Control Guide#
Control is an action-adventure game from Remedy Entertainment, released on August 27, 2019, set inside the headquarters of the Federal Bureau of Control — the shifting, impossible building known as the Oldest House. This guide walks you through that eerie and layered world in full.
Guide Overview#
| Section | Content |
|---|---|
| Beginner Basics | Controls, interface, and core systems |
| Story Analysis | Complete plot breakdown |
| Character Profiles | Dossiers on the main characters |
| Combat System | Mechanics explained in detail |
| Service Weapon | Weapon forms and upgrades |
| Psychic Abilities | Every power and its upgrades |
| Mods | Weapon and personal mods |
| Main Missions | Task-by-task walkthrough |
| Boss Guides | Strategies for every boss fight |
| Enemy Compendium | Enemy types and weaknesses |
| Area Exploration | The Oldest House sector by sector |
| Collectibles | Full collection guide |
| Side Quests | Side content and Board Countermeasures |
| Achievements | Unlocking every achievement |
| Hidden Content | Secrets and easter eggs |
| Advanced Techniques | High-level play |
| The Foundation DLC | The Foundation expansion content |
| AWE DLC | The AWE expansion |
| Endgame | Post-completion content |
| RCU Worldview | Connections across the Remedy universe |
Basic Information#
| Item | Detail |
|---|---|
| Release Date | August 27, 2019 |
| Developer | Remedy Entertainment |
| Publisher | 505 Games |
| Platforms | PC, PS4, PS5, Xbox One, Xbox Series X/S, Nintendo Switch |
| Engine | Northlight Engine |
| DLC | The Foundation (March 26, 2020), AWE (August 27, 2020) |
A separate update log tracks version records, new content, and balance adjustments alongside this guide; the essentials are summarized in the version history below.
Game Highlights#
- Supernatural action: fluid combat that blends firearms with psychic powers
- Interconnected world: the Oldest House is one interlinked exploration space
- Remedy universe: shares its worldview with Alan Wake and other Remedy works
- Collectibles: a wealth of documents, recordings, and videos flesh out the world
Features at a Glance#
| Feature | Detail |
|---|---|
| Supernatural setting | SCP-flavored mystery about exploring paranormal phenomena |
| Service Weapon | A weapon that shifts between multiple forms |
| Psychic ability system | Launch, Levitate, Shield, Seize, and more |
| Interconnected design | The Oldest House’s sectors link up for free exploration |
| Environmental storytelling | Files, recordings, and footage rebuild the plot |
| Remedy universe | Shares a worldview with Alan Wake and other Remedy titles |
| Destructible physics | Scene destruction and object physics |
| Board Countermeasures | A daily/weekly challenge task system |
| Distinct combat | Third-person shooting fused with telekinesis |
| Exploration puzzles | Multi-floor secret rooms and puzzle challenges |
| Archive collecting | Vast documents and recordings build a deep worldview |
Quick Navigation#
| Player Type | Recommended Section |
|---|---|
| New players | Beginner Basics |
| Story fans | Story Analysis |
| Completionists | Collectibles + Achievements |
| Combat optimizers | Mods + Advanced Techniques |
| DLC players | The Foundation + AWE |
“The Oldest House is a living building. It has a mind of its own.” — Dr. Casper Darling
Levitation Combat Techniques#
| Technique | Operation | Effect |
|---|---|---|
| Sprint Jump | Dash + jump | Extends movement distance |
| Air Dodge | Jump + dodge | Mid-air repositioning |
| Float Shoot | Hover + shoot | Airborne suppression |
| Dive Attack | Descend from height + melee | Ground impact damage |
Frequently Asked Questions#
| Question | Answer |
|---|---|
| Is there online multiplayer? | No — a purely single-player experience |
| Are there difficulty options? | No traditional difficulty settings; there is an Assist Mode |
| Can you explore freely after the credits? | Yes — fully free exploration |
| Should I play Alan Wake first? | Recommended, but not required |
| What does the Ultimate Edition include? | Base game + both DLCs + all expansion packs |
| Is Chinese supported? | Traditional Chinese is supported; no Simplified Chinese |
| How long is the game? | Main story about 15-20h; full completion about 30-40h |
Resource Recommendations#
| Resource | Use |
|---|---|
| Beginner section of this guide | Get up to speed quickly |
| Video guides | Visual learning |
| Community forums | Exchanging tips and findings |
| Official FBC documents | Deep dives into the worldview |
Version History#
| Version | Date | Content |
|---|---|---|
| 1.0 | 2019.08.27 | Official release |
| 1.01-1.12 | 2019-2020 | Performance optimizations and bug fixes |
| 2.0 (Ultimate Edition) | 2020.08.27 | AWE DLC + next-gen upgrade |
| 3.0 | 2021.02 | Native PS5/XSX versions |
New Player Notes#
The core appeal of Control is the balance between exploration and combat. Jesse’s abilities are limited early on, so prioritize upgrading Launch and Shield to shore up survivability. In fights, make good use of the throwable objects scattered around the environment — they are often more efficient than guns. The map is non-linear, so while exploring, collect FBC documents and videotapes; they help you piece the full story together.
The main story runs about 15-20 hours, and adding full collection plus the DLC stretches past 40 hours. When working through each sector, carry key mission items such as the Ashtray Maze with you to avoid constant backtracking. If you get stuck, check the objective pointers in your quest list first — most puzzles come with clear clue hints.
Clearance Levels and Exploration Progress#
How deep you can go in the Oldest House has nothing to do with any numerical “clarity” or “sanity bar” — there is no percentage-based mental-state meter that fluctuates with the story. Jesse’s combat and survival power is determined entirely by her Service Weapon forms, psychic abilities, and mod loadout. What actually decides how far into the Oldest House you can push is a pair of systems: Clearance Levels and Control Points. The former governs which doors you can open; the latter decides where you can rest, fast travel, and recover.
Clearance Levels: From Level 1 to Level 6#
The Oldest House’s secure doors are graded by clearance level from 1 to 6; the higher the level, the more restricted areas you can enter. Clearance cards are not earned by grinding enemies or from side-quest rewards — every one comes from the main story, granted at key plot beats through appointments by the Director, handoffs from key NPCs, or specific scenes. You can check your current clearance level at any time on the Assets page of the main menu.
| Situation | What to Do |
|---|---|
| You hit a clearance-locked door | Mark it on the map and note the spatial layout behind it |
| You receive a higher clearance card | Revisit old areas along your marks; behind the doors you will mostly find collectibles, mods, or side-quest clues |
| Unsure of your current level | Open the Assets page in the main menu to confirm, then plan your revisit route |
| About to push the main story | Cleanse the Control Points along the route first and spread out the fast-travel network to cut down on running back and forth |
The exploration value of clearance doors lies above all in the “revisit”: the Oldest House is an interconnected structure, and areas you were locked out of early on often connect directly to previously unreachable collectible corners once you hold a new card. If you are aiming for a full collection, make a habit of sweeping the old locked doors along the Oldest House’s atrium every time you pick up a new clearance card. Each card’s granting point is tied to main-mission progress — if a locked door is blocking you, go back and check where you are in the current chapter first.
Control Points: Fast Travel, Cleansing, and Recovery Hubs#
Control Points are the skeleton of the Oldest House. Cleanse a Hiss-controlled point and the corruption in the surrounding area clears with it, turning the point into a safe hub:
- Fast travel: cleansed Control Points connect to one another, and nearly all cross-sector movement routes through them;
- Recovery: standing near a cleansed Control Point restores Jesse’s status — the safest breather between fights;
- Progress anchors: multiple main and side objectives revolve around Control Points, and cleansing them is itself part of advancing the story.
Hiss Enemies: Respond by Type#
Every enemy in the game stems from Hiss corruption, sorted into types (Hiss Elevated, Hiss Eroded, Hiss Altered, and others). Their movement patterns and modes of threat differ enough that each calls for a different combination of Service Weapon form and psychic abilities. Control’s sense of pressure comes from the combination of enemy types and level design, not from any percentage-based sanity bar — when a high-threat enemy appears, clear out the lesser enemies first and rebuild your footing with Levitate and cover. For specific enemy weaknesses, consult the enemy compendium.
Guide Directory#
| Goal | Where to Go |
|---|---|
| Getting started | Beginner Basics — controls and fundamentals |
| Pushing the main story | Main Missions — full task walkthrough |
| Strengthening abilities | Psychic Abilities + Mods — best configurations |
| Completing everything | Collectibles — all locations |
| DLC content | The Foundation + AWE — complete guides |
| Achievement hunting | Achievements — every unlock |
| Remedy universe | Worldview connections — series links |
| Hidden extras | Hidden Content — easter eggs and secrets |
This guide is written for Control Ultimate Edition.
Related Games#
- Resident Evil 4 — the benchmark action-driven survival horror experience
- Resident Evil Village — first-person survival horror with a similar dread-and-firefights mix
- Dead by Daylight — asymmetric horror multiplayer for when you want horror with friends
- Silent Hill 2 Remake — psychological horror built on atmosphere and unease
- South of Midnight — a supernatural action-adventure of folkloric creatures and ruined places
Related Rankings#
Best Shooters · Hardest Bosses
Full Guides#
In-depth sub-guides — beginner basics, story analysis, character profiles, combat, Service Weapon forms, psychic abilities, mods, main missions, boss strategies, enemy types, area exploration, collectibles, side quests and Board Countermeasures, achievements, hidden content, advanced techniques, The Foundation and AWE DLC, endgame content, and the Remedy Connected Universe — are available in Chinese on NTGame’s Control section.