Black Flag Memory Reset · Side Quests#

Side Quests

Table of Contents#

# Section Content
1 Side quest system How many types there are
2 Contracts Assassin and naval contracts
3 Hunts Templars and target ships
4 Strongholds Fortresses, warehouses, and shipwrecks
5 Lifestyle Taverns, hunting, and the fleet
6 New quest lines Officers, pirates, and Rifts
7 How to plan Batching without backtracking

The Side Quest System#

This game has plenty of side content, but the types are concentrated — five categories cover nearly everything. Their rewards point in different directions, so batching by type is the most efficient way to plan.

Type Examples Main rewards
Contracts Assassin contracts, naval contracts Reales, materials, stronghold leads
Hunts Templar targets, legendary animals Equipment, rare materials
Strongholds Fortresses, warehouses, underwater shipwrecks Plans, rare materials, sea area unlocks
Lifestyle Taverns, hunting, whaling, the fleet Materials, crew, steady income
Quest lines Officers, Blackbeard, Bonnet, Rifts Jackdaw abilities, story, supplies

Contracts#

Assassin Contracts#

Issued by the contact at the Assassin stronghold, usually carried out on land against specific people or locations. This is also the prerequisite for obtaining the Templar keys: leads are only handed over after you complete several contracts assigned by the stronghold.

Key point Notes
Issued at Assassin strongholds such as Tulum
Format Infiltration, assassination, escort, and more
Rewards Reales, equipment, and leads on the Templar keys
Caution Contract targets are mostly inside towns; avoid getting tangled up with patrols

Naval contracts are dispatched by the stronghold against specific enemy ships. In the remake the issuers appear in person instead of showing up only in letters.

Key point Notes
Format Sink or capture the designated ship
Difficulty Later targets are mostly frigates and above; upgrade your ship first
Rewards Reales and rare materials
Planning Targets are scattered across sea areas; after accepting, line up one route for all of them

Hunts#

Templar Targets#

Templar targets are a series-tradition side activity; here you must gather leads before you can locate each target.

Stage Method
Gather intel Obtain leads from strongholds or missions
Locate Travel to the indicated area following the clues
Execute Approach in stealth and assassinate; avoid open confrontation where possible
Rewards Equipment and database entries

Legendary Animals#

Legendary animals deepen the hunting line; their materials go into the top tiers of Edward’s personal gear.

Key point Notes
Difficulty Clearly above ordinary animals; not recommended early on
Method Wear them down with ranged weapons first, then finish in melee
Rewards Top-tier crafting materials

Strongholds#

Target Method Rewards
Fortress Approach from the side or underwater; clear the gun batteries and watchtowers first Sea area unlock, second fire mode, elite upgrade plans
Warehouse Find rooftop routes or back doors; avoid frontal assaults Rare materials and reales
Underwater shipwreck Dive in and open chests one by one; watch your oxygen and the sharks Strings of chests and materials

The remake adds dedicated puzzles and infiltration routes to many strongholds; the original’s fixed kill-the-captain-take-the-key-open-the-door routine has been reworked.

Lifestyle#

Activity Notes
Tavern brawls Win before you can use that tavern’s functions
Gambling minigames Small amounts of reales
Hunting Land materials, ingredients for personal gear
Whaling and shark hunting Sea materials, large yields per trip
Fleet routes Idle-style income that keeps running offline

New Quest Lines#

The Three Officer Quest Lines#

Officer Unlock Output of the quest line
Lucy Baldwin After completing “This Old Cove” Perfect parry ability
The Friar (Abel Garvan) Same as above Ramming charge ability
Tobias “Deadman” Smith After completing Sequence 11 Double broadside fire

Each quest line grants a Jackdaw bonus partway through; the full ability only unlocks at the very end, so do not stop halfway.

Blackbeard and Stede Bonnet#

Quest line Unlock Content
Blackbeard’s Treasure Sequence 8 A treasure-hunting line with story ties to Edward’s daughter Jenny
Stede Bonnet Sequence 9 Expands an ending the original covered in a single line of dialogue into a full conclusion; widely rated the best new content

The Rifts#

Four optional short stories that replace the original’s modern office segments, each carrying money and trade good rewards. They unlock after completing Sequence 4, 8, 11, and the epilogue respectively.

How to Plan#

Principle Notes
Batch by sea area Clear every target in one stretch of sea at once; do not crisscross the map
Pair contracts with strongholds Hit fortresses and warehouses on the way back from contracts — the routes overlap the most
Clear officer lines first Officers grant Jackdaw abilities, worth more than most contracts
Leave hunts for the mid game Legendary animals and high-level target ships are unwinnable early
Save before tough fights Manually save before high-difficulty targets so a failure costs no re-run
Do not miss optional objectives Optional objectives in main and side quests cannot be replayed; take care of them as you go

For how side quest rewards fit into your spending plan, see the economy guide; for handling targets at sea, see the naval combat guide.

内容最后验证于 2026-07