Characters#

👥The game has six playable members; three take the field while the rest wait on the bench. Their mechanics differ wildly - the question is never “who hits hardest” but “whose turn is worth the most right now.” This page breaks down each one.

1. Overview: The Six at a Glance#

Member Weapon Team role Core mechanic Joins
Gustave Sword and pistol Single-target burst Multi-hits charge Overcharge; spend it on a heavy strike Prologue
Lune Staff Healing and elemental damage Generates and spends elemental Stains to empower spells Prologue
Maelle Rapier Stance-based damage Cycles Offensive / Defensive / Virtuose stances Early Act 1
Sciel Scythe Setup and payoff Stacks Foretells, then detonates them all under Twilight Late Act 1
Verso Sword and dagger High-risk, high-reward damage Perfection rank that only survives if you don’t get hit Early Act 2
Monoco Beast staff Flexible wildcard Learns defeated enemies’ skills; masks reshape his moves Late Act 2

One thing to know up front: Gustave leaves the party at the end of Act 1, and Maelle takes over the protagonist role from then on. Pouring all your early resources into Gustave is a classic waste - details below.

2. Gustave: The Easiest Burst DPS#

Gustave is the tutorial character in the best sense. His mechanic reads at a glance: every hit builds Overcharge, and a full bar unleashes a heavy strike. His pistol burns AP for ranged shots, useful against flying enemies or for shaving shield stacks.

Dimension Notes
Strengths Transparent mechanic, high burst, big Break contribution
Weaknesses Damage rides on the Overcharge loop; interruptions and repositioning enemies break his rhythm
Stat leaning Power first, Luck to raise crit rate
Best for First-time players - default starter

An important note on resources: Gustave leaves at the end of Act 1. Don’t hand your only high-level weapon and rare upgrade materials to him early - the reasoning closes out this section’s arc below.

3. Lune: The Healing and Elemental Core#

Lune is the closest thing to a “mage” in the cast. Her skills generate elemental Stains, and the colors in play modify what her later spells do - including stronger healing. She is also the party’s most reliable healer.

Dimension Notes
Strengths Steady healing; Stains make her kit programmable
Weaknesses Casting without a plan wastes Stains and leaves both damage and healing short
Stat leaning Vitality and Defense first - she has to stay alive to keep healing
Best for Players who like a steady plan and always field a healer

The key habit: treat Stains as reserved resources. Lay them down first, then cash them in with the skills that consume them - rather than dumping whatever’s off cooldown every turn.

4. Maelle: The Stance-Cycling Damage Core#

Maelle runs a three-stance rotation, and both her damage and her AP economy depend on which stance she’s in.

Stance Effect Cost
Offensive Significantly higher damage Takes more damage herself; very fragile positioning
Defensive Damage reduction, plus extra AP on successful timing checks Low output
Virtuose Multiplies damage on a single hit Usually lasts one attack, then must be re-entered

Her gameplay is rhythm management: bank AP and survive enemy burst turns in Defensive, then step into Virtuose for one big hit in a safe window. Camping in Offensive gets you killed fast.

Structurally, Maelle becomes the protagonist after Act 1 - which makes her the safest long-term investment in the cast.

5. Sciel: The Setup-and-Payoff Damager#

Sciel doesn’t chip per turn - she stacks Foretells first, then detonates them all at once. The more Foretell stacks an enemy carries, the more absurd her damage becomes the turn she opens Twilight.

Dimension Notes
Strengths Enormous single-target burst ceiling against bosses, especially stacked on a Break window
Weaknesses The team’s output dips while she sets up; fast-kill enemies may not give her the time
Stat leaning Power and Agility together, Luck for crits on the payoff turn
Best for Players willing to build toward one big turn

Her kit defines a signature playstyle of this game: spend two or three turns setting the table, then cash everything in on one. The Strategy & Tactics page covers this in depth.

6. Verso: The No-Mistakes Damager#

Verso carries an independent Perfection rank. Hitting enemies, dodging, and parrying raise it - taking a hit drops it. The higher the rank, the stronger his damage and unlocks.

Dimension Notes
Strengths At max rank he’s one of the highest damage sources in the game
Weaknesses Rank loss is immediate and punishing; shaky timing skills struggle to hold it
Stat leaning Agility first (more actions, easier rhythm), Luck second
Best for Players who know enemy movesets and trust their timing

A common mistake is playing Verso as a raw-stats character. His power rests on the premise that you didn’t get hit - skip the timing practice and he’s just an ordinary DPS.

7. Monoco: The Most Flexible and Most Complex#

Monoco is a beastling whose mechanics are unique among the six:

  • Learning enemy skills: defeat specific enemies and he adds their moves to his own kit.
  • Mask switching: different masks reshape the form and effects of his learned skills.
  • The wheel: using skills spins a wheel that further alters how some of them behave.

In theory he fits any team composition; in practice you’ll need to experiment. Don’t copy anyone’s stat template - allocate based on the skill types you actually use.

8. Who’s Actually Worth Investing In#

There’s no absolute best character, but two real constraints should shape your spending:

Constraint Explanation
Departure Gustave leaves at the end of Act 1 - don’t let him monopolize core resources early
Forced swaps The story reshuffles your active roster at several points; an under-leveled bench means painful fights

Under those two constraints, the steady allocation strategy is: treat Lune and Maelle as your long-term cores from the start, keep Gustave at merely “good enough,” and after Act 2 concentrate on one or two of Sciel, Verso, or Monoco depending on your preferred style.

For the exact stat and skill point spending, see Skills & Progression; for each character’s signature weapons and passive unlocks, see the Weapons guide.

内容最后验证于 2026-07