Boss Guide#
Boss Overview#
| Boss | Name | Type | Location | Level | Difficulty |
|---|---|---|---|---|---|
| Corruptor | Corruptor | War machine | Sacred Lands of the Nora | 5-8 | ★★☆ |
| Deathbringer (1st) | Deathbringer (first) | War machine | Outside the gates | 10-12 | ★★★ |
| Behemoth | Behemoth | Heavy transport | Near Meridian | 15-18 | ★★★ |
| Helis (1st duel) | Helis (first duel) | Human | Eclipse cult headquarters | 12-15 | ★★☆ |
| Rockbreaker | Rockbreaker | Heavy combat | Various | 20-22 | ★★★★ |
| Thunderjaw (1st) | Thunderjaw (first) | Super-heavy combat | Carja territory | 22-25 | ★★★★ |
| Stormbird | Stormbird | Super-heavy flyer | Various | 25-28 | ★★★★ |
| Redmaw | Redmaw | Thunderjaw variant | Hunters Lodge | 28-30 | ★★★★★ |
| Deathbringer (final) | Deathbringer (final) | War machine | Battle of Meridian | 28-32 | ★★★★ |
| Helis (final) | Helis (final duel) | Human | Meridian | 30-32 | ★★★★ |
| HADES Defender | HADES Defender | Deathbringer cluster | Meridian | 30-35 | ★★★★★ |
| HADES | HADES | Final boss | Above Meridian | 32-35 | ★★★★☆ |
Detailed Boss Strategies#
Corruptor#
| Info | Details |
|---|---|
| Weakness | Fire |
| Resistance | Shock |
| Tearable parts | Leg armor, cannons |
| Info | Details |
|---|---|
| Weakness | Vents (when open) |
| Resistance | Resistance to all elements |
| Tearable parts | Armor plating |
Behemoth#
| Info | Details |
|---|---|
| Weakness | Freeze |
| Resistance | Fire |
| Tearable parts | Back cargo pods, armor |
Thunderjaw#
| Info | Details |
|---|---|
| Weakness | Freeze |
| Resistance | Fire + shock |
| Tearable parts | Disc launchers x2, head armor, tail |
Stormbird#
| Info | Details |
|---|---|
| Weakness | Freeze |
| Resistance | Shock |
| Tearable parts | Armor plating, generators |
Rockbreaker#
| Info | Details |
|---|---|
| Weakness | Ice |
| Resistance | Fire + shock |
| Tearable parts | Digging claws |
| Recommended weapons | Freeze Blast Sling + Blast Bomb Sling |
Redmaw#
| Info | Details |
|---|---|
| Weakness | Freeze |
| Special mechanics | Double health, more frequent attacks |
| Recommended weapons | Ropecaster + Shadow Sharpshot Bow |
| Info | Details |
|---|---|
| Weakness | Head |
| Attack patterns | Triple combo, dash attack, fire bombs |
| Recommended weapons | Hunter Bow (precision arrows) + spear |
Hunters Lodge Trials#
| Trial | Goal | Recommended weapons | Reward |
|---|---|---|---|
| Sun Trial | Kill machines within the time limit | Blast Sling, Blast Bomb Sling | Tearblaster |
| Snowflake Trial | Kill machines without taking damage | Ropecaster + Sharpshot Bow | XP + skill points |
| Lava Trial | Kill with elemental states |
Hunting Grounds#
| Location | Challenge type | Gold medal requirement |
|---|---|---|
| Nora Hunting Grounds | Watchers/Grazers | Finish within the time limit |
| Valley Hunting Grounds | Grazers/Shell-Walkers | Kill with specific weapons |
| Desert Hunting Grounds | Various large machines | Reach the score threshold |
| Frozen Hunting Grounds | Frozen Wilds machines | Challenging objectives |
Boss Prep Checklist#
| Preparation item | Details | Importance |
|---|---|---|
| Plenty of ammo | Carry at least 200 rounds of each ammo type | ★★★★★ |
| Full medicine pouch | Fill your pouch with medicinal berries | ★★★★★ |
| Trap stock | Carry at least 5 powerful tripwire traps | ★★★★ |
| Optimized coils | Swap coils to match the boss’s weakness | ★★★★ |
| Skill check | Make sure your key combat skills are learned | ★★★★ |
| Pouch space | Clear your pouch to leave room for loot | ★★★ |
| Manual save | Save manually before the boss arena | ★★★★★ |
| Know the arena | Scout the battlefield layout in advance | ★★★ |
First-Encounter Tips#
| Boss | First-fight tip |
|---|---|
| Corruptor | Keep moving; fire arrows are its biggest weakness |
| Deathbringer | Don’t trade shots head-on; wait for the vents to open |
| Behemoth | Watch out for the falling rocks it summons |
| Thunderjaw | The Ropecaster is your best friend |
| Stormbird | Its landing windows are your damage windows |
| Rockbreaker | Track it by sound; ground tremors telegraph where it surfaces |
| Redmaw | More aggressive than a normal Thunderjaw — don’t get greedy |
| Helis | Focus-mode headshots interrupt his attacks |
Final Battle Phases#
| Phase | Event | Strategy |
|---|---|---|
| Phase one | Defending Meridian’s outskirts | Use the fixed heavy weapon turrets on the walls to clear ground Deathbringers |
| Phase two | Fighting inside the city | Use buildings as cover against multiple Deathbringers |
| Phase three | The top of Meridian | Face Helis in the final duel |
| Phase four | HADES itself | Shoot the core with Hades arrows |
What Your Allies Do#
| Ally | Combat role | Best use |
|---|---|---|
| Erend | Frontline tank, draws fire | Pull large machines’ attention |
| Sona | Elite melee damage | Clearing human enemies |
| Varl | Support combat | Covering the flanks |
| Talanah | Precise ranged damage | Sniping priority targets |
| Nil | High damage output | Free hunting |
Common Boss Fight Mistakes#
| Mistake | Consequence | What to do instead |
|---|---|---|
| Standing still to shoot | Getting hit by boss attacks | Keep moving, fire and relocate |
| Getting greedy | Missing your dodge window | Safety first — many small damage windows |
| Running low on ammo | Running dry mid-fight | Prepare thoroughly before the fight |
| Not using Focus | Weak points are hard to hit | Focus mode is the core boss-fight skill |
| Forgetting to heal | No recovery once low | Confirm your medicine pouch is full beforehand |