The Nine Classes Compendium#

Team Fortress 2 fields 9 mercenaries across Offensive, Defensive, and Support roles. Each class’s HP and movement speed are fixed base values (speed expressed as a percentage of baseline); loadouts and weapon choices are covered in Weapons Data.

Classes carry no official tier ranking: Offense, Defense, and Support each own a stretch of the battlefield — read what your team lacks first, then match your own feel to the right speed and HP tier.

Scout#

The fast-footed kid from Boston — the fastest class in the game.

Attribute Value
HP 125
Speed 133% (fastest)
Default weapons Scattergun / Pistol / Bat
Role Caps, harassment, flanking
Category Offense

Core techniques:

  • Use the team’s highest movement speed to grab control points and health packs first

  • Avoid frontal fights; strike fast from the flank, then retreat

  • In payload/control-point modes the Scout is the capping mainstay — 133% speed gets him to the point first

Matchups: Relies on distance and terrain; fears the Pyro’s close-range pressure and his own low HP.

Soldier#

The all-purpose rocket man from the American Midwest.

Attribute Value
HP 200
Speed 80%
Default weapons Rocket Launcher / Shotgun / Shovel
Role All-around damage, rocket mobility
Category Offense

Core techniques:

  • Rockets have splash damage, ideal against grouped targets

  • The Rocket Jump provides the highest mobility ceiling in the game

  • Ammo management matters; the shotgun cleans up at close range

Matchups: High HP plus burst lets him fight most classes, but the Pyro beats him up close and the Sniper punishes him at range.

Pyro#

An enigmatic pyromaniac — the nightmare of close-range fights.

Attribute Value
HP 175
Speed 100%
Default weapons Flame Thrower / Shotgun / Fire Axe
Role Close suppression, anti-Spy
Category Offense

Core techniques:

  • Fire damage is continuous and nearly undodgeable; close-range output is enormous

  • A puff of flames is the most direct Spy check — suspicious targets reveal themselves

  • Corner ambushes and tight corridors are the Pyro’s home turf

Matchups: Dominates Scouts and Spies at point-blank, but short range leaves him countered by Soldiers and Demomen’s explosives, plus Snipers.

Demoman#

The one-eyed Scottish demolitions expert.

Attribute Value
HP 175
Speed 93%
Default weapons Grenade Launcher / Stickybomb Launcher / Bottle
Role Area control, high burst
Category Offense

Core techniques:

  • Stickies lock corridors, set traps, and detonate remotely

  • Grenades hit hard but demand landing prediction

  • The Sticky Jump is the Demoman’s version of the Rocket Jump

  • Bridges offense and defense — one of the team’s core damage slots

Matchups: Grenades and stickies shred Engineer buildings; melee range and low HP are the weaknesses.

Heavy#

The frontline fortress from Russia.

Attribute Value
HP 300
Speed 77% (slowest)
Default weapons Minigun / Shotgun / Fists
Role Fire suppression, frontal pushes
Category Defense

Core techniques:

  • The minigun needs a spin-up before firing; rev it before engaging

  • High HP suits frontal pushes and holding objectives

  • He moves slowly and leans heavily on a Medic’s healing

Matchups: Targeted by Spy backstabs and Demoman sticky traps; open ground makes him easy Sniper prey.

Engineer#

The Texas defense specialist who builds Sentries, Dispensers, and Teleporters.

Attribute Value
HP 125
Speed 100%
Default weapons Shotgun / Pistol / Wrench
Role Building, defense, logistics
Category Defense

Core techniques:

  • Sentry placement is everything — guarding key chokepoints maximizes value

  • The Dispenser heals and supplies teammates, the logistical heart of a defense line

  • Teleporters send teammates straight to the front, cutting respawn commutes

  • Whack buildings with the wrench to upgrade and repair

Matchups: Buildings fear Demomen and Spies with Sappers; his own HP is low and he loses straight gunfights.

Medic#

The field doctor from Stuttgart, Germany — the team’s engine.

Attribute Value
HP 150
Speed 107%
Default weapons Syringe Gun / Medi Gun / Bonesaw
Role Healing, Uber support
Category Support

Core techniques:

  • Constant healing is the core duty; prioritize teammates who are dealing damage

  • A completed ÜberCharge grants 8 seconds of invulnerability — the starting gun of every key fight

  • Self-defense is limited; always stand behind teammates

Matchups: Countered by nearly everything; protecting the Medic is everyone’s job.

Sniper#

Born in New Zealand, raised by an Australian family — the long-range hunter.

Attribute Value
HP 125
Speed 100%
Default weapons Sniper Rifle / SMG / Kukri
Role Long-range precision kills
Category Support

Core techniques:

  • A charged, scoped headshot heavily wounds or outright kills most classes

  • Keep a safe distance and pick sniping spots with cover

  • Always watch for Spies — sniping perches are their favorite haunt

Matchups: At range he counters nearly everyone; Scout, Spy, and other close-range units punish him in return.

Spy#

The infiltration specialist from France.

Attribute Value
HP 125
Speed 100%
Default weapons Revolver / Disguise Kit and Invisibility Watch / Knife
Role Infiltration, backstabs, sabotage
Category Support

Core techniques:

  • Disguise as an enemy class to slip behind lines; combine with cloaking to approach targets

  • A backstab heavily wounds any class from behind — but it’s not an absolute kill: targets in special states (Über invulnerability, Dead Ringer) survive backstabs

  • Use Sappers to disable and destroy Sentries and Dispensers

  • Demands sharp judgment and patience — the highest skill ceiling in the game

Matchups: Ambushing Engineers and Snipers works best; the Pyro is their nemesis.

Class Matchup Cheat Sheet#

The nine classes have no official numeric counter system; the table below is long-standing community consensus (full matrix on the hub page):

Class Nemesis Prey
Scout Pyro Sniper, Medic
Soldier Pyro, Sniper Engineer, Medic
Pyro Explosives, long range Scout, Spy
Demoman Scout Engineer buildings, Heavy
Heavy Spy, Demoman Soldier, Pyro
Engineer Spy, Demoman Medic, Scout (at building level)
Medic Everything —
Sniper Scout, Spy Heavy, Medic
Spy Pyro Engineer, Sniper

内容最后验证于 2026-07