Endgame Content#
Endgame Overview#
| Endgame content | Notes |
|---|---|
| Multiple endings | The final choice shapes the ending |
| New Game+ | Carry over progress, higher difficulty, new gear |
| Legends mode | 2-4 player co-op PVE mode |
| Full completion | Shrines / legendary animals / armor / Pillars of Honor |
Ending Choice#
Ghost of Tsushima has two main endings, decided by your choice in the final mission “The Fate of Tsushima”.
Ending one: an honorable death:
- Choice: give Lord Shimura a warrior’s honorable death
- Result: Jin kills Shimura and inherits his armor
- You get: Shimura’s armor + charm
- Ending scene: Jin walks away alone, having become the true Ghost
Ending two: spare him:
- Choice: spare Lord Shimura
- Result: Shimura lives but is utterly disgraced; Jin abandons his samurai identity
- Ending scene: Jin leaves with Yuna to live free
Impact of the choice:
- Both endings have their own trophy
- The armor rewards differ, but their stats are comparable
- It does not affect NG+ carries
New Game+ Guide#
NG+ unlocks after you finish the main story. Here are the carry-over rules and additions.
What carries over:
| Carries over | Does not |
|---|---|
| All skills and stances | Quest progress |
| All armor and cosmetics | Map exploration state |
| All weapons and charms | Mongol territory progress |
| Collectible progress | Some story items |
| Upgrade materials | Resource node states |
NG+ additions:
- All armor gains a fourth upgrade tier
- New saddle cosmetics
- Changed enemy placement, with stronger enemies in some regions
Legends Mode#
Legends is Ghost of Tsushima’s online co-op PVE mode. 2-4 players team up, pick one of four classes, and take on story missions, survival maps and raids.
The four classes:
| Class | Role | Special ability |
|---|---|---|
| Samurai | Melee tank | Explosive Blade — wide melee burst attack |
| Hunter | Ranged DPS | Eagle Eye — extended slow-motion aiming |
| Ronin | Healing + pet | Breath of Izanami — area healing |
| Assassin | Stealth burst | Shadow Strike — invisibility strike |
Legends modes:
- Story missions: 2-player co-op story (9 missions)
- Survival: four-player base defense
- Raids: four-player high-difficulty challenge
- Rivals: 2v2 competitive mode for four players
Legends endgame:
- Gear level cap of 110
- Weekly Nightmare difficulty challenges
- Max-level rewards in every class include gold gear
Full Collectibles Guide#
Here is the complete collectibles checklist for Ghost of Tsushima.
| Collectible | Total | Notes |
|---|---|---|
| Charms | 30+ | Hidden / shrines / quest rewards |
| Sword kits | 25+ | Pillars of Honor + quest rewards |
| Armor sets | 10+ | Main story + hidden + mythic |
| Hats | 20+ | Shrines + collectibles |
| Saddles | 10+ | Quests + merchants |
| Records | 40+ | Document collecting |
| Mongol artifacts | 40+ | From defeating Mongol leaders |
| Haiku | 18 | Complete the haiku mini-game |
| Hot springs | 18 | Soak to raise max health |
| Inari Shrines | 48 | Pet foxes to gain charm slots |
Toughest Trophies Guide#
Completion strategies for the hardest trophies.
| Trophy | Strategy |
|---|---|
| One-Man Army | Farm Mongol outposts repeatedly in Toyotama |
| Full completion | Use the Guiding Wind and clear the map from south to north |
| Perfect story | Make sure every side quest is done before the final boss |
| Sword master | Grind the Saika Dojo to learn every stance |
| Legends master | Max all four classes to level 20 in Legends |
| Unyielding | Finish the game on Lethal difficulty |
Platinum time: roughly 50-70 hours
Lethal Difficulty Challenge#
Lethal is the game’s highest difficulty — both sides deal massively increased damage. Survival comes first on this setting.
Lethal rules:
- Player takes 4x damage
- Enemies take 2x damage
- Perfect parry window unchanged
- Enemy AI is more aggressive
Lethal survival tips:
- Blocking is your most important survival skill — stay in a guard stance whenever possible
- Never face more than 3 enemies head-on
- Use Ghost weapons and assassinations to avoid open combat
- Keep moving — never stay in one spot longer than 2 seconds
- Upgrade armor and charms before pushing the story
Armor Upgrade Tiers#
Every armor set has 4 upgrade tiers. Upgrades consume materials.
| Tier | Effect | Materials |
|---|---|---|
| Tier 1 | Base defense | Linen + iron |
| Tier 2 | Defense +30%, unlocks cosmetic | Silk + steel |
| Tier 3 | Defense +60%, enhanced set effects | Gold + silk + rare materials |
| Tier 4 | Defense +100%, best cosmetic | Pillar of Honor materials |
Completion Checklist#
| Category | Total | Collected | Progress |
|---|---|---|---|
| Charms | 30+ | ☐/30 | 0% |
| Sword kits | 25+ | ☐/25 | 0% |
| Armor sets | 10+ | ☐/10 | 0% |
| Hats | 20+ | ☐/20 | 0% |
| Records | 40+ | ☐/40 | 0% |
| Mongol artifacts | 40+ | ☐/40 | 0% |
| Haiku | 18 | ☐/18 | 0% |
| Hot springs | 18 | ☐/18 | 0% |
| Inari Shrines | 48 | ☐/48 | 0% |
| Pillars of Honor | 20+ | ☐/20 | 0% |
Difficulty Completion Rewards#
| Difficulty | Completion reward | NG+ exclusive |
|---|---|---|
| Easy | Standard trophy | — |
| Normal | Standard trophy | — |
| Hard | Standard trophy | — |
| Lethal | “Unyielding” trophy | Lethal-exclusive cosmetic |
| Lethal NG+ | All trophies | Gold armor color variants |