Endgame Content#

Endgame Overview#

Content Unlock Condition
Board Countermeasures After the credits Ability points ≥20
Shüm Arcade After the credits Ability points ≥25
Jukebox Expeditions Complete a specific side quest Ability points ≥25
Vending Machine Boss Any time Ability points ≥10
100% collectibles After the credits Max abilities
Achievement hunt After the credits —
The Foundation After the credits Ability points ≥30
AWE DLC After the credits Ability points ≥30
New Game+ Ultimate Edition —

Board Countermeasures Endgame#

After the credits, Board Countermeasures get harder — and the rewards get better.

Task Difficulty Reward
Kill 50 enemies Medium Rare mod
Kill 3 bosses Hard Ultra-rare mod
Cleanse all Control Points Medium Materials pack
Kill 30 enemies without dying Hard Ultra-rare personal mod
Complete all side quests Very Hard Ability points ×5

Jukebox Expeditions#

Jukebox Strategies#

Strategy Description
Team Up Going solo is hard, but doable
Launch Priority Launch is the core tool for clearing enemies
Survival Mods Equip health and damage-reduction mods
Energy Management Make sure you have enough energy-regen mods
Phased Objectives Each expedition has multiple stage objectives
Time Limit Some expedition modes run on a countdown
Mode Description
Survival Stay alive for a set time
Collection Collect a set number of items
Elimination Clear out every enemy
Protection Protect a specific target

Shüm Arcade#

Shüm is an arcade cabinet in the Executive Sector offering a range of challenge modes. Completing challenges earns rewards.

Challenge Requirement Reward
Launch Mastery Kill enemies with Launch only Launch-related mods
Shooting Challenge Shoot targets within the time limit Weapon mods
Survival Challenge Survive for a set time Personal mods
No-Hit Challenge Finish the fight without taking damage Ultra-rare mod

Vending Machine Boss#

Item Description
Trigger Kick the vending machine repeatedly
Location Executive Sector logistics office + other areas
Fights 3, each one stronger
Reward Achievement + rare mods
# Location Difficulty
1 Executive Sector – logistics office Easy
2 Maintenance Sector – central corridor Medium
3 Research Sector – Darling’s lab Hard

Mastery Ranks#

Rank Condition Reward
Rank 1 100% collectibles Special achievement
Rank 2 All abilities maxed Full ability boost
Rank 3 All mods collected Top-tier mod loadout
Rank 4 All Countermeasures done Highest completion
Rank 5 Both DLCs completed 100% game completion

New Game+#

Item Description
Unlock After finishing the Ultimate Edition
Features Carry over all abilities and mods
Difficulty Enemies are stronger — but so are you
New Content New mods and challenges
Order Task Payoff
1 Complete all side quests Ability points and mods
2 Complete both DLCs New areas, new abilities
3 100% collectibles The full-collection achievement
4 Jukebox Expeditions Top-tier mods
5 Shüm Arcade challenges Rare mods
6 Achievement cleanup Platinum / all achievements
7 New Game+ challenges A higher-difficulty experience

Endgame Mod Recommendations#

Type Mod Description
Weapon Damage III + Lifesteal III Maximize damage and sustain
Personal 1 Ability Damage III Doubles Launch damage
Personal 2 Energy Regen III Perpetual-motion energy levels
Personal 3 Energy Boost III A huge energy pool
Alternative Damage Reduction III For high-difficulty bosses

“The Oldest House will never stay cleansed forever. But as long as we are here, the Hiss will not win.” — Emily Pope

内容最后验证于 2026-07