ARC Raiders Weapon Compendium and Modifications#

ARC Raiders splits its arsenal into three lines: conventional guns handle players and light armor, anti-ARC specials crack heavy machines, and legendary weapons are the endgame chase. This page compiles the weapon lists and acquisition routes from community guides, along with modification and gun-picking advice.

Note: official damage and fire-rate numbers have not been published, so this page focuses on weapon roles and acquisition routes. In-game testing is the final word on values.

Weapon List Overview#

Category Weapon Role
Conventional Ferro Basic ranged firepower
Conventional Anvil Steady, consistent output
Conventional Tempest Tied to a specific quest
Conventional Renegade All-purpose gun
Conventional Bobcat From a specific event
Conventional Stitcher Close-to-mid-range firepower
Conventional Venator All-purpose gun
Anti-ARC Hullcracker Heavy armor machine killer
Anti-ARC Equalizer Heavy-target suppression
Legendary Aphelion Energy battle rifle
Legendary Dolabra Energy shotgun
Legendary Vulcano From a specific event
Legendary Jupiter From a specific event
Legendary Ailion Stella Montis exclusive blueprint

Community guides also mention attachment blueprints such as Toro, Osprey, Torrente, and Betina, used to modify existing weapons.

The Three Weapon Lines#

Conventional Guns: Against Players and Light Armor#

Conventional guns like the Ferro and Anvil burn standard ammo and carry the vast majority of engagements. The criteria for picking one:

  • Engagement range: open maps (Spaceport) favor mid-to-long range, city maps (Buried City) favor close-to-mid range;
  • Ammo economy: standard ammo is easy to come by, so you can trade fire freely;
  • Cost efficiency: run looted guns early on, then switch to crafted ones once your blueprints stabilize.

Anti-ARC Weapons: Against Heavy Armor#

The Hullcracker and Equalizer are built for heavily armored targets and chew through Bastion-type units far faster than any conventional gun. Usage notes:

  • Special ammo is expensive and eats backpack space; plan your carry count around the target list instead of hauling rounds you never fire;
  • Decide before deployment whether this run has heavy armor targets: Blue Gate underground and the endgame maps are where specials earn their slot;
  • Specials still hurt players just fine, so spending one to clutch a losing fight is never a waste.

Legendary: The Endgame Goal#

Legendary weapons sit at the top of the current power ceiling. Every one is crafted from a blueprint — none drop as finished guns. Three representative acquisition routes:

  1. Event rewards: the Vulcano comes from the Hidden Bunker event, and Hurricane weather also gives you a shot at the First Wave Cache; the Jupiter comes from the three special containers in the Harvester event;
  2. Exclusive blueprints: the Aphelion and Ailion blueprints only spawn in Stella Montis;
  3. Endgame material crafting: both the Aphelion and the Dolabra need endgame materials such as the magnetic accelerator; recipes are in Crafting and Resource Economy.

For the complete blueprint source list, see Blueprint Mechanics and Sources.

Attachments and Modifications#

Attachment blueprints (Toro, Osprey, Torrente, Betina, and more) define how a weapon actually feels in your hands. Prioritize mods in this order:

  1. Fix the weakness first: add optics for range, stability parts for recoil — patch the most obvious flaw before anything else;
  2. Then double down on the role: once the weakness is covered, build around the weapon’s main job — mobility for close-range guns, precision for long-range ones;
  3. Match the ammo: mod anti-ARC specials to maximize heavy armor damage first; don’t tune them like a conventional gun.

Attachments unlock through blueprints just like weapons, so when you loot one, run the same “grab it, then plan the extraction” discipline.

Weapon Selection Decision Flow#

Before every deployment, pick your gun in four steps:

  1. Set the goal: farming materials, boss hunting, or PvP? The goal dictates the weapon type;
  2. Set the map: bring range for open maps, burst for interiors;
  3. Set the stake: match gear investment to expected returns; don’t bring expensive guns on low-stakes runs;
  4. Set the backup: keep one low-cost fallback besides your primary, so dying doesn’t sting.

A Rough Guide to Ammo Management#

Behind the weapon system sits an ammo economy. Do the rough math before you deploy:

Item Recommendation
Standard ammo Carry to match expected fight intensity; your mainline consumption against players and light armor
Special ammo Plan precisely by the number of heavy armor targets; leftover rounds still occupy backpack slots after extraction
Looted ammo Map and battlefield pickups can top you up, but never treat them as part of the plan

Do the special-ammo math from both ends: carry too little and you stare down a Bastion with nothing to shoot, carry too much and spare rounds waste pack slots on extraction — precise planning starts with a clear target list before you leave.

Beginner Loadout Recommendations#

Stage Recommended setup Why
First map Looted conventional gun Zero stake, no loss on death
Early blueprint phase Crafted Ferro or Anvil Blueprints are easy to get, ammo is cheap
Mid game Conventional gun + one anti-ARC special Covered against both players and machines
Endgame Aphelion / Dolabra + a special A legendary kit to finish off endgame content

内容最后验证于 2026-07