Control Bosses Guide#
All Boss Fights#
| Name |
Location |
Chapter |
Notes |
| Zachariah Trench |
Executive Sector |
Chapter 3 |
No |
| Tomassi |
Maintenance Sector |
|
|
| The Former |
Research Sector |
|
|
| Salvador |
Research Sector |
Chapter 4 |
No |
| The Anchor |
Research Sector |
Chapter 4 |
No |
| Mold-1 |
Maintenance Sector |
|
|
| Northmoor |
Maintenance Sector |
|
|
| Dylan + Hiss |
The Oldest House core |
Chapter 8 |
No |
| Former v2 |
The Foundation |
DLC |
Yes |
| Emil Hartman |
AWE area |
AWE DLC |
No |
Trench#
| Item |
Detail |
| Recommended ability points |
≥5 |
| Weakness |
Launch attacks |
| Move |
Counter |
| Gunfire |
Use pillars for cover |
| Launch |
Dodge to avoid |
| Summon Hiss |
Clear the adds quickly |
Trench starts using stronger attacks and summons more Hiss. Keep moving, clear the adds first, then focus your fire on Trench.
Tomassi#
| Item |
Detail |
| Location |
Maintenance Sector – Ashtray Maze entrance |
| Recommended ability points |
≥15 |
| Weakness |
Levitate + Launch |
Tomassi teleports around the arena and unleashes powerful Launch attacks. Fight in the air with Levitate to stay clear of the area attacks sweeping the ground.
| Phase |
Attack |
Counter |
| 1 |
Launch attacks + teleportation |
Keep moving |
| 2 |
Summons Hiss Elevated |
Clear the adds first |
| 3 |
Empowered Launch + more teleports |
Levitate + Shield |
| Item |
Detail |
| Location |
Research Sector – dark corridor test chamber |
| Recommended ability points |
≥10 |
The Former is a giant eyeball monster; you can only hurt it by striking the golden eye while it is open. It also summons stone platforms and reshapes the ground beneath you.
| Move |
Counter |
| Ground Slam |
Jump clear |
| Eye Laser |
Hide behind obstacles |
| Summon Minions |
Ignore them or kill them fast |
| Ground Change |
Move to a safe platform |
Salvador#
| Item |
Detail |
| Location |
Research Sector – Observatory |
| Recommended ability points |
≥10 |
| Weakness |
Headshots |
Salvador is a Hiss-empowered officer wielding the Shatter (shotgun form). Hold mid-range and attack with the Piercer or Launch.
The Anchor#
| Item |
Detail |
| Location |
Research Sector – Containment chamber |
| Recommended ability points |
≥12 |
| Weakness |
Attack the floating spheres |
Mold-1#
| Item |
Detail |
| Location |
Maintenance Sector – Mold area |
| Recommended ability points |
≥8 |
| Weakness |
Launch to destroy its tendrils |
Mold-1 is a massive fungal creature. Take out its tendrils first, then attack the main body.
Northmoor#
| Item |
Detail |
| Location |
Maintenance Sector – Power Core |
| Recommended ability points |
≥18 |
| Weakness |
Launch + charged attacks |
| Move |
Counter |
| Fire Blast |
Stay behind pillars |
| Launch Fire |
Dodge to avoid |
| Ground Fire |
Use Levitate |
| Summon Fire |
Kill them quickly |
Dylan + Final Boss#
| Item |
Detail |
| Location |
The Oldest House core |
| Recommended ability points |
≥25 |
| Weakness |
Launch + Piercer |
| Phase |
Attack |
Counter |
| 1 |
Dylan |
Dodge his area attacks, then counter after each dodge |
| 2 |
The Hiss itself |
Attack the red core and clear the adds |
| Transition |
The Hiss voice intensifies |
Stay calm and focus on dodging |
Emil Hartman#
| Item |
Detail |
| Location |
AWE area |
| Recommended ability points |
≥30 |
| Weakness |
Light + Launch |
Hartman is a multi-phase boss fight whose mechanics tie into Alan Wake. Using light against him weakens Hartman.
General Boss Fight Tips#
| Item |
Detail |
| Upgrade Launch |
Launch is the most efficient ability against bosses |
| Keep Moving |
Never stand still — stay on the move |
| Clear Adds |
Kill the minions a boss summons first |
| Use Shield |
The Shield can save you in an emergency |
| Prepare Mods |
Adjust your mod loadout for each boss |
| Learn Patterns |
Every boss follows a fixed attack pattern |
| Use the Environment |
Pillars and platforms all work as cover |