Apex Legends Weapons Guide and Ammo System#
Season 30 fields 29 guns in total, three of which only come from care packages. The key change to the weapon system happens in the energy family: you no longer need to pick energy ammo off the ground, because energy weapons now carry self-regenerating magazines — at the cost of running dry in prolonged firefights.
Ammo Types#
| Ammo | Color | Traits | Signature weapons |
|---|---|---|---|
| Light | Yellow | Low per-shot damage, high fire rate | R-99, R-301 Carbine, P2020, RE-45 |
| Heavy | Green | Medium per-shot damage, versatile | VK-47 Flatline, M600 Spitfire, C.A.R., Wingman |
| Energy | Blue | Reworked in Season 30 to built-in magazines | Havoc, Volt, Nemesis, L-STAR |
| Sniper | Purple | Very high per-shot damage, slow fire rate | Sentinel, Charge Rifle, Longbow |
| Shotgun | Red | Close-range burst | Peacekeeper, EVA-8, Mozambique |
Season 30 Changes to Energy Weapons#
This is the one rule you have to relearn this season.
| Aspect | How it works now |
|---|---|
| Ammo supply | Draws from the weapon’s built-in regenerating magazine; no longer consumes energy ammo from your inventory |
| Recharge speed | A magazine refills in roughly 18 seconds |
| Reserve cap | Most guns hold two to three spare magazines; Volt and RE-45 carry less |
| Upside | Saves inventory space, and short fights almost never leave you dry |
| Downside | Extended fights hit a waiting-for-ammo lull, and chained third parties hurt |
The takeaway is simple: energy weapons perform best in one-and-done fights, and in back-to-back engagements you want a conventionally fed gun alongside.
All 29 Weapons#
Sorted by class. The three marked “care package” cannot be picked up off the ground and only come from supply bins or specific mechanics.
| Class | Weapon | Where to get it | Traits |
|---|---|---|---|
| Sniper | Kraber .50-Cal | Care package | Extreme per-shot damage; a headshot can knock instantly |
| Sniper | Sentinel | Floor | Charge it up for bonus damage; excellent against shields |
| Sniper | Charge Rifle | Floor | Charged laser for ranged poke; weak up close |
| Sniper | Longbow | Floor | Classic bolt-action sniper; little room for error |
| SMG | R-99 | Floor | Among the hardest-hitting up close; short magazine |
| SMG | Volt | Floor | Energy class, smooth handling, limited reserves |
| SMG | C.A.R. | Floor | Eats two ammo types; very versatile |
| SMG | Prowler | Floor | Five-round bursts with good close-range control |
| SMG | Alternator | Floor | Steady fire rate; damage and magazine nerfed in Season 30 |
| Assault rifle | VK-47 Flatline | Floor | The most well-rounded ground AR; very forgiving |
| Assault rifle | R-301 Carbine | Floor | Low recoil, dependable mid-range pressure |
| Assault rifle | Havoc | Floor | High-output energy AR; mind the wind-up |
| Assault rifle | Nemesis | Floor | Energy burst fire for mid-range suppression |
| Assault rifle | Hemlok | Floor | Three-round bursts for mid-range tapping |
| LMG | L-STAR | Care package | Sustained energy output with an overheat mechanic |
| LMG | M600 Spitfire | Floor | Huge magazine, relentless suppression |
| LMG | Devotion | Floor | Extreme fire rate once Turbocharger is equipped |
| LMG | Rampage | Floor | Accepts a thermite boost; merely average up close |
| Pistol | Wingman | Floor | Hard-hitting revolver that demands accuracy |
| Pistol | P2020 | Floor | Early-game stopgap; can be dual-wielded |
| Pistol | RE-45 | Floor | Full-auto pistol; slimmer reserves after the energy rework |
| Shotgun | Peacekeeper | Floor | Precision Choke shots with big headshot payoff |
| Shotgun | EVA-8 | Floor | Full-auto shotgun with solid forgiveness |
| Shotgun | Mastiff | Floor | One tight shot per trigger pull; close the gap with movement |
| Shotgun | Mozambique | Floor | Light shotgun; can be dual-wielded |
| Marksman | 30-30 Repeater | Care package | Sent to the care package this season; hard hits plus Shatter Rounds |
| Marksman | Triple Take | Floor | Energy triple-shot with a switchable spread |
| Marksman | G7 Scout | Floor | Nerfed back to floor loot this season; magazine and fire rate tuned down |
| Marksman | Bocek Bow | Floor | Silent shots with recoverable ammo |
Tiering the Floor Loot#
Which gun is strongest shifts every patch, but “what range does this gun cover” does not. Pick your guns by range coverage first, then by patch strength.
| Range | First pick | Second pick |
|---|---|---|
| Within 10 m | R-99, Mastiff, Peacekeeper | Volt, Mozambique |
| 10-30 m | Prowler, C.A.R., R-301 Carbine | Hemlok, EVA-8 |
| 30-60 m | VK-47 Flatline, Nemesis, Triple Take | R-301 Carbine, Wingman |
| Beyond 60 m | Sentinel, Longbow, G7 Scout | Charge Rifle, 30-30 Repeater |
Corrupted Attachments#
A new attachment family added in Season 30, defined by buffing and nerfing at the same time. Once installed, some stats improve noticeably while others get worse.
| Question | Worth equipping | Not worth it |
|---|---|---|
| Does the downside hit a stat you already ignore? | Yes → equip it | No → use a regular attachment |
| Does the buff patch this gun’s actual weakness? | Yes → equip it | No → limited value |
| Does it push the magazine or fire rate below acceptable? | No → equip it | Yes → swap it out |
This season the weapon card shows the exact stat swings from an attachment, so glance at the numbers before you commit.
Attachment Priority#
| Weapon class | First priority | Second |
|---|---|---|
| SMG | Stock (recoil control) | Magazine, optic |
| Assault rifle | Magazine | Stock, optic |
| Shotgun | Choke / barrel | Magazine |
| Sniper | High-magnification optic | Magazine, stock |
| LMG | Magazine | Stock |
Pairing Two Weapons#
A sensible loadout covers two range bands and avoids both guns sharing one ammo type — energy weapons no longer eat backpack ammo in Season 30, but you should still keep one conventionally fed gun.
| Pairing | Range covered | Best for |
|---|---|---|
| Assault rifle + Shotgun | Close to mid | Dense urban and interior fights |
| SMG + Sniper | Close and far | Open maps, edge-of-zone play |
| Assault rifle + SMG | Close to mid | Balanced, the most forgiving combo |
| SMG + Marksman | Close to mid-long | When you need to chip health nonstop |
About Weapon Stats#
Per-shot damage and fire rate numbers get nudged every season, but fire rate feel, ballistics, and how attachments handle stay stable. Rather than memorizing stats, lock in two guns and drill them: one for close range, one for mid-range, until the recoil patterns live in your muscle memory — that pays off far more than chasing tier lists.