Combat Guide#
Combat Mechanics Overview#
| Name | Description | Notes |
|---|---|---|
| Shooting | Attack with the Service Weapon | Pair with abilities and headshots |
| Launch | Grab objects and hurl them at enemies | Big objects deal heavy damage |
| Shield | Raise a barrier to defend | Shield-rush into enemies |
| Seize | Temporarily control an enemy | Seize powerful enemies as temporary allies |
| Dodge | Quick move to evade attacks | Dodge has invincibility frames |
| Levitate | Hover in the air | Aerial fighting gives a tactical edge |
| Melee | Close-range physical attack | Can send enemies flying |
Launch Techniques#
| Name | Rating 1 | Rating 2 | Notes |
|---|---|---|---|
| Small Objects | Low | Low | Chairs, crates and the like |
| Medium Objects | Medium | Medium | Cabinets, equipment |
| Large Objects | High | High | Trucks, heavy machinery |
| Enemy Throw | High | Medium | Grab enemies and throw them |
| Air Launch | Medium+ | Medium | Grab and throw while airborne |
Advanced Launch Techniques#
| Item | Description |
|---|---|
| Combo Launch | Grab the next object right after a throw |
| Burst Launch | After upgrading, throw several shards at once |
| Charged Launch | Hold to charge for more damage and throw speed |
| Bounce Launch | Bounce throws off walls to hit enemies behind cover |
| Precision Launch | Aim for weak points for bonus damage |
Seize Techniques#
Advanced Seize Strategies#
| Item | Description |
|---|---|
| Elite Priority | Seize high-threat enemies first |
| Crowd Control | Seize one enemy to sow confusion |
| Seize and Retreat | Seize, then fall back and let the enemy fight itself |
| Mass Seize | After upgrading, seize several enemies at once |
Shield Techniques#
| Name | Description | Notes |
|---|---|---|
| Basic | A standard shield absorbs damage | Continuous drain |
| Reinforced Shield | Increases shield durability | Continuous drain |
| Shield Rush | Sprint into enemies behind your shield | Extra energy cost |
| Shield Throw | Throw while holding the shield | Normal cost |
Dodging and Movement#
| Item | Description |
|---|---|
| Ground Dodge | A quick side-step with invincibility frames |
| Air Dodge | An extra dodge in mid-air |
| Levitate Hover | Hold the Levitate key to hang in the air |
| Sprint | Hold Shift to sprint |
| Slide | Press dodge while sprinting to slide |
Energy Management#
Energy is the resource that powers your abilities. Managing it well is the key to combat.
| Item | Description |
|---|---|
| 25% | One Launch (small object) |
| 35% | One Launch (medium object) |
| 50% | One Launch (large object) |
| 30% | One dodge |
| 20%/sec | Holding Shield |
| 15%/sec | Holding Levitate |
| 20% | Seizing one enemy |
Energy Management Tips#
| Item | Description |
|---|---|
| Don’t Exhaust | Always keep at least 20% energy in reserve for dodging |
| Use Regen Windows | Wait behind cover for energy to recover |
| Mod Bonuses | Use mods to boost regen speed |
| Upgrade Capacity | Prioritize raising the energy cap |
| Mix Attacks | Alternate gunfire and abilities to save energy |
Healing Mechanics#
| Name | Rating | Description |
|---|---|---|
| Kill Drop | Small | Killed enemies drop green pickups |
| Auto Regen | Slow | Recovers automatically out of combat |
| Heal Mods | Medium | Equip healing personal mods |
| Shield Heal | Small | Some shield upgrades grant minor healing |
Combat Priority#
| Rating | Name | Description |
|---|---|---|
| High | Hiss Elevated | High ranged damage |
| High | Hiss Sharpened | High melee threat |
| Medium | Hiss Distorted | An invisible threat |
| Medium | Hiss Clusters | Healing interference |
| Low | Hiss Rank and File | Basic enemy, easily handled |