Avowed Collectibles Guide#
Avowed’s collectibles fall into several broad categories, and the most practically valuable of them is the god totems — they are not decoration, and once completed and placed at camp they grant you a set of permanent passives.
The Four God Totems#
Each region holds one set of totem fragments, four sets in total. Each set consists of one core plus six fragments, seven pieces in all.
| Region |
Totem |
Theme |
| Dawnshore |
Scales of the Oath-Bound |
Just rule |
| Emerald Stair |
The Conspirator’s Offering |
Defiance |
| Shatterscarp |
The Deceiver’s Eye |
Revelation |
| Galawain’s Tusks |
The Huntmaster’s Trophy |
Perseverance |
| Collection rules |
Details |
| Find the core first |
Assembly cannot begin without the core |
| Fragment count |
Six per totem |
| Hint item |
Every totem has a purchasable intel item that gives riddle-style clues to the fragments |
| Assembly location |
Return to camp to place and activate it |
| Completion check |
Collecting and placing all four totems unlocks the matching achievement |
The Six Dawnshore Totem Bonuses#
Using Scales of the Oath-Bound as the example, its six fragments grant the following passives:
| Fragment bonus |
Effect direction |
| Swift Command |
Shortens companion ability cooldowns |
| Power of Command |
Raises your own damage while a companion ability is active |
| Pity for the Afflicted |
Critical hits deal heavy fire accumulation |
| The Queen’s Burden |
Intellect and Resolve each gain two points |
| Heavy Is the Head |
Rapidly restores health and Essence when reviving a companion |
| Reviving Flame |
Triggers a ring of fire when the Second Wind mechanic activates |
The other three totems likewise provide six passives each, leaning respectively toward crowd control, elements, and survival. We have not yet verified their exact names one by one, so they are not listed here to avoid confusion.
Tips for Finding Totem Fragments#
| Tip |
Details |
| Buy the intel item first |
The intel item itself is cheap — the best value-for-money step in all of collecting |
| Turn on the compass option |
The settings menu lets you enable showing totem fragments, and a dedicated icon appears on the radar |
| Watch ruins and high ground |
Most fragments sit in spots that require climbing, elemental puzzle-solving, or a detour |
| Clear one region at a time |
A region’s totem fragments are scattered across the same map, so clearing them together is the most efficient |
Treasure Maps#
There are twelve treasure maps, three per region. The map itself is an item, and you must follow it to the buried spot.
| Region |
Treasure maps |
| Dawnshore |
Vodika’s Legacy, Captain Henqua’s Spoils, the Bluffing Cat Codpiece |
| Emerald Stair |
The Practical Pouch, the Painter’s Regret, Shelter of the Earth |
| Shatterscarp |
Arcane Cheat’s Robes, Seafarer’s Boots, Armor of the Dead |
| Galawain’s Tusks |
My Loyal Shield, Arrow of the Ancients, the Hungry Blade |
| Point |
Details |
| Getting the map |
Mostly from side quests, merchants, and ruin chests |
| How to search |
The map carries a simple sketch that corresponds to a specific landmark on the terrain |
| Reward |
A matching unique piece of equipment |
| Completion check |
Claiming all treasure map rewards unlocks the matching achievement |
Pargrun Caches#
| Point |
Details |
| Appearance |
Stone-masonry structures whose entrances are often sealed by breakable walls |
| How to open |
Detonate a nearby explosive barrel, or shoot the barrel from a distance |
| Inside |
Materials and equipment; some caches contain a totem fragment |
| Completion check |
Opening every cache on the island unlocks the matching achievement |
Strangled Adra#
| Point |
Details |
| Appearance |
Adra pillars wrapped and sealed by foreign growth |
| Distribution |
Several in each of the four regions |
| How to clear |
Use the method the site itself hints at to remove the growth |
| Completion check |
Clearing them all unlocks the matching achievement |
Ancient Memories#
| Point |
Details |
| Trigger |
Reaching a specific spot automatically plays a memory vignette |
| Content |
Fills in the protagonist’s identity and the history of the ancient settlers |
| Distribution |
Present in all four regions |
| Completion check |
Completing them all unlocks the matching achievement |
Starmetal is a category of rare material tied to the crafting or upgrading of specific equipment, usually found deep in high-difficulty dungeons and ruins.
| Point |
Details |
| Distribution |
Mostly Shatterscarp and Galawain’s Tusks |
| Use |
Tied to high-tier equipment |
| Advice |
Grab it whenever you see it — you will never have too much later |
Fast-Travel Beacons and Dungeons#
| Category |
Completion condition |
| Fast-travel beacons |
Unlock the beacons in every region |
| Dungeons |
Enter every dungeon in every region |
| Camps |
Discover the camps in every region |
All three of these are “done once you’ve walked everywhere” types — as long as you don’t skip corners of a region, they complete themselves naturally.
Suggested Collection Order#
| Order |
Task |
Reason |
| 1 |
Clear beacons and camps in each region first |
Cuts the cost of backtracking later |
| 2 |
Buy totem and treasure map intel along the way |
Extremely cheap with immediate payoff |
| 3 |
Clear totem fragments region by region |
Completed within one map, so it’s the most efficient |
| 4 |
Clear treasure maps and caches |
Requires some strength; slot it into the midgame |
| 5 |
Mop up strangled adra and ancient memories |
Mostly on the way; sweep the remainder at the end |
FAQ#
| Question |
Answer |
| Are totem bonuses permanent |
Yes, they stay active once turned on |
| Can I miss collectibles |
Past the point of no return near the finale, the earlier regions become inconvenient to revisit, so clear them ahead of time |
| Do treasure maps require puzzle-solving |
You need to locate the spot from the sketch — not hard, but it takes some familiarity with the terrain |
| Do collectibles give combat power |
Totems and treasure map rewards do directly; the rest lean toward exploration and achievements |
| Which region is hardest to collect |
Shatterscarp — the terrain is broken up and routes need deliberate searching |