章节与敌人 / Acts & Enemies
杀戮尖塔2共有4个章节,每个章节都有独特的主题、敌人群组和最终BOSS。了解各章节的特点和敌人是通关的关键 / Slay the Spire 2 has 4 Acts, each with a unique theme, enemy roster, and final boss. Understanding each Act’s characteristics and enemies is key to victory.
第一章:残垣废墟 / Act 1: Crumbling Remains
主题 / Theme:高塔底层,古老的废墟遗迹,充满低阶怪物和机关造物 / The Spire’s base, ancient ruins filled with lesser monsters and mechanical constructs.
核心挑战 / Core Challenge:考验初期卡组的输出能力。敌人血量普遍不高,但攻击模式直接——你需要在被击倒前先击倒他们 / Tests your early deck’s damage output. Enemies have low HP but direct attack patterns — kill them before they kill you.
地图特点 / Map Features:
- 篝火较多(适合升级核心卡)/ More campfires (good for upgrading key cards)
- 精英怪较少但强度适中 / Fewer elites with moderate difficulty
- 商店少——谨慎使用金币 / Fewer shops — spend gold wisely
- 问号事件相对友善 / ? events are relatively friendly
推荐路线策略 / Recommended Path Strategy:
- 至少走2条精英路线——第1章的精英是最容易打的 / Take at least 2 elite fights — Act 1 elites are the easiest
- 篝火优先升级核心输出卡(攻击牌) / Prioritize upgrading core damage cards at campfires
- 经过至少1个商店用于删牌 / Visit at least 1 shop for card removal
- 问号事件值得探索——第1章的负面事件较少 / ? events are worth exploring — fewer negative outcomes in Act 1
普通敌人 / Regular Enemies
| 敌人 / Enemy | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 废墟史莱姆 / Ruin Slime | 12-18 | 每回合攻击4-6,分体后变成2个小史莱姆 / Attacks 4-6, splits into 2 smaller slimes | AOE优先,阻止分体后增加场面压力 / Prioritize AoE to prevent split |
| 生锈哨兵 / Rusty Sentinel | 16-20 | 攻击6-8或上格挡6。生命低于50%时狂暴 / Attacks 6-8 or blocks 6. Enrages below 50% HP | 攒一波爆发打穿格挡直接带走 / Burst through its block in one turn |
| 暗影蝙蝠 / Shadow Bat | 8-12 | 攻击3-5,每回合偷一张你的牌直到战斗结束 / Attacks 3-5, steals a card from your deck each turn | 快速击杀——牌被偷走会永久丢失 / Kill fast — stolen cards are gone for the entire combat |
| 破损构造体 / Broken Construct | 22-28 | 攻击8-10,每3回合蓄力(下回合攻击18-22)/ Attacks 8-10, charges every 3 turns (next attack 18-22) | 在蓄力回合上格挡或虚弱 / Block or apply Weak on charge turns |
| 灰烬精灵 / Ash Sprite | 10-15 | 攻击3-5,死亡时爆炸造成8点AOE伤害 / Attacks 3-5, explodes on death for 8 AoE damage | 用高伤害一次击杀避免爆炸AOE / Kill in one hit to avoid explosion AoE |
| 生锈机器人 / Rust Bot | 18-24 | 攻击5-8,每2回合释放”锈蚀”(降低你1点力量)/ Attacks 5-8, applies “Rust” (-1 Str) every 2 turns | 尽快击杀减少属性损失 / Kill fast to minimize stat loss |
精英敌人 / Elites
| 精英 / Elite | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 巨像守卫 / Colossus Guardian | 40-50 | 攻击12-15,每2回合释放AOE震波(对全部敌人8-10伤害)/ Attacks 12-15, AoE shockwave (8-10 all) every 2 turns | 保证有AOE清理小兵,本体吃伤害硬扛就行 / Bring AoE for the adds, tank the main hits |
| 暗影刺客团 / Shadow Assassins | 25×2 | 两只刺客,一只攻击一只上易伤。击杀一只后另一只狂暴 / Two assassins — one attacks, one applies Vulnerable. Remaining one enrages | 集中火力逐个击破,不要平均削血 / Focus fire one at a time, don’t spread damage |
| 熔岩傀儡 / Lava Golem | 55-65 | 攻击10,每回合生成一个自爆小火元素(2回合后爆炸15伤害)/ Attacks 10, spawns exploding fire elemental (15 dmg after 2 turns) | 优先击杀小火元素,减少场面压力 / Prioritize killing fire elementals to avoid blowups |
精英战准备检查清单 / Elite Preparation Checklist:
- 是否有足够的单体爆发伤害?目标:3-4回合击杀 / Enough single-target burst? Target: kill in 3-4 turns
- 是否有AOE(如面对巨像守卫或熔岩傀儡)/ AoE ready? (for Colossus and Lava Golem)
- 血量是否在70%以上?低于60%建议先回血 / HP above 70%? Below 60% — heal first
- 是否带了消耗品(至少1瓶药水)/ Consumable ready? (at least 1 potion)
BOSS:废王 / The Rust King
一个巨大的锈蚀机械王,坐落在废墟王座上 / A massive rusted mechanical king seated on a ruined throne.
| 阶段 / Phase | HP阈值 / Threshold | 行为 / Behavior |
|---|---|---|
| 第一阶段 / Phase 1 | 100% - 50% | 每次攻击12-15。每3回合召唤2个废墟史莱姆 / Attacks 12-15. Summons 2 Ruin Slimes every 3 turns |
| 第二阶段 / Phase 2 | 50% - 0% | 攻击提升至18-22。不再召唤史莱姆,改为每回合全屏AOE 8点伤害 / Attack increases to 18-22. Stops summoning, instead deals 8 AoE damage each turn |
打法要点 / Tips:
- 第一阶段带AOE清理小兵,同时输出BOSS / AoE the adds in Phase 1 while damaging the boss
- 第二阶段是DPS检测——必须在你的防御被耗光前击杀 / Phase 2 is a DPS check — kill before your defenses are overwhelmed
- 虚弱效果在这场战斗中非常有效——减少BOSS输出等于间接增加生存 / Weak is highly effective here — reducing boss damage equals more survivability
- 铸甲师在这场战斗中有天然优势——护甲可以有效对抗AOE / Ironwarden has a natural advantage — Armor is effective against AoE
第二章:幽暗深渊 / Act 2: Abyssal Depths
主题 / Theme:高塔中层,被黑暗侵蚀的区域,生物更加扭曲致命 / The Spire’s mid-section, corrupted by darkness — creatures are more twisted and deadly.
核心挑战 / Core Challenge:考验卡组的防御能力和AOE输出。群怪增多,debuff攻击频繁出现 / Tests your deck’s defense and AoE. More multi-enemy fights, frequent debuff attacks.
地图特点 / Map Features:
- 篝火减少 / Fewer campfires
- 精英增加且更强 / More elites, significantly harder
- 问号房间增多,部分高风险高回报 / More ? rooms, some high-risk high-reward
- 商店物品更贵但质量更高 / Shop items are more expensive but higher quality
推荐路线策略 / Recommended Path Strategy:
- 谨慎评估后再打精英——第2章精英是游戏中最危险的 / Carefully evaluate before fighting elites — Act 2 elites are the most dangerous in the game
- 篝火优先用于回复——第2章的敌人会让你掉更多血 / Prioritize campfire healing — Act 2 enemies will cost more HP
- 至少走1个商店,但不要花光所有金币——留钱删牌 / Visit at least 1 shop but don’t spend all gold — keep some for removal
- 问号事件需谨慎——部分事件的代价非常大 / Be cautious with ? events — some have heavy costs
普通敌人 / Regular Enemies
| 敌人 / Enemy | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 深渊蠕虫 / Abyss Worm | 20-25 | 攻击7-9,每2回合施加1层脆弱 / Attacks 7-9, applies 1 Brittle every 2 turns | 脆弱会让你下次受伤翻倍——要么秒杀它,要么带净化 / Brittle doubles next damage — kill fast or bring cleanse |
| 暗影法师 / Shadow Mage | 28-35 | 攻击6-8,召唤暗影蝙蝠。每3回合释放黑暗弹幕(全体12伤害)/ Attacks 6-8, summons Shadow Bats. Dark Barrage (12 AoE) every 3 turns | 优先击杀法师,蝙蝠后续再清 / Kill the mage first, clean up bats after |
| 深渊猎手 / Abyss Hunter | 30-38 | 潜行一回合(不可选中),下回合攻击20-25。循环 / Stealth for 1 turn (untargetable), then attacks 20-25. Loops | 潜行回合上格挡/回复,攻击回合输出 / Block/heal during stealth, attack when it’s vulnerable |
| 腐蚀史莱姆 / Corrosive Slime | 22-30 | 攻击5-7,每次攻击降低你1点力量或敏捷(永久)/ Attacks 5-7, permanently reduces your Strength or Dexterity by 1 per hit | 最危险的小怪之一——尽快击杀以减少属性损失 / One of the most dangerous — kill ASAP to minimize stat loss |
| 黑暗信徒 / Dark Cultist | 25-32 | 攻击4-6,每回合给所有敌人上1层力量Buff / Attacks 4-6, buffs all enemies with 1 Strength each turn | 最优先目标——让信徒叠力量等于自杀 / Top priority target — letting it stack Strength = suicide |
| 虚空捕食者 / Void Predator | 30-40 | 攻击10-12,击杀敌人后回复10HP / Attacks 10-12, heals 10 HP after killing | 如果场上还有其他敌人,保护好你的小兵或自己 / Protect your minions or yourself if other enemies are present |
精英敌人 / Elites
| 精英 / Elite | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 深渊守卫 / Abyss Guardian | 65-80 | 攻击15-18,每次攻击附带1层虚弱+易伤。每4回合释放黑暗冲击(全体20)/ Attacks 15-18 with Weak + Vulnerable. Dark Impact (20 AoE) every 4 turns | 净化debuff的手段至关重要 / Debuff cleanse is essential |
| 暗影三兄弟 / Shadow Trio | 35×3 | 三兄弟共享血量池。一个攻击、一个上buff、一个治疗。必须同时击杀(三体合一后复活)/ Share a health pool. One attacks, one buffs, one heals. Must kill simultaneously or they revive | 平衡削血到全部残血,然后AOE收尾 / Balance HP across all three, then AoE finish |
| 虚空吞噬者 / Void Devourer | 70-90 | 每回合吃掉你牌组最上面的一张牌并窃取其效果 / Eats the top card of your deck each turn and steals its effect | 速战速决——拖越久你的牌组越弱 / End the fight quickly — the longer it lasts, the weaker your deck becomes |
精英战详解 / Elite Encounter Deep Dive:
深渊守卫 / Abyss Guardian:
- 核心威胁:每次攻击附带虚弱+易伤,让你输出减半、受伤翻倍 / Core threat: each attack applies Weak + Vulnerable, halving your damage and doubling incoming damage
- 关键卡牌推荐:净化类卡牌(清除debuff)、高格挡牌(顶住debuff时的伤害) / Key cards: cleanse cards (remove debuffs), high block cards (tank through debuffs)
- 时间线:建议在第4回合黑暗冲击前进入第2阶段或击杀 / Timeline: aim to push phase or kill before Dark Impact on turn 4
暗影三兄弟 / Shadow Trio:
- 核心机制:必须同时击杀,否则复活/绝对不能一个一个杀 / Core mechanic: must kill simultaneously — NEVER kill one at a time
- 推荐打法:对所有三兄弟平均造成伤害,全部打到残血后使用AOE收尾 / Strategy: spread damage evenly, then AoE finish
- 陷阱:新手常犯的错误是集中火力——这样三兄弟会无限复活 / Trap: beginners often focus fire — this causes infinite revives
虚空吞噬者 / Void Devourer:
- 核心威胁:每回合吃掉你牌库顶一张牌——如果你的关键卡被吃掉就没了 / Core threat: eats top card of your deck each turn — losing your key card is devastating
- 最优策略:速战速决,不要给吞噬者太多回合 / Optimal strategy: end fight fast, don’t give it many turns
- 如果DPS不够:考虑用低价值卡牌消耗吞噬者回合 / If DPS is low: consider using low-value cards to waste its turns
BOSS:深渊之主 / The Abyss Lord
一个由纯粹黑暗构成的巨型人形生物 / A giant humanoid formed of pure darkness.
| 阶段 / Phase | HP阈值 / Threshold | 行为 / Behavior |
|---|---|---|
| 第一阶段 / Phase 1 | 100% - 60% | 攻击12-15,每回合施加1层脆弱+虚弱。每3回合召唤1个深渊蠕虫 / Attacks 12-15, applies Brittle + Weak each turn. Summons 1 Abyss Worm every 3 turns |
| 第二阶段 / Phase 2 | 60% - 30% | 攻击提升至18-22,召唤增加到2个蠕虫。释放黑暗领域(暗黑场地,每回合全体伤害5)/ Attack 18-22, summons 2 worms. Dark Aura (5 AoE damage per turn) |
| 第三阶段 / Phase 3 | 30% - 0% | 攻击25-30,黑暗领域伤害提升至10。不再召唤,但每回合把你一张牌变成虚空(不可用)/ Attack 25-30, Dark Aura damage 10. Stops summoning, instead converts 1 card to Void (unplayable) each turn |
打法要点 / Tips:
- 净化debuff的能力至关重要——脆弱+虚弱的组合极为致命 / Debuff cleanse is critical — Brittle + Weak is a deadly combination
- 第一阶段和第二阶段处理好小兵,不要让场面失控 / Control adds in Phases 1 and 2 to avoid being overwhelmed
- 第三阶段是全力冲刺——拖得越久你失去的牌越多 / Phase 3 is all-out sprint — the longer it goes, the more cards you lose
- 推荐角色:织影者(高缩放伤害)+ 时计师(回溯可以重置debuff影响)/ Recommended: Shadowweaver (high scaling) + Chronomancer (Rewind resets debuff impact)
第三章:苍穹之巅 / Act 3: Celestial Summit
主题 / Theme:高塔上层,接近天空的区域,敌人多为天界造物和元素生物 / The Spire’s upper levels, near the sky — enemies are celestial constructs and elementals.
核心挑战 / Core Challenge:考验卡组的完整运转能力和缩放能力。敌人拥有复杂的机制和强大的减益效果 / Tests your deck’s engine completeness and scaling. Enemies have complex mechanics and powerful debuffs.
地图特点 / Map Features:
- 篝火稀少 / Very few campfires
- 精英极强 / Elites are extremely tough
- 有商店但商品昂贵 / Shops exist but are expensive
- 隐藏路径可能通向第四章 / Secret paths may lead to Act 4
- 问号事件包含第4章的关键线索 / ? events contain Act 4 key clues
推荐路线策略 / Recommended Path Strategy:
- 如果你有3个宝石碎片,寻找通往第4章的隐藏路径 / If you have 3 Gem Shards, look for the hidden path to Act 4
- 篝火极其珍贵——优先升级关键卡而非休息 / Campfires are precious — prioritize upgrading key cards over resting
- 第3章的商店可能是最后一次购物机会——买关键卡或遗物 / Act 3 shop may be your last shopping opportunity — buy key cards or relics
- 精英战只打你能稳赢的——死在第3章精英面前很可惜 / Only fight elites you can confidently beat — dying to Act 3 elites is heartbreaking
普通敌人 / Regular Enemies
| 敌人 / Enemy | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 天界哨兵 / Celestial Sentinel | 32-40 | 攻击10-12,自带5点护甲(每回合恢复)/ Attacks 10-12, has 5 Armor (regenerates each turn) | 需要能够穿透护甲的手段或高单次伤害 / Need armor-piercing or high single-hit damage |
| 风暴元素 / Storm Elemental | 25-35 | 攻击8-10,每回合给你的牌组加入一张”闪电”(0费打4,消耗)/ Attacks 8-10, adds “Lightning Strike” (0-cost 4 dmg, exhaust) to your deck each turn | 填充牌不是大问题,但注意不要因此稀释关键牌的抽率 / Flood cards aren’t terrible, but watch for deck dilution |
| 命运编织者 / Fate Weaver | 38-45 | 攻击12-15,每3回合”预知”你的下一张抽牌并选择强化自己或削弱你 / Attacks 12-15, every 3 turns “scries” your next draw and either buffs itself or debuffs you | 高DPS快速解决——预知机制的威胁随回合数增加 / High DPS to finish fast — the scry mechanic gets worse over time |
| 光耀守卫 / Luminous Guard | 40-50 | 攻击8-12,每2回合释放护盾(免疫所有伤害1回合)/ Attacks 8-12, emits a shield every 2 turns (immune to all damage for 1 turn) | 护盾回合停止攻击、上buff或回复 / Skip attacking on shield turns — buff or heal instead |
| 星辰碎片 / Star Shard | 20-28 | 不攻击,每回合自愈5HP,3回合后爆炸造成25AOE伤害 / Doesn’t attack, heals 5 HP/turn, explodes after 3 turns for 25 AoE damage | 必须在3回合内击杀——爆炸伤害极高 / Must kill within 3 turns — explosion damage is massive |
| 虚空漫游者 / Void Wanderer | 35-45 | 攻击8-12,每2回合进入虚空(免疫伤害1回合),然后出现攻击15-20 / Attacks 8-12, enters Void (immune 1 turn) every 2 turns, then reappears attacking 15-20 | 在虚空回合上buff/过牌,出现回合全力输出 / Buff/draw during Void turns, go all-out when it reappears |
精英敌人 / Elites
| 精英 / Elite | HP | 行为模式 / Behavior | 应对策略 / Strategy |
|---|---|---|---|
| 天界审判官 / Celestial Inquisitor | 85-100 | 攻击18-22,每回合施加1层”审判”(累积3层后受到30伤害)/ Attacks 18-22, applies 1 “Judgment” per turn (3 stacks = 30 damage) | 审判层数需要关注——净化或快速击杀 / Watch Judgment stacks — cleanse or kill fast |
| 元素巨像 / Elemental Colossus | 90-110 | 切换四种元素形态(火/冰/雷/暗),每种形态有不同的攻击模式。元素相克造成额外伤害 / Cycles through 4 elemental forms with different attack patterns. Element weakness yields bonus damage | 用对应元素的攻击造成额外伤害——如果你有元素使角色,这里是大优势 / Use matching element attacks for bonus damage |
| 虚空先知 / Void Prophet | 75-95 | 不直接攻击,每回合施放预言——你的下一次攻击伤害减半、下一次技能费用加倍等 / Doesn’t attack directly — casts prophecies: your next attack deals half damage, next skill costs double, etc. | 用低费卡或非关键卡试探预言效果后再出核心卡 / Test prophecies with cheap/non-critical cards before committing key cards |
精英战详解 / Elite Encounter Deep Dive:
天界审判官 / Celestial Inquisitor:
- 审判计数器:每回合+1层,3层触发30伤害——你可以通过净化移除层数 / Judgment counter: +1 per turn, 30 dmg at 3 stacks — cleanse removes stacks
- DPS要求:如果你不能在第2回合结束前将其击杀过半,需要考虑净化手段 / DPS requirement: if you can’t half-kill it by turn 2, need cleanse
- 推荐卡牌:任何净化类卡牌、高格挡牌(硬吃审判伤害后需要回复)/ Recommended cards: any cleanse, high block (need heal after Judgment damage)
元素巨像 / Elemental Colossus:
- 形态循环:火(高攻) → 冰(高防) → 雷(高速) → 暗(混合),循环反复 / Form cycle: Fire(high ATK) → Ice(high DEF) → Lightning(fast) → Dark(mixed), repeats
- 元素相克:火克冰,冰克雷,雷克暗,暗克火——用对应元素类型攻击造成1.5倍伤害 / Element weakness: Fire beats Ice, Ice beats Lightning, Lightning beats Dark, Dark beats Fire — 1.5x damage with matching element
- 如果你用元素使:这场战斗是展示实力的舞台 / If you’re Elementalist: this fight is your showcase
虚空先知 / Void Prophet:
- 预言机制:每次预言持续1回合——你可以用低费卡”试探”预言效果 / Prophecy mechanic: each prophecy lasts 1 turn — use cheap cards to “test” the prophecy
- 对策:先出一张低费攻击/技能,看看预言是什么,再决定后续操作 / Counter: play a cheap attack/skill first to see the prophecy, then decide next actions
- 切记:预言影响的是”下一次”,所以同一回合你可以先出无用牌再出关键牌 / Remember: prophecy affects “the next” — so you can play a junk card first then your key card
BOSS:天穹守望者 / The Celestial Watcher
一个漂浮在空中的巨大天界生物,周身环绕星辰 / A giant celestial being floating in the air, surrounded by stars.
| 阶段 / Phase | HP阈值 / Threshold | 行为 / Behavior |
|---|---|---|
| 第一阶段 / Phase 1 | 100% - 66% | 攻击14-18。每回合召唤1颗”星辰”(2回合后自爆,造成12-15伤害)/ Attacks 14-18. Summons 1 “Star” each turn (explodes after 2 turns for 12-15 damage) |
| 第二阶段 / Phase 2 | 66% - 33% | 攻击18-22,同时释放”星光”(全体10伤害并施加1层易伤)。召唤2颗星辰 / Attacks 18-22 + “Starlight” (10 AoE + 1 Vulnerable). Summons 2 Stars |
| 第三阶段 / Phase 3 | 33% - 0% | 攻击25-30。不再召唤星辰,改为”星辰坠落”——对所有敌人(你)造成15-20伤害。星光变为全体15伤害+2易伤 / Attacks 25-30. Stops summoning Stars, instead “Starfall” — 15-20 damage to all. Starlight becomes 15 AoE + 2 Vulnerable |
打法要点 / Tips:
- 控制星辰数量——不要让它们同时爆炸 / Control Star count — don’t let them explode simultaneously
- 第一阶段尽量打输出,减少战斗时长 / Maximize damage in Phase 1 to shorten the fight
- 第二阶段的易伤需要注意叠加层数,超过2层非常危险 / Watch Vulnerable stacks in Phase 2 — 2+ is dangerous
- 第三阶段是纯粹的DPS竞赛——尽快结束战斗 / Phase 3 is a pure DPS race — end it fast
- 推荐角色:时计师(回溯可重置星辰爆炸时间差)/ Recommended: Chronomancer (Rewind resets Star explosion timing)
第四章:虚空之心 / Act 4: The Heart of Void
主题 / Theme:高塔核心,高塔真正的力量源头。只有找到隐藏路径才能到达 / The Spire’s core, the true source of its power. Only reachable by finding the secret path.
解锁条件 / Unlock Condition:在Act 3获得3个宝石碎片(从特定精英和BOSS战斗中获得特殊遗物),然后在Act 3末尾的篝火处选择”进入虚空” / Collect 3 Gem Shards (special relics from specific elites and bosses in Act 3), then choose “Enter the Void” at the Act 3 campfire.
第4章特点 / Act 4 Features:
- 只有一个篝火(在精英战前)/ Only 1 campfire (before the elite)
- 一个商店 / 1 shop
- 一个精英战(虚空守护者)/ 1 elite fight (Void Guardian)
- 最终BOSS(虚空之心)/ Final boss (Heart of Void)
- 没有回头路——一旦进入第4章,只能向前 / No turning back — once in Act 4, you can only go forward
第4章精英:虚空守护者 / Act 4 Elite: Void Guardian
| 属性 / Stat | 数值 / Value |
|---|---|
| HP / HP | 100-120 |
| 攻击 / Attack | 20-25(部分无视格挡)/ 20-25 (partially unblockable) |
| 特殊 / Special | 每回合移除你1张牌(本场战斗)/ Removes 1 card per turn (this combat) |
打法策略 / Strategy: 这是虚空之心的”热身”——如果打这个精英都吃力,那你打虚空之心必死。建议在精英前用完篝火升级,保留药水给虚空之心 / This is a “warm-up” for the Heart — if this elite gives you trouble, you won’t beat the Heart. Use your campfire before this fight, save potions for the Heart.
BOSS:虚空之心 / The Heart of Void
高塔的真正核心,一个巨大的暗影心脏 / The Spire’s true core — a massive shadow heart.
| 阶段 / Phase | HP阈值 / Threshold | 行为 / Behavior |
|---|---|---|
| 第一阶段 / Phase 1 | 100% - 75% | 每回合攻击15(固定伤害,无视格挡)。每2回合释放”虚空脉冲”——从你的牌组移除2张牌(本场战斗)/ Attacks 15 each turn (unblockable). “Void Pulse” every 2 turns — removes 2 cards from your deck for this combat |
| 第二阶段 / Phase 2 | 75% - 40% | 攻击提升至20(无视格挡)。虚空脉冲改为移除3张牌。释放”暗影复制”——复制你的手牌中费用最高的牌打向你 / Attack 20 (unblockable). Void Pulse removes 3 cards. “Shadow Copy” — copies your highest-cost card and plays it against you |
| 第三阶段 / Phase 3 | 40% - 0% | 攻击30(无视格挡)。每回合虚空脉冲(移除2张)。释放”末日倒计时”——5回合后直接斩杀(999伤害)/ Attack 30 (unblockable). Void Pulse every turn (removes 2 cards). “Doom Countdown” — kills you in 5 turns (999 damage) |
打法要点 / Tips:
- 这是游戏最难的一场战斗 / This is the hardest fight in the game
- 每个阶段都是DPS检测——你需要在牌组被完全瓦解前击杀 / Every phase is a DPS check — kill before your deck is dismantled
- 高缩放(力量、元素充能、暗影印记等)是取胜关键 / High scaling (Strength, Elemental Charges, Shadow Marks, etc.) is essential
- 第三阶段的倒计时意味着你最多只有5个回合——全力输出 / The 5-turn countdown in Phase 3 means all-out offense
- 某些遗物(如保留格挡的遗物)在这里帮助有限,因为大部分伤害无视格挡 / Block-related relics are less useful here since most damage is unblockable
- 推荐卡牌:高缩放能力牌、低费高效输出牌、过牌牌——防御牌价值很低 / Recommended cards: high scaling Powers, low-cost efficient damage, draw cards — defense cards have low value
战斗数据汇总 / Combat Data Summary
各章节难度梯度 / Difficulty Curve
| 章节 / Act | 普通敌人难度 / Normal Difficulty | 精英难度 / Elite Difficulty | BOSS难度 / Boss Difficulty |
|---|---|---|---|
| 1 | ★★ | ★★★ | ★★★ |
| 2 | ★★★ | ★★★★★ | ★★★★ |
| 3 | ★★★★ | ★★★★★ | ★★★★★ |
| 4 | - | ★★★★★★ | ★★★★★★★ |
各章节关键遗物目标 / Key Relic Targets per Act
| 章节 / Act | 推荐获取遗物类型 / Recommended Relic Type |
|---|---|
| 1 | 核心Build遗物——定义你的流派 / Core build relic — define your archetype |
| 2 | 缩放或运转遗物——让你的卡组运作起来 / Scaling or engine relic — make your deck work |
| 3 | 防御或回复遗物——准备应对高伤害 / Defense or sustain relic — prepare for high damage |
| 4 | 输出遗物——最后冲刺 / Damage relic — final push |
标签/Tags: 杀戮尖塔2, Slay the Spire 2, 章节, Acts, 敌人, Enemies, BOSS, 攻略, Guide