Avowed Bosses Guide#
Boss fights in Avowed fall into three categories: the Seven Deadly Sins trial bosses, hidden bosses, and the siege battle in the final chapter. The first two share a unique mechanic — after a win you must pay a “sacrifice,” and the price lingers in your save file long-term, so the order you tackle them in is itself a strategy.
The Seven Deadly Sins Trials#
This group of bosses corresponds to the seven deadly sins and counts as optional content. Each one you defeat demands a price, and that price permanently weakens one of your character’s abilities.
| Boss | Sin | Price |
|---|---|---|
| Greedy Faiz Tilus | Greed | Max health and stamina permanently drop by roughly a quarter |
| Lustful Chanel | Lust | Your shield shatters after being guard-broken |
| Cowardly Modic | Cowardice | Long-term effects tied to gear or defenses |
| Envious Levin Undok | Envy | Long-term effects tied to resources or buffs |
| Slothful Yordo | Sloth | Long-term effects tied to actions or speed |
| Proud Rhodes | Pride | Long-term effects tied to standing or gains |
| Gluttonous Camber Luce | Gluttony | Long-term effects tied to recovery or consumption |
| Wrathful Angronn | Wrath | Long-term effects tied to damage output or status |
Because Wrath and Gluttony carry the harshest prices, it’s best to save those two for last. The rest of the order can be adjusted to match your own power curve.
Trial Boss General Strategy#
| Point | Details |
|---|---|
| Build stagger first | Fill the enemy’s yellow stagger bar, then land a melee hit to trigger a three-hit critical combo — the most reliable source of damage |
| Watch the arena | Some trial arenas have pools of water, flammables, and destructible structures; using the environment saves more resources than a slugfest |
| Bring a control companion | Taunts and immobilization let squishy builds survive a boss’s burst phase |
| Pick counter elements | Frost freezing reliably opens damage windows, and elemental-accumulation passives are worth temporarily swapping in for these fights |
| Parry timing beats combos | Most bosses telegraph attacks with fixed wind-ups; a successful parry pays off far more than one extra hit |
Greedy Faiz Tilus is the easiest of the lot: get close, parry his sweeping swings, land a few counter-hits, then roll away to reset. His slow overhead chop is harder to time but rarely used. He fires tracking projectiles that can be parried or blocked, and if you get hit with poison, rolling into the water pool clears it. Once his health drops to half he teleports onto a tree stump and becomes untargetable — run to the shed at the edge of the arena to escape the miasma cloud. At quarter health he summons four priests that must be killed first, or their instant-death curse will take you out.
Hidden Bosses#
| Boss | Location | Notes |
|---|---|---|
| Adam, the Forsaken | Tied to the trial system | The first clear grants a unique weapon |
| Other hidden enemies | Deep within each region | Mostly tied to specific side quests or ruins |
Hidden bosses usually carry extra weapon rewards, and some of those weapons are key pieces for certain builds.
Final Chapter: The Siege of Paradis#
The final chapter is a full combat sequence rather than a single boss fight.
| Stage | Content |
|---|---|
| 1 | Return to Dawnshore and discover that the Steel Garrote’s reinforcements have arrived |
| 2 | Meet with the leaders of the Living Lands and settle your stance |
| 3 | Break through the siege of Paradis |
| 4 | The final boss fight |
| 5 | Enter different endings based on the choices you’ve accumulated |
This chapter pulls together every faction decision you’ve made: who you backed, who you crossed, and whether you kept your promises to companions all come home here.
Ending Paths#
| Ending | How to reach it |
|---|---|
| Empire and Steel Garrote route | Ally with the Steel Garrote, even accepting a knighthood |
| Release route | Free the imprisoned being and let it choose for itself |
| Absorb route | Destroy it and absorb its power |
| Companions dispersal | Extreme stances cause companions to leave the party en masse |
The ending isn’t decided by a single choice — it’s the sum of the decisions stacked up before it. To collect every ending, the easiest approach is to keep a save file from before the final chapter.
Boss Fight Checklist#
| Preparation | Why |
|---|---|
| Upgrade your main weapon to the recommended tier for your current region | One tier behind means a very noticeable drop in damage |
| Bring a taunt or control companion | Survival outranks damage output |
| Stock a resistance-boosting meal | It costs next to nothing and pays off directly |
| Save before the fight | Trial prices can’t be undone, so keep an undo option |
| Top off your stamina bar | Running dry on stamina is the most common cause of death |
Order-of-Attack Strategy#
Trial prices are long-term, so the order itself is part of your build planning.
| Order | Targets | Reason |
|---|---|---|
| Fight first | The fights whose prices don’t touch core survival abilities | Early rewards, minor side effects |
| Middle | The two or three fights whose prices hit secondary abilities | Weigh them against your build |
| Fight last | The two fights that hurt health, defense, and recovery most | Keep the debuffs at the tail end of the run |
If your build leans heavily on health and recovery, push the health-cutting fight to the very end and clear everything else first.
FAQ#
| Question | Answer |
|---|---|
| Are the trials mandatory | No, they’re optional content, but related achievements require them |
| Can a price be undone | No, which is why the order matters |
| Can I lower the difficulty if stuck | Yes, difficulty can be changed at any time |
| Can I redo the finale | Yes — use a save from before the final chapter to replay different endings |
| Are hidden bosses hinted at | They’re mostly tied to side quests or ruins; watch for unusual structures while exploring |
| Are trial rewards worth it | Every fight awards matching weapons or gear and points toward achievements, so yes |