Avowed Map Markers#

Map Markers

Avowed does not offer one unified world map. Instead, every region has its own separate regional map. The map records the locations, beacons, camps and some collectible clues you have already discovered.

The Four Regions at a Glance#

Region Unlock Timing Main Settlement Major Ruins
Dawnshore From the start Paradis Wodika Shrine, Pargrun Cache
Emerald Stair Around main quest chapter 4 Fior Naku Tedek, Ancient Cave
Shatterscarp Around main quest chapter 6 Thirdborn Naku Kubel, Leviathan’s Remains
Galawain’s Tusks Around main quest chapter 9 Solace Keep Mount Forja Mine, Lava Tubes

Fast-Travel Beacons#

Beacons are the game’s travel points. You must find them on the map and interact with them before they unlock, and unlocking all of them is tied to an achievement.

Point Details
How to unlock Walk up to a beacon and activate it
How to use Open the map and pick an unlocked beacon
Relation to camps Camps themselves can also serve as fast-travel targets
Completion check Unlocking the beacons of all four regions grants the matching achievement

Camps#

Camps are set up at the huge Adra columns that stand out on the map. They are the only place where you can upgrade gear, enchant, cook and talk with your companions.

Point Details
How to build Make camp at an Adra column; the first one can be built as soon as you enter Dawnshore
Return mechanic When you leave a camp you can choose to return to your previous spot, losing no exploration progress
Finding them all Locating the camps of every region has its own achievement
Practical value When you are stuck, going back to camp to upgrade your gear is usually more efficient than pushing on

Pargrun Caches#

Pargrun Caches are storage facilities left behind by the mountain dwarves. Their entrances are usually sealed by breakable walls.

Point Details
Entrance traits Obvious masonry structures, usually paired with red explosive barrels
How to open Detonate the barrels with explosives or ranged attacks to blow the wall open
Rewards inside Materials, gear and totem fragments
Opening them all Opening the caches scattered across the island has its own achievement

Strangled Adra#

Strangled Adra are Adra columns bound shut by some force. Every region has several of them, and clearing them has a dedicated achievement.

Point Details
Appearance The column is wrapped in a foreign growth and is usually in an abnormal state
How to clear Follow the prompt and remove the bindings with the matching method
Completion check Clearing every Strangled Adra in all regions grants the achievement

Ancient Memories#

Ancient Memories are spots that trigger memory fragments. They are usually tied to clues about the Ancients or the Godlike, and finishing them all also grants an achievement.

Point Details
How to trigger Arriving at a specific spot triggers it automatically
Content Fragments that expand the world view and the protagonist’s identity
Value Directly helpful for understanding the main quest, and points to several hidden rewards

Dungeons#

Every region has several standalone dungeons. Entering all of them has a matching achievement.

Region Dungeon Traits
Dawnshore Many in number but short in length
Emerald Stair Mostly caves and underground ruins
Shatterscarp Includes the underwater Leviathan’s Remains
Galawain’s Tusks Mainly mines and lava passages

Rewards inside dungeons are usually clearly better than those on the surface, so do not skip an entrance when you see one.

Practical Sweeping Tips#

Habit Payoff
Zoom the map out fully on arrival in a new region Quickly judge which areas you have not visited yet
Walk the cliff walls along the contour lines In Shatterscarp and Galawain’s Tusks, most walkable routes hug the cliffs
Clear beacons first Unlocking beacons directly cuts later travel costs
Buy intel items before collecting Hint items tied to totems and treasure maps save a lot of searching time
Work backwards from the achievement list Every region has collection achievements, so you can reverse-engineer what you missed

FAQ#

Question Answer
Is there a global map? No, each region has its own separate map
Does the map show every collectible? No, some need intel items or compass-related options to be enabled
Can beacons be unlocked again? Once unlocked, they stay active permanently
Can missed collectibles be picked up later? Yes, as long as you have not passed the point of no return in the endgame
Does the map show danger levels? The skull icon next to a target is the difficulty hint

内容最后验证于 2026-07