最佳魂系游戏排行 / Best Souls-like Games Ranked
魂系游戏自2009年《恶魔之魂》开创以来,已经发展成为一个庞大的游戏类型。其核心特征包括:高难度战斗、惩罚性死亡机制、碎片化叙事、篝火/赐福点存档和精力管理。本文对15+款魂系及类魂游戏进行全面排名和深度分析。
Souls-like games have evolved into a massive genre since Demon’s Souls pioneered the formula in 2009. Core features include: challenging combat, punishing death mechanics, fragmented storytelling, bonfire/grace checkpoint systems, and stamina management. This article ranks 15+ souls-like and souls-lite games with complete analysis.
评选标准 / Evaluation Criteria
| 标准 / Criterion | 权重 / Weight | 说明 / Description |
|---|---|---|
| 战斗系统 / Combat System | 25% | 手感、深度、武器/技能多样性 / Feel, depth, weapon/skill variety |
| 关卡设计 / Level Design | 20% | 地图连通性、捷径设计、探索奖励 / Map interconnectivity, shortcuts, exploration rewards |
| Boss设计 / Boss Design | 20% | 数量、质量、多样性、演出效果 / Quantity, quality, variety, spectacle |
| 世界观与叙事 / World & Lore | 15% | 碎片化叙事质量、美术风格、氛围 / Quality of environmental storytelling, art style, atmosphere |
| 角色构建 / Build Variety | 10% | 武器/法术/流派多样性 / Weapon, spell, playstyle variety |
| 重玩价值 / Replayability | 10% | NG+内容、联机系统、Build实验空间 / NG+ content, online systems, build experimentation |
完整排名 / Complete Ranking
| 排名 | 游戏 / Game | 开发商 | 年份 | 评分 | 核心优势 | 主要短板 |
|---|---|---|---|---|---|---|
| 1 | 艾尔登法环 / Elden Ring | FromSoftware | 2022 | 98/100 | 开放世界自由探索·海量Boss·Build多样性史无前例·联机系统完善 / Open world freedom, massive bosses, unprecedented build variety, robust online | 后期数值失衡·最终Boss较弱 / Late-game balance issues, weak final boss |
| 2 | 只狼:影逝二度 / Sekiro: Shadows Die Twice | FromSoftware | 2019 | 96/100 | 最顶尖的拼刀系统·弹反手感完美·垂直探索出色·Boss设计巅峰 / Best parry system ever, perfect deflection feel, vertical exploration, peak boss design | 无Build系统·武器单一·重玩价值较低 / No builds, single weapon, lower replayability |
| 3 | 黑暗之魂3 / Dark Souls III | FromSoftware | 2016 | 93/100 | Boss战系列最佳·关卡线性但质量极高·联机活跃 / Best boss quality in series, linear but high-quality levels, active online | 地图缺乏连通性·过于线性 / Lacks interconnectivity, too linear |
| 4 | 血源诅咒 / Bloodborne | FromSoftware | 2015 | 95/100 | 哥特式世界观完美·枪反机制革命性·DLC内容顶级·武器变形系统 / Gothic world perfect, gun-parry revolutionary, top-tier DLC, trick weapons | 30帧限制·读盘时间(原版)·无PC版 / 30fps cap, load times (original), no PC version |
| 5 | 匹诺曹的谎言 / Lies of P | Neowiz | 2023 | 91/100 | 类魂巅峰之作·武器组装系统创新·美术风格独特·Boss设计优秀 / Peak souls-like, weapon assembly innovation, unique art, excellent bosses | 完美格挡窗口偏窄·前期难度曲线陡峭 / Parry window tight, steep early difficulty |
| 6 | 仁王2 / Nioh 2 | Team Ninja | 2020 | 89/100 | 战斗系统深度无与伦比·三种架势+妖怪技·装备Build无限可能·联机Coop / Unmatched combat depth, 3 stances + yokai abilities, infinite builds, co-op | 关卡复用严重·剧情可有可无·装备系统过于复杂 / Heavy asset reuse, forgettable story, overly complex gear |
| 7 | 黑暗之魂 / Dark Souls | FromSoftware | 2011 | 92/100 | 地图设计史上最佳·经典的篝火体系·碎片化叙事典范·第一个半开放式世界 / Best map design ever, iconic bonfire system, narrative masterpiece, first semi-open world | 后期内容仓促·病村恶意·PC移植质量差 / Rushed late-game, Blighttown, poor PC port |
| 8 | 黑暗之魂2 / Dark Souls II | FromSoftware | 2014 | 88/100 | 内容量系列最大·Build多样性最佳·PVP系列巅峰·新元素如添火系统 / Most content in series, best build variety, peak PVP, bonfire ascetic system | 关卡逻辑性差·Boss质量参差·适应力属性争议 / Illogical level design, inconsistent boss quality, ADP stat |
| 9 | 恶魔之魂(重制) / Demon’s Souls (Remake) | Bluepoint | 2020 | 91/100 | 系列起源·世界框架系统独特·蓝点重制画面顶级·经典Boss设计 / Series origin, world tendency system, Bluepoint’s顶级 visuals, classic bosses | 设计理念老旧·无快速传送不便·部分Boss机制落后 / Outdated design, no fast travel, some gimmick bosses |
| 10 | 卡赞 / The First Berserker: Khazan | Neople | 2025 | 85/100 | 动漫风魂系·战斗节奏明快·装备系统有深度·打击感出色 / Anime-styled souls-like, fast combat pace, deep gear system, great hit feel | 关卡设计中规中矩·后期敌人重复 / Average level design, enemy repetition late-game |
| 11 | 堕落之主(2023) / Lords of the Fallen (2023) | Hexworks | 2023 | 82/100 | 双世界机制创新·阴暗美术风格·Boss视觉设计优秀 / Dual world mechanic innovation, dark art style, great boss visuals | 技术问题多发·堆怪严重·平衡性欠佳 / Technical issues, enemy ganks, balance problems |
| 12 | 卧龙:苍天陨落 / Wo Long: Fallen Dynasty | Team Ninja | 2023 | 81/100 | 中国题材×魂系·化劲系统爽快·五行相克有趣·Boss设计华丽 / Chinese setting souls-like, deflect system satisfying, five-phase counter, flashy bosses | 关卡设计平庸·装备系统简化过多·后期内容不足 / Bland levels, over-simplified gear, lacking late-game content |
| 13 | 噬血代码 / Code Vein | Bandai Namco | 2019 | 78/100 | 动漫风格独树一帜·伙伴系统降低门槛·血码Build可变 / Unique anime style, companion system lowers difficulty, blood code builds | 地图设计极为混乱·Boss重复·难度曲线诡异 / Confusing maps, boss repetition, weird difficulty curve |
| 14 | 迸发2 / The Surge 2 | Deck13 | 2019 | 77/100 | 科幻题材魂系·部位破坏部位装备系统独特·战斗节奏爽快 / Sci-fi souls-like, limb-targeting gear system unique, fast combat | 美术风格单调·Boss设计一般·故事缺乏吸引力 / Drab visuals, mediocre bosses, unengaging story |
| 15 | 致命躯壳 / Mortal Shell | Cold Symmetry | 2020 | 75/100 | 硬化系统有创意·体壳系统类似换职业·体量紧凑 / Harden mechanic creative, shell system like class switching, compact size | 体量过小·武器太少·Boss数量仅4个 / Too small, too few weapons, only 4 bosses |
| 16 | 记忆边境 / Thymesia | OverBorder Studio | 2022 | 74/100 | 瘟疫武器系统有趣·战斗节奏快·Boss设计有亮点 / Plague weapon system interesting, fast combat, some good bosses | 体量不足·关卡重复·整体完成度低 / Lacks content, repetitive levels, low polish |
| 17 | 帕斯卡契约 / Pascal’s Wager | Giant Games | 2020 | 73/100 | 手机平台最佳魂系·画面出色·角色设计用心 / Best mobile souls-like, great graphics for mobile, well-designed characters | 手机操作不便·关卡设计一般·Boss太少 / Clumsy mobile controls, average levels, too few bosses |
深度分析精选 / Top 5 Deep Analysis
1. 艾尔登法环 / Elden Ring
艾尔登法环是魂系游戏的集大成者。它将黑暗之魂的经典公式与开放世界完美融合,创造了前所未有的自由探索体验。150+种武器、100+种战灰、80+种法术和祷告让Build可能性几乎无限。15个区域、超过150个Boss战,内容量是前作的数倍。玛莲妮亚、拉塔恩、蒙葛特等Boss将成为魂系历史上的经典。美中不足的是后期雪山和圣树区域数值跳跃过大。
Elden Ring is the culmination of the souls-like formula. It perfectly merges Dark Souls’ classic formula with an open world, creating unprecedented freedom of exploration. With 150+ weapons, 100+ Ashes of War, 80+ spells and incantations, build possibilities are nearly endless. Malenia, Radahn, and Morgott will stand as souls-like legends. The only flaw is late-game Mountaintops and Haligtree balance issues.
2. 只狼:影逝二度 / Sekiro: Shadows Die Twice
只狼是FromSoftware对动作系统的极致追求。它放弃了Build多样性和联机系统,将所有资源集中在打造最完美的拼刀战斗系统上。弹反、识破、跳跃踩刀、雷电奉还——只狼的战斗是一曲攻防转换的交响乐。苇名一心、心中的义父、嗟怨之鬼是游戏史上最令人难忘的Boss战。垂直方向的探索能力(钩绳)为关卡设计开辟了全新维度。
Sekiro is FromSoftware’s pursuit of combat perfection. It abandons build variety and online systems to focus everything on the perfect deflection-based combat. Parry, mikiri counter, jump kick, lightning reversal — Sekiro’s combat is a symphony of offense and defense. Sword Saint Isshin, Inner Father, and Demon of Hatred are unforgettable boss fights. Vertical exploration via the grappling hook opens new level design dimensions.
3. 黑暗之魂3 / Dark Souls III
黑魂3是黑暗之魂系列的完美句点。它的Boss战质量是整个系列中最高的——从冷冽谷的舞娘到无名王者,从薪王们的化身到DLC的盖尔和修女芙莉德,几乎每一个Boss都是精品。战斗节奏介于黑魂1的沉稳和血源的狂野之间,找到了完美的平衡点。虽然地图设计不如前作那般精妙,但线性化的流程带来了更加流畅的体验。
Dark Souls 3 is a perfect conclusion to the Dark Souls series. Its boss quality is the highest in the franchise — from Dancer of the Boreal Valley to Nameless King, from Soul of Cinder to DLC’s Gael and Sister Friede, nearly every boss is exceptional. Combat pacing strikes a perfect balance between DS1’s deliberate pace and Bloodborne’s frenzy. While levels are more linear, the streamlined progression offers a smoother experience.
4. 血源诅咒 / Bloodborne
血源诅咒是FromSoftware最具风格化的作品。维多利亚哥特+克苏鲁恐怖的组合在游戏界绝无仅有。枪反机制彻底改变了魂系战斗的逻辑——从防守反击变为进攻压制。武器变形系统让每把武器实际上相当于两把武器。DLC”老猎人”是游戏史上最好的DLC之一,包含路德维希、玛利亚、孤儿等历史级Boss。遗憾的是至今仅支持30帧且未推出PC版。
Bloodborne is FromSoftware’s most stylized work. The Victorian Gothic + Lovecraftian horror combination is unique in gaming. The gun-parry mechanic completely changes souls-like combat logic — from defensive counter to offensive aggression. Trick weapons effectively make each weapon two-in-one. The Old Hunters DLC is one of the best DLCs ever, featuring Ludwig, Maria, and Orphan. Sadly, it remains at 30fps with no PC version.
5. 匹诺曹的谎言 / Lies of P
匹诺曹的谎言证明了非FromSoftware工作室也能做出世界级的魂系游戏。它的武器组装系统允许玩家自由组合手柄和刀刃,创造了数以百计的独特武器。完美格挡系统虽然窗口偏窄但手感扎实。匹诺曹的世界观改编自经典童话,黑暗美学和机械僵尸设计令人印象深刻。Boss战设计水平极高,从第一只Boss游行大师到最终Boss无名人,每一场都充满挑战与惊喜。
Lies of P proves that non-FromSoftware studios can create world-class souls-likes. Its weapon assembly system lets players freely combine handles and blades for hundreds of unique weapons. The perfect guard system, while tight, feels satisfying. The dark fairy tale aesthetic and puppet zombie designs are impressive. Boss quality is exceptional from the first boss Parade Master to the final boss Nameless Puppet.
横向对比 / Side-by-Side Comparison
| 游戏 / Game | 难度 | 世界设计 | 战斗速度 | Build多样性 | 故事叙事 | 画面 | 联机/多人 |
|---|---|---|---|---|---|---|---|
| Elden Ring | ★★★★ | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★ | ★★★★★ | ★★★★ |
| Sekiro | ★★★★★ | ★★★★ | ★★★★★ | ★☆☆☆ | ★★★★ | ★★★★ | ★☆☆☆ |
| Dark Souls III | ★★★★ | ★★★☆ | ★★★☆ | ★★★★ | ★★★★ | ★★★☆ | ★★★★ |
| Bloodborne | ★★★★★ | ★★★★★ | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★ | ★★★☆ |
| Lies of P | ★★★★ | ★★★☆ | ★★★☆ | ★★★☆ | ★★★★ | ★★★★ | ★☆☆☆ |
| Nioh 2 | ★★★★★ | ★★★☆ | ★★★★★ | ★★★★★ | ★★☆☆ | ★★★☆ | ★★★★ |
| Dark Souls | ★★★★ | ★★★★★ | ★★☆☆ | ★★★☆ | ★★★★★ | ★★☆☆ | ★★★☆ |
| Dark Souls II | ★★★★ | ★★★☆ | ★★☆☆ | ★★★★★ | ★★★☆ | ★★☆☆ | ★★★★ |
| Demon’s Souls | ★★★☆ | ★★★☆ | ★★☆☆ | ★★☆☆ | ★★★★ | ★★★★★ | ★★☆☆ |
| Khazan | ★★★★ | ★★★☆ | ★★★★ | ★★★☆ | ★★★☆ | ★★★★ | ★☆☆☆ |
| Wo Long | ★★★☆ | ★★☆☆ | ★★★★ | ★★★☆ | ★★☆☆ | ★★★☆ | ★★★★ |
| Lords of the Fallen | ★★★☆ | ★★★★ | ★★★☆ | ★★★☆ | ★★☆☆ | ★★★★ | ★★★☆ |
按子类型推荐 / Recommendations by Sub-Genre
| 需求 / Need | 推荐游戏 / Recommended Game | 理由 / Reason |
|---|---|---|
| 新手入坑 / Best for Beginners | 艾尔登法环 / Elden Ring | 开放世界自由探索·打不过可以绕路·骨灰降低难度 / Open world freedom, can skip tough areas, spirit ashes lower difficulty |
| 最佳战斗 / Best Combat | 只狼 / Sekiro | 最完美的攻防系统·没有之一 / The most perfect attack-defense system, bar none |
| 最佳地图 / Best World Design | 黑暗之魂 / Dark Souls | 传火祭祀场连通一切·捷径设计教科书级 / Firelink Shrine connects everything, shortcut design textbook |
| 最佳剧情 / Best Lore | 血源诅咒 / Bloodborne | 克苏鲁式碎片叙事·结局震撼 / Lovecraftian environmental storytelling, shocking endings |
| 最佳画面 / Best Graphics | 艾尔登法环 / Elden Ring | FromSoftware技术力巅峰·开放世界视觉效果震撼 / FromSoftware’s technical peak |
| 最佳Build多样性 / Best Build Variety | 仁王2 / Nioh 2 | 三种架势+妖怪技+魂核组合无限 / 3 stances + yokai abilities + soul cores = infinite |
| 最佳联机 / Best Online | 艾尔登法环 / Elden Ring | 无缝合作·PVP活跃·消息系统有趣 / Seamless co-op, active PVP, funny message system |
| 硬核挑战 / Hardest Challenge | 只狼 / Sekiro | 无法刷级·必须掌握系统 / No grinding, must master the system |
| 最有创意 / Most Innovative | 匹诺曹的谎言 / Lies of P | 武器组装+完美格挡+独特世界观 / Weapon assembly + perfect guard + unique setting |
完整分析(6-17名) / Full Analysis (Ranked 6-17)
6. 仁王2 / Nioh 2
仁王2拥有魂系游戏中最深的战斗系统。三种架势(上/中/下)搭配妖怪技和魂核系统,让高手和新手的差距极大。它的装备系统深度令人畏惧——包含随机词条、套装效果、强化系统和恩宠效果。联机Coop体验出色,可以和好友全程组队通关。可惜关卡复用度过高,剧情几乎可以忽略,装备管理也过于复杂。
Nioh 2 has the deepest combat system in the souls-like genre. Three stances with yokai abilities and soul cores create a massive skill ceiling. The gear system is intimidatingly deep — random stats, set bonuses, upgrades, and grace effects. Co-op is excellent with full-party playthrough. Unfortunately, level asset reuse is excessive, the story is forgettable, and gear management is overly complex.
7. 黑暗之魂 / Dark Souls
黑暗之魂是魂系游戏的定义者。传火祭祀场连通所有主要区域的环形地图设计至今无人能及。从不死院到病村、从亚诺尔隆德到初始火炉,每一寸土地都充满探索的惊喜。它开创的碎片化叙事手法影响了整整一代游戏。虽然后期内容(废都伊扎里斯、掘墓)质量有所下降,但整体来看,它依然是关卡设计的教科书。
Dark Souls defined the souls-like genre. Firelink Shrine’s interconnected hub design remains unmatched. From Undead Asylum to Anor Londo, every inch rewards exploration. Its approach to environmental storytelling influenced an entire generation of games. While late-game areas (Izalith, Tomb of Giants) show quality decline, it remains a level design textbook.
8. 黑暗之魂2 / Dark Souls II
黑暗之魂2是系列中最具争议但也内容最丰富的一作。它是体量最大的黑魂游戏,拥有最多的武器、法术和装备。PVP系统达到系列巅峰,在线人数至今仍有活跃社区。添火系统允许玩家在特定区域进入NG+,无需重打整个游戏。但关卡设计缺乏逻辑性(如电梯通向天空之城),Boss战数量多但质量参差不齐,适应力属性影响翻滚无敌帧的设定备受批评。
Dark Souls II is the most controversial yet content-rich entry. It has the most weapons, spells, and equipment in the series. PVP reached its peak with active communities even today. The Bonfire Ascetic system lets players NG+ specific areas. However, illogical level design, inconsistent boss quality, and the ADP stat affecting invincibility frames drew criticism.
9. 恶魔之魂(重制版) / Demon’s Souls (Remake)
作为魂系的开山鼻祖,恶魔之魂的很多设计在今天看来已经过时。但蓝点工作室的重制版用惊艳的画面让它焕发新生。世界倾向系统(World Tendency)是一个至今未被复用的独特机制,黑白倾向改变关卡中的敌人配置和解锁路径。Boss战偏向机制型而非技术型——大多数Boss只要找到弱点就能轻松击败。没有快速传送在后期颇为不便。
As the genre originator, many of Demon’s Souls’ designs feel dated today. But Bluepoint’s remake brings stunning visuals. The World Tendency system remains unique — black/white tendency alters enemy placement and paths. Bosses lean toward puzzle design rather than skill tests — most are easy once you find their weakness. The lack of fast travel is inconvenient in later stages.
10. 卡赞 / The First Berserker: Khazan
卡赞是2025年备受瞩目的类魂新作,改编自DNF世界观。它的战斗系统融合了仁王的架势系统和只狼的弹反机制,节奏明快且打击感出色。动漫渲染风格在魂系领域独树一帜。装备系统有一定深度,包含套装效果和词条强化。但关卡设计中规中矩,后期敌人复用现象明显,整体量感略逊于一线作品。
Khazan is a notable 2025 souls-like inspired by DNF’s universe. Its combat blends Nioh’s stance system with Sekiro’s parry mechanics, delivering fast-paced action with satisfying hit feel. The cel-shaded art style stands out in the genre. The gear system has depth with set bonuses and stat enhancement. However, average level design and enemy repetition hold it back.
11. 堕落之主(2023) / Lords of the Fallen (2023)
2023年重启的堕落之主试图通过”双世界”机制在竞品中脱颖而出。玩家可以在生者世界和死者世界之间切换,两个世界的地形和敌人配置完全不同。这种设计为探索和解谜增添了新的维度——有些道路仅在死者世界显现。美术风格阴暗沉重,Boss视觉设计印象深刻。但首发时技术问题(掉帧、卡死)严重影响体验,堆怪和平衡性问题也备受诟病。
The 2023 Lords of the Fallen reboot introduces a dual-world mechanic. Players switch between the living world and the umbral world, each with different terrain and enemies. This adds new exploration and puzzle dimensions — some paths appear only in the umbral world. The art style is dark and oppressive with impressive boss visuals. However, technical issues, enemy ganks, and balance problems at launch hurt the experience.
12. 卧龙:苍天陨落 / Wo Long: Fallen Dynasty
卧龙是Team Ninja的三国题材魂系作品。化劲系统(Deflect)是其核心机制——只要时机准确可以化解任何攻击,包括Boss的大招。中国五行相克系统为战斗增添了策略层。Boss设计华丽且充满中国元素。但关卡设计比起仁王系列更加平庸,装备系统被大幅简化,后期内容明显不足,结局仓促。
Wo Long is Team Ninja’s Three Kingdoms souls-like. The Deflect system lets you counter any attack with precise timing. The Five Phase counter system adds strategic depth. Bosses are flashy with Chinese cultural elements. However, level design is weaker than Nioh, gear is over-simplified, and late-game content feels rushed and incomplete.
13. 噬血代码 / Code Vein
噬血代码是动漫风格魂系的最早尝试之一。它的伙伴系统是一大特色——NPC同伴可以吸引仇恨、提供治疗和复活玩家,大幅降低了游戏难度。血码(Blood Code)系统类似职业切换,每个血码提供不同的技能池。但地图设计极其混乱,场景高度相似极易迷路。Boss战重复度高,前期和后期难度曲线很不合理。
Code Vein is one of the earliest anime-styled souls-likes. The companion system is a highlight — NPCs draw aggro, heal, and revive players, significantly lowering difficulty. The Blood Code system offers class-like switching with different skill pools. However, map design is notoriously confusing, areas look too similar, boss repetition is high, and the difficulty curve is erratic.
14. 迸发2 / The Surge 2
迸发2是科幻题材魂系的代表。最独特的机制是部位破坏——攻击敌人的特定部位可以获得该部位的装备蓝图。战斗节奏偏快,能量系统驱动技能释放。但是美术风格以灰褐色调为主,视觉上缺乏吸引力。Boss设计数量少且记忆点不足,故事缺乏让人持续游玩的动力。
The Surge 2 represents the sci-fi souls-like sub-genre. Its standout mechanic is limb-targeting — attacking specific body parts rewards their gear blueprints. Combat is fast-paced with an energy system driving abilities. However, the brown-and-gray art style is visually unappealing, bosses are few and forgettable, and the story fails to motivate progression.
15. 致命躯壳 / Mortal Shell
致命躯壳是一款小而精的独立魂系作品。它的体壳(Shell)系统让玩家通过切换不同身体获得独特的属性、技能和玩法。硬化系统允许玩家在任意时刻变为石头,既能格挡攻击还能增加下次攻击伤害,非常有创意。但整个游戏只有4个Boss、4把武器和非常有限的区域,内容量严重不足。
Mortal Shell is a compact indie souls-like. The Shell system lets players switch bodies for unique stats, skills, and playstyles. The Harden mechanic allows players to turn to stone mid-action for blocking and bonus damage — highly creative. However, with only 4 bosses, 4 weapons, and limited areas, content is severely lacking.
16. 记忆边境 / Thymesia
记忆边境是台湾团队开发的类魂作品。瘟疫武器系统是其亮点——敌人身上的疾病可以作为武器使用,每种疾病提供不同效果。战斗节奏偏快,Boss设计有一定亮点。但整体体量太小,关卡设计重复度高,完成度不足导致与一线作品有明显差距。
Thymesia is a souls-like developed by a Taiwanese studio. The Plague Weapon system lets players use enemy diseases as weapons with different effects. Combat is fast-paced with some impressive boss designs. However, the overall package is too small with repetitive levels and insufficient polish compared to top-tier entries.
17. 帕斯卡契约 / Pascal’s Wager
帕斯卡契约是移动平台上最好的魂系游戏。它在手机上的画面表现令人印象深刻,角色设计和氛围营造用心。五个可操作角色各有独特的战斗风格。但触屏操作天然不适合高精度动作游戏,关卡设计水平中等,Boss数量偏少。对于想在手机上体验魂系的玩家来说,这是目前最佳选择。
Pascal’s Wager is the best souls-like on mobile platforms. Its visual quality on phones is impressive with well-designed characters and atmosphere. Five playable characters each have unique combat styles. However, touch controls are inherently unsuitable for precision action, level design is average, and there are too few bosses. For mobile souls-like seekers, this is currently the best option.
魂系游戏发展简史 / Brief History of Souls-like Genre
| 时期 / Period | 里程碑 / Milestone | 意义 / Significance |
|---|---|---|
| 2009 | 恶魔之魂 / Demon’s Souls | 开创魂系游戏类型 / Genre origin |
| 2011 | 黑暗之魂 / Dark Souls | 定义魂系核心公式 / Defined the core formula |
| 2014 | 黑暗之魂2 / Dark Souls II | 扩展内容量和PVP / Expanded content and PVP |
| 2015 | 血源诅咒 / Bloodborne | 加速战斗+枪反革命 / Fast combat + gun-parry revolution |
| 2016 | 黑暗之魂3 / Dark Souls III | Boss设计巅峰 / Peak boss quality |
| 2017 | 仁王 / Nioh | 类魂+动作游戏融合 / Souls + action game fusion |
| 2019 | 只狼 / Sekiro | 拼刀系统达到极致 / Peak deflection combat |
| 2020 | 仁王2 / Nioh 2 | 战斗系统深度巅峰 / Deepest combat system |
| 2022 | 艾尔登法环 / Elden Ring | 魂系开放世界集大成 / Open-world souls-like culmination |
| 2023 | 匹诺曹的谎言 / Lies of P | 非FromSoftware最佳类魂 / Best non-FromSoftware souls-like |
常见问题 / FAQ
问:黑暗之魂、血源诅咒、只狼、艾尔登法环哪个最难? 答:只狼 > 血源诅咒 > 黑暗之魂3 > 艾尔登法环 > 黑暗之魂 > 黑暗之魂2 > 恶魔之魂(使用骨灰情况下) / Sekiro is the hardest, followed by Bloodborne, then Dark Souls III
问:类魂游戏和魂系的区别是什么? 答:类魂指非FromSoftware开发的类似魂系的游戏,通常保留了高难度、篝火点和精力管理等核心元素 / Souls-likes are non-FromSoftware games with similar mechanics
问:新手推荐从哪款入手? 答:强烈推荐艾尔登法环——开放世界让难度可调节,骨灰系统提供帮助 / Elden Ring is strongly recommended for beginners
相关攻略 / Related Guides
最后更新 / Last Updated: 2026年6月 · NTGame 编辑团队 / NTGame Editorial Team