
杀戮尖塔 攻略 / Slay the Spire Guide#
杀戮尖塔(Slay the Spire)是一款融合了卡牌构建与Roguelike要素的经典游戏。选择一名角色,攀登高塔,击败所有BOSS / Slay the Spire is a classic deck-building roguelike. Choose a character, climb the Spire, defeat every boss.
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游戏截图 / Screenshots#
游戏概况 / Game Overview#
| 项目 / Feature | 说明 / Description |
|---|---|
| 开发商 / Developer | Mega Crit Games |
| 发行商 / Publisher | Mega Crit Games |
| 游戏类型 / Genre | 卡牌Roguelike / Deck-Building Roguelike |
| 发售日 / Release | 2019年1月23日(正式版) / Jan 23, 2019 (v1.0) |
| 平台 / Platforms | PC, PS4, Switch, Xbox, iOS, Android |
| 角色数量 / Characters | 4名:铁甲战士(Ironclad)、静默猎人(Silent)、故障机器人(Defect)、观者(Watcher) |
| 难度系统 / Difficulty | 进阶模式(Ascension) 1-20级——每级增加难度 |
| 平均通关 / Avg Run | 30-60分钟 / 30-60 min |
核心特色 / Key Features#
| 特色 / Feature | 说明 / Description |
|---|---|
| 卡牌构筑 / Deck Building | 每局游戏起始约10张打击/防御——通过获取新卡牌逐步构筑你的专属卡组。每张卡牌的加入和移除都在塑造最终构筑 / Start with ~10 strikes/defends — build your unique deck by adding/removing cards each run |
| 遗物系统 / Relics | 强力被动道具——获得后永久生效(消除后消失)。遗物之间的联动可以产生极其强大的组合效果 / Powerful passive items — permanent once obtained (lost on removal). Relic synergies create extremely powerful combos |
| 四角色系统 / Four Characters | 每个角色有独特的卡牌池、遗物和机制——铁甲(烧伤/格挡)、静默(毒/弃牌)、机器人(球体/聚焦)、观者(姿态/神格) / Each has unique cards, relics, mechanics — Ironclad(burns/block), Silent(poison/discard), Defect(orbs/focus), Watcher(stances/divinity) |
| 路线选择 / Route Planning | 在地图上选择路线——篝火→商店→精英→Boss。不同路线意味着不同的风险和收益 / Choose your path on the map — campfires → shops → elites → boss. Routes = different risks and rewards |
| 进阶模式 / Ascension | 通关后解锁进阶模式——1-20级。每级增加新负面效果——20级是真正的终局挑战 / Unlock after beating the game — levels 1-20. Each adds new penalties — Ascension 20 is the true endgame |
| 每日挑战 / Daily Climb | 每日随机种子+特殊规则——所有玩家同种子比拼分数 / Daily random seed + special rules — all players compete on same seed |
开局建议 / Starting Tips#
| # | 建议 / Tip | 说明 / Description |
|---|---|---|
| 1 | 删牌比加牌重要 / Remove Cards > Add Cards | 卡组越精越好——商店看到"移除"服务一定用。减少废牌=提高关键牌上手率 / Tighter deck = better — always use shop removal. Fewer bad cards = more consistent key card draws |
| 2 | 精英怪值得打 / Elites Are Worth It | 精英掉落遗物(非常强力)+更多金币。但要注意——精英战会扣血——评估自己能不能打 / Elites drop relics (very powerful) + more gold. But consider your HP — assess if you can handle them |
| 3 | 篝火升级优先于回血 / Upgrade Over Heal | 残血时很想回血——但升级卡的收益通常更大。除非血量濒危(<30%),否则尽量升级 / You want to heal — but upgrading cards is usually better. Unless critically low (<30%), prioritize upgrades |
| 4 | 路线规划看地图 / Plan Route on Map | 开地图时确认精英位置和Boss类型——根据你的构筑选择最有利的路线 / Confirm elite locations and boss type — choose the most favorable route for your build |
| 5 | 前期多拿攻击牌 / Prioritize Attacks Early | Act 1的小怪伤害不高但你需要快速击杀——至少拿3-4张优质攻击牌再考虑防御 / Act 1 mobs aren’t tough but you need burst — get 3-4 good attacks before considering defense |
| 6 | 药水不要省 / Use Potions Generously | 药水到下一层不会保留——该用就用,尤其是在精英战和Boss战中 / Potions don’t carry forward — use them freely, especially in elite and boss fights |
角色简介 / Character Overview#
| 角色 / Character | 核心机制 / Core Mechanic | 上手难度 / Difficulty | 玩法风格 / Playstyle |
|---|---|---|---|
| 铁甲战士 / Ironclad | 烧伤(Burns) + 力量(Strength) + 格挡(Block) | ⭐⭐ 中等 / Medium | 简单粗暴——叠力量→高伤害秒杀 / Straightforward — stack strength → big damage kills |
| 静默猎人 / Silent | 毒(Poison) + 弃牌(Discard) + 敏捷(Dexterity) | ⭐⭐⭐ 较高 / High | 控制+持续输出——用毒磨死敌人 / Control + sustained DPS — poison enemies to death |
| 故障机器人 / Defect | 球体(Orbs) + 聚焦(Focus) + 冰电 / Orbs + Focus + Lightning/Ice | ⭐⭐⭐⭐ 高 / High | 召唤物体系——球体自动攻击/防御 / Summon-based — orbs auto-attack/auto-defend |
| 观者 / Watcher | 姿态(Stances) + 神格(Divinity) + 预见(Scry) | ⭐⭐⭐⭐ 高 / High | 高爆发高风险——姿态切换打出巨额伤害 / High burst, high risk — stance switching for massive damage |
游戏阶段 / Game Phases#
| 阶段 / Phase | 包含内容 / Content |
|---|---|
| Act 1 | 3个Boss之一(史莱姆Boss/守护者/六火亡魂)——新手区——卡组初步成型 / One of 3 bosses (Slime Boss/Guardian/Hexaghost) — starter area — deck takes initial shape |
| Act 2 | 3个Boss之一(铜制机械人偶/收藏家/书呆子) ——难度上升——构筑核心期 / One of 3 bosses (Bronze Automaton/Collector/Champ) — difficulty spikes — core build assembly |
| Act 3 | 3个Boss之一(觉醒者/时间吞噬者/堕落之心) ——终局——构筑验证 / One of 3 bosses (Awakened One/Time Eater/Corrupt Heart) — endgame — build validation |
| Act 4 | 隐藏关卡——需要集齐3个碎片才能解锁——真正的最终Boss(心)/ Hidden act — need 3 keys — true final boss (The Heart) |
常见问题 / FAQ#
| 问题 / Question | 回答 / Answer |
|---|---|
| 哪个角色最简单? / Easiest character? | 战士(Ironclad)——力量流简单粗暴,血量高容错大 / Ironclad — strength build is straightforward, high HP, forgiving |
| 进阶模式有什么变化? / Ascension changes? | 每级增加一个负面效果——如精英怪更强、Boss血量增多、商店涨价等。A20是最终挑战 / Each level adds a penalty — stronger elites, more boss HP, shop price hikes. A20 is the ultimate challenge |
| 牌组多大合适? / Ideal deck size? | 大多数流派20-30张最佳——过牌流可以更大但不要超过35 / Most builds: 20-30 cards ideal — draw builds can go bigger but keep under 35 |
| 删牌还是买牌? / Remove or add cards? | 优先删牌!牌组越精越好——减少废牌=提高关键牌上手率 / Prioritize removal! Tighter deck = better consistency — fewer bad cards = more key draws |
| 什么时候该跳过卡牌奖励? / When to skip card rewards? | 牌组已经不需要新卡的时候——不要为了"可能有用"而拿牌 / Skip when your deck doesn’t need anything new — don’t take cards “just in case” |
进阶难度速查 / Ascension Level Reference#
| 进阶 / Ascension | 新增负面效果 / New Penalty | 推荐准备 / Preparation |
|---|---|---|
| A1-A5 | 精英增多、Boss血量+、商店涨价 / More elites, boss HP+, shop price+ | 熟悉各角色套路 / Master all 4 characters |
| A6-A10 | 初始血量降低、诅咒增多 / Less starting HP, more curses | 学会规划路线——避免过多精英 / Learn route planning — avoid too many elites |
| A11-A15 | 敌人更强、回复更少、事件更危险 / Stronger enemies, less heal, more dangerous events | 精通1-2个角色的高阶玩法 / Master 1-2 characters at high level |
| A16-A20 | 终极负面效果——只适合高手 / Ultimate penalties — experts only | 极致的卡牌管理和路线规划 / Extreme card management and route planning |
每日挑战说明 / Daily Climb#
| 要素 / Element | 说明 / Description |
|---|---|
| 每日刷新 | 每天一个新种子——所有玩家同种子 / New seed daily — same seed for all players |
| 特殊规则 | 如"所有卡牌变为1费"、“起始有3个随机遗物"等 / e.g. “All cards cost 1”, “Start with 3 random relics” |
| 评分系统 | 根据得分排名——分数=金币+击杀数+时间奖励 / Score = gold + kills + time bonus |
| 奖励 | 每日挑战完成有头像框奖励 / Completion rewards profile icons |
游戏资源推荐 / Resources#
| 资源 / Resource | 说明 / Description |
|---|---|
| Slay the Spire Wiki | 全卡牌数据、遗物效果、敌人行为模式 / All card data, relic effects, enemy behavior patterns |
| Spire Logs | 通关数据统计分析——看高手怎么打 / Win rate statistics — see how pros play |
| STS Reddit | 流派讨论、A20打法、每日挑战分享 / Build discussions, A20 strategies, daily climb sharing |
| Jorbs(YouTube) | STS最高水平玩家——学习高阶思路 / Top STS player — learn advanced strategy |
核心策略 / Core Strategy#
| 阶段 / Phase | 策略 / Strategy |
|---|---|
| 选择角色 / Pick Character | 新手推荐战士(Ironclad)——力量流简单 / Beginners: Ironclad — strength build is straightforward |
| 开局路线 / Starting Path | Act1多打精英(拿遗物)——至少打2个精英 / Act1: hunt elites for relics — at least 2 elites |
| 篝火优先 / Campfire Priority | 升级 > 回血——除非血量<30%——卡牌升级的收益远大于几点HP / Upgrade > heal — unless HP < 30% — card upgrade value far outweighs a few HP |
| 删牌选择 / Card Removal | 优先删除打击(Strike)——防御好牌多但好攻击牌也多——打击是前期最废的 / Remove Strikes first — good block cards are plentiful but good attacks are too — Strikes are the weakest starter card |
| 商店策略 / Shop Strategy | 删牌 > 关键牌 > 遗物 > 药水——删牌是商店最值的消费 / Removal > Key card > Relic > Potion — removal is the best shop purchase |
药水用途 / Potion Usage#
| 药水 / Potion | 效果 / Effect | 使用时机 / When to Use |
|---|---|---|
| 力量药水 / Strength Potion | +2力量(战斗内)/ +2 Strength (combat only) | 精英战/Boss战开场吃——爆发输出最大化 / Pop at elite/boss fight start — max burst damage |
| 格挡药水 / Block Potion | +12格挡 / +12 Block | 紧急保命——敌人要打出大伤害时 / Emergency survival — when enemy is about to hit hard |
| 能量药水 / Energy Potion | +2能量(本回合)/ +2 Energy (this turn) | 需要爆发的时候——配合大牌打combo / When you need burst — combo with big cards |
| 敏捷药水 / Dexterity Potion | +4敏捷(战斗内)/ +4 Dexterity (combat only) | 配合格挡卡——每个格挡卡多4格挡 / Combo with block cards — each block card gains +4 |
| 幽灵药水 / Ghost in a Jar | 获得1层无实体 / Gain 1 Intangible | 面对高伤害攻击时——完美抵消一次大伤害 / Against a massive hit — perfectly negates one big attack |
| 抽牌药水 / Draw Potion | 抽5张牌 / Draw 5 cards | 需要关键牌时——缺过牌时用 / When you need a key card — or lack draw power |
进阶学习路径 / Learning Path#
| 阶段 / Phase | 目标 / Goal | 预计时间 / Time |
|---|---|---|
| 入门 | 任一角色通关A0 | 10-30小时 |
| 进阶 | 所有角色通关A5 | 50-100小时 |
| 熟练 | 任一角色通关A20 | 100-300小时 |
| 精通 | 所有角色通关A20 | 300-1000小时 |
版本历史 / Version History#
| 版本 / Version | 内容 / Content |
|---|---|
| v1.0 (2019.01) | 正式版——4角色+3Act+心 / Full release — 4 chars + 3 Acts + Heart |
| v2.0 (2020) | 观者加入 + 4阶20阶进阶模式 / Watcher added + Ascension 20 |
| v2.2+ (2021+) | 平衡调整——部分卡牌重做——补丁持续更新 / Balance patches — card reworks — ongoing updates |