Systems Explained#

Systems Explained

Core systems#

System Description Unlock timing
Progression system Gain experience to raise your level and strengthen base attributes Game start
Skill tree Spend skill points to learn new abilities and passives Early
Equipment system Combining weapons, armour and trinkets Early
Crafting system Gather materials to craft items and equipment Early game
Economy system Earning and spending currency Game start
Reputation system Your standing with each faction affects quests and rewards Mid game
Multiplayer system Online co-op or PvP Per the game’s design

Progression system explained#

Level range Experience required Unlocks
1-10 Low Basic skills, simple equipment
11-20 Medium Mid-tier skills, new areas
21-30 High Advanced skills, powerful equipment
31-40 Very high Top-tier skills, endgame content
41-50+ Extremely high Max-level content

Economy system#

Currency type How it is earned Main use
Gold Combat, quests, selling items Buying equipment and consumables
Experience Combat, quests Raising your level
Skill points Gained on level up Learning skills
Special currency Specific activities Exchanging for rare items

Equipment system#

Equipment slot Function How to improve
Weapon Main means of attack Enhancement, enchantment, replacement
Armour Defence and damage reduction Enhancement, replacement
Trinket Passive bonuses Swap in higher-tier trinkets
Special equipment Unique functions Obtained from quests

Skill system#

Skill type Traits Recommendation
Active skills Must be used manually Prioritise core damage skills
Passive skills Permanent effects Pick according to your loadout
Ultimate skills Big abilities, long cooldowns Save for key fights
Utility skills Exploration and survival Take at least one that is genuinely useful

Advanced systems explained#

Combat system, advanced#

Mechanic Description Advanced technique
Poise / stagger Enemies enter a stagger state once accumulated damage passes a threshold Use the stagger window to land your biggest burst
Invincibility frames Invulnerable time during dodges and rolls Learn the i-frame timing to avoid damage
Combo system Consecutive attacks form a chain Cancel recovery frames to speed up the chain
Guard break Sustained attacks can break an enemy’s guard Follow a guard break with a finisher
Execution Instant kill triggered under certain conditions Executions make you invulnerable and restore resources
Elemental reactions Different elemental effects interact with each other Pair different weapons to trigger combined effects
Parry Defend at the instant an attack lands Counterattack damage is doubled after a parry

Progression system in depth#

Growth axis How to raise it Effect
Level Gain experience All-round increase to base attributes
Skill points Gained on level up Unlock and strengthen skills
Equipment enhancement Spend materials to upgrade Raise equipment stats
Reputation Complete quests and make choices Unlock special rewards
Collectibles Found through exploration Provide permanent bonuses
Achievement system Meet specific conditions Unlock titles or cosmetics

Economy system loop#

H --> I[Complete the final challenge]
B --> C [Use equipment to improve efficiency]
H --> I[Complete the final challenge]

Crafting system explained#

Crafting type Material requirements Output
Basic crafting Common materials Medicine, ammunition
Equipment crafting Specific materials + blueprint Weapons, armour
Upgrade crafting Base equipment + upgrade materials Enhanced equipment
Special crafting Rare materials + special conditions Legendary equipment

Game mechanics FAQ#

Question Answer
How to maximize EXP gain? Quests > killing elite enemies > completing collections
Is respec costly? In most games respec cost is very low at late game
How to get best gear? Complete high-difficulty challenges and beat the toughest bosses
Soft level cap? Usually yes — attribute returns diminish
Does difficulty affect drops? Higher difficulty usually improves drop quality and quantity

Systems analysis summary#

System Learning curve Importance Return on investment
Progression Low Extremely high High
Skills Medium High High
Equipment Medium High Extremely high
Crafting High Medium Medium
Economy Medium Medium Low-medium
Reputation High Low-medium Medium

More resources#

Resource Type How to get it
This game’s guide site Full walkthrough Browse the other pages on this site
Official patch notes Update information Official website or in game
Player wiki Community database Search for “Atomfall Wiki” in a search engine
Game Discord Live community Official or community-run Discord server
Speedrun community Speedrun resources Search the game name on speedrun.com
Modding community Player mods Nexus Mods or the Steam Workshop

内容最后验证于 2026-07