South of Midnight Guide#

South of Midnight is a third-person action-adventure developed by Compulsion Games and published by Xbox Game Studios at launch. It released on Windows and Xbox Series X/S on April 8, 2025 (Premium Edition unlocked early on April 3, 2025), with PS5 and Nintendo Switch 2 versions following on March 31, 2026. Built on Unreal Engine 5, it is a strictly single-player experience that joined Xbox Game Pass (Ultimate and PC tiers) on day one.

The story takes place in Prospero, a fictional Deep South town reeling from a hurricane: protagonist Hazel sets out to find her mother Lacey and, along the way, becomes a Weaver who mends broken bonds and soothes trapped souls. Combat layers Weaving skills on top of melee combos, with Strand Pull and Strand Push for crowd control. Stop-motion-inspired visuals, a Southern folk soundtrack, and chapter-style narration are the three selling points the studio itself emphasizes.

Game Information#

Item Detail
Game South of Midnight
Developer Compulsion Games (Montreal, Canada; acquired by Microsoft in 2018)
Publisher Xbox Game Studios at launch; the Steam version moved to self-publishing under Compulsion Games in July 2026
Release Date April 8, 2025 (Windows, Xbox Series X/S); Premium Edition early unlock on April 3, 2025
Console Expansion PS5 and Nintendo Switch 2 on March 31, 2026 (the Switch 2 version is titled Weaver’s Edition, $39.99 in the US, digital only)
Genre Third-person action-adventure (linear structure, not open world)
Engine Unreal Engine 5
Platforms Windows, Xbox Series X/S, PS5, Switch 2
Modes Single-player
Price (at launch) Standard Edition $39.99, Premium Edition $49.99
Price (October 2026 snapshot) Steam Standard $34.99, Weaver’s Edition $39.99 ($27.99 at a 30% discount)
Languages Subtitles in 23 languages (including Simplified and Traditional Chinese), no Chinese voice-over
Rating ESRB M (17+): Blood, Strong Language, Violence
Length Official target 10-12 hours; GameSpot measured roughly 12-16 hours on normal difficulty
Subscription Day one on Xbox Game Pass (Ultimate / PC)
Streaming Xbox Cloud Gaming, GeForce NOW, Boosteroid

Note: pricing and publisher details change over time; the table marks the reference date for each figure. For the latest, defer to the Steam store page and official channels.

Core Features#

Linear, Chapter-Based Structure#

South of Midnight is a linear action-adventure, not an open world: the game spans 14 chapters that progress and settle chapter by chapter, and any chapter can be replayed at any time. GameSpot’s review flatly calls it a linear action-adventure game. There is no fast-travel network or region unlocking to study — put your energy into combat, collectibles, and the story instead; in-level exploration freedom mostly shows up in collectibles tucked into side paths.

Weaving Combat#

Combat is built around weaving: Hazel chains Weave attacks off melee combos, repositions enemies with Strand Pull and Strand Push, splits aggro with the Crouton puppet, interrupts enemies with Aerial Rend, and closes out weakened foes with the Unravel finishing sequence. There are no elemental spells and no skill tree — all progression consists of 21 upgrades bought with the collectible currency Floof.

Stop-Motion Visuals and a Southern Folk Soundtrack#

The studio lists the stop-motion-style presentation and the Southern folk score among its core selling points. Character animation and environments carry a puppet-theater texture that echoes the Deep South folklore subject matter; the game has also picked up awards at ceremonies including BAFTA, the D.I.C.E. Awards, and The Game Awards, including in music categories.

Episodic, Narrated Storytelling#

The story uses a chaptered framework: every chapter carries its own title and advances through narrator commentary. The official English chapter names and walkthrough notes for all 14 chapters are covered in the chapter walkthrough sub-guide.

Platforms and Where to Buy#

Channel Notes
Steam Standard Edition and Weaver’s Edition both on sale, with Steam Cloud support
Microsoft Store Xbox Series X/S and Windows versions; playable directly with a Game Pass subscription
PSN PS5 version, live since March 31, 2026
Nintendo eShop Switch 2 version (Weaver’s Edition), digital only
Xbox Game Pass Day one on the Ultimate / PC tiers
Streaming Xbox Cloud Gaming, GeForce NOW, Boosteroid
Steam Deck Verified

On the console side, Xbox Series X targets 4K / 60FPS; the PC version supports upscaling options such as NVIDIA DLSS. Neither the Steam store page nor technical documentation lists ray tracing support.

PC System Requirements#

Minimum Requirements#

Component Requirement
Processor AMD Ryzen 3 1300X or Intel Core i3-8100
Memory 12 GB
Graphics AMD RX 580 or NVIDIA GTX 1060
OS Windows 10/11 64-bit
DirectX Version 12
Storage ~55-60 GB
Component Requirement
Processor AMD Ryzen 5 1600X or Intel Core i5-7600K
Memory 16 GB
Graphics AMD RX 6600, NVIDIA RTX 2060, or Arc A580
OS Windows 10/11 64-bit
DirectX Version 12
Storage ~55-60 GB

The official spec sheet stops at these two tiers — there is no “ultra” configuration.

Version Timeline#

Date Event
2025-04-08 Full release (Windows, Xbox Series X/S), day one on Game Pass
2025-04-03 Premium Edition early unlock
2025-04-16 Third Xbox update already shipped shortly after launch
2026-03-31 PS5 and Nintendo Switch 2 release (Weaver’s Edition)
2026-04-01 Switch 2 version patched to Ver. 1.4.0
2026-07-06 After the Microsoft Xbox layoffs, Compulsion Games kept the IP and went independent
2026-07 The Steam version moved to self-publishing under Compulsion Games

Reviews and Reception (as of October 2026)#

Source Data
Metacritic (Xbox Series X) 77 (91 reviews)
Metacritic (PC) 75 (42 reviews)
Metacritic (PS5) 81 (10 reviews)
Metacritic (Switch 2) 74 (10 reviews)
Metacritic user score Xbox 6.8, PC 6.4
OpenCritic 68% recommend
Steam reviews “Very Positive”; roughly 4,300-4,700 total reviews, ~94% positive (2026 snapshot)

Guide Sections#

Section Coverage
Beginner Basics Starting setup, difficulty choice, and control fundamentals
Combat System Melee, perfect dodges, throwables, and finishers
Weaving Abilities The Weaver setup and how weaving plays in combat
Skill Upgrade Lines 21 upgrades across 5 lines and the max-level achievement
Upgrades and Floof The Floof economy and purchase priorities
Tin Flip Collection All 47 Tin Flip collectibles
Mythic Creatures A compendium of Deep South folklore archetypes
Enemy Compendium The Haint and Stigma system
Boss Guides Strategy notes for the five mythic creature opponents
World and Exploration The linear structure and side-path exploration within levels
Lore The town of Prospero, the Grand Tapestry, and Weavers
Collectibles Guide Totals for the four collectible types and how to sweep them
Achievements Guide Unlock conditions and routes for all 40 achievements
Practical Tips Perfect dodges, crowd control, and collection efficiency
Difficulty System Four presets and custom options
Chapter Walkthrough Official chapter names and a flow index for all 14 chapters
Post-Game Content Collection cleanup and no-damage challenges
Hidden Content Verified secrets and a statement on what could not be confirmed
Readables 103 readables and worldbuilding texts
FAQ Frequent questions on achievements, platforms, saves, and more

Quick-Start Tips#

  1. Pick your difficulty before you start: four presets plus a custom slot, changeable in settings at any time — a wrong pick never forces a restart.
  2. Don’t skip the tutorial: Chapter 1 walks you through movement, dodging, melee, and weaving skills; every later boss fight builds on those fundamentals.
  3. Grab Floof on sight: the upgrade currency totals 2,210 across the game, and buying all 21 upgrades costs 1,940 — collect as you go from Chapter 1 and you will be close to maxed out before the credits.
  4. No collectible is missable: Tin Flips, readables, and Health Filaments can all be swept at your leisure because chapters are replayable — anything skipped can be picked up later.
  5. Lower the difficulty if a boss walls you: difficulty can be changed anytime and affects no achievements; if you truly do not want to fight, the assist options even include a boss-skip toggle.

Glossary#

Term Meaning
Weaving The core combat system; weave attacks and melee combos together form your damage output
Weaver The identity Hazel assumes in the story, tasked with mending broken bonds
Haint Standard enemy
Stigma Elite enemy; fights revolve around undoing the Stigma Knot
Floof Upgrade currency; 2,210 in total across the game
Tin Flip Collectible; 47 in total, each worth 5 Floof
Readable Collectible; 103 in total, carrying worldbuilding texts
Health Filament Collectible; 9 in total
Strand Pull / Strand Push Crowd-control tools that yank enemies in or shove them away
Crouton A ragdoll decoy used to split enemy attention
Aerial Rend An airborne interrupt; tied to the Taking the High Road achievement
Unravel The finishing execution performed on weakened enemies
Grand Tapestry A worldbuilding concept tied to the Weaver’s duty
Hoodoo A Southern American folk belief system; the game’s folklore foundation

Quick Answers#

What languages does the game support? Subtitles come in 23 languages, including Simplified and Traditional Chinese; there is no Chinese voice-over.

Can I play it through Game Pass? Yes — it was on Xbox Game Pass (Ultimate / PC tiers) from day one.

Is there a New Game+? No official source mentions a New Game+ mode; the game’s replay hook is that every chapter can be replayed at any time. Post-game activities are covered in the post-game content sub-guide.

More answers live in the FAQ sub-guide.

This section is based on fact cards verified online on October 8, 2026; prices, review scores, and publisher details reflect that snapshot. For time-sensitive details, defer to official store pages and announcements.

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Full Guides#

In-depth sub-guides — beginner basics, combat, weaving abilities, the 21-upgrade lines and Floof economy, the five mythic bosses, collectibles, achievements, and the full 14-chapter walkthrough — are available in Chinese on NTGame’s South of Midnight section.

内容最后验证于 2026-07