God of War Ragnarök Valkyries and Berserkers Guide — Gná, King Berserkers, Locations and Strategies#
God of War Ragnarök does not carry over the previous game’s “eight Valkyries plus a Valkyrie King” challenge system. The true equivalent this time comes in two separate challenge lines: Valkyrie Queen Gná, who appears in Vanaheim after the main story is cleared, and the thirteen Berserker gravestones scattered across the realms — strung together by the “Fit for a King” favor — culminating in King Hrolf Kraki.
One overarching rule first: the developer has never published any enemy HP or damage values, and the game has no numeric health bars, so this page describes every strategy with qualitative phases and behavioral cues. Any guide that asks you to “memorize percentages” simply does not hold in this game.
1. System rules: unlock criteria for the two challenge lines#
| Challenge line | Unlock condition | Arena | Real rewards |
|---|---|---|---|
| Berserker gravestones | After obtaining the Draupnir Spear and advancing the story, gravestones appear across the realms; interacting with one opens the “Fit for a King” favor | Each gravestone is a single duel on a fixed stage | Berserker Souls, enchantments, and forging materials |
| King Hrolf Kraki | After all thirteen gravestones are cleared, the King’s gravestone appears at the King’s Grave in Midgard | The fixed arena of the King’s Grave | The favor line’s ultimate reward; the hilt acquired in the story awakens into a usable relic |
| Valkyrie Queen Gná | Appears in Vanaheim after the main story is cleared; cannot be triggered before the credits | A fixed arena in Vanaheim | Top-tier rewards; the closing item on the trophy list |
Three hard rules to settle first:
- Previous-game experience is void: the previous game’s eight-Valkyrie system, Valkyrie alcoves, and the Sigrun fight do not exist here — don’t comb the world for winged Valkyries like last time.
- Gravestone strength does not follow geography: there is no evidence that gravestones found later are necessarily stronger. Clear the ones you cross paths with first, use the accumulated Berserker Souls to forge the set, then circle back for the tough ones.
- Only four difficulty settings exist: difficulty has four tiers (Give Me Story, Give Me Balanced Experience, Give Me Challenge, Give Me God of War), from story-focused to the highest; the developer gives no numeric scores, and there is no “minimum difficulty gate”.
2. Valkyrie Queen Gná: unlock, phases, and strategy#
Unlock and pre-fight preparation#
- Unlock criterion: return to Vanaheim after clearing the main story to trigger the challenge. She is the game’s only Valkyrie Queen — the counterpart of the previous game’s Valkyrie King — but her moveset is entirely new.
- Gear ceiling: build a maxed loadout at the level 9 cap. Weapon upgrades use dedicated collectibles — the Leviathan Axe uses Frozen Flames, the Blades of Chaos use Chaos Flames, and the Draupnir Spear uses Gale Flames.
- Armor forging: forge armor and attachments step by step with Forged Iron, Dwarven Steel, and Asgardian Ingots; the top tier also needs higher-end crystal materials (Purified Crystalline, Sparkling Crystal, Gleaming Crystal).
- Companion: pick Freya. Her spell support keeps supplying damage and control during ranged phases, fitting this duel better than a melee-oriented companion.
- Amulet: equip the Amulet of Yggdrasil and fill its slots with Jewels of Yggdrasil; prioritize enchantments with cooldown and melee affixes.
- Emergency items: always bring a Resurrection Stone. This fight allows very little error — one mistake can cost half your health bar.
Behavioral cues for the three phase types#
Gná’s fight is built from three alternating phase types. Stages are divided qualitatively by fight progress, without HP percentages:
| Phase cue | Typical behavior | Counter |
|---|---|---|
| Polearm melee phase | Continuous sweeping and thrusting combos at a tight rhythm | Block yellow-ring attacks on rhythm, dodge red-ring thrusts sideways, and interrupt blue-ring break-guard moves with an attack or shield strike before they come out |
| Wing gust phase | Spreads her wings for pressure-wave area attacks and quick dashes | Hold mid-range, dodge gust waves sideways, and don’t hug her for extra hits |
| Pillar barrage phase | Mounts a stone pillar and rains projectiles from above | All ground damage whiffs; use Draupnir Spear throw-detonations to blast her off the pillar, cutting the airborne phase short and opening a chase |
Qualitative stage breakdown:
- Opening stage: alternates polearm melee and wing gusts at a controllable rhythm — your window to learn her attack habits. Don’t rush to spend runic attacks here; first make sure you don’t lose health.
- Later half: she relocates and speeds up more often, the pillar barrage phase appears markedly more often, and her moves mix frost and burn status effects. Enchantments cannot cover both resistance types at once, so positional evasion takes priority over stacking resistances.
- Endgame acceleration: gaps between combos shrink further. Hold mid-range, land two or three hits, then withdraw. Save runic attacks for when she is knocked down or blasted off a pillar; keep Spartan Rage as an emergency recovery tool, not a damage skill.
Rune loadout reference#
| Weapon | Recommended rune | Why |
|---|---|---|
| Leviathan Axe | Heavy rune: Fog of Fimbulwinter | Wide, sustained area pressure covering the space she repositions into |
| Blades of Chaos | Heavy rune: Meteoric Slam | Ground-slam area damage, good for punishing the recovery at the end of her melee combos |
| Draupnir Spear | Light rune: Thrust of a Thousand Soldiers | Ranged thrust to finish; shares the spear’s detonation approach to airborne phases |
Each weapon has two rune slots (one light, one heavy), and each rune can be upgraded three times for more damage and effect. New runes come mainly from Legendary Chests and boss loot — for example, the axe heavy rune Breath of Thamur is hidden in Niflheim’s Raven Tree area and unlocks after clearing all twenty-eight Odin’s Ravens.
3. Berserker gravestone duels: universal cues and handling brawls#
Universal behavioral cues#
Berserkers use the game’s generic humanoid boss framework; the cues below take priority over any memorized patterns:
| Warning type | Meaning | Counter |
|---|---|---|
| Yellow ring | Blockable heavy hit | Block on rhythm, then counter |
| Red ring | Unblockable grabs and area attacks | Dodge sideways or backward — never tank it |
| Blue ring | Charged move that shoves through your block | The safest answer is to interrupt with an attack or shield strike before it comes out; if you can’t interrupt, back off and open distance |
Three universal principles:
- Punish recovery windows: Berserker combos generally end in recoverable frames; attacking after you block or dodge the final hit is far safer than jumping in mid-combo.
- Pick area runes: area runes pay double in multi-enemy gravestones; in one-on-one graves, prefer instant-cast runes to seize windows.
- A self-sustaining set loop: Berserker Souls from gravestone fights forge the Berserker set; the sooner the set is complete, the easier the remaining gravestones get.
Handling multi-enemy gravestones#
- Some gravestones raise several souls at once: the duo brawl and the three-sisters brawl are the representative hurdles, with multiple enemies attacking in the same arena and aggro swapping constantly.
- Split the axes first: at the start of the fight, move laterally to separate the enemies’ attack angles — never stand between two of them trading blows in place.
- Kill one before switching: focus the same target until it falls before moving to the next; fighting on two fronts has far less room for error than picking them apart one by one.
- Save your big skills to clear crowds: hold area runes and Spartan Rage for the moment you get surrounded, not for the opening.
King Hrolf Kraki: qualitative stage strategy#
- Unlock criterion: after all thirteen gravestones are cleared, his gravestone appears at the King’s Grave in Midgard. This fight is a final exam built from thirteen duels’ worth of experience — skipping the gravestones and going straight for him is impossible: his gravestone simply will not appear.
- Opening stage: mainly melee combos and dashes, with blue break-guard moves appearing often; shield-strike interrupts are the main counter entry.
- Mid-fight: ranged throws and area shockwave moves join the rotation; vacate the landing red ring early after he leaps — don’t wait for him to come down before dodging.
- Later half: overall speed-up, longer combos that often end in unblockable moves. In this stage evasion comes first; punish his get-up and recovery windows, use healing items freely — this is exactly where Resurrection Stones pay off.
- Rewards: the King fight is the ultimate reward of the whole favor line; after the battle, the hilt acquired in the story truly awakens into a relic you can activate at will.
4. Preparation checklist: gear and materials#
Gear route comparison#
| Direction | Recommended gear | How to get it and criteria |
|---|---|---|
| Offense | Berserker Set | Forged with Berserker Souls from gravestone fights — fighting gravestones itself builds this set |
| Defense | Steinbjörn Set | Crafted after the “Sigrun’s Curse” favor; defense-oriented, suited to steady play |
| Recovery | Raven Tears Set | Crafted at the forge; oriented toward in-combat recovery support, a forgiveness-friendly pick |
Weapon and armor upgrade materials#
| Target | Upgrade materials | Notes |
|---|---|---|
| Leviathan Axe | Frozen Flame | Dedicated collectible, upgraded one at a time |
| Blades of Chaos | Chaos Flames | Dedicated collectible |
| Draupnir Spear | Gale Flames | Dedicated collectible |
| Armor and attachments | Forged Iron, Dwarven Steel, Asgardian Ingot | Top tier also needs higher-end crystal materials (Purified Crystalline, Sparkling Crystal, Gleaming Crystal) |
- The gear cap is level 9; New Game+ adds levels 9.1 through 9.3 (materials such as Skap Slag) and level 10 (Mountain Root). If you want to challenge Gná and the King with a top-tier loadout, you can max it out in NG+ first.
- Yggdrasil Rifts are an important supplementary source of high-end materials; clear them in passing during your first playthrough to save a great deal of farming time.
5. Other endgame challenges at the same tier#
This game’s optional endgame challenges go beyond two lines — don’t mistake them for the Valkyrie system:
| Challenge | Rules and criteria | Relation to this page |
|---|---|---|
| The Crucible | Rotating rule-based combat trials in Muspelheim, with hard benchmarks per trial type | A test of fundamentals; shares the gear base with gravestone fights |
| Draugr Holes | Unseal the caves and repel the enemies pouring out | Yield forging materials that support the armor forging line |
| Yggdrasil Rifts | Clear the powerful enemies inside the rifts | Yield high-end materials that support top-tier gear forging |
| Valhalla | Free DLC released in December 2023, a roguelite standalone mode | Does not interact with the open-world challenge system; has its own progression rules |
6. Common misconceptions#
- Misconception 1: hunting previous-game-style Valkyrie alcoves all over the map. The game has one Queen only — Gná; all other “Valkyrie-tier” pressure comes from the Berserker gravestones.
- Misconception 2: rushing the King at the start. The King’s gravestone does not appear before all thirteen stones are cleared — there is no skip entrance.
- Misconception 3: memorizing HP percentage patterns. The game has no numeric health bars; any claim of “this move at this HP” is unreliable — rely on move behavior and ring-color cues.
- Misconception 4: stacking a single resistance to tank Gná. Her moves mix frost and burn, so single-type enchantments cannot cover both; positional evasion is the real answer.
Revision note#
The old version of this page mixed in data the developer never published and fabricated settings; all of it has been removed, corrected item by item as follows:
| Old content | Problem and correction |
|---|---|
| Gná split into three phases by HP percentage (P1 100%–70%, P2 70%–40%, P3 40%–0%) | The developer never published HP values and the game has no numeric health bars; replaced with three alternating phase types and qualitative stage descriptions |
| A “recommended level 9 / 9+” and “difficulty ranking 1 (hardest) to 10 (easiest)” rating table | The developer publishes no recommended-level or difficulty-rating data; the whole rating system was removed in favor of qualitative maxed-gear advice and the real four-difficulty description |
| “Weakness: frost (freezing slows her attack speed)”, “Weakness: Bifrost”, “Immunity: none” | A fabricated weakness system; the game has no published weakness stat table — strategy relies on behavioral cues |
| Gná moves “Valhalla Stomp”, “Ice Spear Rain”, “Chain Lightning”, “Rune Trap”, “Summon Valkyrie Shades” | Fabricated move names, replaced with real behavioral cues such as polearm melee combos, wing gust area attacks, and pillar barrages |
| “Use pillars to block ranged attacks” and “Atreus’ sonic arrows to interrupt charges” | The companion in this fight is Freya; the main way to interrupt the airborne phase is spear throw-detonations, not sonic arrows |
| Berserker “9 gravestones”, a “crown key”, and a “battle insignia stat bonus table (Strength +3, Rune +4, etc.)” | All fabricated; the real system is thirteen gravestones and thirteen sets of souls, tracked by the “Fit for a King” favor, yielding Berserker Souls, enchantments, and forging materials |
| A “Berserker of Light / Shadow / Fire / Ice / Iron / Poison / Wind / Thunder / Dark” name-and-location list (including Muspelheim trial tier 3, a frozen Helheim battlefield, etc.) | Fabricated names and locations; real gravestones are spread across Svartalfheim, Vanaheim, Alfheim, and Midgard, and strength does not follow geography |
| The King fight located in a “secret vault beneath the temple of the All-Father”, with “a key obtained” after beating all 9 gravestones | Fabricated location and key mechanic; King Hrolf Kraki’s gravestone appears at the King’s Grave in Midgard after all thirteen stones are cleared |
| Drops of “Wings of the Valkyrie (amulet)” and “King’s Crown (cosmetic)” | Fabricated drops; real rewards follow the system tables on this page |
| Recommended gear “Stone Wall Set”, “Shattered Bulwark”, “Time Rift”, “Ancient Seal” | Fabricated gear names that match nothing in the game; replaced with real gear and real material systems such as the Berserker Set, Steinbjörn Set, and Raven Tears Set |
| Favors “Whispers of the Valkyries”, “Wings of the Valkyrie”, “Valkyrie Set” | Fabricated favors; the real related favors are “Fit for a King” and “Sigrun’s Curse” |
| In a “combat facilities” table, “re-fightable repeatedly with no extra rewards” | The base game has no boss rematch system; the repeatable challenge content independent of the open world is the roguelite mode of the free DLC Valhalla |
| Gná located in a “Forbidden Forest throne / depths” in Vanaheim | The verifiable statement is that she appears in Vanaheim after the main story is cleared; the exact trigger point follows the in-game map marker, and no official place name “Forbidden Forest throne” exists |