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Sts物品与遗物 / Items & Relics

物品与遗物 / Items & Relics

遗物是杀戮尖塔中永久性的增益——一旦获得就持续整局。选择合适的遗物并围绕它们构建Build是通关的关键 / Relics in Slay the Spire are permanent buffs — once acquired they last the entire run. Choosing the right relics and building around them is key to victory.


遗物稀有度 / Relic Rarity

稀有度 / Rarity说明 / Description出现方式 / Source
普通 / Common基础效果——前期帮助大,后期效果有限 / Basic effects — strong early, limited late普通宝箱、小怪掉落、商店购买 / Normal chests, enemy drops, shop
罕见 / Uncommon中等效果——通常在中期发挥关键作用 / Medium effects — usually key in mid-game精英掉落、普通宝箱、商店 / Elite drops, chests, shop
稀有 / Rare强力效果——可以决定Build方向 / Strong effects — can define a build精英掉落、Boss掉落、商店 / Elite drops, boss drops, shop
Boss遗物 / Boss极其强力——但通常有代价(如+1能量但禁止回血) / Extremely strong — but usually with a cost (+1 energy but no healing)击败Boss后三选一 / Choose 1 of 3 after boss defeat
事件遗物 / Event特殊事件中获得的遗物——不能在其他地方获得 / Special event relics — no other acquisition method特定事件选择 / Specific event choices
商店遗物 / Shop商店专属遗物——只能购买 / Shop exclusive — must purchase商店($150-350) / Shop ($150-350)

核心遗物 / Core Relics

S级遗物 / S-Tier Relics

遗物 / Relic稀有度 / Rarity效果 / Effect评价 / Rating
死灵之书 / Necronomicon事件 / Event第一张消耗2+能量的攻击牌打出两次 / First attack costing 2+ energy is played twice★★★★★ 最强输出遗物——任何角色的爆发核心。战士的重击+死灵书=两次伤害 / Best damage relic — double damage on heavy attacks for any class
符文圆顶 / Runic Dome稀有(Boss) / Rare(Boss)+1能量——但看不到敌人的意图 / +1 Energy — can’t see enemy intent★★★★★ 如果你熟悉怪物行动模式——这是最强能量遗物 / If you know enemy patterns — best energy relic
金字塔 / Runic Pyramid稀有(Boss) / Rare(Boss)手牌不再在回合结束时弃掉 / Cards no longer discard at turn end★★★★★ 最强控牌遗物——手牌保留意味着你可以等到最佳时机出牌 / Best hand management relic — keep cards for perfect timing
蛇眼 / Snecko Eye稀有(Boss) / Rare(Boss)每回合抽2张额外牌。所有牌的费用随机化(0-3) / Draw 2 extra cards per turn. All cards cost randomized (0-3)★★★★★ 改变游戏规则——高费卡组收益最大 / Game-changing — high-cost decks benefit most

A级遗物 / A-Tier Relics

遗物 / Relic稀有度 / Rarity效果 / Effect评价 / Rating
痛击印记 / Mark of Pain稀有(Boss) / Rare(Boss)+1能量——开局牌组加2张”伤口” / +1 Energy — add 2 Wounds to starting deck★★★★ 力量战和观者很合适——他们有办法处理伤口 / Great for Ironclad and Watcher — they can handle Wounds
黑星 / Black Star稀有(Boss) / Rare(Boss)精英掉落双倍遗物 / Elite drops double relics★★★★ 精英路线收益翻倍——但你需要打得过精英 / Double elite relic rewards — but you must survive them
星盘 / Astrolabe稀有(Boss) / Rare(Boss)转化3张牌为随机升级卡 / Transform 3 cards into random upgraded cards★★★★ 对你的核心卡升级——但随机性可能坑你 / Upgrade your core cards — but RNG can backfire
符文立方体 / Runic Cube稀有(Boss) / Rare(Boss)每次受伤抽1张牌 / Draw 1 card each time you take damage★★★★ 战士的神器——每回合受伤多次=抽多张牌 / Excellent for Ironclad — multiple hits = multiple draws

角色专属遗物 / Character-Specific Relics

角色 / Character遗物 / Relic效果 / Effect
铁甲战士燃烧之血 / Burning Blood战斗结束后恢复6点生命 / Heal 6 HP after combat
铁甲战士红色骷髅 / Red Skull生命≤50%时+3力量 / +3 STR when HP ≤ 50%
静默猎人蛇之戒指 / Serpent Ring每回合抽牌+1——第一回合不生效 / +1 draw per turn — not on turn 1
静默猎人千毒之首 / Thousand Cuts每回合第一张技能牌额外生效一次 / First skill each turn activates twice
故障机器人裂纹核心 / Cracked Core开局带1个闪电通道 / Start with 1 Lightning slot
故障机器人数据盘 / Data Disk开局+1集中 / Start with +1 Focus
观者纯善之泪 / Pure Water开局带”奇迹”牌(1费获得2能量) / Start with Miracle card (1-cost, gain 2 Energy)
观者净化金刚 / Golden Eye每次进入”平静”状态抽1张牌 / Draw 1 card each time you enter Calm

药水系统 / Potion System

药水 / Potion稀有度 / Rarity效果 / Effect
生命药水 / Health Potion普通 / Common恢复15点生命 / Heal 15 HP
力量药水 / Strength Potion普通 / Common获得2点力量(战斗内) / Gain 2 STR (this combat)
敏捷药水 / Dexterity Potion普通 / Common获得2点敏捷(战斗内) / Gain 2 DEX (this combat)
能量药水 / Energy Potion普通 / Common获得2点能量(战斗内) / Gain 2 Energy (this combat)
毒药水 / Poison Potion普通 / Common对全体敌人施加6层中毒 / Apply 6 Poison to ALL enemies
烟雾弹 / Smoke Bomb普通 / Common逃离一场非Boss战斗 / Escape a non-boss combat
速冻药水 / Swift Potion罕见 / Uncommon抽3张牌 / Draw 3 cards
精英药水 / Elixir罕见 / Uncommon丢弃手牌中的所有状态牌 / Discard ALL status cards from hand
暴怒药水 / Rage Potion罕见 / Uncommon获得1点力量+6点护甲 / Gain 1 STR + 6 Block
无色药水 / Colorless Potion罕见 / Uncommon随机获得3张无色牌——选择1张加入手牌 / Get 3 random colorless cards — choose 1 to add to hand
精炼药水 / Distilled Chaos稀有 / Rare随机打出10张牌(不消耗能量) / Play 10 random cards from deck (no energy cost)
再生药水 / Regeneration Potion稀有 / Rare每回合恢复5点生命——持续4回合 / Heal 5 HP per turn — 4 turns

遗物获取策略 / Relic Acquisition Strategy

阶段 / Phase优先获取 / Priority说明 / Reason
Act 1输出型遗物(力量/伤害加成) / Damage relics需要快速击杀精英和Boss——防御可以靠卡牌 / Need to kill elites and boss fast — block can come from cards
Act 2防御型+经济遗物 / Block + EconomyAct 2的敌人伤害高——需要叠甲手段。另外需要经济在商店买关键卡 / Act 2 enemies hit hard — need block. Also need gold for key shop cards
Act 3能量遗物+综合型 / Energy + generalAct 3需要高能量来打出大组合——+1能量的Boss遗物是关键 / Need high energy for big combos — +1 Energy boss relics are crucial
Act 4(心)防御型+律动对策 / Block + Beat of Death counter对心的战斗中每打一张牌掉1血——所以需要高效的叠甲而不是大量小牌 / Beat of Death damages per card — need efficient block, not many small cards

遗物图鉴速查 / Relic Quick Reference

遗物类型 / Type代表遗物 / Example建议 / Advice
能量遗物符文圆顶、蛇眼、咖啡滤壶、痛击印记 / Runic Dome, Snecko, Coffee Dripper, Mark of Pain几乎永远拿——+1能量是游戏中最强的增益 / Almost always take — +1 Energy is the strongest buff in the game
抽牌遗物背包、古钱币、手里剑 / Bag of Prep, Ancient Coin, Shuriken抽牌=更多选择=更强 / More draw = more options = stronger
防御遗物船首像、芦苇、龟甲 / Anchor, Lotus, Tortoise Shell第一回合叠甲——最安全 / First-turn block — safest
输出遗物手里剑、苦无、扇子 / Shuriken, Kunai, Fan每回合多次攻击触发效果——物理Build核心 / Multi-hit trigger effects — core for physical builds
经济遗物古钱、会员卡、星形硬币 / Ancient Coin, Membership Card, Star Coin钱=商店买卡=更强 / Gold = shop cards = stronger

遗物评级总表 / Complete Relic Tier List

普通遗物 / Common Relics

遗物 / Relic评级 / Tier说明 / Note
船首像 / AnchorA第一回合+10护甲——安全开局 / +10 block turn 1 — safe start
布袋 / Bag of PrepA第一回合多抽2张牌——更多选择 / Draw 2 more cards turn 1 — more options
古老钢笔 / Ancient PenB每3回合第一张攻击牌造成双倍伤害——稳定输出 / First attack every 3 turns deals double damage — consistent
绷带 / BandagesC每回合恢复2点生命——杯水车薪但总比没有好 / Heal 2 HP per turn — marginal but better than nothing
蓝宝石 / Blue CandleS(特定Build)可以消耗手牌中的诅咒牌——配合诅咒流核心 / Can exhaust curses in hand — core for curse builds
青铜外壳 / Bronze ScalesB每次受到攻击返还3点伤害给敌人——打多段攻击的敌人效果好 / Return 3 damage on taking damage — good vs multi-hit enemies
百宝袋 / BrimstoneS所有卡牌掉落时有小概率升级——积累优势 / Small chance for all card drops to be upgraded — accumulated advantage
斗篷 / CloakB每回合获得4点护甲——稳定叠加 / Gain 4 block per turn — steady accumulation
梦魇 / Dream CatcherC休息时可以选择一张牌加入牌组——应急用 / Choose a card to add to deck at rest sites — emergency use

罕见遗物 / Uncommon Relics

遗物 / Relic评级 / Tier说明 / Note
手里剑 / ShurikenS每回合打出3张攻击牌后+1力量——物理Build核心 / +1 STR after 3 attacks per turn — core for physical builds
苦无 / KunaiS每回合打出3张攻击牌后+1敏捷——攻防一体 / +1 DEX after 3 attacks per turn — offense and defense
扇子 / FanA每回合打出3张攻击牌后+4护甲——配合手里剑/苦无 / +4 block after 3 attacks per turn — pairs with Shuriken/Kunai
船帆 / BoatA每场战斗的前2回合获得+3敏捷——稳定防御 / +3 DEX for first 2 turns each combat — stable block
笔记本 / NotebookB每场战斗第一次使用技能牌时抽1张——小过牌 / Draw 1 card on first skill each combat — small draw
荷花 / LotusS(观者)进入平静时额外获得1能量——观者无限连击的核心 / +1 Energy on entering Calm — core for Watcher infinite

稀有遗物 / Rare Relics

遗物 / Relic评级 / Tier说明 / Note
死灵之书 / NecronomiconS第一张2+费攻击牌打出两次——爆发最强者 / First 2+ cost attack plays twice — best burst
魔法书 / Magic BookA每回合第一张技能牌额外生效一次——技能流核心 / First skill each turn activates twice — skill build core
符文金字塔 / Runic PyramidS手牌保留——最强控牌遗物 / Cards retained — best hand management relic
神灯 / LanternA战斗开始获得+1能量——快速启动 / +1 Energy at combat start — fast setup

遗物配合推荐 / Relic Synergy Recommendations

组合 / Combo遗物1 / Relic 1遗物2 / Relic 2效果 / Effect
武具三件套手里剑苦无 + 扇子每回合3次攻击=1力量+1敏捷+4护甲——完美的攻防一体 / 3 attacks per turn = 1 STR + 1 DEX + 4 block — perfect balance
能量无限流符文圆顶冰激凌(能量保留)+1能量且能量可以保留到下一回合——爆发窗口无限大 / +1 Energy and energy carries over — massive burst windows
抽牌引擎符文金字塔黑暗之涌(能力消耗抽牌)手牌保留意味着你可以等齐一套Combo再出——配合腐化无限循环 / Retained hand lets you assemble combos — with Corruption, infinite loop
无敌防御壁垒(护甲保留)任意叠甲来源护甲不再消失——每回合无限叠甲 / Block never decays — infinite block each turn

遗物获取概率 / Relic Drop Probabilities

出处 / Source普通 / Common罕见 / Uncommon稀有 / RareBoss遗物 / Boss
普通敌人80%18%2%0%
精英(Act 1)40%40%20%0%
精英(Act 2)30%40%30%0%
精英(Act 3)20%40%40%0%
Boss0%0%0%100%
宝箱(普通)60%30%10%0%
宝箱(稀有)0%30%70%0%
商店50%35%15%0%(商店遗物池)

标签/Tags: 杀戮尖塔, Slay the Spire, STS, 遗物, Relics, 物品, Items, 药水, Potions, 图鉴, Catalog, 攻略, Guide

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