Crafting System#

Crafting System

Table of Contents#

# Section Content
1 Two Material Systems Crafting materials vs. ship materials
2 Hunting How to take down land animals
3 Whaling and Shark Hunting Sources of materials at sea
4 Crafting List Upgrades for Edward himself
5 Priorities Which items to craft first
6 Material Guide What each material is for
7 Efficient Approach Gathering enough materials in one voyage

Two Material Systems#

Materials in this game split into one and a half mutually exclusive systems:

System Use Source
Crafting materials Upgrading Edward’s personal gear Hunting, whaling, some chests
Ship materials Jackdaw upgrades Salvaging enemy ships after boarding, chests, shops

In other words, killing every wild boar on the map will not upgrade your ship; ship materials come only from plundering at sea. This trips up a lot of newcomers.

Hunting#

Land hunting provides materials for your personal gear; the key is finding the animals, not beating them in a fight.

Point Notes
Identification Marked on the map with animal icons; get close and use Eagle Vision to confirm the species
How to fight Use Hidden Blades or the pistol for small animals; for large predators, open the fight with a ranged attack
Skinning Collect after a kill; materials go straight into your pouch
Rare animals Materials from legendary animals are used for the highest-tier crafts

Different islands have different animals, and you can collect most of them along the main story route.

Whaling and Shark Hunting#

Besides ships, the sea holds huntable marine life, handled with the harpoon.

Target Handling
Whales Hit with the harpoon and reel in; be careful not to get dragged into the hull
Sharks Small and agile; hit a vital spot and finish quickly
Reward Large marine life yields the most materials and is the main source of crafting materials

Watch for movement on the water before sailing out and take shots of opportunity as you go — it beats making dedicated hunting trips.

Crafting List#

Craft Effect Crafting materials
Ammo Pouch Raises the carry limit for pistol ammo and blowpipe darts Medium
Dart Pouch Raises the limit for berserk darts and sleep darts Medium
Pistol Holster Adds more pistols you can carry at once Medium-high
Max Health Raises Edward’s maximum health High
Scabbard and Belt Improves carry and swap efficiency Low

Upgrades move one tier at a time, and each tier requires more material types and larger quantities.

Priorities#

Order Item Why
1 Ammo Pouch tier 1 Fewer resupply trips; pays off in both naval and land combat
2 Dart Pouch tier 1 The margin of error for stealth play; directly decides whether you can chain-clear sentries
3 Pistol Holster One more shot in a combo is one more interruption
4 Max Health Limited help early on, clear payoff in the mid and late game
5 Scabbard and Belt Fill in last; a quality-of-life upgrade

Material Guide#

Material source Main product Notes
Small land animals Basic crafting materials Plentiful; good for grinding the first few tiers
Land predators and legendary animals High-tier crafting materials Large yield per kill; soften them up at range first
Whales Large amounts of crafting materials The main source at sea
Sharks Moderate crafting materials Handle them in passing
Boarding and salvage Wood and metal Jackdaw-exclusive; not interchangeable with crafting materials
Chests and shops Cloth and general supplies Where most upgrade gaps get filled

Efficient Approach#

Approach Notes
Check the waters before sailing Detour through waters with whale pods and sharks first
Hunt along the story route Take down two or three animals while passing an island; no dedicated map running
Don’t try to craft everything at once Materials can accumulate slowly; raise the cheapest tier first
Know what each material is for Don’t spend naval plundering time hunting boars
Save legendary animals for mid-game Early firearms lack damage, and legendary animals can go wrong fast

Once your personal gear is crafted, the difference in combat and stealth is immediately noticeable. For related playstyles, see the Combat System and Stealth Assassination pages.

内容最后验证于 2026-07