Avowed Quests Guide#

Avowed’s quests come in only two broad kinds: main and side. The main story advances in a fixed order; side quests spread out by region. What really needs attention is that the main story has explicit points of no return — cross one and parts of the earlier content close permanently.

The Twelve Main-Story Chapters#

The main story has twelve chapters, of which “Lifting the Veil” is an optional chapter embedded in the endgame region. Chapter order is fixed.

No. Chapter Region Key content
1 On Strange Shores Fort Northreach Shipwreck opening, learn the elemental puzzle, unlock your first ability
2 A Letter from Afar Dawnshore Arrive in Paradis and meet your first companion, Kai
3 An Untimely Death Dawnshore Investigate the case and meet Marius
4 The Animancy Method Emerald Stair Meet Giatta and enter the animancers’ town
5 Ancient Soil Emerald Stair Venture into the hidden depths, uncovering clues to the ancient settlers
6 The Road to the Garden Shatterscarp The transition chapter turning toward the endgame region
7 Facing Fear Shatterscarp Meet Yatzli
8 Shadows of the Past Shatterscarp A key truth inside the ancient ruins
9 Our Dreams Divide Us Still Galawain’s Tusks The point of no return; beyond it, some opportunities in earlier regions close
10 The Heart of the Living Lands The Garden Opening of the endgame region
11 Lifting the Veil The Garden Optional chapter, tied to the truth about the ancient settlers
12 The Siege of Paradis Dawnshore The finale, deciding the island’s future and the ending

Side Quests Across the Four Regions#

Side quests are plentiful but never block the main story. The main entries are listed by region below.

Region Main side quests
Dawnshore Mapping the Living Lands, Ladies Never Tell, A Precious Light, Call of the Past, Dawn Traveler, Armor for the Wilds, The Lost Suol, Escape Plan, Cabin Fever, Forged of Stars, the Totem of Just Rule
Emerald Stair Mapping the Living Lands, Memory of the Depths, Offering of the Elders, Blood Debt, Relics in the Ashes, Judgment of Steel, Sinkhole Stroll, The Missing Ranger, The Rogue’s Vase, The Stolen Provisions, the Totem of Defiance
Shatterscarp Mapping the Living Lands, The Last Cup, Don’t Look Down, Heart of Courage, The Wasteland Courier, Home Sweet Home, Fire in the Mine, the Totem of Revelation, First Clash, What Was Left Behind
Galawain’s Tusks Mapping the Living Lands, Antidote to Fury, Watching the Watcher, The Relic Boundary, Homecoming, The Outcasts’ Home, Keeping History Alive, the Totem of Perseverance

“Mapping the Living Lands” has one chapter per region, four in total, tied to a cartographer. Completing all four unlocks the matching achievement.

Companion Quests#

Quest Related companion Notes
War Wounds Marius Involves his past and his people
Song of the Lost Yatzli Tied to the history of the Ekida settlers

Companion quests aren’t independently numbered side quests, but they directly shape each companion’s ending.

Bounty Quests#

Bounties are posted on bounty boards in each settlement — five per region, twenty in total. Completing them has a dedicated achievement.

Region Bounty board location Targets
Dawnshore Paradis Yellow Armband, the volatile Luandi, Larga, Octav the Firebrand, Nacib
Emerald Stair Fior the Xaurip pack, the Delemgan, Old Nuna, the Tranton family, Beldreno
Shatterscarp Thirdborn Kukae Maka, Koda and Dario, Captain Tago, Moipiki, the Xaurip chieftain Griesin
Galawain’s Tusks Solace Keep Kongasa and Krusta, Detu, the beetle broodmother, the Spore King, Urvarnau

Bounty targets are currently the most stable XP source — when progress stalls, circle back and clear the bounties you haven’t finished.

Treasure Maps#

There are twelve treasure maps, three per region. Only by finding the map and following it can you claim the matching item.

Region Treasure maps
Dawnshore Vodika’s Legacy, Captain Henqua’s Spoils, the Bluffing Cat Codpiece
Emerald Stair The Practical Pouch, the Painter’s Regret, Shelter of the Earth
Shatterscarp Arcane Cheat’s Robes, Seafarer’s Boots, Armor of the Dead
Galawain’s Tusks My Loyal Shield, Arrow of the Ancients, the Hungry Blade

Points of No Return#

Node Impact
Before entering the endgame region Side quests, bounties, and totem collecting in earlier regions should be finished as much as possible
Key choices inside the endgame Directly decide the ending direction and whether some companions stay

The safe approach: before starting “Our Dreams Divide Us Still,” clear every side quest and collectible the current region still offers.

Length Estimates#

Playstyle Length
Main story only Roughly 20 to 25 hours
Main story plus major side quests Roughly 40 to 50 hours
Full collectibles and achievements Roughly 60 to 80 hours

Quest FAQ#

Question Answer
Can I miss main-story quests No — the main story is fixed in order and always pushed forward
Do side quests expire Not by chapter, but past the points of no return earlier regions may be inconvenient to revisit
Can bounties be repeated No — each bounty is one-time only
Where are quest markers tracked The journal’s quest tab switches the currently tracked quest
Are companion quests mandatory They don’t block finishing the game, but they affect companion endings and related achievements

内容最后验证于 2026-07