Companion System#

Companion System

Companions are the hunting party’s most reliable off-roster combat power: the Palico handles combat support, and the Seikret handles travel and resupply. The Palico has a complete gear tree and support skill configuration, while the Seikret offers rich appearance customization and on-the-move resupply capability.

The Palico#

Item Details
Role A combat partner that stays with you throughout the hunt
Gear Independent weapon and armor trees, updated with story-rank tiers
Support Versatile loadouts of attack, healing, traps, and buffs
Customization Appearance and gear can be layered

Palico Gear Route#

Stage Advice
Low Rank Upgrade with companion-series materials from the current chapter’s monsters
High Rank Prioritize defense; leave damage output to the player
Endgame Tempered companion gear, rarity following the player’s line

Party Size and Standby Rules#

Whether the Palico can fight is decided by party size — the most commonly misread companion rule:

Party size Palico status
1-2 players Everyone may bring companions into the field
3-4 players All Palicoes forced on standby, no combat participation
Party grows past 3 mid-quest Deployed Palicoes immediately return to camp

Standby does not mean zero output: standby Palicoes train on their own at camp, gaining modest growth. Want companion firepower? Keep the party at two or fewer; fixed four-player crews should treat standby growth as bonus income. The Seikret is not subject to this rule — see below.

Palico Equipment System#

Palico equipment comes in three slots: weapon, head armor, and body armor.

Slot Details
Weapon Two types — severing and blunt: severing can cut tails, while blunt more easily triggers stuns
Head armor Forms the defensive front together with body armor
Body armor The main line of defense, updated with gear tiers

Beyond the weapon, the Palico’s ranged throwing attack is calculated separately. Level-ups simultaneously boost attack, defense, and support skill effects — level is its most straightforward combat-power curve.

The Seikret#

Function Details
Auto-navigation Sets the course automatically after a map pin
Weapon pouch Carries a second weapon; swap the moment you dismount
On-the-move actions Sharpen, eat items, and gather without stopping
Stealth movement Hold to enter stealth; approach more safely

Seikret Customization#

Item Contents
Appearance Tack and plumage can be customized
Skill tendencies Guidance sensitivity and combat assist are adjustable
Customization scope Affects appearance only; movement performance and navigation are unchanged

The Seikret and the Palico have roles that must be understood separately: the Seikret is a non-combat mount handling travel, retreat, and on-the-move resupply, taking part in no combat whatsoever; the Palico is the combat partner — there is no mounted combat. And precisely because the Seikret takes no combat slot, it accompanies you whether the party is one or four, unaffected by the Palico standby rules.

Companion Synergy Tips#

Tip Benefit
Hunt with your companion At two or fewer players the Palico fights throughout — a steady source of damage padding and crowd control
Companion items Switch the Palico’s healing and buffs to fit the situation
Stealth ambush Approach with the Seikret in stealth, dismount, and open with a sneak attack
Standby growth In 3-4 player parties, Palicoes still gain modest growth training on their own at camp

FAQ#

Question Answer
Can the Palico die No — it automatically rejoins after being knocked out
Must I farm companion gear specifically No — materials picked up along normal quests are enough
Can the Seikret fight It does not take part in combat; its role is travel and support
How many companions can I bring Each hunter gets one Palico and one Seikret; whether the Palico deploys depends on party size, while the Seikret always comes along

The Low-Maintenance Companion Gear Route#

Stage Strategy
Low Rank Wear whatever works; no dedicated farming
High Rank Switch to the High Rank companion series; defense first
Endgame Tempered companion gear upgrades along the player’s equipment line

The companion system is positioned as “zero-maintenance second firepower”: it needs no dedicated material farming — the natural output of story and High Rank quests is enough to keep it combat-ready. Hooking companion gear maintenance onto the same Smithy trip as every one of your own gear swaps is the most effortless rhythm.

Palico Support Skills at a Glance#

Support skill Effect
Healing Honeyfly Delivery Delivers honeyflies to restore the hunter’s health
Cleansing Honeyfly Delivery Delivers honeyflies to deal with abnormal status
Paralysis Acorn Paralyzes the target, creating a control window
Felyne Spike Ballista Provides ranged supporting fire
Mushroom Horn Plays a tune granting attack and defense buffs

Palicoes judge support timing on their own: damage-focused players lean on Healing Honeyfly Delivery to raise their error margin, control-oriented play uses Paralysis Acorn to extend damage windows, and the Mushroom Horn’s attack and defense buffs cover the whole party. The skill slots in companion gear can fine-tune these tendencies — it is a free fifth “build slot.”

Advanced Seikret Use#

Use Details
Mobile supply station Sharpen, eat, and craft all along the way
Emergency retreat Mount up and disengage to recover at near death
Gathering chain Hook-and-pull consecutive gathers along the riding path
Stealth scouting Scout high-risk areas in stealth first

The Seikret’s real ceiling lies in “full preparation while moving”: skilled players finish sharpening, crafting, and eating en route, then open the fight at full status the moment they dismount. It is the single biggest reason quest times have shrunk across this game — and the efficiency source most easily overlooked by new players.

Companion Appearance Customization#

Item Contents
Palico Patterns, ear and tail shapes, colors, and gear appearance
Seikret Tack and plumage
Festival exclusives Added during festival periods

Palicoes can adjust patterns, ear and tail shapes, colors, and other options at initial creation — none of these settings affect combat performance; a thorough mid-game makeover instead requires appearance vouchers from additional content. Companion customization runs nearly as deep as the player character’s: gear, appearance, plumage, and tack are all adjustable end to end, festival-limited companion appearances are long-term goals for collection-minded players, and the freedom of companion layering guarantees that “looking good” never has to sacrifice “hitting hard.”

Companion Habits Worth Building#

Habit Benefit
Glance at companion status before departure Gear and support loadouts never fall out of sync
Update companion gear on the same Smithy trip as your own swaps Companion combat power always tracks your line
Confirm party size before grouping No discovering Palico standby only after arriving at the hub

Companion-related goals are basically all “along-the-way” goals: bringing your companion through normal progression, customizing the Seikret once, and cycling a few gear upgrades covers them all. The only thing to watch is the formation rule — Palicoes are forced on standby at three or more players, so keep the party at two if you want companion firepower. Build the habit of glancing at companion status before every departure, and your companions will never hold you back.

内容最后验证于 2026-07