Marvel Rivals Advanced Tips#
This page collects the habits that noticeably raise your win rate but are easy to miss on your own.
Universal Habits#
- Check the minimap first every time you respawn: confirm where your teammates are so you don’t walk into all five enemies alone
- Turning around and running isn’t cowardly: retreating at half health and coming back after healing up works better than tanking the damage
- Call out cooldowns: quick chat commands let teammates know when an engage is actually possible
- Focus one target at a time: focus fire is the only way to punch through healing
- Listen for audio cues: mobility skills and ultimates have distinct sounds, and hearing them is faster than seeing them
Aiming#
| Tip | Details |
|---|---|
| Pre-aim common angles | Keep your crosshair at the height enemies are most likely to appear, not on the ground |
| Tracking beats flicking | Heroes with fast fire rates reward sustained tracking over tap-firing |
| Body shots win too | Only sniper-type heroes are worth trading damage output for headshots |
| Close the distance | SMG-type heroes suffer heavy damage falloff, so fighting up close is far more efficient |
| Don’t shoot from a standstill | Shooting on the move lowers your risk of getting sniped |
Positioning#
| Principle | Details |
|---|---|
| Always hug cover | Cover lets you break off a fight at any moment |
| Don’t walk through open ground | Stick to the edges to limit the angles you can be shot from to one side |
| Keep an escape route | Know how you’re getting out before you go in |
| Take the high ground | Whoever is up top spots the enemy first and can drop down to escape at any time |
| Don’t stand behind your healer | Positioning that blocks their healing line is a waste of healing resources |
Team Coordination#
- Push with your frontline, instead of everyone picking their own targets
- Fall back the moment your healer gets dived, don’t keep chasing kills
- Retreat together, since leaving someone behind to cover the rear usually just donates one more death
- Call your ultimates, so teammates know when a coordinated engage is on the table
- Collapse as soon as someone dies, don’t keep standing on the objective at a numbers disadvantage
Ultimate Abilities#
| Tip | Details |
|---|---|
| Don’t wait for the perfect moment | An ultimate you never cast all game is worth exactly zero |
| Wait until their counters are spent | This is the most efficient window for damage ultimates |
| Follow up immediately after CC lands | A controlled enemy has no way to dodge |
| Coordinate team ultimates in advance | Two ultimates layered at the same time beat casting them one after another |
| Don’t ult while retreating | Ultimates cast during a retreat mostly whiff |
Hero-Specific Tips#
| Role | Tip Direction |
|---|---|
| Vanguard | Use shields to absorb the first burst, and save mobility skills for disengaging |
| Assassin Duelist | Wait until the enemy’s attention is locked on your frontline, then go in |
| Sniper Duelist | Reposition after every engagement |
| Strategist | Stand where you can see two lanes, not right next to your teammates |
| High-mobility heroes | Split mobility skills into two uses, keeping one segment for escaping |
Map Usage#
- Memorize the health pack locations near each objective
- Use destructible terrain to open up new attack routes
- Watch the map edges, since forced displacement abilities can turn into instant kills there
- Knowing the high ground and flank routes on every map matters more than memorizing what the map looks like
Settings Optimization#
| Setting | Recommendation |
|---|---|
| Sensitivity | Base it on being able to turn 180 degrees quickly |
| Field of View | 90-100 |
| Toggle ADS | On |
| Show Teammate Health Bars | On |
| Disable V-Sync | Lowers input lag |
Learning from Spectating#
When watching high-level matches, don’t just watch the mechanics — focus on three things:
- When he chooses to engage and when he chooses to retreat
- Where he positions between cover and his teammates
- What moments he saves his ultimate for
Training Methods#
| Method | Details |
|---|---|
| Single-focus drills | Work on one thing per session, for example positioning only |
| One hero | Queue the same hero for ten matches straight to build muscle memory |
| Death review | After every death, think through which step you could have skipped |
| Swap roles | Play a different role for dozens of matches to understand your teammates’ situation |
Advanced Tips Checklist#
- Memorize the key cooldowns of at least three heroes you play regularly
- Pull off the correct ability order even while getting interrupted
- Judge “fight or fall back” for each fight within two seconds
- Pick the right hero at the start of a round based on the enemy comp
- Start an engagement using only quick chat commands, without saying a word
FAQ#
| Question | Answer |
|---|---|
| Can I play with bad aim? | Yes, there are plenty of heroes that don’t rely on precise aiming |
| How do I improve fast? | Dying less is more effective than hitting more shots |
| Should I watch replays? | Yes, reviewing your own deaths is the most effective way |
| Does sensitivity matter? | It does, but once you find a stable value that works, stop tweaking it |