Avowed Equipment and Items#

Avowed’s equipment system has one very distinctive trait: it doesn’t encourage you to keep swapping in new gear — it encourages you to upgrade the piece in your hand. Understanding quality tiers and upgrade materials matters far more than farming for a slightly better weapon.

Quality Tiers#

Equipment is divided into five quality tiers, each split internally into three sub-tiers, so a single piece goes through multiple upgrades from start to finish.

Tier Color Roughly matches region
Common Green Dawnshore
Fine Blue Emerald Stair
Exceptional Purple Late Emerald Stair through Shatterscarp
Superb Red Shatterscarp through Galawain’s Tusks
Legendary Gold Galawain’s Tusks and the endgame

Tiers are not just a number change. Crossing into a higher tier visibly changes how much damage enemies deal to you — this is the most direct power gate in Avowed.

Every Weapon Type#

Category Specific types Traits
One-handed melee One-handed swords, one-handed maces, one-handed axes, daggers Can pair with a shield or an off-hand weapon; parrying requires the off-hand empty
Two-handed melee Greatswords, mauls, greataxes High damage and high Stagger, heavy Stamina cost
Ranged Bows, firearms (pistols and rifles) Aiming down sights reveals weak points; firearms hit hard but need reloading
Spells Wands, grimoires Wands deal spell damage on basic attacks; grimoires provide castable spells
Defense Shields The sole requirement for blocking; boosted in the Fighter tree
Polearm Quarterstaves The weapon type added by the anniversary update

Grimoires deserve a note of their own: they let you cast the spells inside them without learning the corresponding skill, so even non-mage builds often carry one.

Armor#

Armor comes in light, medium, and heavy tiers, and together with gauntlets and boots forms the three-piece armor set.

Slot Details
Chest armor Provides the main damage reduction and determines the armor tier
Gauntlets Mostly attack-oriented bonuses
Boots Mostly Stamina or survival-oriented bonuses

Heavy armor has the highest damage reduction but suppresses both your Stamina and Essence caps at the same time, so wearing it on high difficulties requires a trade-off.

Accessories#

Type Purpose
Amulets Provide direct attribute or status-type bonuses
Rings Bonuses to a single attribute or a specific effect
Other trinkets Various special effects

Accessories are easy to overlook, but a good ring or amulet grants attribute bonuses worth several attribute points.

Unique Equipment#

Unique gear carries exclusive effects ordinary gear doesn’t have, and can be enchanted on top. Enchantments are a choose-one-of-two, irreversible decision, so think it through before enchanting.

Unique equipment Type Exclusive effect direction
Day’s Afterglow One-handed sword Boosts fire damage; enchant for healing on kill or a parry enchant with heavy Stagger
Hel’s Tongue One-handed weapon Restores Essence on power-attack kills; adds fire against high-health and frost against low-health targets
The Stars’ Nonexistence One-handed mace Deals massive damage to enemies whose Stagger bar is full; effect pulls enemies together
Horse Breaker Greatsword Built for clearing crowds; even stronger with its dedicated enchantment
Forgemail Plate Heavy armor Releases fire around you when hit by melee damage
Steel Garrote Plate Heavy armor Raises Constitution and reflects damage
Death Knight’s Armor Heavy armor High damage reduction, with a chance to restore health when struck
Bard’s Gauntlets Gauntlets Boost power-attack damage
Sentinel Boots Boots Raise max Stamina
Battle Mage’s Grimoire Grimoire A spell mix strong on both offense and defense
Vestric’s Grimoire Grimoire A defensive grimoire with all three protection spells

Community interactive maps currently mark roughly 190 combat-focused unique pieces spread across twenty maps, and the actual count grows with version updates.

Consumables#

Type Purpose
Healing Emergency recovery in combat
Resistance Against specific elemental or status damage
Buffs Short-term damage or protection boosts
Food Produced by camp cooking, grants lasting bonuses

Consumables are positioned as an emergency tool rather than a routine one, because using them takes time and backpack space is limited.

Currency and Trade#

Item Details
Universal currency Copper Skeyt
Main uses Upgrading equipment, enchanting, buying materials and intel
Merchant buyback Selling ordinary gear pays poorly; salvaging into materials is usually the better deal

Salvage and Returns#

Item Salvage output
Melee weapons Metal chunks of the matching tier
Ranged weapons, wands, and grimoires Wood of the matching tier
Armor Leather of the matching tier
Unique equipment Rare adra-type materials

Salvaging is your main source of materials. Early on, when you find gear you won’t use, breaking it down beats selling it.

Common Equipment Questions#

Question Answer
Do I need to swap weapons often No. Upgrade an early weapon and it can carry you deep into the game
Is unique gear always stronger than ordinary gear Not necessarily, but uniques can be enchanted, so their growth ceiling is higher
Can enchantments be changed No. Each item takes one enchantment and it cannot be undone
Does equipment break No — there is no durability system
What if my backpack is full Salvage low-tier gear first; keep unique equipment
Does quality tier affect drops Yes. The deeper the region, the higher the base tier of drops

内容最后验证于 2026-07