Key Locations#

Key Locations

Table of Contents#

# Section Content
1 Three Major Cities Each with its own role
2 Great Inagua Edward’s hideout
3 Tulum The Assassin stronghold
4 Forts and Sea Zones The value of capturing them
5 Other Islands Side content and collectible hotspots
6 Underwater Areas Parts expanded by the remake
7 Visiting Order When to go where

Three Major Cities#

City Power Character Main use
Havana Spain The first major city you see, dense with churches and plazas Prologue stage, shops, tailor and taverns
Nassau Pirates The core of the Pirate Republic, a settlement of wooden houses and beaches Story hub, crew recruitment, hideout
Kingston Britain A major city heavily garrisoned by British troops Contracts, tavern minigames, infiltration missions

The layouts of the three cities differ greatly: Havana suits rooftop routes, Nassau suits blending through crowds, and Kingston has the densest British patrols and the hardest infiltration.

Great Inagua#

Great Inagua is Edward’s personal hideout and the place where the remake’s changes are most concentrated. What was once a camp has become a base that grows over time.

Facility Function
Manor estate Displays collectibles, including miniature ship models and other exhibits
General store Sells rare and legendary gear
Tavern Three minigames
Fisherman’s Dock New facility added by the remake
Treasure Merchant New in the remake, tied to the treasure-hunting thread
Other facilities Some provide combat bonuses

A steward at the manor ties the collectibles and construction together — a new narrative character added by the remake. The endgame chapter after the credits also starts from here.

Tulum#

Tulum is the Assassin stronghold in the Caribbean region — not large, but positionally important.

Aspect Notes
Function One of the places Assassin contracts are issued, and a key story location
Goods Has an exclusive shop selling Assassin-style equipment
Surroundings The nearby jungle and ruins hold plenty of puzzle-type collectibles

Forts and Sea Zones#

Forts are the nodes that control sea zones, and capturing one brings a chain of tangible benefits.

Benefit Notes
Unlocks the surrounding sea zone Pressure from hostile convoys drops
Unlocks the second fire mode A Jackdaw weapon enhancement added by the remake
Map markers Reveals nearby convoys and hunting targets
Interior chests Yield elite upgrade plans and rare materials

The four forts tied to legendary ships are at Navassa, Serranilla, the Dry Tortugas and Eleuthera respectively.

Other Islands#

Island Notes
Misteriosa Island The endpoint of Stede Bonnet’s mission line
Príncipe An island city that only opens late in the story
Charlestown A key story waypoint
Unnamed islands Many treasure map coordinates point here, with animals and chests attached
Warehouses Sources of rare materials; objective-wise, they belong to the same outpost category as forts
Waters around forts Free passage after capture, with reduced hostile convoy pressure

Underwater Areas#

The remake loosened diving from fixed shipwreck points to anywhere there is water, and the underwater area has grown noticeably.

Type Content
Shipwreck remains Strings of chests and materials; one of the most efficient collectible areas
Natural caves Passages and extra chests
Tutorial wreck The first underwater spot the story leads you to

Things to watch when diving: keep an eye on oxygen, watch for sharks, and confirm the nearest landing point before leaving a cave.

Visiting Order#

Stage Prioritize
Early game Havana and your starting waters; sync viewpoints and take the first two forts
Mid game Nassau and Great Inagua; handle story, recruit officers, run the fleet
Late game Kingston and the four-corner waters; clear contracts and hunt legendary ships
Wrap-up Unnamed islands and underwater spots; finish off treasure maps and collectibles

For naval combat details, see the Naval Combat System; for collectibles inside strongholds, see the Collectibles Compendium.

内容最后验证于 2026-07