Atomfall - Combat System#

Combat Mode Overview#

Mode Strengths Weaknesses Best Used For
Melee Silent, uses no ammo, high burst damage Close range only, risky against gun-wielding enemies Stealth kills and saving ammo
Firearms Ranged strikes, high damage, fast kills Consumes ammo, generates noise Open ground and multiple enemies
Stealth Safe, efficient, lets you avoid fights entirely Time-consuming, ineffective on some enemies Exploring and gathering intel

Melee Weapon System#

Melee Weapon Types#

Weapon Damage Attack Speed Range Durability How to Get It
Fists Very low Very fast Very short Infinite Default
Wooden stick Low Fast Short Low Craftable from the start
Iron pipe Medium Medium Medium Medium Common loot
Machete High Medium Medium Medium Specific locations
Fire axe High Slow Long High Fire stations
War hammer Very high Very slow Long Very high Late-game crafting
Dagger Medium Very fast Very short Low Stealth route
Shock baton Medium Fast Short Medium Military bases

Melee Combat Techniques#

Technique Input Effect Recommended Situations
Light attack Left mouse button Fast but low damage Keeping enemies at bay
Heavy attack Hold left mouse button Slow but high damage Breaking guard or finishing off
Sprint attack Attack while sprinting Bonus damage and knockback Opening an engagement first
Block Right mouse button Reduces damage taken Against powerful attacks
Dodge Space + direction Quick movement to evade attacks Dodging heavy blows and throwables
Backstab Attack from behind while sneaking Instantly kills most human enemies Clearing camps stealthily

Melee Weapon Upgrades#

Upgrade Materials Effect Rating
Blade honing Whetstone Boosts cutting damage ★★★★★
Weighted head Scrap metal Boosts blunt damage ★★★★
Wrapped grip Cloth Improves attack speed ★★★★
Balance adjustment Tools Lowers stamina cost ★★★
Anti-corrosion coating Chemicals Improves durability ★★★★

Firearms System#

Firearm Types#

Weapon Damage Fire Rate Range Magazine Ammo Type
Revolver High Slow Medium 6 rounds .357 Magnum
Semi-auto pistol Medium Medium Medium 12 rounds 9mm
Shotgun Very high Very slow Short 6 rounds 12-gauge
SMG Low Very high Short 30 rounds 9mm
Hunting rifle High Slow Very long 5 rounds .308 Winchester
Assault rifle Medium High Long 30 rounds
Makeshift pistol Low Medium Short 6 rounds Any ammo

Firearm Combat Techniques#

Technique Description When It Applies
Headshot aiming Aim for the head for bonus damage All human enemies
Cover shooting Fire from behind cover to reduce damage taken Firefights
Fast reloads Use cover to reload Mid-combat
Fire mode switching Swap between single and automatic to fit the fight Single fire at range, automatic up close
Hip fire vs. aiming Hip fire is less accurate but keeps you mobile Hip fire up close, aim down sights at range
Suppressor use Lowers gunfire noise to avoid drawing more enemies A must for stealth builds

Ammo Types#

Ammo Common Weapons Rarity Notes
9mm Pistols, SMGs Common The easiest ammo to find
.357 Magnum Revolver Rare High damage — use sparingly
12-gauge Shotgun Common The king of close-quarters combat
.308 Winchester Hunting rifle Rare For sniping — treasure every round
5.56mm NATO Assault rifle Rare The main late-game ammo

Stealth System#

Stealth Mechanics#

Mechanic Description Influencing Factors
Detection range The maximum distance at which enemies can spot you Light, noise, posture
Noise level The sound you make while moving and acting Movement speed, ground surface, gear
Vision Enemies’ vision range and angle Time of day, lighting, obstacles
Alert states How enemies escalate from suspicion to full alert Being spotted, noise, discovered bodies
Gear Effect How to Get It
Suppressed weapons Greatly reduces gunfire noise Crafting or specific locations
Dark clothing Lowers visibility Bought from traders or looted
Soft-soled shoes Reduces footstep noise Specific drops
Night-vision goggles See in the dark Military bases
Dagger Backstab weapon for stealth Hidden locations

Stealth Tactics#

Tactic How to Execute Effect
Pick them off one by one Wait for enemies to separate, then assassinate them one at a time Clear a whole camp without dying
Diversion Throw objects to make noise and lure enemies away Pass through danger zones safely
Body disposal Drag bodies into the shadows to hide them Keeps other enemies from noticing
Route planning Watch patrol routes and find the gaps Get through without killing anyone
Stay in the dark Move through poorly lit areas Lowers the odds of being spotted

Enemy Types#

Human Enemies#

Enemy Weapons Health Behavior Weakness Drops
Bandits Melee/pistol Low Patrol, guard Headshots, backstabs Ammo, food
Armed militants Shotgun/rifle Medium Actively aggressive Headshots Weapons, ammo
Soldiers Assault rifle High Coordinated tactics Flashbangs, backstabs Military supplies, ammo
Snipers Hunting rifle Low Ranged suppression Fragile up close Scopes, ammo
Scientists None/pistol Very low Flee/call for help Any attack Codes, documents

Mutated Creatures#

Creature Traits Health Attacks Weakness Strategy
Mutant dogs Fast, pack animals Low Biting Fire Keep your distance and kill them one by one
Mutant rats Small and swarm in groups Very low Gnawing Area weapons Shotgun or Molotov cocktails
Mutant humans High health, melee High Heavy strikes Headshots, fire Kite them
Radiation ghosts Translucent, radioactive Medium Radiation waves Rad pills + ranged attacks Wear radiation protection
Giant mutants Huge size, massive health Very high Charges, area attacks Specific weapons (see the boss guide) Requires thorough preparation

Tactical Guide#

Counters for Different Situations#

Situation Recommended Strategy Notes
Indoor combat Shotgun + flashbangs Watch for ambushes around corners
Open ground outdoors Rifle + sniper scope Clear snipers first
Night combat Night-vision goggles + suppressed weapons Use the darkness to stay hidden
Swarmed by a crowd Flashbang + break out Don’t get bogged down fighting
Mixed enemies Kill gun-wielding enemies first Melee enemies can be kited
Boss fights See the boss guide Stock up on supplies

Combat Resource Management#

Resource Check Before Combat Manage During Combat
Ammo Confirm you have enough Swap weapons before running dry
Med kits Carry at least 3 Use when health drops below 30%
Throwables Carry flashbangs and Molotov cocktails Use them when surrounded
Stamina Confirm stamina is full before fighting Don’t drain it — keep energy for dodges
Build Core Weapons Skill Focus Style
Stealth assassin Dagger + suppressed pistol Stealth, backstabs, suppression Clear everything without being spotted
Melee berserker Battle axe + shotgun Melee damage, stamina, defense Charge in without fearing damage
Precision marksman Hunting rifle + semi-auto pistol Ranged damage, headshots, stability Call out targets one by one from afar
All-rounder Assault rifle + machete Balanced development Handles all kinds of combat situations

Advanced Combat Techniques#

Technique Description
Animation canceling Cancel attack recovery animations by switching weapons or dodging
Slow motion The game enters slow motion at critical moments — use it to read the situation
Environmental play Explosive barrels, oil drums, and electrical boxes can all be exploited
Aggro management Some enemies won’t chase far — use this to lure and kill them one by one
Weapon swapping Don’t wait until one weapon runs dry — swap during lulls in the fight

Weapon Playstyles in Detail#

The Stealth Playstyle#

The core idea is clearing the field first rather than trading blows head-on. Your main-hand dagger handles backstabs while a suppressed pistol in the off-hand cleans up isolated enemies. Put skill points into stealth and backstab damage first, stay crouched while moving, and circle behind patrol routes to strike.

The Melee Berserk Playstyle#

Relies on heavy melee damage and stamina recovery to trade blows head-on. Main-hand a battle axe or fire axe, with a shotgun in the off-hand for emergencies. Open with a sprint attack, follow with heavy attacks to finish, and pull back to catch your breath when stamina runs low.

The Ranged Sniper Playstyle#

Leans on range superiority to call out targets one by one. Main-hand a hunting rifle with a scope, off-hand a semi-auto pistol to fend off anyone who closes in. Take high ground before engaging and clear snipers and armed enemies first.

The Balanced All-Rounder Playstyle#

An assault rifle paired with a machete covers both ranges, ideal for the sudden fights you stumble into while exploring. Spread skill points evenly across the tree instead of making extreme trade-offs.

Enemy-Specific Counters#

Enemy Recommended Weapon Key Points
Bandits Any melee weapon or pistol A backstab kills instantly — watch out for groups traveling together
Armed militants Hunting rifle or rifle Open distance and go for the head; avoid close-quarters brawls
Soldiers Shotgun plus flashbangs Flash first, then rush in — avoid trading gunfire
Snipers Rifle or suppressed pistol When you hear a shot, find high ground first
Mutant dogs Shotgun or Molotov cocktails Use area damage when they swarm
Mutant rats Molotov cocktails Clears a whole group at once
Mutant humans Kite with a rifle Keep moving — never let them close in
Radiation ghosts Ranged attacks plus rad pills Put on protective gear before engaging

Combos and Input Details#

Input Combo Effect Best For
Sprint attack into heavy attack Break guard with the opener, finish with high damage Duels against high-health enemies
Block into dodge Absorb damage, then create distance Escaping when ganged up on
Backstab into headshot Instantly kill key enemies Clearing camps stealthily
Throwable into rush Cause stun, then close in Crowd control in group fights

Status Effects and Buffs#

Status Effect Cure or Prevention
Poison Drains health over time Use an antidote and stop eating contaminated food
Radiation sickness Lowers max health Take rad pills and wear protective gear
Bleeding Extra health loss while moving Bandage the wound
Burning Ongoing fire damage Roll to put out the flames
Fear Camera shake, limited control Kill the source or get away from the creature

Pre-Combat Checklist#

Check Standard Notes
Ammo At least two magazines for your primary weapon Avoid running dry mid-fight
Medical Three med kits and two bandages Leaves room for error
Throwables One flashbang and one Molotov each For sudden ambushes
Stamina Enter with full stamina Keeps dodges available
Rad pills Take one before fighting in radiation zones So you don’t get distracted mid-fight

内容最后验证于 2026-07