Endgame Content#
Endgame Overview#
| Content | Unlock | Condition |
|---|---|---|
| Board Countermeasures | After the credits | Ability points ≥20 |
| Shüm Arcade | After the credits | Ability points ≥25 |
| Jukebox Expeditions | Complete a specific side quest | Ability points ≥25 |
| Vending Machine Boss | Any time | Ability points ≥10 |
| 100% collectibles | After the credits | Max abilities |
| Achievement hunt | After the credits | — |
| The Foundation | After the credits | Ability points ≥30 |
| AWE DLC | After the credits | Ability points ≥30 |
| New Game+ | Ultimate Edition | — |
Board Countermeasures Endgame#
After the credits, Board Countermeasures get harder — and the rewards get better.
| Task | Difficulty | Reward |
|---|---|---|
| Kill 50 enemies | Medium | Rare mod |
| Kill 3 bosses | Hard | Ultra-rare mod |
| Cleanse all Control Points | Medium | Materials pack |
| Kill 30 enemies without dying | Hard | Ultra-rare personal mod |
| Complete all side quests | Very Hard | Ability points ×5 |
Jukebox Expeditions#
Jukebox Strategies#
| Strategy | Description |
|---|---|
| Team Up | Going solo is hard, but doable |
| Launch Priority | Launch is the core tool for clearing enemies |
| Survival Mods | Equip health and damage-reduction mods |
| Energy Management | Make sure you have enough energy-regen mods |
| Phased Objectives | Each expedition has multiple stage objectives |
| Time Limit | Some expedition modes run on a countdown |
| Mode | Description |
|---|---|
| Survival | Stay alive for a set time |
| Collection | Collect a set number of items |
| Elimination | Clear out every enemy |
| Protection | Protect a specific target |
Shüm Arcade#
Shüm is an arcade cabinet in the Executive Sector offering a range of challenge modes. Completing challenges earns rewards.
| Challenge | Requirement | Reward |
|---|---|---|
| Launch Mastery | Kill enemies with Launch only | Launch-related mods |
| Shooting Challenge | Shoot targets within the time limit | Weapon mods |
| Survival Challenge | Survive for a set time | Personal mods |
| No-Hit Challenge | Finish the fight without taking damage | Ultra-rare mod |
Vending Machine Boss#
| Item | Description |
|---|---|
| Trigger | Kick the vending machine repeatedly |
| Location | Executive Sector logistics office + other areas |
| Fights | 3, each one stronger |
| Reward | Achievement + rare mods |
| # | Location | Difficulty |
|---|---|---|
| 1 | Executive Sector – logistics office | Easy |
| 2 | Maintenance Sector – central corridor | Medium |
| 3 | Research Sector – Darling’s lab | Hard |
Mastery Ranks#
| Rank | Condition | Reward |
|---|---|---|
| Rank 1 | 100% collectibles | Special achievement |
| Rank 2 | All abilities maxed | Full ability boost |
| Rank 3 | All mods collected | Top-tier mod loadout |
| Rank 4 | All Countermeasures done | Highest completion |
| Rank 5 | Both DLCs completed | 100% game completion |
New Game+#
| Item | Description |
|---|---|
| Unlock | After finishing the Ultimate Edition |
| Features | Carry over all abilities and mods |
| Difficulty | Enemies are stronger — but so are you |
| New Content | New mods and challenges |
Recommended Endgame Route#
| Order | Task | Payoff |
|---|---|---|
| 1 | Complete all side quests | Ability points and mods |
| 2 | Complete both DLCs | New areas, new abilities |
| 3 | 100% collectibles | The full-collection achievement |
| 4 | Jukebox Expeditions | Top-tier mods |
| 5 | Shüm Arcade challenges | Rare mods |
| 6 | Achievement cleanup | Platinum / all achievements |
| 7 | New Game+ challenges | A higher-difficulty experience |
Endgame Mod Recommendations#
| Type | Mod | Description |
|---|---|---|
| Weapon | Damage III + Lifesteal III | Maximize damage and sustain |
| Personal 1 | Ability Damage III | Doubles Launch damage |
| Personal 2 | Energy Regen III | Perpetual-motion energy levels |
| Personal 3 | Energy Boost III | A huge energy pool |
| Alternative | Damage Reduction III | For high-difficulty bosses |
“The Oldest House will never stay cleansed forever. But as long as we are here, the Hiss will not win.” — Emily Pope