战士攻略 / Ironclad Guide#

战士(Ironclad)是杀戮尖塔的第一位角色,擅长高伤害输出和强力格挡,核心机制是燃烧力量 / The Ironclad is the first character, excelling at high damage output and powerful blocking. Core mechanics: Exhaust and Strength.

初始遗物 / Starting Relic: 燃烧之血(Burning Blood)—— 每场战斗结束后回复6HP / Heal 6 HP after each combat


核心机制 / Core Mechanics#

机制 / Mechanic 说明 / Description
燃烧(Exhaust) 打出后从牌组中移除的卡牌,很多强力卡靠燃烧触发额外效果 / Cards that remove themselves from the deck — many powerful cards gain extra effects when exhausted
力量(Strength) 每点力量使攻击卡伤害+1(多段攻击每段+1)/ Each strength adds +1 damage to attack cards (+1 per hit for multi-hit attacks)
易伤(Vulnerable) 受到攻击伤害+50% / Take 50% more attack damage
虚弱(Weak) 造成的攻击伤害减半 / Deal 50% less attack damage

主流流派 / Main Builds#

1. 力量战 / Strength Build#

核心思路:叠加力量,用高伤害或多段攻击秒杀敌人 / Stack strength, then unleash high-damage or multi-hit attacks.

关键卡牌 / Key Cards:

卡牌 / Card 费用 / Cost 说明 / Description
观察弱点 / Spot Weakness 1 每回合获得3点力量直到回合结束 / Gain 3 Strength this turn
活动肌肉 / Inflame 1 获得2(3)点力量 / Gain 2(3) Strength
突破极限 / Limit Break 1 力量翻倍(可无限循环)/ Double your Strength (can loop infinitely)
重刃 / Heavy Blade 2 造成14点伤害×力量倍率(力量×5)/ Deal 14 dmg × Strength multiplier (×5)
飞剑回旋镖 / Sword Boomerang 1 随机敌人造成3次×4(6)点伤害 / Deal 3×4(6) to random enemies
恶魔形态 / Demon Form 3 每回合获得3(4)点力量 / Each turn gain 3(4) Strength

核心遗物 / Key Relics:

  • 手里剑(Shuriken):每回合打3张攻击牌后获得1点力量 / Gain 1 Strength after playing 3 attacks
  • 苦无(Kunai):每回合打3张攻击牌后获得1点敏捷 / Gain 1 Dexterity after playing 3 attacks
  • 壶铃(Kettlebell):每场战斗第一次攻击附带易伤 / First attack each combat applies Vulnerable

打法要点 / Tips:

  • 前期尽快拿到力量来源(活动肌肉/观察弱点)/ Grab a strength source early (Inflame / Spot Weakness)
  • 突破极限是多段力量的核心,但需要先叠一定力量才有收益 / Limit Break is key but needs base strength first
  • 多段攻击(如飞剑回旋镖)受力量加成极大 / Multi-hit attacks benefit massively from strength

2. 防战 / Block Build#

核心思路:通过格挡卡输出伤害(如全身撞击),铁壁防御的同时造成高伤 / Deal damage through block cards (e.g., Body Slam), building an iron defense while dealing damage.

关键卡牌 / Key Cards:

卡牌 / Card 费用 / Cost 说明 / Description
全身撞击 / Body Slam 1(0) 造成等于当前格挡值的伤害 / Deal damage equal to current Block
坚不可摧 / Impervious 2 获得30(40)点格挡 / Gain 30(40) Block
金属化 / Metallicize 1 每回合获得3(4)点格挡 / Gain 3(4) Block each turn
壁垒 / Barricade 3(2) 格挡不会在回合结束时消失 / Block does not expire at end of turn
双持 / Dual Wield 1 复制手牌中的一张攻击卡或技能卡 / Duplicate an Attack or Skill card
幽灵形态 / Ghostly Armor 1 获得10(13)点格挡,并生成一张虚空卡 / Gain 10(13) Block, ethereal

核心遗物 / Key Relics:

  • 船首像(Captain’s Wheel):每场战斗前3回合获得额外格挡 / Gain extra block first 3 turns
  • 考古学家帽(Orichalcum):回合结束时如果没有格挡,获得6点格挡 / Gain 6 Block at end of turn if no Block
  • 棘刺(Thorn):受到攻击时反弹伤害 / Thorns: deal damage when attacked

打法要点 / Tips:

  • 壁垒是防战的核心,没拿到壁垒时格挡每回合重置 / Barricade is the core — without it, block resets each turn
  • 全身撞击配合壁垒可以一回合打出极高伤害 / Body Slam + Barricade = massive one-turn damage
  • 双持可以复制格挡卡,大幅提升防御能力 / Dual Wield can duplicate block cards for massive defense

3. 灼烧战 / Exhaust Build#

核心思路:利用燃烧机制激活强力效果,燃烧越多越强 / Use exhaust mechanics to trigger powerful effects — the more you exhaust, the stronger you get.

关键卡牌 / Key Cards:

卡牌 / Card 费用 / Cost 说明 / Description
腐化 / Corruption 3(2) 技能卡变为0费且打完后燃烧 / Skills cost 0 and Exhaust when played
黑暗之拥 / Dark Embrace 2(1) 当有卡牌被燃烧时,抽1张牌 / When a card is Exhausted, draw 1 card
狂怒 / Rage 1 每打出一张攻击卡获得3(5)点格挡 / Gain 3(5) Block each time you play an Attack
燃烧之刃 / Fiend Fire 2 燃烧手牌中的所有卡,每张造成7(10)伤害 / Exhaust ALL cards in hand, deal 7(10) per card
重组 / Reaper 2 对所有敌人造成4(5)伤害,回复等量HP / Deal 4(5) to ALL enemies, heal equal to damage dealt

核心遗物 / Key Relics:

  • 死灵之书(Dead Branch):每次燃烧后生成一张随机卡牌 / Generate a random card when a card is exhausted
  • 符��金字塔(Runic Pyramid):回合结束不弃牌(配合腐化极强)/ Don’t discard at end of turn (extremely strong with Corruption)

打法要点 / Tips:

  • 腐化 + 黑暗之拥是灼烧流的绝对核心组合 / Corruption + Dark Embrace is the core combo
  • 死灵之书配合腐化会让战斗变得疯狂但非常强力 / Dead Branch + Corruption makes combat chaotic but extremely powerful
  • 重组在腐化作用下变成0费全体攻击+吸血,非常强力 / Reaper becomes 0-cost AoE + lifesteal under Corruption

4. 灼热攻击流 / Searing Blow Build#

核心思路:只升级一张灼热攻击(Searing Blow),在篝火处反复升级 / Upgrade only Searing Blow repeatedly at campfires.

关键卡牌 / Key Cards:

卡牌 / Card 说明 / Description
灼热攻击 / Searing Blow 基础伤害12点,每次升级+4点,可无限升级 / Base 12 dmg, +4 per upgrade, no upgrade cap
双持 / Dual Wield 复制灼热攻击 / Duplicate Searing Blow
武装 / Armaments 升级手牌中所有卡 / Upgrade all cards in hand

打法要点 / Tips:

  • 篝火全部用来升级灼热攻击 / Use ALL campfires to upgrade Searing Blow
  • 拿到双持后一回合可以打出多张高伤灼热攻击 / With Dual Wield, play multiple high-damage Searing Blows per turn
  • 删掉所有其他攻击卡,保证每回合抽到灼热攻击 / Remove all other attacks to draw Searing Blow every turn

稀有度 / Rarity 卡牌 / Card 推荐理由 / Why
普通 / Common 观察弱点 / Spot Weakness 0费/1费拿力量,几乎所有流派通用 / Cheap strength gain for almost any build
普通 / Common 狂怒 / Rage 配合多段攻击获得大量格挡 / Massive block with multi-hit attacks
罕见 / Uncommon 活动肌肉 / Inflame 稳定的力量来源 / Reliable strength source
罕见 / Uncommon 全身撞击 / Body Slam 防战核心输出 / Core block-build damage
稀有 / Rare 腐化 / Corruption 改变游戏规则的IMBA牌 / Game-breakingly powerful
稀有 / Rare 壁垒 / Barricade 防战必备 / Essential for block builds
稀有 / Rare 恶魔形态 / Demon Form 力量战终极技能 / Ultimate strength build power

战士通用策略 / General Strategy#

阶段 / Phase 策略 / Strategy
Act 1 前期 多拿攻击牌打精英。飞剑回旋镖重刃是优质输出 / Prioritize attacks for elites. Sword Boomerang and Heavy Blade are excellent
Act 1 中期 加入一些格挡和过牌,不要只拿攻击 / Add some block and draw, don’t go full damage
Act 1 后期 确认流派方向,针对BOSS调整 / Commit to an archetype, tailor for the boss
Act 2 急需AOE(死亡收割旋风斩),Act 2群怪极多 / You need AoE badly — Act 2 has many multi-enemy fights
Act 3 完善牌组运转,确保打BOSS的爆发输出 / Refine your engine, ensure burst damage for the boss

标签/Tags: 杀戮尖塔, Slay the Spire, 战士, Ironclad, 攻略, Guide, 流派, Build


进阶技巧 / Advanced Tips#

技巧 / Tip 说明 / Description
腐化优先级 拿到腐化(Corruption)后——牌组里的所有技能牌变为0费但被消耗——配合黑暗之拥(Dark Embrace)可以无限抽牌 + 壁垒(Barricade)无限格挡 / Corruption makes all skills cost 0 but exhaust — with Dark Embrace gives infinite draw + Barricade gives infinite block
死亡收割续航 死亡收割(Reaper)AOE+回血——配合力量叠加 = 一次回满血。是战士最稳定的恢复手段 / Reaper = AoE + heal — with strength stacking = full heal. Most reliable sustain for Ironclad
灼热攻击流 核心是把牌组缩小到只剩灼热攻击+过牌——篝火全部升灼热。6级灼热=12+4×6=36基础伤害 / Reduce deck to Searing Blow + draw cards — all campfires upgrade it. Level 6 = 12+4×6=36 base dmg
双持爆发 双持(Dual Wield)+恶魔形态(Demon Form)=三份恶魔形态——每回合+6力量 / Dual Wield + Demon Form = triple Demon Form — +6 strength per turn
壁垒防战 壁垒(Barricade)+全身撞击(Body Slam)=格挡不消失+用格挡打伤害——最稳的通关方式之一 / Barricade + Body Slam = block doesn’t expire + block = damage — one of the most consistent winning strategies

战士遗物优先级 / Ironclad Relic Priority#

遗物 / Relic 评价 / Rating 说明 / Reason
符文金字塔 / Runic Pyramid ⭐⭐⭐⭐⭐ 配合腐化+黑暗之拥=无限循环 / With Corruption+Dark Embrace = infinite loop
燃烧之血 / Burning Blood ⭐⭐⭐⭐ 每场战斗结束回复6HP——减少篝火回血需求 / +6 HP after each combat — reduce campfire heal needs
痛感印记 / Mark of Pain ⭐⭐⭐⭐ +1费但送伤口——战士有高级伤口处理手段(狂怒、坚毅)/ +1 energy but wounds — Ironclad has strong wound synergy (Rage, Sever Soul)
黑石 / Blackstone ⭐⭐⭐ 每回合+1费但如果没用完扣血——高手向 / +1 energy but lose HP if unused — expert-level play
死灵之书 / Necronomicon ⭐⭐⭐⭐ 第一张攻击牌打两次——10费牌如重刃=两倍爆发 / First attack plays twice — 10-cost Heavy Blade = double burst

战士卡牌评级 / Ironclad Card Ratings#

卡牌 / Card 稀有度 / Rarity 评级 / Rating 说明 / Notes
燃烧 / Inflame 普通 / Common ★★★★★ +2力量——任何流派都用的能力 / +2 Strength — universal power
狂战士 / Berserk 不常见 / Uncommon ★★★★☆ 受伤+1费——配合自伤流 / Take damage +1 energy — pairs with self-damage
腐化 / Corruption 不常见 / Uncommon ★★★★★ 技能牌0费消耗——防战核心 / Skills cost 0 and exhaust — defense core
死亡收割 / Reaper 稀有 / Rare ★★★★★ AOE+回血——最强续航 / AoE + heal — best sustain
壁垒 / Barricade 稀有 / Rare ★★★★★ 格挡不消失——防战必备 / Block carries over — essential for block build

战士流派速览 / Ironclad Build Quick Reference#

流派 / Build 核心卡 / Core Cards 核心遗物 / Core Relic 玩法 / Playstyle
力量流 / Strength 燃烧+极限+重刃 / Inflame+Limit Break+Heavy Blade 异蛇头 / Vajra 叠力量——重刃一击秒杀 / Stack strength — Heavy Blade oneshot
防战流 / Block 腐化+壁垒+全身撞击 / Corruption+Barricade+Body Slam 符文人像 / Runic Cube 无限格挡——慢慢磨死敌人 / Unlimited block — wear enemy down
灼热流 / Searing 灼热攻击+过牌卡 / Searing Blow+draw 符文金字塔 / Runic Pyramid 全力升级一张卡——一锤定音 / Upgrade one card — one big hit

战士升级优先级 / Ironclad Upgrade Priority#

卡牌 / Card 升级效果 / Upgrade 优先级 / Priority
燃烧 / Inflame 升级后+1费变为1费 / Cost 2→1 ★★★★★
腐化 / Corruption 升级后保留 / Retain on upgrade ★★★★★
壁垒 / Barricade 升级后保留 / Retain on upgrade ★★★★★
狂战士 / Berserk 升级后获得无实体 / Gain Intangible ★★★★☆
一击男 / Bash 升级后2费→1费 / 2→1 cost ★★★★☆

标签/Tags: 杀戮尖塔, Slay the Spire, STS, 铁甲战士, Ironclad, 战士, Warrior, 攻略, Guide, 流派, Build