007 First Light Guide#
007 First Light is a single-player spy action-adventure developed and published by IO Interactive, released on May 27, 2026 for PS5, Xbox Series X|S, and PC (Steam / Epic). Built by the team behind the Hitman series on IOI’s in-house Glacier engine, it tells an original origin story: James Bond, a 26-year-old Royal Navy aircrewman, is recruited by MI6 into the re-established “00” program and gradually earns the “007” codename. The game shares no universe with any Bond film.
Platforms: PS5, Xbox Series X|S, PC (Steam / Epic) | Release date: 2026-05-27 | Type: single-player spy action-adventure
What the Sub-Guides Cover#
This hub condenses a much larger Chinese section that splits the game into dedicated sub-guides, one per system. The beginner guide covers difficulty selection, the four core systems, resource management, and early pitfalls to avoid. A story walkthrough follows the prologue and all ten named chapters, tracking key characters and how their missions connect. A weapons index covers the practical uses of pistols, rifles, shotguns, and situational weapons; a gadgets guide details the full Q Branch arsenal — the Q watch, Q mirror, dart phone, laser harness, and more. Separate pages handle stealth techniques (spy methods, social stealth, bluffing your way out, and cleanup afterward) and the combat system (Instinct, rules of engagement, close-quarters takedowns, and gunplay rhythm).
Location guides cover Iceland, Malta, London, Slovakia, Mauritania, Vietnam, and Antarctica. Further sub-guides list the 37 Steam achievements and 38 PS5 trophies, Q Lab loadouts and TacSim ranks, secrets and classic-007 Easter eggs, enemy dossiers, agent abilities, items, exploration and the Q mirror’s marking tricks, boss strategies for key duels such as Murto and Damian Webb, the single ending and post-game content, all 92 collectibles (playing cards, intel, memorabilia, postcards, and relics), a per-platform reception roundup, and a walkthrough overview of all 17 mission segments.
Game Overview#
| Item | Detail |
|---|---|
| Developer | IO Interactive |
| Publisher | IO Interactive (in partnership with Amazon MGM Studios; Delphi Interactive co-developing) |
| Genre | Single-player spy action-adventure (third-person) |
| Engine | Glacier (IO Interactive in-house) |
| Release date | May 27, 2026 (PS5 / Xbox Series X|S / PC) |
| Nintendo Switch 2 | March 2027 (originally summer 2026, later pushed back) |
| Business model | Premium; $69.99 standard edition / ¥298 in China / HK$468 on the Hong Kong store |
| Multiplayer | None. Purely single-player — no online, no co-op |
| Endings | 1 (linear narrative, no branching endings) |
| Main structure | Prologue + 10 named chapters (the chapter-select screen lists 17 mission segments) |
| Difficulty tiers | Novice / Intended / Purist, changeable at any time |
| Length | Roughly 15-20 hours on the main line; add 10-15 hours for full collectibles and achievements |
| Languages | 14 interface and subtitle languages, including Simplified and Traditional Chinese |
Core Features#
| Feature | Detail |
|---|---|
| Original origin story | Bond at 26 has not yet earned the “007” codename, and the story stands apart from any film universe |
| A real global itinerary | The stage spans eight locations, among them Iceland, Malta, London, Slovakia, Mauritania, Vietnam, and Antarctica |
| Spy methods first | Wiretapping, pickpocketing, stealing leads, and environmental puzzles form the “spy methods” system — observation itself is rewarded |
| Instinct system | Spent to bait enemies, talk your way out of trouble, and land precise shots; a scarce, exhaustible resource |
| Q Branch gadgets | Q mirror, Q watch, dart phone, smoke grenades, laser harness, flash grenades, impact camera, and missile pen |
| Q Lab loadouts | Watch modules must be assembled manually at the Q Lab before departure; skipping one can cost you certain collectibles |
| Sandbox-style levels | Large missions offer multiple entry routes, inheriting Hitman’s systemic level design |
| TacSim replay mode | A tactical simulation unlocked after the credits, with modified-parameter challenges, scoring, and global leaderboards |
Chapter Overview#
The chapter list below follows the official naming; the order is accurate, while lengths and collectible counts are community-measured approximations.
| Chapter | Name | Location | Key beats |
|---|---|---|---|
| Prologue | Against the Odds | Iceland | Helicopter crash, rescuing a detained scientist, coming to MI6’s attention |
| Chapter 1 | The Needle’s Eye | Malta | 00-program recruit training; assembling your first gear at the Q Lab |
| Chapter 2 | A Night Out | London | First field assignment: a nightclub intelligence operation |
| Chapter 3 | All the Time in the World | Slovakia | Hotel surveillance op in a large sandbox level, with vehicle chases |
| Chapter 4 | The Past Never Dies | Mauritania | Hunting a framed turncoat agent; infiltrating the Aleph black market |
| Chapter 5 | Beyond the Grave | Mauritania | An auction and underground leads pointing at Webb Industries |
| Chapter 6 | Uninvited | London (Kensington) | Museum dinner infiltration; a face-to-face meeting with the boss Murto |
| Chapter 7 | Knightfall | Webb Industries | Raid on Webb’s headquarters, uncovering the truth behind THEIA’s misjudgment |
| Chapter 8 | Time to Die | Vietnam | Resort surveillance operation; Murto appears again |
| Chapter 9 | Wave of the Future | Antarctica | Infiltrating a polar research facility, hunting Isola Verre |
| Chapter 10 | For England | MI6 | Finale: MI6 headquarters is attacked; Bond holds the line and earns his codename |
Major Locations#
| Location | Chapters | Notes |
|---|---|---|
| Iceland | Prologue | A snowfield opening act; tutorial-flavored stealth and movement |
| Malta | Chapters 1, 5 | The 00-program training base and Mediterranean scenes |
| London | Chapters 2, 6, 10 | The recurring hub city, including MI6 headquarters |
| Slovakia | Chapter 3 | A hotel surveillance mission in the Carpathian region |
| Mauritania | Chapters 4, 5 | Black markets and smuggling routes; the Aleph pirates’ stronghold |
| Webb Industries | Chapter 7 | A corporate headquarters infiltration and the story’s turning point |
| Vietnam | Chapter 8 | The resort surveillance operation |
| Antarctica | Chapter 9 | A polar facility on the eve of the finale |
Main Characters#
| Character | Role | Actor | Notes |
|---|---|---|---|
| James Bond | Protagonist, 26-year-old Royal Navy aircrewman | Patrick Gibson | Composed but occasionally reckless recruit |
| M | Head of MI6 and the 00 program | Priyanga Burford | A pragmatic leader with a Foreign Office background |
| John Greenway | Former 00 agent, now training instructor | Lennie James | Clashes directly with Bond’s improvised style |
| Q | MI6 quartermaster | Alastair Mackenzie | A top engineer obsessed with design |
| Selina Tan | Director of the tactical simulation center | Gemma Chan | Backgrounds in psychology and game theory |
| Moneypenny | MI6 intelligence officer | Kiera Lester | Bond’s “voice of reason” |
| Nicholas Weber | Antagonist, AI entrepreneur | — | Behind the quantum supercomputer THEIA and its replacement system HYPERION |
| Damian Weber | Nicholas’s son | — | Confronts Bond directly in the finale |
| Isola Verre | Thief, enemy and ally in turn | — | Hunted by Bond before the finale |
| Bawma | Pirate king, key DLC figure | Lenny Kravitz | Lead of the upcoming story DLC “Bawma Returns” |
System Requirements#
Figures come from the official Steam store page; both tiers mandate an SSD.
| Spec | Minimum | Recommended (1080p/60) |
|---|---|---|
| OS | Windows 10/11, 64-bit | Windows 10/11, 64-bit |
| CPU | Intel Core i5-9500 / AMD Ryzen 5 3500 | Intel Core i5-13500 / AMD Ryzen 5 7600 |
| Memory | 16 GB | 16 GB |
| GPU | NVIDIA GTX 1660 / AMD RX 5700 | NVIDIA RTX 3060 Ti / AMD RX 6700 XT |
| Storage | 80 GB (SSD required) | 80 GB (SSD required) |
| Graphics features | — | DLSS 4.5 super resolution and dynamic multi-frame generation; path tracing to be added in summer 2026 |
Versions and Post-Launch Updates#
| Version / content | Date | Highlights |
|---|---|---|
| Launch 1.0 | 2026-05-27 | Full 10-chapter campaign, 92 collectibles, base TacSim content |
| Denuvo removed | 2026-07-24 | Steam version drops the anti-tamper technology |
| 1.1.0 update | 2026-07-25 | 200+ fixes; adds 2 upgrade challenges, 3 weapons, and 1 outfit |
| Steam Deck verified | 2026-07-28 | Passed Steam Deck compatibility review |
| Path tracing update | 2026-09-14 | Cleaner path tracing and ray reconstruction for RTX 50 series cards |
| First story DLC | TBA | “Bawma Returns”, with Lenny Kravitz returning to the role |
Reception#
| Channel | Result | Notes |
|---|---|---|
| Metacritic | 84 / 100 | PC aggregate score |
| OpenCritic | 87 / 100 top-critic average | Roughly 97% of critics recommend |
| Steam user reviews | Very Positive | About 32,000 reviews across all languages; recent reviews also Very Positive |
| TGA 2025 | Most Anticipated Game nominee | Pre-release award |
On sales, the game moved roughly 1.5 million copies on day one — the fastest-selling launch in IO Interactive’s history — about 2.7 million in its first week, and by late August 2026 the studio announced more than 4 million copies sold worldwide.
FAQ#
| Question | Answer |
|---|---|
| What kind of game is it? | A third-person single-player spy action-adventure: stealth and infiltration first, gunfights second |
| Is it connected to the Bond films? | No. It is an original origin story in its own universe, with an all-new cast |
| Is Chinese supported? | Yes — Simplified and Traditional Chinese interface and subtitles; full voice acting only in English, French, Italian, German, Spanish, and a few others |
| Any online or multiplayer? | None. Purely single-player |
| How many endings? | Exactly one. Linear narrative, no choice-based branching |
| How many chapters? | A prologue plus 10 named chapters; the chapter-select screen lists 17 mission segments |
| Are there difficulty trophies? | No. None of the three difficulties affects achievements or challenges |
| Can collectibles be missed? | No. All 92 can be recovered later through chapter select |
| What about after the credits? | TacSim unlocks — modified-parameter challenges, scoring, and leaderboards |
The Development Team#
| Item | Detail |
|---|---|
| Developer / publisher | IO Interactive |
| Partners | Amazon MGM Studios (licensing and co-production), Delphi Interactive (co-development) |
| Studio locations | Copenhagen, Malmö, Barcelona, Istanbul, Brighton |
| Game director | Hakan Abrak |
| Narrative director | Martin Emborg |
| Writer | Michael Vogt |
| Music | David Arnold and The Flight; theme song “First Light” |
| Rating | ESRB T / IARC 16+, with violence, strong language, drinking, and suggestive themes |
All Pages#
The Chinese hub is rounded out by a practical-resources list, currently anchored by the full walkthrough overview — the same 17-mission-segment rundown summarized above.
Related Games#
- Assassin’s Creed Shadows — stealth action where social stealth and observation carry the mission, much like Bond’s spy methods
- Cyberpunk 2077 — a third-person action RPG where a gadget-laden operative can talk, sneak, or shoot through a mission
- Control — a single-player third-person adventure built around a secretive agency and an ever-changing arsenal
- Marvel’s Spider-Man 2 — a polished third-person action-adventure with cinematic set pieces and gadget-driven combat
- Alan Wake 2 — a story-first, heavily cinematic single-player experience with a strong sense of place
Related Rankings#
Best Shooters · Most Anticipated Games of 2026
Full Guides#
In-depth sub-guides — beginner basics, the story walkthrough, weapons and Q Branch gadgets, stealth and combat techniques, location guides, boss strategies, collectibles, achievements, and the 17-segment walkthrough — are available in Chinese on NTGame’s 007 First Light section.
If you read Chinese, the walkthrough-overview sub-guide there lists every mission segment in order with its location and collectible count.