Silent Hill: Townfall Guide#
SILENT HILL: Townfall was officially announced by Konami Digital Entertainment on June 3, 2026 and released on September 24, 2026 for PlayStation 5, Steam, and the Epic Games Store. It was developed by Screen Burn (formerly No Code, the studio behind Stories Untold and Observation) and co-published by Annapurna Interactive and Konami. This is the first fully first-person original entry in the Silent Hill series, and it moves the stage from the series’ usual American small town to a fictional coastal island town in Scotland, set in 1996.
The story follows the protagonist Simon Ordell, who is recalled to the island to “set things right” and explores a fog-covered town that looks abandoned yet is anything but peaceful. You play the entire game in first person, surviving with limited weapons and tools — stealth and evasion first, self-defense with melee weapons such as wooden sticks and pipes when necessary — and relying on the core item CRTV, a portable television that can tune unstable channels, to detect threats, find environmental clues, receive story signals, and solve puzzles tied to unstable signals.
Platforms: PlayStation 5, Steam, Epic Games Store | Release date: September 24, 2026 Developer: Screen Burn (publisher details in the table below)
The Chinese column organizes its coverage around seven entry points — getting started, the CRTV portable TV, town exploration, puzzle approaches, a chapter walkthrough, and stealth and survival — each expanded into its own sub-guide, with the essentials summarized below.
Verified Basic Info#
Every entry below is sourced from Konami’s official announcements and publisher Annapurna’s pages, checked on September 24, 2026:
| Item | Detail |
|---|---|
| Official name | SILENT HILL: Townfall |
| Developer | Screen Burn (formerly No Code; made Stories Untold and Observation) |
| Publishers | Konami Digital Entertainment and Annapurna Interactive (co-publishing) |
| Announcement | June 3, 2026 |
| Release date | September 24, 2026 |
| Platforms | PlayStation 5, Steam, Epic Games Store (no Xbox version confirmed) |
| Perspective | First person throughout |
| Genre | Psychological horror; exploration, evasion, and survival with stealth and tense combat; narrative-driven puzzles |
| Setting | St. Amelia, a fictional coastal island town in Scotland, in 1996 |
| Protagonist | Simon Ordell, recalled to the island to “set things right” |
| Core item | CRTV — a portable TV that tunes unstable channels |
Verified Timeline#
| Date | Event |
|---|---|
| June 3, 2026 | Konami officially announces the release date and platforms |
| August 26, 2026 | gamescom Opening Night Live reveals the cast trailer |
| September 24, 2026 | Full release (PS5 / Steam / Epic Games Store) |
What Sets This Entry Apart#
| Feature | Detail |
|---|---|
| The series’ first first-person game | First-person perspective throughout — a marked repositioning for the series |
| A Scottish stage | Goodbye to the familiar American small town; hello to a 1996 Scottish coastal island |
| The CRTV portable TV | Tuning unstable channels combines threat detection, environmental clues, story signals, and signal puzzles in one device |
| Survival-first design | Weapons and tools are limited; sticks, pipes, and similar melee weapons are for self-defense, and stealth beats open combat |
| Narrative-driven puzzles | Solving puzzles uncovers suppressed truths |
| Digital deluxe edition | Includes 48-hour early access |
Cast (Officially Announced)#
| Character | Actor/Voice |
|---|---|
| Simon Ordell | Jovan Adepo (portraying) |
| Richard | Terry O’Quinn (portraying) |
| Zoe | Kezia Burrows (voicing) |
The cast comes from the trailer shown at gamescom Opening Night Live on August 26, 2026.
Editorial Notes and Fact Policy#
This guide is grounded in Konami’s official announcements, publisher Annapurna’s pages, and verifiable media coverage. One point needs emphasis: Konami has not fully published guide-level hard data — the complete map zones, specific puzzle answers, collectible lists, the number of endings, achievement lists, an enemy bestiary, combat values, resource drop tables, completion times, or New Game Plus elements. This column is therefore oriented toward mechanics, judgment criteria, and operating principles — teaching you how to think and react rather than listing unverified tables. Anything officially unpublished is labeled as such, with no guesswork and no filling gaps from impressions.
What the Chinese Column Covers#
The section’s navigation spans 21 sub-guides: getting started; controls, motion-sickness mitigation, and accessibility; the CRTV system’s four functions and its tuning-puzzle loop; town-area exploration; a reading of the St. Amelia setting’s geography, era, and atmosphere; puzzle approaches; a chapter walkthrough from waking in the water at the docks to the story’s close; melee self-defense and the game’s combat philosophy; stealth, running, luring, and hiding; resource management and the CRTV’s central role; collectible habits (no official list exists); endings and New Game Plus within official statements; threat identification criteria; the announced cast and characters; speedrun routing and pacing; atmosphere and audiovisual design; achievement planning; series lore and the “psychic phenomenon” framing; comparisons with Silent Hill 2 Remake and Silent Hill f; a one-page survival summary; and a FAQ.
Getting-Started Essentials#
All points below are based on officially verified mechanic descriptions and are meant to set the right expectations at the start:
| # | Point | Basis |
|---|---|---|
| 1 | The CRTV is your second pair of eyes | Konami states the CRTV detects threats, surfaces clues, receives story signals, and solves signal puzzles |
| 2 | First person throughout — look around often | First-person view is limiting; actively turning to scan your surroundings is a basic exploration and survival habit |
| 3 | Weapons are scarce — avoid when you can | The official line is “explore, evade, and survive with limited weapons and tools”; stealth comes before combat |
| 4 | Melee is self-defense | Sticks, pipes, and similar melee weapons are for self-defense; the game includes “tense combat” but does not reward brawling |
| 5 | Puzzles are the mainline | Narrative-driven puzzles reveal suppressed truths; when stuck, go back and collect clues first |
Quick FAQ#
| Question | Summary |
|---|---|
| Is this a mainline new Silent Hill? | It is a brand-new series entry from Konami; officially it continues the “psychic phenomenon” direction on an all-new Scottish island |
| Which platform versions exist? | PS5, Steam, Epic Games Store; no Xbox version confirmed |
| Is it first person? | Yes — first person throughout, a series first |
| Is there a deluxe edition? | Yes — the digital deluxe edition includes 48-hour early access |
| How has the series sold? | Per Konami, the series has sold over 17.1 million copies worldwide (as of the end of March 2026) |
More complete answers are collected in the FAQ part of the Chinese section linked below.
— Chasun, NTGame Editor-in-Chief
Related Games#
- Silent Hill 2 Remake — the series’ modern benchmark and the closest current-gen comparison point for Townfall
- Resident Evil 8 — first-person survival horror where scarce resources and smart evasion matter more than firepower
- Alan Wake 2 — narrative-driven psychological horror built on atmosphere, dread, and unreality bleeding into the everyday
- Control — a paranormal thriller where an ordinary object becomes a reality-bending tool, echoing the CRTV hook
- Phasmophobia — investigation horror where reading signals and evidence is the whole game, much like tuning the CRTV
Related Rankings#
Most Anticipated Games of 2026 · Best Indies of 2026
Full Guides#
In-depth sub-guides — getting started, controls and accessibility, the CRTV system, town exploration, the St. Amelia setting, puzzle approaches, the chapter walkthrough, weapons and combat, stealth and survival, resources and items, collectibles, endings, enemies and threats, characters and story, atmosphere, achievements, lore and series connections, and the FAQ — are available in Chinese on NTGame’s Silent Hill: Townfall section.
If you read Chinese, the editorial-notes page there details exactly which guide-level data Konami has and has not published.