Systems Explained#
Core systems#
| System | Description | Unlock timing |
|---|---|---|
| Progression system | Gain experience to raise your level and strengthen base attributes | Game start |
| Skill tree | Spend skill points to learn new abilities and passives | Early |
| Equipment system | Combining weapons, armour and trinkets | Early |
| Crafting system | Gather materials to craft items and equipment | Early game |
| Economy system | Earning and spending currency | Game start |
| Reputation system | Your standing with each faction affects quests and rewards | Mid game |
| Multiplayer system | Online co-op or PvP | Per the game’s design |
Progression system explained#
| Level range | Experience required | Unlocks |
|---|---|---|
| 1-10 | Low | Basic skills, simple equipment |
| 11-20 | Medium | Mid-tier skills, new areas |
| 21-30 | High | Advanced skills, powerful equipment |
| 31-40 | Very high | Top-tier skills, endgame content |
| 41-50+ | Extremely high | Max-level content |
Economy system#
| Currency type | How it is earned | Main use |
|---|---|---|
| Gold | Combat, quests, selling items | Buying equipment and consumables |
| Experience | Combat, quests | Raising your level |
| Skill points | Gained on level up | Learning skills |
| Special currency | Specific activities | Exchanging for rare items |
Equipment system#
| Equipment slot | Function | How to improve |
|---|---|---|
| Weapon | Main means of attack | Enhancement, enchantment, replacement |
| Armour | Defence and damage reduction | Enhancement, replacement |
| Trinket | Passive bonuses | Swap in higher-tier trinkets |
| Special equipment | Unique functions | Obtained from quests |
Skill system#
| Skill type | Traits | Recommendation |
|---|---|---|
| Active skills | Must be used manually | Prioritise core damage skills |
| Passive skills | Permanent effects | Pick according to your loadout |
| Ultimate skills | Big abilities, long cooldowns | Save for key fights |
| Utility skills | Exploration and survival | Take at least one that is genuinely useful |
Advanced systems explained#
Combat system, advanced#
| Mechanic | Description | Advanced technique |
|---|---|---|
| Poise / stagger | Enemies enter a stagger state once accumulated damage passes a threshold | Use the stagger window to land your biggest burst |
| Invincibility frames | Invulnerable time during dodges and rolls | Learn the i-frame timing to avoid damage |
| Combo system | Consecutive attacks form a chain | Cancel recovery frames to speed up the chain |
| Guard break | Sustained attacks can break an enemy’s guard | Follow a guard break with a finisher |
| Execution | Instant kill triggered under certain conditions | Executions make you invulnerable and restore resources |
| Elemental reactions | Different elemental effects interact with each other | Pair different weapons to trigger combined effects |
| Parry | Defend at the instant an attack lands | Counterattack damage is doubled after a parry |
Progression system in depth#
| Growth axis | How to raise it | Effect |
|---|---|---|
| Level | Gain experience | All-round increase to base attributes |
| Skill points | Gained on level up | Unlock and strengthen skills |
| Equipment enhancement | Spend materials to upgrade | Raise equipment stats |
| Reputation | Complete quests and make choices | Unlock special rewards |
| Collectibles | Found through exploration | Provide permanent bonuses |
| Achievement system | Meet specific conditions | Unlock titles or cosmetics |
Economy system loop#
H --> I[Complete the final challenge] B --> C [Use equipment to improve efficiency] H --> I[Complete the final challenge]
Crafting system explained#
| Crafting type | Material requirements | Output |
|---|---|---|
| Basic crafting | Common materials | Medicine, ammunition |
| Equipment crafting | Specific materials + blueprint | Weapons, armour |
| Upgrade crafting | Base equipment + upgrade materials | Enhanced equipment |
| Special crafting | Rare materials + special conditions | Legendary equipment |
Game mechanics FAQ#
| Question | Answer |
|---|---|
| How to maximize EXP gain? | Quests > killing elite enemies > completing collections |
| Is respec costly? | In most games respec cost is very low at late game |
| How to get best gear? | Complete high-difficulty challenges and beat the toughest bosses |
| Soft level cap? | Usually yes — attribute returns diminish |
| Does difficulty affect drops? | Higher difficulty usually improves drop quality and quantity |
Systems analysis summary#
| System | Learning curve | Importance | Return on investment |
|---|---|---|---|
| Progression | Low | Extremely high | High |
| Skills | Medium | High | High |
| Equipment | Medium | High | Extremely high |
| Crafting | High | Medium | Medium |
| Economy | Medium | Medium | Low-medium |
| Reputation | High | Low-medium | Medium |
More resources#
| Resource | Type | How to get it |
|---|---|---|
| This game’s guide site | Full walkthrough | Browse the other pages on this site |
| Official patch notes | Update information | Official website or in game |
| Player wiki | Community database | Search for “Atomfall Wiki” in a search engine |
| Game Discord | Live community | Official or community-run Discord server |
| Speedrun community | Speedrun resources | Search the game name on speedrun.com |
| Modding community | Player mods | Nexus Mods or the Steam Workshop |