物品与遗物 / Items & Relics
遗物是杀戮尖塔中永久性的增益——一旦获得就持续整局。选择合适的遗物并围绕它们构建Build是通关的关键 / Relics in Slay the Spire are permanent buffs — once acquired they last the entire run. Choosing the right relics and building around them is key to victory.
遗物稀有度 / Relic Rarity
| 稀有度 / Rarity | 说明 / Description | 出现方式 / Source |
|---|---|---|
| 普通 / Common | 基础效果——前期帮助大,后期效果有限 / Basic effects — strong early, limited late | 普通宝箱、小怪掉落、商店购买 / Normal chests, enemy drops, shop |
| 罕见 / Uncommon | 中等效果——通常在中期发挥关键作用 / Medium effects — usually key in mid-game | 精英掉落、普通宝箱、商店 / Elite drops, chests, shop |
| 稀有 / Rare | 强力效果——可以决定Build方向 / Strong effects — can define a build | 精英掉落、Boss掉落、商店 / Elite drops, boss drops, shop |
| Boss遗物 / Boss | 极其强力——但通常有代价(如+1能量但禁止回血) / Extremely strong — but usually with a cost (+1 energy but no healing) | 击败Boss后三选一 / Choose 1 of 3 after boss defeat |
| 事件遗物 / Event | 特殊事件中获得的遗物——不能在其他地方获得 / Special event relics — no other acquisition method | 特定事件选择 / Specific event choices |
| 商店遗物 / Shop | 商店专属遗物——只能购买 / Shop exclusive — must purchase | 商店($150-350) / Shop ($150-350) |
核心遗物 / Core Relics
S级遗物 / S-Tier Relics
| 遗物 / Relic | 稀有度 / Rarity | 效果 / Effect | 评价 / Rating |
|---|---|---|---|
| 死灵之书 / Necronomicon | 事件 / Event | 第一张消耗2+能量的攻击牌打出两次 / First attack costing 2+ energy is played twice | ★★★★★ 最强输出遗物——任何角色的爆发核心。战士的重击+死灵书=两次伤害 / Best damage relic — double damage on heavy attacks for any class |
| 符文圆顶 / Runic Dome | 稀有(Boss) / Rare(Boss) | +1能量——但看不到敌人的意图 / +1 Energy — can’t see enemy intent | ★★★★★ 如果你熟悉怪物行动模式——这是最强能量遗物 / If you know enemy patterns — best energy relic |
| 金字塔 / Runic Pyramid | 稀有(Boss) / Rare(Boss) | 手牌不再在回合结束时弃掉 / Cards no longer discard at turn end | ★★★★★ 最强控牌遗物——手牌保留意味着你可以等到最佳时机出牌 / Best hand management relic — keep cards for perfect timing |
| 蛇眼 / Snecko Eye | 稀有(Boss) / Rare(Boss) | 每回合抽2张额外牌。所有牌的费用随机化(0-3) / Draw 2 extra cards per turn. All cards cost randomized (0-3) | ★★★★★ 改变游戏规则——高费卡组收益最大 / Game-changing — high-cost decks benefit most |
A级遗物 / A-Tier Relics
| 遗物 / Relic | 稀有度 / Rarity | 效果 / Effect | 评价 / Rating |
|---|---|---|---|
| 痛击印记 / Mark of Pain | 稀有(Boss) / Rare(Boss) | +1能量——开局牌组加2张”伤口” / +1 Energy — add 2 Wounds to starting deck | ★★★★ 力量战和观者很合适——他们有办法处理伤口 / Great for Ironclad and Watcher — they can handle Wounds |
| 黑星 / Black Star | 稀有(Boss) / Rare(Boss) | 精英掉落双倍遗物 / Elite drops double relics | ★★★★ 精英路线收益翻倍——但你需要打得过精英 / Double elite relic rewards — but you must survive them |
| 星盘 / Astrolabe | 稀有(Boss) / Rare(Boss) | 转化3张牌为随机升级卡 / Transform 3 cards into random upgraded cards | ★★★★ 对你的核心卡升级——但随机性可能坑你 / Upgrade your core cards — but RNG can backfire |
| 符文立方体 / Runic Cube | 稀有(Boss) / Rare(Boss) | 每次受伤抽1张牌 / Draw 1 card each time you take damage | ★★★★ 战士的神器——每回合受伤多次=抽多张牌 / Excellent for Ironclad — multiple hits = multiple draws |
角色专属遗物 / Character-Specific Relics
| 角色 / Character | 遗物 / Relic | 效果 / Effect |
|---|---|---|
| 铁甲战士 | 燃烧之血 / Burning Blood | 战斗结束后恢复6点生命 / Heal 6 HP after combat |
| 铁甲战士 | 红色骷髅 / Red Skull | 生命≤50%时+3力量 / +3 STR when HP ≤ 50% |
| 静默猎人 | 蛇之戒指 / Serpent Ring | 每回合抽牌+1——第一回合不生效 / +1 draw per turn — not on turn 1 |
| 静默猎人 | 千毒之首 / Thousand Cuts | 每回合第一张技能牌额外生效一次 / First skill each turn activates twice |
| 故障机器人 | 裂纹核心 / Cracked Core | 开局带1个闪电通道 / Start with 1 Lightning slot |
| 故障机器人 | 数据盘 / Data Disk | 开局+1集中 / Start with +1 Focus |
| 观者 | 纯善之泪 / Pure Water | 开局带”奇迹”牌(1费获得2能量) / Start with Miracle card (1-cost, gain 2 Energy) |
| 观者 | 净化金刚 / Golden Eye | 每次进入”平静”状态抽1张牌 / Draw 1 card each time you enter Calm |
药水系统 / Potion System
| 药水 / Potion | 稀有度 / Rarity | 效果 / Effect |
|---|---|---|
| 生命药水 / Health Potion | 普通 / Common | 恢复15点生命 / Heal 15 HP |
| 力量药水 / Strength Potion | 普通 / Common | 获得2点力量(战斗内) / Gain 2 STR (this combat) |
| 敏捷药水 / Dexterity Potion | 普通 / Common | 获得2点敏捷(战斗内) / Gain 2 DEX (this combat) |
| 能量药水 / Energy Potion | 普通 / Common | 获得2点能量(战斗内) / Gain 2 Energy (this combat) |
| 毒药水 / Poison Potion | 普通 / Common | 对全体敌人施加6层中毒 / Apply 6 Poison to ALL enemies |
| 烟雾弹 / Smoke Bomb | 普通 / Common | 逃离一场非Boss战斗 / Escape a non-boss combat |
| 速冻药水 / Swift Potion | 罕见 / Uncommon | 抽3张牌 / Draw 3 cards |
| 精英药水 / Elixir | 罕见 / Uncommon | 丢弃手牌中的所有状态牌 / Discard ALL status cards from hand |
| 暴怒药水 / Rage Potion | 罕见 / Uncommon | 获得1点力量+6点护甲 / Gain 1 STR + 6 Block |
| 无色药水 / Colorless Potion | 罕见 / Uncommon | 随机获得3张无色牌——选择1张加入手牌 / Get 3 random colorless cards — choose 1 to add to hand |
| 精炼药水 / Distilled Chaos | 稀有 / Rare | 随机打出10张牌(不消耗能量) / Play 10 random cards from deck (no energy cost) |
| 再生药水 / Regeneration Potion | 稀有 / Rare | 每回合恢复5点生命——持续4回合 / Heal 5 HP per turn — 4 turns |
遗物获取策略 / Relic Acquisition Strategy
| 阶段 / Phase | 优先获取 / Priority | 说明 / Reason |
|---|---|---|
| Act 1 | 输出型遗物(力量/伤害加成) / Damage relics | 需要快速击杀精英和Boss——防御可以靠卡牌 / Need to kill elites and boss fast — block can come from cards |
| Act 2 | 防御型+经济遗物 / Block + Economy | Act 2的敌人伤害高——需要叠甲手段。另外需要经济在商店买关键卡 / Act 2 enemies hit hard — need block. Also need gold for key shop cards |
| Act 3 | 能量遗物+综合型 / Energy + general | Act 3需要高能量来打出大组合——+1能量的Boss遗物是关键 / Need high energy for big combos — +1 Energy boss relics are crucial |
| Act 4(心) | 防御型+律动对策 / Block + Beat of Death counter | 对心的战斗中每打一张牌掉1血——所以需要高效的叠甲而不是大量小牌 / Beat of Death damages per card — need efficient block, not many small cards |
遗物图鉴速查 / Relic Quick Reference
| 遗物类型 / Type | 代表遗物 / Example | 建议 / Advice |
|---|---|---|
| 能量遗物 | 符文圆顶、蛇眼、咖啡滤壶、痛击印记 / Runic Dome, Snecko, Coffee Dripper, Mark of Pain | 几乎永远拿——+1能量是游戏中最强的增益 / Almost always take — +1 Energy is the strongest buff in the game |
| 抽牌遗物 | 背包、古钱币、手里剑 / Bag of Prep, Ancient Coin, Shuriken | 抽牌=更多选择=更强 / More draw = more options = stronger |
| 防御遗物 | 船首像、芦苇、龟甲 / Anchor, Lotus, Tortoise Shell | 第一回合叠甲——最安全 / First-turn block — safest |
| 输出遗物 | 手里剑、苦无、扇子 / Shuriken, Kunai, Fan | 每回合多次攻击触发效果——物理Build核心 / Multi-hit trigger effects — core for physical builds |
| 经济遗物 | 古钱、会员卡、星形硬币 / Ancient Coin, Membership Card, Star Coin | 钱=商店买卡=更强 / Gold = shop cards = stronger |
遗物评级总表 / Complete Relic Tier List
普通遗物 / Common Relics
| 遗物 / Relic | 评级 / Tier | 说明 / Note |
|---|---|---|
| 船首像 / Anchor | A | 第一回合+10护甲——安全开局 / +10 block turn 1 — safe start |
| 布袋 / Bag of Prep | A | 第一回合多抽2张牌——更多选择 / Draw 2 more cards turn 1 — more options |
| 古老钢笔 / Ancient Pen | B | 每3回合第一张攻击牌造成双倍伤害——稳定输出 / First attack every 3 turns deals double damage — consistent |
| 绷带 / Bandages | C | 每回合恢复2点生命——杯水车薪但总比没有好 / Heal 2 HP per turn — marginal but better than nothing |
| 蓝宝石 / Blue Candle | S(特定Build) | 可以消耗手牌中的诅咒牌——配合诅咒流核心 / Can exhaust curses in hand — core for curse builds |
| 青铜外壳 / Bronze Scales | B | 每次受到攻击返还3点伤害给敌人——打多段攻击的敌人效果好 / Return 3 damage on taking damage — good vs multi-hit enemies |
| 百宝袋 / Brimstone | S | 所有卡牌掉落时有小概率升级——积累优势 / Small chance for all card drops to be upgraded — accumulated advantage |
| 斗篷 / Cloak | B | 每回合获得4点护甲——稳定叠加 / Gain 4 block per turn — steady accumulation |
| 梦魇 / Dream Catcher | C | 休息时可以选择一张牌加入牌组——应急用 / Choose a card to add to deck at rest sites — emergency use |
罕见遗物 / Uncommon Relics
| 遗物 / Relic | 评级 / Tier | 说明 / Note |
|---|---|---|
| 手里剑 / Shuriken | S | 每回合打出3张攻击牌后+1力量——物理Build核心 / +1 STR after 3 attacks per turn — core for physical builds |
| 苦无 / Kunai | S | 每回合打出3张攻击牌后+1敏捷——攻防一体 / +1 DEX after 3 attacks per turn — offense and defense |
| 扇子 / Fan | A | 每回合打出3张攻击牌后+4护甲——配合手里剑/苦无 / +4 block after 3 attacks per turn — pairs with Shuriken/Kunai |
| 船帆 / Boat | A | 每场战斗的前2回合获得+3敏捷——稳定防御 / +3 DEX for first 2 turns each combat — stable block |
| 笔记本 / Notebook | B | 每场战斗第一次使用技能牌时抽1张——小过牌 / Draw 1 card on first skill each combat — small draw |
| 荷花 / Lotus | S(观者) | 进入平静时额外获得1能量——观者无限连击的核心 / +1 Energy on entering Calm — core for Watcher infinite |
稀有遗物 / Rare Relics
| 遗物 / Relic | 评级 / Tier | 说明 / Note |
|---|---|---|
| 死灵之书 / Necronomicon | S | 第一张2+费攻击牌打出两次——爆发最强者 / First 2+ cost attack plays twice — best burst |
| 魔法书 / Magic Book | A | 每回合第一张技能牌额外生效一次——技能流核心 / First skill each turn activates twice — skill build core |
| 符文金字塔 / Runic Pyramid | S | 手牌保留——最强控牌遗物 / Cards retained — best hand management relic |
| 神灯 / Lantern | A | 战斗开始获得+1能量——快速启动 / +1 Energy at combat start — fast setup |
遗物配合推荐 / Relic Synergy Recommendations
| 组合 / Combo | 遗物1 / Relic 1 | 遗物2 / Relic 2 | 效果 / Effect |
|---|---|---|---|
| 武具三件套 | 手里剑 | 苦无 + 扇子 | 每回合3次攻击=1力量+1敏捷+4护甲——完美的攻防一体 / 3 attacks per turn = 1 STR + 1 DEX + 4 block — perfect balance |
| 能量无限流 | 符文圆顶 | 冰激凌(能量保留) | +1能量且能量可以保留到下一回合——爆发窗口无限大 / +1 Energy and energy carries over — massive burst windows |
| 抽牌引擎 | 符文金字塔 | 黑暗之涌(能力消耗抽牌) | 手牌保留意味着你可以等齐一套Combo再出——配合腐化无限循环 / Retained hand lets you assemble combos — with Corruption, infinite loop |
| 无敌防御 | 壁垒(护甲保留) | 任意叠甲来源 | 护甲不再消失——每回合无限叠甲 / Block never decays — infinite block each turn |
遗物获取概率 / Relic Drop Probabilities
| 出处 / Source | 普通 / Common | 罕见 / Uncommon | 稀有 / Rare | Boss遗物 / Boss |
|---|---|---|---|---|
| 普通敌人 | 80% | 18% | 2% | 0% |
| 精英(Act 1) | 40% | 40% | 20% | 0% |
| 精英(Act 2) | 30% | 40% | 30% | 0% |
| 精英(Act 3) | 20% | 40% | 40% | 0% |
| Boss | 0% | 0% | 0% | 100% |
| 宝箱(普通) | 60% | 30% | 10% | 0% |
| 宝箱(稀有) | 0% | 30% | 70% | 0% |
| 商店 | 50% | 35% | 15% | 0%(商店遗物池) |
标签/Tags: 杀戮尖塔, Slay the Spire, STS, 遗物, Relics, 物品, Items, 药水, Potions, 图鉴, Catalog, 攻略, Guide
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