战斗系统 / Combat Guide#
战斗概述 / Combat Overview#
尘埃前线的战斗在实时战术(RTS)模式下进行。玩家需要操控各类军事单位在战场上进行实时对抗。战斗系统融合了经典RTS的操作模式与现代即时战术游戏的深度,涵盖了单位控制、阵型系统、地形利用、武器切换等多个维度。
DUST FRONT RTS combat takes place in real-time tactical mode. Players control various military units in real-time battlefield confrontations. The combat system blends classic RTS controls with modern real-time tactical depth, covering unit control, formation systems, terrain utilization, weapon switching, and more.
| 特性 / Feature | 说明 / Description |
|---|---|
| 操作模式 / Control | 鼠标框选 + 键盘快捷键 / Mouse selection + Keyboard shortcuts |
| 视角 / Camera | 俯视视角,可缩放旋转 / Top-down, zoom and rotate |
| 战斗类型 / Combat Type | 实时战术(RTS)/ Real-Time Tactical |
| 最大单位数 / Max Units | 单场战斗可达200+单位 / Up to 200+ per battle |
| 战场规模 / Battlefield | 多种地图尺寸,最大8km² / Various map sizes, up to 8km² |
| 暂停功能 / Pause | 支持单机暂停下达指令 / Single-player pause for orders |
基础操作 / Basic Controls#
单位选择 / Unit Selection#
| 操作 / Action | 方式 / Method | 说明 / Description |
|---|---|---|
| 单选 / Single Select | 左键点击 / Left-click | 选择一个单位 / Select one unit |
| 框选 / Box Select | 左键拖拽 / Left-click drag | 选择框内所有单位 / Select all units in box |
| 加选 / Add to Selection | Shift + 左键 / Shift + Left-click | 追加选择单位 / Add units to selection |
| 全选 / Select All | Ctrl + A | 选择所有己方单位 / Select all own units |
| 选择同类 / Select Same | 双击单位 / Double-click unit | 选择屏幕上所有同类型单位 / Select all same type on screen |
| 选择编队 / Select Group | 数字键 0-9 / Number keys | 选择已编组的单位 / Select grouped units |
单位移动 / Unit Movement#
| 操作 / Action | 方式 / Method | 说明 / Description |
|---|---|---|
| 移动 / Move | 右键点击地面 / Right-click ground | 单位移动至目标位置 / Move to target location |
| 强制移动 / Force Move | Alt + 右键 / Alt + Right-click | 无视敌人,强制移动到目标位置 / Ignore enemies, force move |
| 攻击移动 / Attack Move | A + 右键 / A + Right-click | 移动途中自动攻击遭遇的敌人 / Auto-attack enemies encountered |
| 分散移动 / Spread Move | Z + 右键 / Z + Right-click | 单位以散兵阵型移动 / Units move in skirmish formation |
| 集结 / Rally | T + 右键 / T + Right-click | 所有选定单位向目标位置集结 / All units rally to location |
战斗指令 / Combat Orders#
| 操作 / Action | 方式 / Method | 说明 / Description |
|---|---|---|
| 攻击 / Attack | 右键点击敌人 / Right-click enemy | 攻击指定目标 / Attack specified target |
| 强制攻击 / Force Attack | F + 右键地面 / F + Right-click ground | 对空地攻击(用于清除障碍)/ Attack ground (for obstacles) |
| 停止 / Stop | S | 停止当前行动 / Stop current action |
| 原地驻守 / Hold Position | H | 单位不移动,攻击进入射程的敌人 / Hold position, attack enemies in range |
| 巡逻 / Patrol | P + 右键两点 / P + Right-click two points | 在两点间巡逻 / Patrol between two points |
| 撤退 / Retreat | R | 单位向基地方向撤退 / Units retreat toward base |
阵型系统 / Formation System#
阵型是本作战斗系统的核心机制之一。不同的阵型适合不同的战场情况,合理的阵型运用可以大幅提升部队的作战效率。
Formations are a core mechanic of the combat system. Different formations suit different battlefield situations, and proper formation use can greatly enhance combat efficiency.
基础阵型 / Basic Formations#
| 阵型 / Formation | 快捷键 / Hotkey | 效果 / Effect | 适合场景 / Best For |
|---|---|---|---|
| 线性阵型 / Line | F1 | 单位排成一条横线,最大化正面火力 / Units in a line, maximized frontal firepower | 正面决战、防御阵地 / Frontal assault, defensive positions |
| 楔形阵型 / Wedge | F2 | 单位呈三角形排列,突破力强 / Units in triangle formation, strong breakthrough | 突破敌阵、突击行动 / Breaking through, assault operations |
| 方形阵型 / Square | F3 | 单位四面向外,防御全面 / Units face outward in all directions | 被包围时防御 / Defense when surrounded |
| 散兵阵型 / Skirmish | F4 | 单位松散排列,减少范围伤害 / Units spread out, reduced AoE damage | 对抗火炮、轰炸 / Against artillery, bombing |
| 纵队阵型 / Column | F5 | 单位排成一列,移动速度最快 / Units in single file, fastest movement | 快速行军、狭小地形 / Rapid march, narrow terrain |
| V字阵型 / V-Formation | F6 | 单位呈V形排列,包围效果 / V-shaped formation, encirclement effect | 包围敌人、侧翼攻击 / Encirclement, flank attacks |
进阶阵型操作 / Advanced Formation Controls#
- 阵型旋转 / Formation Rotation:选中阵型后按 Q/E 旋转 / Select formation, press Q/E to rotate
- 阵型缩放 / Formation Scaling:滚轮调整阵型密集度 / Mouse wheel adjusts formation density
- 保存自定义阵型 / Save Custom Formation:Ctrl + F1-F4 保存 / Ctrl + F1-F4 to save
- 加载自定义阵型 / Load Custom Formation:F7-F10 读取保存的阵型 / F7-F10 to load saved formations
单位类型与战术 / Unit Types & Tactics#
步兵 / Infantry#
步兵是最基础的单位类型,造价低廉、生产快速,适合早期侦查和占领。后期主要通过升级和数量优势发挥作用。
Infantry are the most basic unit type, cheap and quick to produce, suitable for early recon and capture. Later they rely on upgrades and numerical advantage.
| 步兵类型 / Infantry Type | 特点 / Traits | 克制 / Counters |
|---|---|---|
| 步枪兵 / Rifleman | 标准步兵,均衡型 / Standard, balanced | 无特别克制 / No special counter |
| 突击兵 / Assault | 近战强攻,高射速 / Close assault, high fire rate | 车辆(近身)/ Vehicles (close range) |
| 狙击手 / Sniper | 远程精准,高伤害 / Long-range precision, high damage | 军官、特殊单位 / Officers, special units |
| 机枪手 / Machine Gunner | 压制火力,对步兵特效 / Suppressive fire, anti-infantry | 步兵群 / Infantry groups |
| 医疗兵 / Medic | 治疗友军 / Heals allies | 支援型 / Support type |
| 工兵 / Engineer | 建造/维修/爆破 / Build, repair, demolish | 建筑、地雷 / Buildings, mines |
车辆 / Vehicles#
车辆单位拥有更高的生命值和火力,但造价也更昂贵。合理搭配步兵和车辆是制胜关键。
Vehicle units have higher HP and firepower but are more expensive. Proper infantry-vehicle coordination is key to victory.
| 车辆类型 / Vehicle Type | 特点 / Traits | 克制 / Counters |
|---|---|---|
| 轻型车辆 / Light Vehicle | 快速侦查,骚扰 / Fast recon, harassment | 步兵(碾压)/ Infantry (crush) |
| 主战坦克 / Main Battle Tank | 重型火力,高防御 / Heavy firepower, high defense | 建筑、装甲 / Buildings, armor |
| 自行火炮 / Self-Propelled Artillery | 远程范围轰炸 / Long-range AoE | 固定阵地、集群 / Fixed positions, groups |
| 防空车 / Anti-Air Vehicle | 对空专用 / Anti-air specialist | 空中单位 / Air units |
| 运兵车 / APC | 运输步兵 / Transport infantry | 战术运输 / Tactical transport |
空中单位 / Air Units#
空中单位拥有极高的机动性,可以快速部署到战场的任何位置。但空中单位防御较低,需要防空火力掩护。
Air units have extreme mobility and can deploy anywhere on the battlefield. However, they have low defense and require anti-air cover.
| 空中类型 / Air Type | 特点 / Traits | 克制 / Counters |
|---|---|---|
| 武装直升机 / Attack Helicopter | 对地攻击,机动灵活 / Ground attack, flexible | 车辆、步兵 / Vehicles, infantry |
| 战斗机 / Fighter | 制空作战 / Air superiority | 空中单位 / Air units |
| 轰炸机 / Bomber | 范围地毯式轰炸 / Area carpet bombing | 建筑、集群 / Buildings, groups |
| 无人机 / Drone | 侦查 + 轻型攻击 / Recon + light attack | 侦查、骚扰 / Recon, harassment |
战斗机制详解 / Combat Mechanics#
伤害系统 / Damage System#
伤害计算基于多种因素,包括攻击力、防御力、护甲类型、射程衰减和暴击率等。
Damage calculation is based on multiple factors including attack power, defense, armor type, range falloff, and critical hit chance.
| 伤害类型 / Damage Type | 说明 / Description |
|---|---|
| 动能伤害 / Kinetic | 标准枪弹伤害 / Standard bullet damage |
| 爆炸伤害 / Explosive | 范围伤害,对建筑特效 / AoE damage, effective against buildings |
| 能量伤害 / Energy | 无视部分护甲 / Ignores some armor |
| 生化伤害 / Bio | 持续伤害,对步兵特效 / Sustained damage, anti-infantry |
| 辐射伤害 / Radiation | 范围持续伤害,有累积效果 / AoE sustained damage, cumulative |
| 真实伤害 / True | 无视所有护甲和抗性 / Ignores all armor and resistance |
护甲系统 / Armor System#
| 护甲类型 / Armor Type | 说明 / Description |
|---|---|
| 轻甲 / Light Armor | 步兵标准,对动能伤害防御低 / Infantry standard, weak vs kinetic |
| 中甲 / Medium Armor | 车辆标准,均衡防御 / Vehicle standard, balanced defense |
| 重甲 / Heavy Armor | 坦克标准,对动能防御高 / Tank standard, high kinetic defense |
| 能量护盾 / Energy Shield | 对能量伤害防御高,对动能伤害防御低 / High vs energy, low vs kinetic |
| 生化护甲 / Bio Armor | 对生化伤害有抗性 / Resistant to bio damage |
士气系统 / Morale System#
士气影响单位的战斗效率。士气高涨时单位获得攻击力和移动速度加成,士气低落时单位可能溃逃。
Morale affects unit combat efficiency. High morale grants attack and speed bonuses, while low morale may cause routing.
| 士气状态 / Morale State | 效果 / Effect | 触发条件 / Trigger |
|---|---|---|
| 高昂 / High | 攻击+15%,速度+10% / Atk +15%, Spd +10% | 连续胜利、将军技能 / Consecutive wins, commander skills |
| 正常 / Normal | 无加成 / No bonus | 默认状态 / Default state |
| 动摇 / Shaken | 攻击-10% / Atk -10% | 受到损失、友军阵亡 / Taking losses, allies killed |
| 恐慌 / Panic | 可能溃逃 / May rout | 重创、被包围 / Heavy damage, surrounded |
| 溃逃 / Routing | 失去控制,向基地逃跑 / Uncontrolled retreat | 士气归零 / Morale reaches zero |
经验与升级 / Experience & Promotion#
单位通过战斗获得经验值,经验值累积后可以晋升等级。晋升后的单位获得属性加成和新技能。
Units gain XP through combat and can promote ranks. Promoted units gain stat bonuses and new skills.
| 等级 / Rank | 所需经验 / XP Needed | 属性加成 / Stat Bonus |
|---|---|---|
| 新兵 / Recruit (Lv.1) | 0 | 基础属性 / Base stats |
| 老兵 / Veteran (Lv.2) | 100 | 全属性+5% / All stats +5% |
| 精英 / Elite (Lv.3) | 300 | 全属性+10%,解锁技能1 / All stats +10%, unlock skill 1 |
| 王牌 / Ace (Lv.4) | 600 | 全属性+15%,解锁技能2 / All stats +15%, unlock skill 2 |
| 传奇 / Legend (Lv.5) | 1000 | 全属性+25%,解锁终极技能 / All stats +25%, unlock ultimate |
地形与战术 / Terrain & Tactics#
地形类型 / Terrain Types#
| 地形 / Terrain | 效果 / Effect | 战术价值 / Tactical Value |
|---|---|---|
| 高地 / High Ground | 射程+20%,伤害+10% / Range +20%, Dmg +10% | 制高点,远程单位优先 / Priority for ranged units |
| 森林 / Forest | 隐蔽+30%,移动速度-20% / Stealth +30%, Speed -20% | 伏击、掩护 / Ambush, cover |
| 城市 / Urban | 步兵防御+25% / Infantry defense +25% | 巷战、防守 / Urban combat, defense |
| 河流 / River | 渡河时易受攻击 / Vulnerable while crossing | 防守要冲 / Defensive chokepoint |
| 废墟 / Ruins | 提供部分掩护 / Partial cover | 防御阵地 / Defensive position |
| 开阔地 / Open Field | 无掩护 / No cover | 不推荐停留 / Not recommended to stay |
战场环境 / Battlefield Conditions#
| 环境 / Condition | 效果 / Effect |
|---|---|
| 白天 / Daytime | 视野正常,所有单位无影响 / Normal vision, no effect |
| 夜晚 / Nighttime | 视野-50%,隐蔽+20%,夜视单位优势 / Vision -50%, stealth +20%, night vision advantage |
| 雨天 / Rain | 火焰伤害-30%,爆炸范围-15% / Fire damage -30%, blast radius -15% |
| 雪地 / Snow | 移动速度-15%,能量消耗+20% / Speed -15%, energy consumption +20% |
| 沙尘暴 / Sandstorm | 视野-70%,远程命中率-40% / Vision -70%, ranged accuracy -40% |
| 辐射区 / Radiation Zone | 持续伤害,需防护装备 / Sustained damage, requires protection |
进阶战术技巧 / Advanced Tactical Tips#
微操技巧 / Micro Management#
- 单位散开 / Spread Units:面对范围攻击时,及时按 F4 散兵阵型减少伤亡 / Use F4 skirmish formation to reduce AoE casualties
- 残血后撤 / Retreat Weak Units:注意单位血量,及时后撤保存经验值 / Watch HP, retreat to preserve XP
- 集火秒杀 / Focus Fire:框选多单位攻击同一目标,快速减少敌军数量 / Focus multiple units on one target
- 拉扯阵型 / Stutter Step:利用攻击间隔移动单位,减少受到的伤害 / Move between attack cooldowns to reduce incoming damage
- 侧翼包抄 / Flanking:从侧面或后方攻击获得伤害加成 / Attack from sides/rear for damage bonus
- 诱敌深入 / Baiting:用低价值单位引诱敌人进入伏击范围 / Use low-value units to bait enemies into ambush
- 视野控制 / Vision Control:利用侦查单位保持视野优势 / Use scouts to maintain vision advantage
- 地形利用 / Terrain Usage:占据高地、利用森林隐蔽、在狭窄地形堵截 / Take high ground, use forest cover, block chokepoints
兵种配合 / Combined Arms#
- 步坦协同 / Infantry-Tank Coordination:步兵在前侦查,坦克在后输出 / Infantry scouts ahead, tanks provide firepower
- 空地一体 / Air-Ground Integration:空中单位压制防空,地面单位推进 / Air units suppress anti-air, ground units advance
- 火炮支援 / Artillery Support:远程火炮在安全位置提供火力支援 / Long-range artillery provides fire support from safety
- 防空网络 / Anti-Air Network:防空车和防空步兵配合覆盖空域 / AA vehicles and infantry coordinate for air coverage
- 工程推进 / Engineer Advance:工兵清理地雷、架桥铺路,部队跟进 / Engineers clear mines, build bridges, troops follow
指挥官技能 / Commander Skills#
指挥官单位拥有独特的技能,合理使用可以扭转战局:
Commander units have unique skills that can turn the tide of battle:
| 技能 / Skill | 效果 / Effect | 冷却 / Cooldown |
|---|---|---|
| 鼓舞 / Inspire | 范围内友军士气+30% / Allies morale +30% in range | 60秒 / 60s |
| 空袭 / Airstrike | 呼叫空中打击 / Call in airstrike | 120秒 / 120s |
| 烟雾弹 / Smoke Screen | 制造烟雾区域掩护部队 / Creates smoke for cover | 45秒 / 45s |
| 侦查 / Recon | 短时间内大范围揭示地图 / Reveals large area briefly | 90秒 / 90s |
| 紧急修复 / Emergency Repair | 修复范围内友军车辆 / Repairs allied vehicles | 90秒 / 90s |
战斗评价与奖励 / Combat Evaluation & Rewards#
每场战斗结束后根据表现给予评价和奖励:
After each battle, performance is evaluated and rewards are given:
| 评价等级 / Rating | 条件 / Condition | 奖励倍率 / Reward Multiplier |
|---|---|---|
| S | 无损失、快速胜利 / No losses, fast victory | ×2.0 |
| A | 损失<20%、主要目标完成 / Losses <20%, main objectives done | ×1.5 |
| B | 损失<50%、目标完成 / Losses <50%, objectives done | ×1.0 |
| C | 损失>50%或目标部分完成 / Losses >50% or partial objectives | ×0.5 |
| D | 损失惨重或失败 / Heavy losses or defeat | ×0.2 |
常见问题 / FAQ#
Q:如何快速选择受伤单位? / How to quickly select damaged units?
A:使用快捷键「`」键自动选择最近受伤的单位。 / Use the backtick key to auto-select the most recently damaged unit.
Q:单位可以自动回血吗? / Can units auto-heal?
A:非战斗状态下缓慢恢复,也可由医疗兵或维修车快速修复。 / Slow regen out of combat, or fast repair by medics/repair vehicles.
Q:如何保存常用编队? / How to save frequent formations?
A:先排好阵型,按 Ctrl + 数字键保存编队。 / Arrange formation first, then Ctrl + number key to save.
Q:空中单位怎么反制? / How to counter air units?
A:生产防空车或防空步兵,配合战斗机夺取制空权。 / Build AA vehicles or infantry, use fighters for air superiority.
Q:战斗中如何使用暂停? / How to pause during battle?
A:单人模式下按 F10或空格暂停游戏并下达指令。 / In single-player, press F10 or Space to pause and issue orders.