Monster List#
This page is the quick-reference entry for the monsters of the Forbidden Lands: it lists each category’s roster with a one-line identification tip per the official guide, for a fast check before heading out. The full tiered guide, ecological niches, and mechanic breakdowns aren’t repeated here — see the Monster List for all of it.
The counts first: the base game launched with 29 large monsters and 20 small monsters, of which 20 large and 17 small are new; five large monsters have since been added through free updates. Totals keep changing with versions, so this page won’t hard-sum an absolute total — official update announcements take precedence.
Count Snapshot#
| Scope | Count |
|---|---|
| Launch large monsters | 29 (20 of them new) |
| Launch small monsters | 20 (17 of them new) |
| Update-added large monsters | 5: Mizutsune, Lagiacrus, Seregios, Omega Planetes, Gogmazios |
| Elder Dragons | Gogmazios is the only one in the base game; the launch roster has none |
Apex Predators of the Four Regions#
Each of the four regular hunting grounds has one large monster at the top of its food chain, mostly appearing during Inclemency:
| Hunting ground | Apex | ID tips |
|---|---|---|
| Windward Plains | Rey Dau | Flying Wyvern; discharge attacks ride a thunder-laden sandstorm |
| Scarlet Forest | Uth Duna | Leviathan; body veiled in a liquid film, sighted during Downpours |
| Oilwell Basin | Nu Udra | Cephalopod; the “Black Flame” to the people of Azuz |
| Iceshard Cliffs | Jin Dahaad | Leviathan; a huge ice-element apex predator |
The Ruins of Wyveria aren’t in the table above: they are the main story’s stage rather than a regular hunting ground, and their apex seat belongs to Zoh Shia, head of the Guardians. For each region’s weather cycle and terrain, see Regions and Maps.
New Large Monsters#
20 of the 29 launch large monsters are new; the table lists representative members:
| Monster | Class and ID tips |
|---|---|
| Arkveld | Flying Wyvern, the “White Wraith”; chain-like wings, once declared extinct, final main-story target |
| Ajarakan | Fanged Beast, Oilwell Basin, activated during the Firespring |
| Doshaguma | Fanged Beast, pack hunter with extreme territorial drive |
| Balahara | Leviathan, Windward Plains, builds quicksand traps with its body |
| Chatacabra | Amphibian; forelimbs adhere ore to power up attacks |
| Lala Barina | Temnoceran, Scarlet Forest, abdomen blooming like a flower |
| Quematrice | Brute Wyvern, Scarlet Forest, steals prey other monsters have caught |
| Rompopolo | Brute Wyvern, Oilwell Basin, tail injects gas for poison bursts |
| Xu Wu | Cephalopod, the Oilwell Basin’s new cephalopod |
This is not an exhaustive roster — the complete tiered guide of new species is in the Monster List. One mix-up to avoid: Quematrice steals prey in the Scarlet Forest; the Oilwell Basin resident is Rompopolo.
Returning Large Monsters#
| Monster | ID tips |
|---|---|
| Rathalos / Rathian | The series’ faces, kings of sky and ground |
| Yian Kut-Ku / Gypceros | First- and second-generation classics return |
| Gravios | The Oilwell Basin’s heavy-armored beast |
| Congalala / Blangonga | Fanged Beast kings, each leading a troop |
| Nerscylla | Returning Temnoceran |
| Gore Magala | Launch returner, carrier of the Frenzy virus |
Gore Magala is a launch monster, not an update addition — the Frenzy virus it carries is the source of this game’s Frenzy mechanic; see the Frenzied section of the Monster List.
Constructs (Guardians)#
Guardians were built by an ancient civilization and run on Dragontorch energy — six individuals in all:
| Guardian | ID tips |
|---|---|
| Guardian Rathalos | Artificial Rathalos |
| Guardian Doshaguma | Artificial Doshaguma |
| Guardian Fulgur Anjanath | Artificial Fulgur Anjanath |
| Guardian Odogaron | Artificial Odogaron |
| Guardian Arkveld | Artificial Arkveld, a main-story centerpiece |
| Guardian Seikret | A Guardian Seikret |
Zoh Shia isn’t in the table above: it was built as the savior of the Ruins of Wyveria and stands at the top of the Construct ecology, unlocked in the main story’s finale. Treat Guardians like regular large monsters — huntable and capturable.
Update-Added Monsters#
The five free-update large monsters, in version order:
| Monster | Version | ID tips |
|---|---|---|
| Mizutsune | First title update (Ver. 1.01, 2025-04) | Returning Leviathan classic |
| Lagiacrus | Second title update (Ver. 1.02, 2025-06) | Returning Leviathan classic |
| Seregios | Second title update (Ver. 1.02, 2025-06) | Returning Flying Wyvern with blade-scale attacks |
| Omega Planetes | Third title update (Ver. 1.03, 2025-09) | Special monster from the Final Fantasy XIV collab |
| Gogmazios | Fourth title update (Ver. 1.04, 2025-12) | The base game’s only Elder Dragon, added with the special arena Forgotten Machineworks |
Beyond the table, the third title update also added the Nerscylla clone (an artificial monster unlocked at HR41) — a special individual not counted among update-added large monsters. The launch roster contains no Elder Dragons whatsoever; Elder Dragons only appear with Gogmazios, a series first for mainline entries. For version details see Updates.
Arch-tempered (Community Nickname “AT Kings”)#
Arch-tempered is the base game’s highest-strength monster form, released as Event Quests in version order — five in all, each accompanied by a Gamma (γ) armor set:
| Order | Monster | Debut |
|---|---|---|
| 1 | Rey Dau | 2025-04, first title update |
| 2 | Nu Udra | 2025-06, second title update |
| 3 | Nu Udra | 2025-09, third title update |
| 4 | Jin Dahaad | 2025-12, fourth title update |
| 5 | Arkveld | 2026-02, Ver. 1.041, HR100 unlock, base-game finale |
For Arch-tempered unlock conditions, rewards, and how they differ from Tempered, see Endgame System.
Status Ailment Quick Reference#
| Monster | Common ailments inflicted |
|---|---|
| Rey Dau | Thunderblight |
| Uth Duna | Waterblight |
| Nu Udra | Fireblight |
| Jin Dahaad | Iceblight |
| Gypceros | Poison |
| Gore Magala | Frenzy virus |
| Nerscylla | Paralysis and binding |
Carry ailment-specific remedy items matched to your target monster; the Frenzy virus’s purification methods and infection consequences are fully explained on the Monster List page.
How to Use This Guide#
| Scenario | Use |
|---|---|
| Before departure | Confirm the target monster’s class and habitat here, then check terrain and camps per region |
| While building gear | Weakness elements and part resistances defer to the in-game Hunter’s Notes; this page restates no numbers |
| Deep study | Monster ecology, Frenzy, and apex mechanics all unfold on the Monster List page |
For move breakdowns of apex and unlock monsters, also see Bosses.
FAQ#
| Question | Answer |
|---|---|
| How is the monster total counted? | Official scope: 29 large and 20 small at launch, 5 large added via free updates; totals follow update announcements per version |
| Was Gore Magala added by an update? | No — Gore Magala is a launch returner; updates added Mizutsune, Lagiacrus, Seregios, Omega Planetes, and Gogmazios |
| Any Elder Dragons in the base game? | None at launch — Gogmazios is the only Elder Dragon of the base game |
| Are Guardians machines? | Guardians were built by an ancient civilization and run on Dragontorch energy; treat them like regular large monsters — huntable and capturable |
| Where do I check weakness elements? | The in-game Hunter’s Notes lists weakness elements and part resistances — the only authoritative source |
This page is a quick-reference entry offering only rosters and ID tips; weakness elements and part resistances defer to the in-game Hunter’s Notes. For detailed ecology and mechanics, see the Monster List.