Control: Resonant Collectibles Guide#

Control: Resonant carries on the Remedy tradition of rich collectibles that flesh out the world. Collectibles are mostly documents, recordings, and other text and audio material scattered across the corners of warped Manhattan — key puzzle pieces for understanding the “Hiss”, the “Mold”, and Dylan’s own story.

Because the full collectible count has not been disclosed, this page covers collectible types, sources, and strategy; for the concrete list, defer to the game itself.

Collectible Types#

Type Description
Documents Text records found in the world that fill in events and background
Recordings Audio records that restore the voice clues of characters and events
Altered Item ties Interactive collectibles tied to supernatural objects
Quest-related Collectibles obtained through side missions or bulletin boards

Collectibles and the World#

Collectibles are a vital complement to the narrative. Reading documents and listening to recordings deepens your grasp of where the “Hiss” and “Mold” threats came from, how the Federal Bureau of Control (FBC) operates, and the true situation of the Faden siblings, Dylan and Jesse.

Collectible thread What it reveals
FBC records How the Bureau handles anomalous events
Hiss and Mold files Where the two threats originate
Dylan and Jesse material The siblings’ backstory and bond

Collectible Sources#

Source Description
World pickups Documents and recordings scattered across the map
Side missions Collectibles granted for completing side content
FBC bulletin boards Collectibles tied to the boards
Hidden Easter eggs Collectibles tucked into special scenes

How to Approach Collecting#

Because the game is a semi-open city that leans on movement abilities, hunting collectibles often means making good use of traversal tools like Shift and Reach. Many collectibles hide in corners you can only reach by shifting gravity or grappling.

Collecting tip Description
Activate the map first Revealed area info makes positioning easier
Make the most of Shift Many collectibles sit on walls or high up
Watch for Reach points Orb markers often signal collectibles nearby
Pick up side missions Side content is a major collectible source

Collecting and Movement Abilities#

Movement ability Collecting use
Double jump Reach higher platforms
Hover glide Cross wider stretches of terrain
Dash Move fast and shake off negative states
Shift Enter wall and ceiling spaces
Reach Pull yourself toward orbs across terrain

Area-by-Area Collecting Notes#

Area Collecting notes
Downtown The teaching area; Orientation-quest collectibles
West Incursion Zone Shift-related; probe walls and rooftops
Park Collectibles where nature and the supernatural intertwine
Evacuation Zone Reach-related; collectibles spread across terrain

Full-Collection Time#

By Remedy’s figures and media reports, full collection and completion take about 50 hours. Compared with the roughly 30-hour main story, the extra 20 hours or so go mostly into collectibles and side exploration.

Goal Time
Main story About 30 hours
Full collection / completion About 50 hours

A Few Reminders#

Reminder Description
Collectibles flesh out the world Don’t just rush the story — read the documents, hear the recordings
Movement matters Shift and Reach are the keys to hard-to-find collectibles
Side content is a source Boards and side missions often throw in collectibles
Full collection takes time Budget your hours before chasing it

Wrap-Up#

Collecting Priorities#

Priority Collectible source Why
High Near main-story nodes Easy to grab along the way
Medium Side missions Bonus rewards that flesh out the world
Medium Bulletin boards Field-task pickups
Medium Hidden Easter eggs Delightful but time-costly

Collectibles Worth Extra Attention#

After Shift and Reach unlock, corners that were out of reach often hide collectibles. Once a new movement ability unlocks, revisit the areas you have already explored — you will very likely find collectibles you missed.

Wrap-Up#

Collecting is not just completionism — it is a core way to experience Remedy-style storytelling. Piece the scattered documents and recordings together, and the story behind warped Manhattan runs far deeper than it looks.

内容最后验证于 2026-07