Controls & Keybinds#

The control scheme here is compact, but two things deserve extra attention: first, “defense has three buttons,” and second, “Koo’s commands live in a separate menu.” These two points decide whether the fumbling of your first few hours is actually normal.

Default Bindings#

The table below lists the commonly seen default configuration; what the in-game settings page shows takes precedence. Later patches added support for rebinding the interact key to any button.

Action Controller Keyboard & mouse reference
Normal attack R1 / RB Left mouse button
Parry L1 / LB Q
Perfect dodge Circle / B Ctrl
Crouch and walk slowly Hold Circle / B or nudge the stick Similar key
Koo’s Blossom arts Triangle / Y F
Interact Default interact key, freely rebindable Freely rebindable
Open menu Options button Esc or similar

Keyboard-and-mouse players should know: the control structure was designed around a console controller. Playing on keyboard and mouse puts you at no disadvantage, but the three defensive inputs sit more comfortably on a controller.

How to Remember the Three Defensive Inputs#

Input When to use it Why it earns the slot
Parry The default first choice A success both generates resources and crushes poise - the entry point of the loop
Block The fallback before you’ve learned the rhythm It drains the entanglement gauge; an empty gauge leaves you vulnerable
Perfect dodge When you see a red flash Red attacks can neither be blocked nor parried

If you remember only one line: red means dodge; everything else, parry first.

Koo’s Command Menu#

Koo’s arts are not hotkeys to mash - they are chosen from a menu. This is friendly to newcomers: time slows while the menu is open, so you have plenty of room to decide which art to use instead of racing buttons under pressure.

Point Details
Cost Every art spends FP, and FP comes from parries
Timing Pinning, interrupts, and poise-breaking each have their moment; don’t rely on just one
Changes Arts unlock progressively as you defeat large enemies, and can be swapped and upgraded in the menu

Settings Quick Reference#

Setting Location and notes
Camera distance Near, medium, and far presets. The too-close camera was the loudest complaint at launch; pull it back first
Auto-lock Auto-lock for attacks, parries, and target switching is off by default; enable it manually if you want it
Subtitle size Five levels, applied to event and cutscene subtitles
Voice language Offered only in the main menu; the in-game pause screen has no such option
Interact key rebinding Can be assigned to any button; mice with side buttons are supported too
Post-processing Film grain and chromatic aberration can each be switched off separately

Common Control Mistakes#

Mistake Reality
Looking for the voice toggle in-game The entry lives in the main menu; not finding it in-game is normal
Holding block through everything It drains the entanglement gauge and drops you into a vulnerable state
Treating Koo like a hotkey to mash It’s a menu command; take your time choosing
Assuming auto-lock is always better It’s off by default for a reason; manual switching is more controllable against multiple targets
Not knowing the braid crosses terrain It bridges gaps and reaches high places - the primary exploration tool

Practice Suggestions#

Find an ordinary camp and do only three things:

  1. Catch every non-red attack with a parry and stop the opponent cold.
  2. Immediately after a successful parry, open Koo’s menu and pick a control art.
  3. While the enemy is restrained, fill the poise gauge and land the execution.

After a few repetitions the sequence becomes muscle memory. Bosses will feel far less stressful after that.

If you want to know Go read
How the combat loop works Combat System
Graphics and performance options Performance & Settings
Early-game priorities Beginner’s Guide

Controller vs. Keyboard and Mouse#

Aspect Controller Keyboard & mouse
Three defensive inputs Spread across both hands, easy to alternate Requires re-learning the key layout
Camera control The stick suits this game’s camera needs The mouse is more precise, but the camera demands are modest
Koo’s commands Menu operation is seamless Also menu-driven; little difference
Overall advice Recommended Playable, but rebind to comfortable keys first

Rebinding Suggestions#

Key Suggestion
Interact key Freely assignable anywhere after the update; put it where you don’t have to move your right hand
Dodge key One of your most-pressed keys; put it where your finger lands easiest
Parry key Keep it away from the dodge key to avoid mis-presses
Koo command key Pressed less often than the defensive keys; it can sit farther away

Ten-Minute Practice Checklist#

Find an ordinary camp and practice each row below for five minutes in order; that’s enough to get you started.

Duration What to practice Success marker
First five minutes Parry only, no attacks Three consecutive successful parries without taking a hit
Next five minutes Parry, then immediately open the menu and command The command lands before the enemy recovers

After the drill, go fight a boss again - you’ll clearly feel that you “have things to use” instead of just attacking and getting hit.

Last updated: 2026-09-24.

内容最后验证于 2026-07