BOSS攻略 / Boss Guide#
杀戮尖塔的Boss是每个Act的最终挑战——每个Boss有独特的攻击模式和机制。了解每个Boss的行动规律是通关的关键 / Slay the Spire’s bosses are the final challenge of each Act — each has unique attack patterns and mechanics. Understanding each boss’s behavior is key to winning.
Act 1 Boss / Act 1 Bosses#
六火亡魂 / The Hexaghost#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 240-260(进阶14+: 264-286) / 240-260 (A14+: 264-286) |
| 特殊机制 | 根据你的血量在第1回合生成6层"灼伤"进牌组——然后每回合从灼伤池中抽1-2张。血越低抽得越少 / Generates 6 “Burn” cards into discard based on HP on turn 1 — draws 1-2 per turn from pool. Lower HP = fewer Burns |
| 强力攻击 / Strong Attack | “分裂”——6x6的AOE伤害,如果你有灼伤在手,伤害翻倍 / “Inferno” — 6x6 AOE, double damage if you hold Burns |
| 难度 / Difficulty | 中等——对新手来说灼伤机制很烦人 / Medium — Burn mechanic is annoying for beginners |
应对策略: 尽量降低血量到40%以下进场——这样第一回合只生成1张灼伤。回合结束时弃掉灼伤牌。力量战和毒贼对这个Boss都很轻松 / Strategy: Enter with HP below 40% — only 1 Burn generated. Discard Burns at end of turn. Strength build and Poison build both handle this boss easily.
守护者 / The Guardian#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 240-255(进阶14+: 264-280) / 240-255 (A14+: 264-280) |
| 特殊机制 | 前2个回合处于"攻击模式"(伤害+30%)——然后转"防御模式"(护甲+40点)。循环切换 / First 2 turns in “Offensive Mode” (+30% damage) — then “Defensive Mode” (+40 block). Switches cyclically |
| 强力攻击 | “冲撞”——在防御模式下每回合蓄力——然后在下回合造成30点伤害 / “Charge Up” in Defensive Mode each turn — then deals 30 damage next turn |
| 难度 / Difficulty | 低——机制最简单 / Low — simplest mechanics |
应对策略: 在防御模式期间叠甲防御——攻击模式时输出。注意它蓄力时用虚弱减少伤害。毒贼和机器人对这个Boss特别轻松 / Strategy: Block during defensive mode — DPS during offensive mode. Apply Weak when it’s charging up. Poison and Defect have an easy time here.
史莱姆王 / The Slime Boss#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 140-150(进阶14+: 154-165) / 140-150 (A14+: 154-165) |
| 特殊机制 | 半血时分列为两个小史莱姆——大史莱姆(110HP)和小史莱姆(30HP)。如果分列时你已经清理了所有"黏泥"则不分列 / Splits at half HP into Big Slime (110HP) and Small Slime (30HP). If no “Slime” minions present, no split |
| 强力攻击 | “黏液喷吐”——对玩家造成伤害并在弃牌堆加入2张黏泥 / “Goop Spray” — damages player and adds 2 Slimes to discard |
| 难度 / Difficulty | 中高——新手经常因为分列后输出不够而翻车 / Medium-High — beginners often die after split from insufficient DPS |
应对策略: 集中输出把史莱姆王打到半血以下触发分列——然后优先击杀小史莱姆(30HP)。分列前的回合记得叠甲防御 / Strategy: Focus damage to trigger split — then kill Small Slime (30HP) first. Block on the turn before split.
Act 2 Boss / Act 2 Bosses#
铜制机械人偶 / The Bronze Automation#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 290-310(进阶14+: 319-341) / 290-310 (A14+: 319-341) |
| 特殊机制 | 每3回合强化——获得4层"人工护甲"(每层6点护甲)。需要攻击来去除护甲 / Buffs every 3 turns — gains 4 stacks of “Plated Armor” (6 block each). Requires attacks to strip |
| 强力攻击 | “超频”——8x3的AOE攻击 / “Hyper Beam” — 8x3 AOE |
| 难度 / Difficulty | 中等——对叠甲不够的Build有压力 / Medium — pressures builds with weak block |
应对策略: 在它强化前输出压低血量。用多段攻击快速剥除人工护甲。机器人用闪电球自动攻击破甲效果很好 / Strategy: Reduce HP before it buffs. Use multi-hit attacks to strip Plated Armor quickly. Defect’s Lightning orbs auto-strip armor effectively.
收集者 / The Collector#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 290-310(进阶14+: 319-341) / 290-310 (A14+: 319-341) |
| 特殊机制 | 召唤两个小兵——“拷问者"和"幼虫”。只要小兵在,收集者获得额外护甲 / Summons two minions — “Torch Head” and “Maw”. Gains extra block while minions are alive |
| 强力攻击 | “吸取”——造成伤害并回血 / “Drain” — damages and heals |
| 难度 / Difficulty | 高——小兵管理是关键 / High — minion management is crucial |
应对策略: 优先击杀小兵——没有小兵后收集者不再获得额外护甲且伤害大幅降低。战士的AOE攻击和猎人的毒雾很有效 / Strategy: Kill minions first — without them, Collector’s block and damage drop significantly. Ironclad’s AOE and Silent’s Crippling Cloud are effective.
铜制机械人偶 / The Champ#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 300-320(进阶14+: 330-352) / 300-320 (A14+: 330-352) |
| 特殊机制 | 半血前每回合强化一种属性(力量/敏捷)。半血后"狂暴"——每次行动2次 / Buffs one stat (STR/DEX) per turn before 50% HP. “Execute” phase at 50% — acts twice per turn |
| 强力攻击 | “处决”——多段攻击。半血后威胁极大 / “Execute” — multi-hit attack. Extremely dangerous after 50% HP |
| 难度 / Difficulty | 高——半血后攻击翻倍对防御不足的Build是致命打击 / High — double actions after 50% HP kills weak-block builds |
应对策略: 在半血前把防御堆起来——虚弱和易伤是关键。不要在半血临界点时血量太低——因为它会连续两次攻击。推荐叠足够的甲后一次性爆发打进半血并快速击杀 / Strategy: Stack block before 50% HP — Weak and Vulnerable are crucial. Don’t enter execute phase with low HP. Save burst damage to push through execute phase quickly.
Act 3 Boss / Act 3 Bosses#
觉醒者 / The Awakened One#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 240-260(第一形态) / 240-260 (Phase 1) |
| 特殊机制 | 每当你使用能力牌时获得2力量。第一形态死后复活为第二形态——比第一形态更强 / Gains 2 STR each time you play a Power. Revives into Phase 2 — stronger than Phase 1 |
| 难度 / Difficulty | 极高——对能力牌多的Build威胁最大 / Very High — most dangerous for Power-heavy builds |
应对策略: 对能力牌少的角色(如力量战、毒贼)比较轻松。如果你有很多能力牌——在最后一回合一次性打出全部能力牌直接打进第二形态。第二形态要注意防御 / Strategy: Easy for low-Power builds (Strength Ironclad, Poison Silent). If you have many Powers — play them all on the final turn before entering Phase 2. Prioritize block in Phase 2.
时间吞噬者 / The Time Eater#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 300-320(进阶14+: 330-352) / 300-320 (A14+: 330-352) |
| 特殊机制 | 每12张牌填满一个"时间"条——填满时你的回合结束,它获得额外回合 / Fills a “time” bar every 12 cards — when full, ends your turn and gives it an extra turn |
| 难度 / Difficulty | 极高——对0费卡/小卡组Build非常克制 / Very High — hard-counter for 0-cost/small-card builds |
应对策略: 控制出牌数量——在一回合内不要超过12张牌。大卡组和高质量卡牌是正解。战士的重击流(单张高伤卡)和机器人的冰球流对这个Boss有优势 / Strategy: Control card count — don’t play more than 12 cards per turn. Big cards and high-quality decks are correct. Ironclad’s heavy strike builds and Defect’s frost orb builds excel here.
矛盾 / The Corrupt Heart(最终Boss / Final Boss)#
| 属性 / Property | 说明 / Description |
|---|---|
| 生命值 / HP | 300-400(根据进阶等级) / 300-400 (varies by ascension) |
| 特殊机制 | 第1回合给5张"伤口"进牌组。每回合强化。叠加强力"律动"效果(每打一张牌掉1血) / Turn 1: adds 5 Wounds. Buffs each turn. Gains “Beat of Death” (1 damage per card played) |
| 难度 / Difficulty | 最高——需要全面应对 / Highest — requires full preparation |
| 应对策略 | 需要叠甲能力和伤口处理能力。机器人最适合——冰球防御+集中+递归 / Needs block generation and status handling. Defect excels — Frost orbs + Focus + Recursion |
各角色Boss战难度评级 / Character Boss Difficulty Ratings#
铁甲战士 / Ironclad#
| Boss / Boss | 难度 / Difficulty | 推荐策略 / Strategy |
|---|---|---|
| 六火亡魂 | 简单 / Easy | 力量战——快速叠力量+重刃爆发。腐化战也可以 / Strength build — fast STR + Heavy Blade burst. Corruption build works too |
| 守护者 | 简单 / Easy | 在防御模式叠甲——攻击模式输出。燃烧可以让它持续掉血 / Block in defense mode — DPS in attack mode. Combust provides steady damage |
| 史莱姆王 | 中等 / Medium | 注意血量控制——在半血前一回合叠好甲。用AOE清小史莱姆 / Manage HP before split — block the turn before. AOE clears small slimes |
| 收集者 | 困难 / Hard | 优先AOE清小兵——黑暗之拥+腐化组合收益很高 / Kill minions first with AOE — Corruption + Dark Embrace is excellent here |
| 铜制机械人偶 | 中等 / Medium | 用多段攻击(如旋风斩)剥甲——注意半血后的双动模式 / Multi-hit (Whirlwind) to strip armor — watch for execute phase |
| 觉醒者 | 困难 / Hard | 限制能力牌使用——力量战不用能力牌也能打 / Limit Power cards — Strength build works without Powers |
| 时间吞噬者 | 中等 / Medium | 重击流——每次出牌都打大伤害。矮子里面挑高个的卡组 / Big attack build — make every card count. Thin but high-impact deck |
| 矛盾 | 极难 / Very Hard | 需要腐化+黑暗之涌的无限叠甲组合——否则律动效果太疼 / Need Corruption + Dark Embrace for infinite block — Beat of Death is brutal otherwise |
静默猎人 / Silent#
| Boss / Boss | 难度 / Difficulty | 推荐策略 / Strategy |
|---|---|---|
| 六火亡魂 | 简单 / Easy | 毒贼——叠毒后Boss每回合掉血。不需要管灼伤 / Poison build — poison does the work. Ignore Burns |
| 守护者 | 简单 / Easy | 精准小刀流——快速低压输出。防御模式时叠甲 / Blade dance build — fast DPS. Block during defense mode |
| 史莱姆王 | 困难 / Hard | 毒贼比较慢——半血后会分列。推荐小刀流快速打进半血 / Poison is slow here — split will happen. Blade build pushes through faster |
| 铜制机械人偶 | 困难 / Hard | 多发飞刀破甲效率高——配合精准和力量 / Multi-hit blades strip armor fast — with Accuracy + Strength |
| 收集者 | 中等 / Medium | 毒雾(Crippling Cloud)+催化剂——先毒小兵再毒Boss / Poison Cloud + Catalyst — poison minions first, then boss |
| 觉醒者 | 中等 / Medium | 毒贼完美应对——能力牌少,主要靠技能牌叠毒 / Poison build excels — few Powers, mostly skills for poison |
| 时间吞噬者 | 极难 / Very Hard | 小刀贼被严重克制——每回合出牌数有限。推荐毒贼(每回合出牌少) / Blade build is heavily countered — limited cards per turn. Use poison build instead |
| 矛盾 | 困难 / Hard | 律动效果对小刀贼非常致命——每把小刀掉1血。毒贼相对好一些 / Beat of Death kills blade builds — 1 damage per blade. Poison build is manageable |
故障机器人 / Defect#
| Boss / Boss | 难度 / Difficulty | 推荐策略 / Strategy |
|---|---|---|
| 全Boss综合评价 | 最稳定 / Most Consistent | 冰球流是所有Boss的通用解——冰球防御+电球输出+集中提升 / Frost orb build works against ALL bosses — frost block + lightning DPS + focus |
| 觉醒者 | 简单 / Easy | 机器人的能力牌不多——而且冰球不受能力牌限制 / Defect doesn’t rely heavily on Powers — frost orbs work regardless |
| 时间吞噬者 | 中等 / Medium | 冰球流出牌量可控——冰球/电球自动输出不占用出牌次数 / Frost build controls card count — orbs auto-DPS without playing cards |
| 矛盾 | 中等 / Medium | 冰球防御完美应对律动效果——冰球叠甲不触发律动 / Frost block bypasses Beat of Death — orb block doesn’t trigger it |
观者 / Watcher#
| Boss / Boss | 难度 / Difficulty | 推荐策略 / Strategy |
|---|---|---|
| 全Boss综合评价 | 理论上最快 / Theoretically Fastest | 暴怒+警惕切换流——在暴怒状态下打出巨额伤害 / Wrath + Calm switching — massive damage in Wrath stance |
| 时间吞噬者 | 简单 / Easy | 每回合一张"暴怒"+“警惕"切换就已经12点伤害——配合"神格"更高 / One Wrath + Calm switch per turn already deals 12 damage — with Divinity, even more |
| 矛盾 | 困难 / Hard | 观者防御偏弱——律动效果威胁大。需要"以手"或"壁垒"护甲 / Watcher block is weak — Beat of Death hurts. Need “Halt” or “Wallop” for block |
Boss数据速查表 / Boss Stats Quick Reference#
| Boss / Boss | Act | HP(A0) | HP(A14+) | 关键弱点 / Key Weakness |
|---|---|---|---|---|
| 六火亡魂 | 1 | 240-260 | 264-286 | 低血量进入——减少灼伤生成 / Enter with low HP — fewer Burns |
| 守护者 | 1 | 240-255 | 264-280 | 防御模式时叠甲 / Block in defense mode |
| 史莱姆王 | 1 | 140-150 | 154-165 | 半血前准备好AOE / Prep AOE before split |
| 铜制机械人偶 | 2 | 290-310 | 319-341 | 多段攻击剥甲 / Multi-hit strip armor |
| 收集者 | 2 | 290-310 | 319-341 | 先清小兵 / Kill minions first |
| 铜制机械人偶(2) | 2 | 300-320 | 330-352 | 半血前堆防御 / Stack block before 50% |
| 觉醒者 | 3 | 240-260(P1) | 264-286(P1) | 限制能力牌 / Limit Powers |
| 时间吞噬者 | 3 | 300-320 | 330-352 | 控制出牌数 / Control card count |
| 矛盾 | 4 | 300-400 | 330-440 | 律动对策+伤口处理 / Beat of Death + Wound management |
Boss战通用技巧 / General Boss Tips#
| 技巧 / Tip | 说明 / Description |
|---|---|
| Act 1 Boss前要确保输出够 / Ensure enough damage before Act 1 boss | 如果打Boss伤害不够——回退找更多攻击牌 / If damage vs boss is insufficient — backtrack for more attacks |
| Act 2 Boss前要确保格挡 / Ensure block before Act 2 boss | Act 2 Boss伤害高——需要稳定的格挡循环 / Act 2 bosses hit hard — need consistent block |
| Act 3 Boss前要确保爆发 / Ensure burst before Act 3 boss | Act 3 Boss需要爆发能力——不能慢慢磨 / Act 3 bosses need burst — can’t grind slowly |
| 记住每个Boss的特殊能力 / Remember each boss’s special ability | 守护者防御模式=减伤——六火亡魂每回合加灼伤——史莱姆王半血分裂 / Guardian defense mode = DR — Hexaghost adds Burns — Slime splits at half HP |
各Act Boss弱点分析 / Act Boss Weakness Analysis#
| Boss / Boss | Act | 最佳应对角色 / Best Class | 最怕的能力 / Worst Mechanic | 推荐流派 / Recommended Build |
|---|---|---|---|---|
| 六火亡魂 | 1 | 铁甲战士 / Ironclad | 灼伤占手牌空间 / Burns fill hand | 力量流 / Strength |
| 守护者 | 1 | 静默猎人 / Silent | 防御模式下高格挡 / High block in defense | 毒杀流 / Poison |
| 史莱姆王 | 1 | 故障机器人 / Defect | 分裂后双目标 / Split = 2 targets | AOE冰雷球 / AoE Frost-Lightning |
| 铜制机械人偶 | 2 | 铁甲战士 / Ironclad | 多段攻击剥甲 / Multi-hit strip armor | 防战流 / Block |
| 觉醒者 | 3 | 故障机器人 / Defect | 能力牌越多它越强 / More powers = stronger | 减少能力牌 / Limit powers |
| 时间吞噬者 | 3 | 观者 / Watcher | 限制12张/回合 / 12 cards/turn limit | 高伤低卡组 / High damage low card count |
标签/Tags: 杀戮尖塔, Slay the Spire, STS, Boss, 攻略, Guide, 机制, Mechanics, 应对, Strategy