Ranked System#

Ranked System

Marvel Rivals’ Competitive mode uses nine rank tiers and a 100-point promotion system. This page lays out how it is structured.

Rank Structure#

There are nine major ranks, the first seven of which each contain three subdivisions (III lowest, I highest).

Order Rank Subdivisions Notes
1 Bronze III, II, I The entry tier, with the most players
2 Silver III, II, I Where mechanical and composition understanding start to form
3 Gold III, II, I Hero fundamentals and competitive habits take shape
4 Platinum III, II, I Positioning, counters and map knowledge start to matter
5 Diamond III, II, I Stable mechanics and a deeper grasp of the meta
6 Grandmaster III, II, I Consistently high-level play
7 Celestial III, II, I The strongest players in the matchmaking pool
8 Eternity No subdivisions Ordered by points instead
9 One Above All No subdivisions Top 500 of each region’s points leaderboard

Bronze through Celestial each have three subdivisions — 21 steps in all — plus the two points-based ranks of Eternity and One Above All.

Ranked Points#

Each subdivision requires 100 points to promote, so a full rank (three subdivisions) is 300 points.

Action Point change
Victory Gain points
Defeat Lose points
Outstanding individual performance Larger gains, smaller losses
Poor performance in a win Smaller gains

Within the same match, two teammates can gain or lose different amounts, because individual performance feeds into the adjustment.

Placement and Reset#

  • Unlock requirement: account level 15
  • Placement matches: entering Competitive for the first time requires 10 placement matches; a predicted rank is shown during them and the actual rank after completion
  • Season soft reset: each full season does not wipe ranks to zero; instead it applies a soft reset based on your rank at the end of the previous season, typically dropping 6-7 subdivisions, followed by 10 placement matches to adjust
  • Mid-season: the X.5 update partway through a season does not reset ranks

Chrono Shield#

Chrono Shield is the buffer that prevents rank loss.

Item Notes
Effective ranks Applies only in Bronze, Silver and Gold
Effect While a shield charge is stored, one defeat will not drop your rank
Consumption The shield shatters after absorbing one rank loss and must recharge
Platinum and above No shield at all; every defeat deducts points at full value

This is why climbing gets visibly harder above Platinum: starting there, the margin for error disappears.

High-Rank Rules#

Rule Notes
Hero bans Grandmaster and above get a ban phase before the match, with both sides taking turns banning heroes
Point decay Eternity and One Above All have inactivity decay; not playing for a long time deducts points
Party restrictions Players whose ranks are too far apart cannot queue together; the higher the rank, the tighter the limit

Party Restrictions#

Rank-gap limits tighten as you climb. Low-rank players have wide latitude to party with friends, but from Diamond up, the eligible rank range narrows sharply. This reduces the impact of low-rank teammates on match quality at high ranks.

Season Rewards#

At season’s end, rewards settle against the highest rank you reached during that season, typically including avatar frames, titles and exclusive cosmetics. The higher the rank, the more you can claim.

Rank Distribution Reference#

Rank Approximate share
Bronze The most populous tier
Silver to Platinum Where most players sit
Diamond and above The share narrows quickly
Eternity and One Above All A tiny fraction; One Above All is the regional top 500

Rank distribution shifts with seasons and patches; the above is for reference only.

FAQ#

Question Answer
How many rank tiers Nine; the first seven each contain three subdivisions
What is the highest rank One Above All, granted only to the top 500 of each region’s points leaderboard
Difference between Eternity and One Above All Eternity is a points-based rank; One Above All is the top-500 position within Eternity
Do ranks drop each season Yes, a soft reset at each full season typically drops 6-7 subdivisions
Is there loss protection Bronze, Silver and Gold have Chrono Shield; Platinum and above do not
Why do I gain fewer points than my teammates Individual performance adjusts the size of point swings
What changes above Grandmaster A hero ban phase appears, and rank-gap party restrictions tighten

内容最后验证于 2026-07