路线规划 / Pathway Planning Guide
路线选择是杀戮尖塔2最核心的决策之一。每一个节点——精英、小怪、篝火、商店、问号——都影响着你牌组的发育方向和通关几率。合理的路线规划可以让你在关键战斗前准备好足够的资源和牌组强度 / Path selection is one of the most critical decisions in STS2. Every node — Elite, Monster, Campfire, Shop, Question Mark — affects your deck’s development and win probability. Smart pathing ensures you’re ready for key fights.
节点类型详解 / Node Type Breakdown
| 节点 / Node | 图标 / Icon | 收益 / Reward | 风险 / Risk | 最佳时机 / Best Timing |
|---|---|---|---|---|
| 小怪 / Monster | 剑 / Sword | 金币+卡牌选择 / Gold + card choice | 掉血——通常<10HP / HP loss — usually <10 | 任何时期,缺卡时必走 / Any time, mandatory when needing cards |
| 精英 / Elite | 火把 / Torch | 遗物+金币+高稀有度卡牌 / Relic + gold + high-rarity card | 高掉血——可能<20+HP,有翻车风险 / High HP loss — up to 20+, risk of dying | 牌组强度足够时 / When deck is strong enough |
| 篝火 / Campfire | 火 / Fire | 升级卡牌或回复30%HP / Upgrade card or heal 30% HP | 无 / None | 需要升级核心卡或回血时 / When needing upgrade or heal |
| 商店 / Shop | 钱袋 / Coin | 买卡、删牌、买遗物/消耗品 / Buy cards, remove cards, buy relics/consumables | 花费金币 / Gold cost | 存够金币时——至少留75金币用于删牌 / When enough gold — save 75+ for removal |
| 问号 / ? | 问号 / Question | 随机——可能有好事件或坏事件 / Random — good or bad events | 结果不可控——可能损失HP/金币/卡牌 / Uncontrollable — may lose HP/gold/cards | 路线规划中的”避风港”或”赌博” / Safe haven or gamble |
| BOSS / Boss | 骷髅 / Skull | 章节通关+BOSS遗物 / Act clear + Boss relic | 失败=游戏结束 / Fail = run end | 章节结束时 / End of each Act |
核心策略原则 / Core Strategy Principles
原则1:攻守平衡 / Principle 1: Offense-Defense Balance
| 章节 / Act | 所需攻击力 / Needed Offense | 所需防御力 / Needed Defense | 说明 / Note |
|---|---|---|---|
| Act 1 | 高(30+伤害/3回合内)/ High (30+ dmg in 3 turns) | 中(15+格挡/回合)/ Mid (15+ block/turn) | 精英血量<65,需要快速击杀 / Elite HP <65, need fast kills |
| Act 2 | 中高(AOE伤害)+ 单体50+ / Mid-high (AoE) + single 50+ | 高(25+格挡/回合)/ High (25+ block/turn) | 群怪+精英伤害激增 / Group fights + elite dmg spike |
| Act 3 | 高(100+伤害/5回合内)/ High (100+ dmg in 5 turns) | 极高(35+格挡/回合)/ Very high (35+ block/turn) | 需要完整运转体系 / Need full engine |
| Act 4 | 极高(200+伤害/5回合内)/ Extreme (200+ dmg in 5 turns) | 低(大部分伤害无视格挡)/ Low (most dmg unblockable) | 全力输出,防御价值下降 / All-out offense, defense devalued |
原则2:路线致密化 / Principle 2: Route Density
| 概念 / Concept | 说明 / Description |
|---|---|
| 战斗密度 / Fight Density | 一条路线上战斗节点的数量。战斗越多=更多卡牌和金币。但也会掉更多血 / Number of combat nodes. More fights = more cards and gold, but also more HP loss |
| 精英密度 / Elite Density | 一局中你能稳定击杀的精英数量。每个精英=1个遗物。2-4个精英是理想区间 / Number of elites you can reliably kill. Each elite = 1 relic. 2-4 elites is ideal range |
| 篝火分布 / Campfire Distribution | 篝火之间的战斗数量。如果连续3场战斗没有篝火,你的血量撑得住吗?/ Number of fights between campfires. Can your HP survive 3 consecutive fights without a campfire? |
| 商店时机 / Shop Timing | 在关键战斗(精英/BOSS)前经过商店。最理想的是精英→商店→BOSS / Pass a shop before key fights (elite/boss). Ideal: elite → shop → boss |
原则3:灵活性 / Principle 3: Flexibility
- 不要一开始就锁死路线——根据你当前的牌组强度和血量动态调整 / Don’t lock in your path at the start — adjust dynamically based on deck strength and HP
- 如果开局不顺(连续拿到差卡),走更安全的路线苟活 / If the start goes poorly (bad card rewards), take safer routes to survive
- 如果开局天胡(核心卡+强力遗物),大胆走精英路线积累优势 / If the start is excellent (core card + strong relic), be aggressive on elites to snowball
各章节详细路线策略 / Act-by-Act Pathing Strategies
第1章路线策略 / Act 1 Pathing
第1章是所有构筑的基础。你的目标是:拿到核心遗物+建立卡组骨架 / Act 1 is the foundation of every build. Your goals: get core relic + establish deck skeleton
推荐路线 / Recommended Path
| 节点顺序 / Node Order | 说明 / Explanation |
|---|---|
| 小怪×2 → 篝火 → 小怪×1 → 精英×1 → 篝火 → 精英×1 → 商店 → 小怪×1 → BOSS / Monster ×2 → Campfire → Monster ×1 → Elite ×1 → Campfire → Elite ×1 → Shop → Monster ×1 → Boss | 标准最优路线:2场战斗建立基础→升级核心卡→精英拿遗物→再次升级→第二个精英→商店删牌 / Standard optimal: 2 fights to establish → upgrade core card → elite for relic → upgrade again → 2nd elite → shop removal |
路线决策树 / Path Decision Tree
| 情况 / Situation | 建议 / Recommendation |
|---|---|
| 开局拿到强力攻击牌 / Strong attack card early | 走2-3精英路线。输出够,多拿遗物 / Take 2-3 elites. Enough damage, maximize relics |
| 开局只有防御牌 / Only defense cards early | 走1精英路线,多走小怪拿攻击牌 / Take 1 elite, prioritize monster fights for attack cards |
| 血量<60% / HP <60% | 避免精英,多走篝火回血 / Avoid elites, prioritize campfires for healing |
| 血量>80% / HP >80% | 可以走3精英路线——最大化遗物收益 / Can take 3 elites — maximize relic gain |
| 有强力药水 / Have strong potion | 精英胜率+20%——可以考虑多打一个 / Elite win rate +20% — consider an extra elite |
| 商店在精英后 / Shop after elite | 理想情况——精英→商店→篝火→BOSS是最优排列 / Ideal — elite → shop → campfire → boss is optimal |
第1章精英强度评估 / Act 1 Elite Difficulty Assessment
| 精英 / Elite | 难度 / Difficulty | 需要准备 / Preparation Needed |
|---|---|---|
| 巨像守卫 / Colossus Guardian | ★★★ | AOE清小兵 + 单体爆发 / AoE for adds + single-target burst |
| 暗影刺客团 / Shadow Assassins | ★★★ | 单体爆发足够快速击杀一个 / Enough burst to kill 1 quickly |
| 熔岩傀儡 / Lava Golem | ★★★★ | AoE清小火元素 + 高单体输出 / AoE for elementals + high ST damage |
第2章路线策略 / Act 2 Pathing
第2章是杀戮尖塔2中最危险的章节。精英强度激增,群怪战斗变多。你的目标是:完善构筑+建立运转体系 / Act 2 is the most dangerous in STS2. Elite difficulty spikes, more group fights. Your goals: solidify build + establish engine
推荐路线 / Recommended Path
| 路线类型 / Route Type | 说明 / Explanation |
|---|---|
| 保守路线 / Conservative | 小怪×3 → 篝火 → 小怪×2 → 商店 → 问号 ×2 → 篝火 → BOSS / Monster ×3 → Campfire → Monster ×2 → Shop → ? ×2 → Campfire → Boss |
| 标准路线 / Standard | 小怪×2 → 精英×1 → 篝火 → 小怪×2 → 商店 → 精英×1 → 篝火 → BOSS / Monster ×2 → Elite ×1 → Campfire → Monster ×2 → Shop → Elite ×1 → Campfire → Boss |
| 激进路线 / Aggressive | 精英×1 → 小怪×2 → 精英×1 → 篝火 → 精英×1 → 商店 → 小怪×1 → BOSS / Elite ×1 → Monster ×2 → Elite ×1 → Campfire → Elite ×1 → Shop → Monster ×1 → Boss |
第2章精英强度评估 / Act 2 Elite Difficulty Assessment
| 精英 / Elite | 难度 / Difficulty | 需要准备 / Preparation Needed |
|---|---|---|
| 深渊守卫 / Abyss Guardian | ★★★★★ | 净化debuff必备 + 高格挡 / Cleanse mandatory + high block |
| 暗影三兄弟 / Shadow Trio | ★★★★★★ | 需要平衡削血 + AOE收尾——同时击杀机制 / Need balanced damage + AoE finish — simultaneous kill mechanic |
| 虚空吞噬者 / Void Devourer | ★★★★★★ | 高DPS速杀——拖越久卡组越弱 / High DPS burst — longer fight = weaker deck |
第2章注意事项 / Act 2 Warnings
| 问题 / Issue | 说明 / Description | 解决方案 / Solution |
|---|---|---|
| AOE不足 / Insufficient AoE | 第2章有很多2-3只怪的战斗——没有AOE每场战斗都会掉30+血 / Act 2 has many 2-3 enemy fights — no AoE = 30+ HP loss per fight | 至少拿1-2张AOE卡 / Get at least 1-2 AoE cards |
| 缩放不够 / Lack of Scaling | 第2章后期需要能在战斗中越来越强的机制——纯初始卡牌打不过精英 / Need scaling mechanics by late Act 2 — starter cards can’t beat elites | 确保拿到至少1张能力型缩放牌 / Secure at least 1 Power-type scaling card |
| 防御不足 / Weak Defense | 第2章敌人攻击力比第1章高50%+——旧防御体系不够用 / Act 2 enemies hit 50%+ harder than Act 1 — old defense won’t cut it | 升级防御牌或补充新的格挡/护甲手段 / Upgrade block cards or add new defense tools |
| 问号陷阱 / ? Trap | 第2章的部分问号事件风险极大——可能直接损失10+最大HP / Some Act 2 ? events are extremely dangerous — may permanently lose 10+ max HP | 如果血量低于50%,避免走问号 / Avoid ? if HP below 50% |
第3章路线策略 / Act 3 Pathing
第3章是最后的完善阶段。你的牌组应该已经成型,目标是为BOSS战优化 / Act 3 is the final polish phase. Your deck should be mostly complete — optimize for the boss fight
推荐路线 / Recommended Path
| 场景 / Scenario | 推荐路线 / Recommended Path |
|---|---|
| 目标是击败第3章BOSS / Goal: Beat Act 3 boss | 篝火→精英×1(如果有把握)→商店→篝火→问号→BOSS / Campfire → Elite ×1 (if confident) → Shop → Campfire → ? → Boss |
| 目标是进第4章 / Goal: Reach Act 4 | 需要走包含特定精英的路线上拿3个宝石碎片。多走精英+问号寻找碎片线索 / Need path with specific elites for 3 Gem Shards. Prioritize elites + ? for shard clues |
| 牌组已经很强 / Deck already strong | 走2-3精英路线最大化遗物/金币收益。第3章商店很贵——留够钱买关键卡 / Take 2-3 elites to maximize relics/gold. Act 3 shops are expensive — save for key cards |
| 牌组还不完整 / Deck not solid | 避免精英,走小怪+问号+商店补牌。篝火优先升级而非休息 / Avoid elites, take monsters+?+shop for cards. Prioritize upgrades over rest |
第3章特殊机制 / Act 3 Special Mechanics
| 机制 / Mechanic | 说明 / Description |
|---|---|
| 宝石碎片 / Gem Shards | 3个碎片→第4章入口。从特定精英/BOSS战斗中获得 / 3 shards = Act 4 access. From specific elite/boss fights |
| 隐藏路径 / Hidden Paths | 第3章地图上有隐藏分叉——可能通向额外的宝箱或直接连到BOSS / Hidden branches on the map — may lead to bonus chests or direct boss connections |
| 终极商店 / Ultimate Shop | 第3章商店物品质量最高但最贵——可能有传说卡牌或传说遗物 / Act 3 shops have highest quality but highest prices — may carry Legendary cards/relics |
| 事件链 / Event Chains | 部分问号事件只有在第3章才会触发——其中一些开启传说遗物的获取链 / Some ? events only trigger in Act 3 — some start Legendary relic acquisition chains |
第4章路线策略 / Act 4 Pathing
第4章只有一条路:篝火→精英→商店→BOSS。没有回头路 / Act 4 is a straight line: Campfire → Elite → Shop → Boss. No turning back.
第4章准备清单 / Act 4 Preparation Checklist
| 检查项 / Check | 要求 / Requirement | 不达标怎么办 / If Not Met |
|---|---|---|
| 输出能力 / Damage Output | 5回合内250+伤害 / 250+ dmg in 5 turns | 如果不能秒虚空守卫者精英,那虚空之心更不可能——建议放弃第4章 / If you can’t burst the Void Guardian elite, the Heart is impossible — skip Act 4 |
| 缩放机制 / Scaling | 至少1个强力缩放源(力量/印记/刻度/充能)/ At least 1 strong scaling source | 虚空之心的战局越长你越弱——缩放是必需的 / The longer the Heart fight, the weaker you get — scaling is mandatory |
| 虚空抗性 / Void Resistance | 虚空面具遗物或净化手段 / Void Mask relic or cleanse | 虚空之心会移除你的卡牌——有净化手段可以对抗 / The Heart removes your cards — cleanse helps counter this |
| 消耗品 / Consumables | 至少2瓶强力药水+1个卷轴 / At least 2 strong potions + 1 scroll | 在进入第4章前的商店购买。留至少150金币 / Buy at the Act 4 shop. Save at least 150 gold |
| HP / HP | 满血最好——至少80%+ / Full HP preferred — at least 80%+ | 篝火一定要休息——不要升级。活下来才能输出 / Definitely rest at campfire — don’t upgrade. Survive first |
精英 vs 事件 vs 篝火 决策指南 / Elite vs Event vs Campfire Decision Guide
什么时候打精英 / When to Fight Elites
| 条件 / Condition | 决策 / Decision |
|---|---|
| 当前血量 > 70% / Current HP > 70% | 可以打 / Can fight |
| 当前血量 > 50% 且你有强力药水 / HP > 50% + strong potion | 可以考虑 / Consider |
| 当前血量 < 50% / Current HP < 50% | 不要打 / Do NOT fight |
| 你已经有2个强力遗物 / Already have 2+ strong relics | 可以考虑跳过 / Consider skipping |
| 你还没有核心遗物 / No core relic yet | 必须打2-3个 / MUST fight 2-3 |
| 卡组AOE不足 / Weak AoE | 检查精英类型——有AOE需求的可不打 / Check elite type — skip AoE-dependent ones |
| 第1章 / Act 1 | 尽量打2-3个——第1章精英最简单 / Try to fight 2-3 — Act 1 elites are easiest |
什么时候走问号 / When to Take ?
| 条件 / Condition | 决策 / Decision |
|---|---|
| 血量 > 80% 且不缺卡 / HP > 80% and no card need | 问号值得走 / ? worth taking |
| 血量 < 50% / HP < 50% | 走小怪战斗而不是问号——战斗后掉的HP可能让你死 / Take monster fights instead — ? can be dangerous at low HP |
| 第1章 / Act 1 | 问号相对安全——大部分事件收益大于风险 / ? is relatively safe — most events are beneficial |
| 第2章 / Act 2 | 问号风险较高——部分事件可能造成永久损失 / ? has higher risk — some events cause permanent loss |
| 第3章 / Act 3 | 问号可能有隐藏路线/传说遗物线索——收益大但风险也大 / ? may have hidden paths/legendary relic clues — high risk, high reward |
| 你在寻找特定事件 / Looking for specific event | 走问号——某些关键事件只在问号中出现 / Take ? — some key events only appear in ? |
什么时候休息 vs 升级 / When to Rest vs Upgrade
| 条件 / Condition | 决策 / Decision |
|---|---|
| 血量 > 80% 且有未升级的核心卡 / HP > 80% + unupgraded core card | 升级 / Upgrade |
| 血量 50-80%,下一个节点是小怪 / HP 50-80%, next node is monster | 升级——小怪通常不太难 / Upgrade — monsters are usually manageable |
| 血量 50-80%,下一个节点是精英 / HP 50-80%, next node is elite | 休息——精英战需要满血 / Rest — need full HP for elite |
| 血量 < 50%,下一个节点是小怪 / HP < 50%, next node is monster | 休息——血量太低随时可能翻车 / Rest — too low, risk of dying |
| 血量 < 50%,下一个节点是精英 / HP < 50%, next node is elite | 绝对休息。且建议改道避开精英 / Rest absolutely. Also consider rerouting to avoid elite |
| 所有核心卡已升级 / All core cards upgraded | 休息——多余血量是保险 / Rest — extra HP is insurance |
| 有回城卷轴 / Have Town Portal scroll | 可以冒险先升级再打精英,打不过就回篝火 / Can risk: upgrade first, fight elite, retreat if needed |
| 第4章篝火 / Act 4 campfire | 必须休息——虚空守卫者和虚空之心需要满血 / Must rest — Void Guardian and Heart require full HP |
进阶路线概念 / Advanced Pathing Concepts
路线价值计算 / Path Value Calculation
每条路线的价值 = (战斗收益总和) + (精英收益总和) + (事件收益) - (预期损失血量)/篝火回血效率 / Path Value = (Total Combat Rewards) + (Total Elite Rewards) + (Events) - (Expected HP Loss)/(Campfire Heal Rate)
| 因素 / Factor | 数值估值 / Estimated Value |
|---|---|
| 一场小怪战的价值 / 1 Monster Fight Value | 1张卡牌选择 + 约15金币 + 卡组强度提升 / 1 card pick + ~15 gold + deck power |
| 一场精英战的价值 / 1 Elite Fight Value | 1个遗物 + 约25金币 + 高稀有度卡牌 + 核心Build定义 / 1 relic + ~25 gold + high-rarity card + build definition |
| 一个篝火的价值 / 1 Campfire Value | 升级核心卡(价值约等于卡牌效果+30~50%)或回复30%HP / Upgrade core card (~30-50% card effect boost) or heal 30% HP |
| 一个商店的价值 / 1 Shop Value | 删牌(+-抽牌质量+10%)+ 购买关键卡/遗物 / Removal (+10% draw quality) + key card/relic purchase |
| 一个问号的预期价值 / Expected ? Value | 平均约+15金币或+1张卡的效果——但方差极大 / Average ~+15 gold or 1 card equivalent — high variance |
风险对冲策略 / Risk Hedging Strategies
| 策略 / Strategy | 说明 / Description |
|---|---|
| 回城卷轴策略 / Town Portal Strategy | 如果你有回城卷轴,可以选择一条高风险高回报的路线。打到精英发现打不过→回城到篝火→换路线 / If you have Town Portal, take a high-risk route. Can’t beat elite? TP back to campfire and reroute |
| 保险路线 / Insurance Route | 在关键节点前存一个篝火的路径。如果精英战打得惨烈,篝火就在前面给你回血 / Leave a campfire buffer before key nodes. If elite fight goes badly, a campfire is ahead to heal |
| 双篝火安全感 / Double Campfire Safety | 走中间有2个篝火的路线。第1个篝火升级,第2个篝火如果血量低就休息 / Take routes with 2 campfires in sight. Upgrade at the first, rest at the second if needed |
| 商店靠后策略 / Late Shop Strategy | 把商店放在路线偏后的位置——这样你有更多金币,可以在商店买到更好的东西 / Place shops later in the route — more gold accumulated = better purchases |
常见路线错误 / Common Pathing Mistakes
| 错误 / Mistake | 后果 / Consequence | 纠正 / Correction |
|---|---|---|
| 精英打太多 / Too Many Elites | 血量被消耗到危险线,然后死在精英或BOSS面前 / HP exhausted to dangerous levels, die to an elite or boss | 每章1-3个精英足矣。评估自己的血量再决定 / 1-3 elites per Act is enough. Evaluate HP before each elite |
| 精英打太少 / Too Few Elites | 没有遗物→卡组上限太低→后期打不过 / No relics → low deck ceiling → can’t win late game | 至少每章1个精英。遗物是构筑核心 / At least 1 elite per Act. Relics are build-defining |
| 篝火全用来升级 / All Campfires for Upgrades | 血量太低,被小怪打死 / Too low HP, die to a normal fight | 每2-3个篝火至少休息1次——活着才有输出 / Rest at least 1 every 2-3 campfires — survive first |
| 篝火全用来休息 / All Campfires for Resting | 卡牌没升级→伤害不足→打精英要6+回合 / No upgrades → insufficient damage → 6+ turns to kill elites | 核心卡必须升级——即使牺牲一点血量 / Core cards MUST be upgraded — even at some HP cost |
| 不看路线末端 / Ignoring Path End | 走到尽头发现没有篝火直接BOSS→残血打BOSS必死 / Reach the end with no campfire before boss → dead at boss | 规划路线时往前多看3-5个节点——确保BOSS前有篝火/商店 / Look 3-5 nodes ahead — ensure a campfire or shop before the boss |
| 问号走太多 / Too Many ? | 好事件概率有限,坏事件可能毁掉一局 / Good event probability is limited, bad events can ruin a run | 每章2-3个问号足矣。不确定时走战斗更稳 / 2-3 ? per Act is enough. When in doubt, take a fight |
| 不留钱删牌 / No Gold for Removal | 牌组太厚→核心卡上手率低 / Deck too thick → low core card draw rate | 每次进商店至少留75金币删一张牌 / Always keep 75+ gold for card removal at shops |
| 第4章准备不足 / Poor Act 4 Prep | 虚空守卫者打不过 / Can’t beat Void Guardian | 在进入第4章前就要评估输出能力——如果不够就不进 / Evaluate DPS before entering Act 4 — skip if not enough |
路线规划总结 / Pathing Summary
| 章节 / Act | 精英目标 / Elite Target | 篝火策略 / Campfire Strategy | 商店策略 / Shop Strategy | 问号策略 / ? Strategy |
|---|---|---|---|---|
| 1 | 2-3个 | 先升级后休息 / Upgrade-first | 删牌优先 / Removal priority | 安全,值得走 / Safe, worth taking |
| 2 | 0-2个(谨慎)/ 0-2 (cautious) | 先休息后升级 / Rest-first | 买关键卡+删牌 / Key cards + removal | 风险高,谨慎 / High risk, cautious |
| 3 | 1-2个(自信)/ 1-2 (confident) | 升级优先——后期需伤害 / Upgrade priority — need damage | 终极购物——买最好的 / Ultimate shopping — buy the best | 可能有隐藏收益 / May have hidden rewards |
| 4 | 1个(必须)/ 1 (mandatory) | 必须休息 / MUST rest | 买消耗品+最后补强 / Consumables + final upgrades | 无 / None |
路线示例 / Example Paths
示例1:标准稳健路线(新手推荐)/ Example 1: Standard Safe Path (Beginner)
第1章 / Act 1: 战斗→战斗→篝火(升级)→战斗→精英→篝火(休息/升级)→商店(删牌)→战斗→BOSS / Fight → Fight → Campfire(Upgrade) → Fight → Elite → Campfire(Rest/Upgrade) → Shop(Removal) → Fight → Boss
第2章 / Act 2: 战斗→战斗→篝火(休息)→战斗→商店(买卡)→问号→战斗→篝火(升级)→BOSS / Fight → Fight → Campfire(Rest) → Fight → Shop(Buy) → ? → Fight → Campfire(Upgrade) → Boss
第3章 / Act 3: 战斗→篝火(升级)→精英→商店(终极购物)→篝火(升级)→问号→BOSS / Fight → Campfire(Upgrade) → Elite → Shop(Ultimate) → Campfire(Upgrade) → ? → Boss
示例2:激进精英路线(高手向)/ Example 2: Aggressive Elite Path (Advanced)
第1章 / Act 1: 战斗→精英→战斗→篝火(升级)→精英→商店(删牌)→战斗→精英→篝火(升级)→BOSS / Fight → Elite → Fight → Campfire(Upgrade) → Elite → Shop(Removal) → Fight → Elite → Campfire(Upgrade) → Boss
第2章 / Act 2: 精英→战斗→精英→篝火(休息)→战斗→商店→精英→篝火(升级)→BOSS / Elite → Fight → Elite → Campfire(Rest) → Fight → Shop → Elite → Campfire(Upgrade) → Boss
第3章 / Act 3: 精英→战斗→篝火(升级)→精英→商店→篝火(升级)→精英→问号→BOSS / Elite → Fight → Campfire(Upgrade) → Elite → Shop → Campfire(Upgrade) → Elite → ? → Boss
路线规划工具 / Pathing Tools
| 工具 / Tool | 说明 / Description |
|---|---|
| 地图预览 / Map Preview | 每章开始时花30秒看整张地图——标记你想走的精英和篝火位置 / At each Act start, spend 30 seconds scanning the full map — mark your target elites and campfires |
| 血量预算 / HP Budgeting | 每场战斗预估损失血量,加总后确认篝火是否够用。例如:第1章每场小怪 |
| 遗物追踪 / Relic Tracking | 记录你已获得的遗物——避免重复遗物,确保遗物池多样化 / Track acquired relics — avoid duplicates, ensure a diverse pool |
| Build强度自评 / Build Self-Assessment | 每打完一场战斗,问自己:我的输出够吗?防御够吗?有缩放吗?打完精英后会死吗?/ After each fight, ask: enough damage? enough block? scaling? will I die to the next elite? |
标签/Tags: 杀戮尖塔2, Slay the Spire 2, 路线, Pathway, 规划, Planning, 精英, Elite, 篝火, Campfire, 商店, Shop, 策略, Strategy, 攻略, Guide