新手入门 / Beginner Guide#

杀戮尖塔是一款卡牌构建Roguelike游戏——每次开始都是全新的旅程,用随机获得的卡牌构建你的牌组,爬上高塔、击败BOSS / Slay the Spire is a deck-building roguelike — every run is a fresh journey. Build your deck from randomly offered cards, climb the Spire, and defeat the bosses.


核心概念 / Core Concepts#

能量系统 / Energy System#

每回合获得3点能量(可提升),每张卡牌有能量费用,消耗能量才能打出 / You get 3 energy per turn (upgradeable). Each card costs energy to play.

  • 初始能量:3点 / Starting energy: 3
  • 提升方式:获得Boss遗物(如能量核心)、某些事件 / Upgrade via Boss Relics (e.g., Energy Core), certain events

生命与休息 / HP & Rest#

  • 生命值(HP):归零则游戏结束 / HP reaches 0 = run ends
  • 篝火(Campfire):在篝火处可以休息(回复30%HP)或升级卡牌 / At campfires: Rest (heal 30% HP) or Upgrade a card
  • 药水(Potions):战斗中可使用,提供一次性效果 / Use potions during combat for one-time effects

卡牌类型 / Card Types#

类型 / Type 颜色 / Color 说明 / Description
攻击 / Attack 红色 / Red 造成伤害 / Deal damage
技能 / Skill 绿色 / Green 格挡、抽牌、增益等 / Block, draw, buff, etc.
能力 / Power 蓝色 / Blue 整场战斗生效的被动效果 / Passive effects lasting the entire combat

卡牌稀有度 / Card Rarity#

稀有度 / Rarity 颜色 / Color 出现概率 / Rate
普通 / Common 白色 / White 最常见 / Most common
罕见 / Uncommon 蓝色 / Blue 中等 / Medium
稀有 / Rare 金色 / Gold 最稀有 / Rarest

遗物 / Relics#

遗物是永久生效的特殊物品,不可移除 / Relics are permanent special items that cannot be removed.

  • 普通遗物 / Common Relics:基本效果 / Basic effects
  • 罕见遗物 / Uncommon Relics:中等效果 / Medium effects
  • 稀有遗物 / Rare Relics:强力效果 / Powerful effects
  • BOSS遗物 / Boss Relics:击败BOSS后获得,通常有正面效果也有负面代价 / Earned from bosses, usually have both benefits and drawbacks

药水 / Potions#

战斗中可携带最多2瓶药水,提供一次性强力效果 / Carry up to 2 potions into combat for one-time powerful effects.

常用药水 / Key Potions 效果 / Effect
烈焰药水 / Fire Potion 造成20点伤害 / Deal 20 damage
格挡药水 / Block Potion 获得12点格挡 / Gain 12 block
能量药水 / Energy Potion 获得2点能量 / Gain 2 energy
力量药水 / Strength Potion 获得2点力量 / Gain 2 strength
敏捷药水 / Dexterity Potion 获得2点敏捷 / Gain 2 dexterity
再生药水 / Regeneration Potion 每回合回复5HP持续5回合 / Regen 5 HP/turn for 5 turns

通用技巧 / General Tips#

技巧 / Tip 说明 / Description
路线规划 / Path Planning 先看地图终点,规划最佳路线。精英怪给遗物,篝火升级,问号房随机事件 / Plan your path based on boss. Elites = relics, campfires = upgrades, ? rooms = events
早期抓攻击牌 / Early Attacks Act 1前期多拿攻击牌,否则打精英和BOSS输出不够 / Prioritize attack cards early in Act 1 or you won’t have enough damage for elites and the boss
删牌比加牌更重要 / Remove > Add 商店优先删除初始的打击防御,让牌组更精简 / Prioritize removing basic Strikes and Defends at shops for a leaner deck
卡组不宜过大 / Keep Deck Lean 15-25张卡是最佳区间,太多导致关键牌抽不到 / 15-25 cards is the sweet spot — too many means you won’t draw key cards
遗物影响卡牌选择 / Relics Guide Picks 拿到某系遗物就优先选配合的卡——如拿到蛇之戒指后走弃牌流 / If a relic supports an archetype (e.g., Snake Ring for discard), lean into it
血量是资源 / HP Is a Resource 不要害怕掉血去拿更好的卡或遗物。吃下伤害换取强度是值得的 / Don’t be afraid to take HP loss for better cards/relics. Tanking damage for power is often worth it
药水留着打BOSS / Save Potions 除非要死了,否则药水尽量留给精英和BOSS战 / Unless you’re about to die, save potions for elites and bosses
看地图终点选BOSS / Check Boss Early Act 1开局就确认最终BOSS,围绕它构建卡组 / Check the final boss at the start of Act 1 and build your deck around countering it

常见术语 / Common Terminology#

术语 / Term 意思 / Meaning
AOE / AOE 群体伤害,打多个敌人 / Area of Effect, hits all enemies
DPS / DPS 每秒伤害——指持续输出能力 / Damage Per Second — sustained damage output
OTK / OTK 一回合击杀 / One Turn Kill
过牌 / Draw 抽更多卡牌的能力 / The ability to draw more cards
运转 / Engine 卡组核心组合,让牌组循环运转的核心配合 / The core synergy that makes your deck cycle efficiently
防战 / Block Build 以格挡为核心打法的流派 / A build centered on blocking and outlasting
力量战 / Strength Build 以力量叠加为核心打法的流派 / A build centered on stacking strength
毒贼 / Poison Build 以毒为核心伤害的猎人流派 / Silent build centered on poison damage
弃牌贼 / Discard Build 以弃牌为核心运转的猎人流派 / Silent build centered on discard mechanics
球体机 / Orb Build 以球体为核心输出的机器人流派 / Defect build centered on orbs
姿态观 / Stance Build 以姿态切换为核心的观者流派 / Watcher build centered on stance switching

进阶建议 / Advanced Tips#

  • 了解敌人意图(Intent):敌人头上图标显示即将采取的行动,据此决策 / Learn enemy intents — the icon above enemies shows their next action, plan accordingly
  • 牌组协同 > 单卡强度:两张普通卡配合好,强过一张稀有卡没配合 / Deck synergy > single card power — two common cards that synergize beat an unsupported rare card
  • 战斗奖励选择:缺输出拿攻击,缺防御拿格挡,后期拿能力卡 / Choose rewards wisely — need damage → attacks; need defense → blocks; late game → power cards
  • 不要执着于固定流派:根据拿到的卡和遗物灵活调整 / Don’t force an archetype — adapt based on the cards and relics you’re offered
  • 高进阶需注意:进阶15以上时精英和BOSS大幅加强,需要更优路线规划 / High Ascension note: above Ascension 15, elites and bosses are significantly stronger, requiring better path planning
  • 遗物互动的隐藏配合:如符文金字塔 + 战术可无限循环 / Hidden synergies: e.g., Runic Pyramid + Tactician enables infinite loops

标签/Tags: 杀戮尖塔, Slay the Spire, 新手, Beginner, 攻略, Guide


角色上手难度 / Character Difficulty#

角色 / Character 推荐顺序 / Order 难度 / Difficulty 推荐理由 / Reason
战士 / Ironclad 第1个 ⭐⭐ 最简单——力量流+格挡流——血量高容错大 / Easiest — strength + block builds — high HP
猎人 / Silent 第2个 ⭐⭐⭐ 中等——毒系+弃牌系——需要更多技巧 / Medium — poison + discard — needs more skill
机器人 / Defect 第3个 ⭐⭐⭐⭐ 较难——球体系统理解成本高 / Harder — orb system has learning curve
观者 / Watcher 第4个 ⭐⭐⭐⭐ 极强但脆——姿态变换需要精准判断 / Very powerful but fragile — stance switching needs precision

Act BOSS弱点 / Act Boss Weaknesses#

BOSS / Boss 弱点 / Weakness 应对 / Counter
史莱姆Boss(Act 1) 分身后血量共享——AOE快速清小史莱姆 / Split HP shared — AOE to clear small slimes fast 留AOE牌——分身后一波清 / Save AOE for split phase
守护者(Act 1) 攻击模式固定——格挡后反击 / Fixed pattern — block then counter 叠格挡等它攻击——反弹伤害 / Stack block, let it attack, reflect damage
六火亡魂(Act 1) 第一回合强化状态不打——做防御准备 / First turn buffs — prepare defense 第一回合叠格挡——第二回合全力输出 / First turn: block. Second turn: full damage
铜制机械人偶(Act 2) 召唤小怪时弱AOE——本体不强 / Summon phase weak to AOE — boss is weak itself 留AOE清召唤物——集中打本体 / AOE for summons, focus boss
收藏家(Act 2) 每回合变强——需要速战速决 / Scales every turn — needs fast kill 前期全力输出——不能拖长 / Go all-in early — can’t drag out
书呆子(Act 2) 攻击模式固定——第一回合弱 / Fixed pattern — weak first turn 第一回合叠BUFF——第二回合爆发 / First turn buff, second turn burst
觉醒者(Act 3) 能力越多越强——转型卡组对他无效 / More powers = stronger — punishes power-heavy decks 少拿能力牌——以技能和攻击为主 / Fewer powers — focus on skills and attacks
时间吞噬者(Act 3) 每12张牌行动一次——控制出牌数 / Reacts every 12 cards — control hand count 拿大牌——少出牌但每张高质量 / Play few but high-impact cards
堕落之心(Act 3) 叠力量+多段攻击——需要格挡应对 / Scales strength + multi-hit — needs block 叠大量格挡——不要给他叠力量的机会 / Huge block — don’t let it scale strength

遗物优先级 / Relic Priority#

遗物 / Relic 稀有度 / Rarity 评价 / Rating 说明 / Description
符文金字塔 / Runic Pyramid Boss遗物 ⭐⭐⭐⭐⭐ 手牌不弃——极强——几乎所有流派通用 / Don’t discard hand — OP in almost every build
能量上限+1 Boss遗物 ⭐⭐⭐⭐⭐ 每回合多1费——质变 / +1 energy per turn — transformative
痛感印记 / Mark of Pain Boss遗物 ⭐⭐⭐⭐ +1费但起始自带2张伤口——配合消伤口卡很强 / +1 energy but 2 wounds — strong with wound-removal
潘多拉魔盒 / Pandora’s Box Boss遗物 ⭐⭐⭐⭐ 删除所有起始牌——给随机卡牌——高风险高回报 / Remove all starter cards — random replacements — high risk high reward
死灵之书 / Necronomicon 事件 ⭐⭐⭐⭐ 第一张攻击牌打两次——爆发核心 / First attack plays twice — burst core
蛇眼 / Snecko Eye Boss遗物 ⭐⭐⭐⭐⭐ 费用随机化+抽牌+2——最强但需要适应 / Randomize costs + draw +2 — OP but needs adjustment

新手指南总结 / Beginner Summary#

关键点 / Key Point 一句话 / One Liner
删牌 > 加牌 / Removal > Addition 牌组越小越稳定——商店删牌是最好投资 / Smaller deck = more consistent — shop removal is the best investment
路线规划 / Route Planning 看地图规划路线——精英给遗物但危险——篝火升级优于回血 / Plan route on map — elites give relics but are risky — upgrade over heal
Act阶段重点 / Act Focus Act1拿攻击牌——Act2平衡攻防——Act3验证构筑 / Act1: attacks — Act2: balance — Act3: verify build
遗物决定流派 / Relics Define Build 拿到核心遗物后围绕它构筑——不要逆遗物而行 / Build around your key relics — don’t fight against them

各角色上手难度 / Character Difficulty Overview#

角色 / Character 上手难度 / Difficulty 推荐理由 / Reason
铁甲战士 / Ironclad ★★☆☆☆ 最简单——力量流简单暴力 / Easiest — straightforward Strength build
静默猎人 / Silent ★★★☆☆ 中毒和弃牌需要理解机制 / Poison and discard need mechanic understanding
故障机器人 / Defect ★★★★☆ 球体管理复杂——需要规划 / Orb management is complex — needs planning
观者 / Watcher ★★★★★ 姿态切换高操作高回报——新手不建议 / Stance switching high risk high reward — not for beginners

进阶20概览 / Ascension 20 Overview#

进阶等级 / Ascension 解锁条件 / Unlock 主要变化 / Main Change
A1-A10 通关当前进阶 / Clear current Asc 每级增加难度——怪物更强、事件更差 / Each level adds difficulty — stronger enemies, worse events
A11-A20 通关当前进阶 / Clear current Asc 新Boss能力——商店更贵——开局诅咒 / New boss moves, pricier shops, starting curse
A20 通关A19 / Clear A19 终极难度——Act 2双精英 + Act 3三Boss / Ultimate difficulty — double Act 2 elites + triple Act 3 bosses

事件选择建议 / Event Choice Tips#

事件 / Event 推荐选择 / Best Choice 说明 / Reason
净化 / Purify 移除诅咒 / Remove curse 免费删牌——优选 / Free removal — always take
沉睡者 / The Sleeper 拿遗物 / Take relic 遗物>金币 / Relic > gold
幽灵议会 / Ghost Council 拿无实体 / Take Intangible 3层无实体可以帮你稳过Boss / 3 Intangible = boss insurance
吸血鬼 / Vampires 拿咒咬 / Take Bites 咒咬(12伤+2回血) > 打击(6伤) / Bites (12 dmg+2 heal) > Strikes (6 dmg)
大脸 / Face of Clumsy 拿诅咒 / Take curse 大脸=最大HP+15——值一个诅咒位 / Face = +15 max HP — worth one curse slot

新手选择职业建议 / Character Recommendation for Beginners#

目标 / Goal 推荐角色 / Recommended 理由 / Reason
第一次通关 / First Clear 铁甲战士 / Ironclad 最简单粗暴——力量流易上手 / Most straightforward — easy Strength build
想玩毒 / Want Poison 静默猎人 / Silent 毒杀流稳定——叠毒爆发秒Boss / Poison build consistent — stack poison burst boss
想玩法术 / Want Magic 故障机器人 / Defect 球体系统有趣——但需要多练习 / Orb system is fun — but needs practice
想挑战高操作 / Want Challenge 观者 / Watcher 最强角色但容错率最低 / Strongest but least forgiving

标签/Tags: 杀戮尖塔, Slay the Spire, STS, 新手, Beginner, 攻略, Guide, 入门, Getting Started