Control: Resonant Achievements List#

As of now, the official complete achievements/trophies list for Control: Resonant has not been published. What follows is a directional overview based on the game’s mechanics and goal types, not concrete achievement entries. Once the official full list lands, this page will be updated and completed.

This page does not invent specific achievement names or entries; it only covers the types of achievement goals and how to approach them.

How the Achievement System Works#

The game spans PlayStation 5, Xbox Series X|S, and PC (Steam and other platforms), and each platform carries its own achievements/trophies system. Because the official list has not been disclosed, this page holds off on concrete entries and instead groups likely goal directions by gameplay module.

Platform Achievement system
PlayStation 5 PlayStation trophy system
Xbox Series X|S Xbox achievements system
Steam Steam achievements system

Likely Achievement Categories#

Based on the game’s core gameplay and Remedy’s usual achievement design, achievement goals will likely revolve around the following directions.

Story Progression#

Direction Description
Completing key story beats Unlocks as the story advances
Entering specific areas Tied to each functional district
Completing the Orientation quest Tied to the tutorial missions

Boss Kills#

Direction Description
Defeat The Artist The Downtown Orientation-quest boss
Defeat The Dancer The West Incursion Zone boss
Defeat The Collective The Park boss

Ability Unlocks#

Direction Description
Unlocking movement abilities Double jump, hover glide, dash, Shift, Reach
Unlocking resonance abilities Barrage, shield, Push, and more
Unlocking Aberrant forms Three primary and three secondary forms

Form Mastery#

Direction Description
Using the Strike form Twin-blade dagger related
Using the Glaive form Crowd clearing related
Using the Crush form Charged hammer related

Collection Completion#

Direction Description
Collecting documents Text-based collectibles
Collecting recordings Audio collectibles
Full area collection Collectibles across every district

Side-Content Exploration#

Direction Description
Completing side missions Bulletin boards and side content
Triggering hidden Easter eggs Rooftop chases, ritual karaoke, and more

How Achievements Tie into Full Completion#

Because full collection and full completion take about 50 hours, achievements/trophies tend to be deeply tied to collectibles, side missions, and exploration. Going for every achievement usually means combing every corner of warped Manhattan.

Goal Estimated time
Story achievements About 30 hours alongside the main story
Full-collection related About 50 hours for full collection
All achievements Requires full exploration and full collection

How to Approach Achievements#

Step Description
1 Push the main story to unlock abilities and forms
2 Explore hard — use Shift and Reach to find hidden corners
3 Do side missions — they often carry milestone-style goals
4 Gather collectibles — they underpin most achievements
5 Take down bosses — tied to each Resonant boss

A Few Notes#

Item Detail
List not fully disclosed Concrete achievement entries await official publication
Platforms differ PlayStation, Xbox, and Steam systems each vary
Hard to do in one pass All achievements require collection plus exploration
Pending official details We will update this page once more is announced

Some Predictions#

Judging by the gameplay modules, achievements will most likely cover story, bosses, abilities, forms, collectibles, and side content. The combat mechanics the Falter—Execution loop depends on — executions, Retaliation, the Dominance window — are also likely candidates for achievement goals.

Wrap-Up#

Once the officials publish the full achievements/trophies list, this page will add the concrete entries. Until then, focus on story progress, collection, and exploration to lay the groundwork for full achievements later. Pay special attention to the Resonant bosses, the five movement abilities, and the six Aberrant forms — they are the landmark nodes most likely to become achievement goals.

内容最后验证于 2026-07