新手入门 / Beginner Guide#
杀戮尖塔是一款卡牌构建Roguelike游戏——每次开始都是全新的旅程,用随机获得的卡牌构建你的牌组,爬上高塔、击败BOSS / Slay the Spire is a deck-building roguelike — every run is a fresh journey. Build your deck from randomly offered cards, climb the Spire, and defeat the bosses.
核心概念 / Core Concepts#
能量系统 / Energy System#
每回合获得3点能量(可提升),每张卡牌有能量费用,消耗能量才能打出 / You get 3 energy per turn (upgradeable). Each card costs energy to play.
- 初始能量:3点 / Starting energy: 3
- 提升方式:获得Boss遗物(如能量核心)、某些事件 / Upgrade via Boss Relics (e.g., Energy Core), certain events
生命与休息 / HP & Rest#
- 生命值(HP):归零则游戏结束 / HP reaches 0 = run ends
- 篝火(Campfire):在篝火处可以休息(回复30%HP)或升级卡牌 / At campfires: Rest (heal 30% HP) or Upgrade a card
- 药水(Potions):战斗中可使用,提供一次性效果 / Use potions during combat for one-time effects
卡牌类型 / Card Types#
| 类型 / Type | 颜色 / Color | 说明 / Description |
|---|---|---|
| 攻击 / Attack | 红色 / Red | 造成伤害 / Deal damage |
| 技能 / Skill | 绿色 / Green | 格挡、抽牌、增益等 / Block, draw, buff, etc. |
| 能力 / Power | 蓝色 / Blue | 整场战斗生效的被动效果 / Passive effects lasting the entire combat |
卡牌稀有度 / Card Rarity#
| 稀有度 / Rarity | 颜色 / Color | 出现概率 / Rate |
|---|---|---|
| 普通 / Common | 白色 / White | 最常见 / Most common |
| 罕见 / Uncommon | 蓝色 / Blue | 中等 / Medium |
| 稀有 / Rare | 金色 / Gold | 最稀有 / Rarest |
遗物 / Relics#
遗物是永久生效的特殊物品,不可移除 / Relics are permanent special items that cannot be removed.
- 普通遗物 / Common Relics:基本效果 / Basic effects
- 罕见遗物 / Uncommon Relics:中等效果 / Medium effects
- 稀有遗物 / Rare Relics:强力效果 / Powerful effects
- BOSS遗物 / Boss Relics:击败BOSS后获得,通常有正面效果也有负面代价 / Earned from bosses, usually have both benefits and drawbacks
药水 / Potions#
战斗中可携带最多2瓶药水,提供一次性强力效果 / Carry up to 2 potions into combat for one-time powerful effects.
| 常用药水 / Key Potions | 效果 / Effect |
|---|---|
| 烈焰药水 / Fire Potion | 造成20点伤害 / Deal 20 damage |
| 格挡药水 / Block Potion | 获得12点格挡 / Gain 12 block |
| 能量药水 / Energy Potion | 获得2点能量 / Gain 2 energy |
| 力量药水 / Strength Potion | 获得2点力量 / Gain 2 strength |
| 敏捷药水 / Dexterity Potion | 获得2点敏捷 / Gain 2 dexterity |
| 再生药水 / Regeneration Potion | 每回合回复5HP持续5回合 / Regen 5 HP/turn for 5 turns |
通用技巧 / General Tips#
| 技巧 / Tip | 说明 / Description |
|---|---|
| 路线规划 / Path Planning | 先看地图终点,规划最佳路线。精英怪给遗物,篝火升级,问号房随机事件 / Plan your path based on boss. Elites = relics, campfires = upgrades, ? rooms = events |
| 早期抓攻击牌 / Early Attacks | Act 1前期多拿攻击牌,否则打精英和BOSS输出不够 / Prioritize attack cards early in Act 1 or you won’t have enough damage for elites and the boss |
| 删牌比加牌更重要 / Remove > Add | 商店优先删除初始的打击和防御,让牌组更精简 / Prioritize removing basic Strikes and Defends at shops for a leaner deck |
| 卡组不宜过大 / Keep Deck Lean | 15-25张卡是最佳区间,太多导致关键牌抽不到 / 15-25 cards is the sweet spot — too many means you won’t draw key cards |
| 遗物影响卡牌选择 / Relics Guide Picks | 拿到某系遗物就优先选配合的卡——如拿到蛇之戒指后走弃牌流 / If a relic supports an archetype (e.g., Snake Ring for discard), lean into it |
| 血量是资源 / HP Is a Resource | 不要害怕掉血去拿更好的卡或遗物。吃下伤害换取强度是值得的 / Don’t be afraid to take HP loss for better cards/relics. Tanking damage for power is often worth it |
| 药水留着打BOSS / Save Potions | 除非要死了,否则药水尽量留给精英和BOSS战 / Unless you’re about to die, save potions for elites and bosses |
| 看地图终点选BOSS / Check Boss Early | Act 1开局就确认最终BOSS,围绕它构建卡组 / Check the final boss at the start of Act 1 and build your deck around countering it |
常见术语 / Common Terminology#
| 术语 / Term | 意思 / Meaning |
|---|---|
| AOE / AOE | 群体伤害,打多个敌人 / Area of Effect, hits all enemies |
| DPS / DPS | 每秒伤害——指持续输出能力 / Damage Per Second — sustained damage output |
| OTK / OTK | 一回合击杀 / One Turn Kill |
| 过牌 / Draw | 抽更多卡牌的能力 / The ability to draw more cards |
| 运转 / Engine | 卡组核心组合,让牌组循环运转的核心配合 / The core synergy that makes your deck cycle efficiently |
| 防战 / Block Build | 以格挡为核心打法的流派 / A build centered on blocking and outlasting |
| 力量战 / Strength Build | 以力量叠加为核心打法的流派 / A build centered on stacking strength |
| 毒贼 / Poison Build | 以毒为核心伤害的猎人流派 / Silent build centered on poison damage |
| 弃牌贼 / Discard Build | 以弃牌为核心运转的猎人流派 / Silent build centered on discard mechanics |
| 球体机 / Orb Build | 以球体为核心输出的机器人流派 / Defect build centered on orbs |
| 姿态观 / Stance Build | 以姿态切换为核心的观者流派 / Watcher build centered on stance switching |
进阶建议 / Advanced Tips#
- 了解敌人意图(Intent):敌人头上图标显示即将采取的行动,据此决策 / Learn enemy intents — the icon above enemies shows their next action, plan accordingly
- 牌组协同 > 单卡强度:两张普通卡配合好,强过一张稀有卡没配合 / Deck synergy > single card power — two common cards that synergize beat an unsupported rare card
- 战斗奖励选择:缺输出拿攻击,缺防御拿格挡,后期拿能力卡 / Choose rewards wisely — need damage → attacks; need defense → blocks; late game → power cards
- 不要执着于固定流派:根据拿到的卡和遗物灵活调整 / Don’t force an archetype — adapt based on the cards and relics you’re offered
- 高进阶需注意:进阶15以上时精英和BOSS大幅加强,需要更优路线规划 / High Ascension note: above Ascension 15, elites and bosses are significantly stronger, requiring better path planning
- 遗物互动的隐藏配合:如符文金字塔 + 战术可无限循环 / Hidden synergies: e.g., Runic Pyramid + Tactician enables infinite loops
标签/Tags: 杀戮尖塔, Slay the Spire, 新手, Beginner, 攻略, Guide
角色上手难度 / Character Difficulty#
| 角色 / Character | 推荐顺序 / Order | 难度 / Difficulty | 推荐理由 / Reason |
|---|---|---|---|
| 战士 / Ironclad | 第1个 | ⭐⭐ | 最简单——力量流+格挡流——血量高容错大 / Easiest — strength + block builds — high HP |
| 猎人 / Silent | 第2个 | ⭐⭐⭐ | 中等——毒系+弃牌系——需要更多技巧 / Medium — poison + discard — needs more skill |
| 机器人 / Defect | 第3个 | ⭐⭐⭐⭐ | 较难——球体系统理解成本高 / Harder — orb system has learning curve |
| 观者 / Watcher | 第4个 | ⭐⭐⭐⭐ | 极强但脆——姿态变换需要精准判断 / Very powerful but fragile — stance switching needs precision |
Act BOSS弱点 / Act Boss Weaknesses#
| BOSS / Boss | 弱点 / Weakness | 应对 / Counter |
|---|---|---|
| 史莱姆Boss(Act 1) | 分身后血量共享——AOE快速清小史莱姆 / Split HP shared — AOE to clear small slimes fast | 留AOE牌——分身后一波清 / Save AOE for split phase |
| 守护者(Act 1) | 攻击模式固定——格挡后反击 / Fixed pattern — block then counter | 叠格挡等它攻击——反弹伤害 / Stack block, let it attack, reflect damage |
| 六火亡魂(Act 1) | 第一回合强化状态不打——做防御准备 / First turn buffs — prepare defense | 第一回合叠格挡——第二回合全力输出 / First turn: block. Second turn: full damage |
| 铜制机械人偶(Act 2) | 召唤小怪时弱AOE——本体不强 / Summon phase weak to AOE — boss is weak itself | 留AOE清召唤物——集中打本体 / AOE for summons, focus boss |
| 收藏家(Act 2) | 每回合变强——需要速战速决 / Scales every turn — needs fast kill | 前期全力输出——不能拖长 / Go all-in early — can’t drag out |
| 书呆子(Act 2) | 攻击模式固定——第一回合弱 / Fixed pattern — weak first turn | 第一回合叠BUFF——第二回合爆发 / First turn buff, second turn burst |
| 觉醒者(Act 3) | 能力越多越强——转型卡组对他无效 / More powers = stronger — punishes power-heavy decks | 少拿能力牌——以技能和攻击为主 / Fewer powers — focus on skills and attacks |
| 时间吞噬者(Act 3) | 每12张牌行动一次——控制出牌数 / Reacts every 12 cards — control hand count | 拿大牌——少出牌但每张高质量 / Play few but high-impact cards |
| 堕落之心(Act 3) | 叠力量+多段攻击——需要格挡应对 / Scales strength + multi-hit — needs block | 叠大量格挡——不要给他叠力量的机会 / Huge block — don’t let it scale strength |
遗物优先级 / Relic Priority#
| 遗物 / Relic | 稀有度 / Rarity | 评价 / Rating | 说明 / Description |
|---|---|---|---|
| 符文金字塔 / Runic Pyramid | Boss遗物 | ⭐⭐⭐⭐⭐ | 手牌不弃——极强——几乎所有流派通用 / Don’t discard hand — OP in almost every build |
| 能量上限+1 | Boss遗物 | ⭐⭐⭐⭐⭐ | 每回合多1费——质变 / +1 energy per turn — transformative |
| 痛感印记 / Mark of Pain | Boss遗物 | ⭐⭐⭐⭐ | +1费但起始自带2张伤口——配合消伤口卡很强 / +1 energy but 2 wounds — strong with wound-removal |
| 潘多拉魔盒 / Pandora’s Box | Boss遗物 | ⭐⭐⭐⭐ | 删除所有起始牌——给随机卡牌——高风险高回报 / Remove all starter cards — random replacements — high risk high reward |
| 死灵之书 / Necronomicon | 事件 | ⭐⭐⭐⭐ | 第一张攻击牌打两次——爆发核心 / First attack plays twice — burst core |
| 蛇眼 / Snecko Eye | Boss遗物 | ⭐⭐⭐⭐⭐ | 费用随机化+抽牌+2——最强但需要适应 / Randomize costs + draw +2 — OP but needs adjustment |
新手指南总结 / Beginner Summary#
| 关键点 / Key Point | 一句话 / One Liner |
|---|---|
| 删牌 > 加牌 / Removal > Addition | 牌组越小越稳定——商店删牌是最好投资 / Smaller deck = more consistent — shop removal is the best investment |
| 路线规划 / Route Planning | 看地图规划路线——精英给遗物但危险——篝火升级优于回血 / Plan route on map — elites give relics but are risky — upgrade over heal |
| Act阶段重点 / Act Focus | Act1拿攻击牌——Act2平衡攻防——Act3验证构筑 / Act1: attacks — Act2: balance — Act3: verify build |
| 遗物决定流派 / Relics Define Build | 拿到核心遗物后围绕它构筑——不要逆遗物而行 / Build around your key relics — don’t fight against them |
各角色上手难度 / Character Difficulty Overview#
| 角色 / Character | 上手难度 / Difficulty | 推荐理由 / Reason |
|---|---|---|
| 铁甲战士 / Ironclad | ★★☆☆☆ | 最简单——力量流简单暴力 / Easiest — straightforward Strength build |
| 静默猎人 / Silent | ★★★☆☆ | 中毒和弃牌需要理解机制 / Poison and discard need mechanic understanding |
| 故障机器人 / Defect | ★★★★☆ | 球体管理复杂——需要规划 / Orb management is complex — needs planning |
| 观者 / Watcher | ★★★★★ | 姿态切换高操作高回报——新手不建议 / Stance switching high risk high reward — not for beginners |
进阶20概览 / Ascension 20 Overview#
| 进阶等级 / Ascension | 解锁条件 / Unlock | 主要变化 / Main Change |
|---|---|---|
| A1-A10 | 通关当前进阶 / Clear current Asc | 每级增加难度——怪物更强、事件更差 / Each level adds difficulty — stronger enemies, worse events |
| A11-A20 | 通关当前进阶 / Clear current Asc | 新Boss能力——商店更贵——开局诅咒 / New boss moves, pricier shops, starting curse |
| A20 | 通关A19 / Clear A19 | 终极难度——Act 2双精英 + Act 3三Boss / Ultimate difficulty — double Act 2 elites + triple Act 3 bosses |
事件选择建议 / Event Choice Tips#
| 事件 / Event | 推荐选择 / Best Choice | 说明 / Reason |
|---|---|---|
| 净化 / Purify | 移除诅咒 / Remove curse | 免费删牌——优选 / Free removal — always take |
| 沉睡者 / The Sleeper | 拿遗物 / Take relic | 遗物>金币 / Relic > gold |
| 幽灵议会 / Ghost Council | 拿无实体 / Take Intangible | 3层无实体可以帮你稳过Boss / 3 Intangible = boss insurance |
| 吸血鬼 / Vampires | 拿咒咬 / Take Bites | 咒咬(12伤+2回血) > 打击(6伤) / Bites (12 dmg+2 heal) > Strikes (6 dmg) |
| 大脸 / Face of Clumsy | 拿诅咒 / Take curse | 大脸=最大HP+15——值一个诅咒位 / Face = +15 max HP — worth one curse slot |
新手选择职业建议 / Character Recommendation for Beginners#
| 目标 / Goal | 推荐角色 / Recommended | 理由 / Reason |
|---|---|---|
| 第一次通关 / First Clear | 铁甲战士 / Ironclad | 最简单粗暴——力量流易上手 / Most straightforward — easy Strength build |
| 想玩毒 / Want Poison | 静默猎人 / Silent | 毒杀流稳定——叠毒爆发秒Boss / Poison build consistent — stack poison burst boss |
| 想玩法术 / Want Magic | 故障机器人 / Defect | 球体系统有趣——但需要多练习 / Orb system is fun — but needs practice |
| 想挑战高操作 / Want Challenge | 观者 / Watcher | 最强角色但容错率最低 / Strongest but least forgiving |
标签/Tags: 杀戮尖塔, Slay the Spire, STS, 新手, Beginner, 攻略, Guide, 入门, Getting Started