Blueprint Mechanics and Sources#
Blueprints are the core long-term progression asset in ARC Raiders: weapons, gear and augments all need blueprints before you can craft them. This page lays out the settlement rules for blueprints together with the complete community-compiled source list — it is the densest page in this section, so bookmark it.
How Blueprints Settle#
Blueprints follow one iron rule that sets them apart from ordinary loot:
- Blueprints only count toward your collection after a successful extraction;
- Die or run out the clock, and any blueprint picked up this run is lost outright;
- Blueprints do not occupy a weapon slot, but they do take backpack space — once you grab one, make extraction your priority.
The conclusion that follows from this rule: the acquisition window for a rare blueprint is extremely precious. Miss it once and you may have to wait for the matching event or weather condition to roll around again.
Event Blueprint Reference Table#
Special events are the main source of high-tier blueprints. The community-compiled mapping looks like this:
| Blueprint | Source Event | Notes |
|---|---|---|
| Vulcano | Hidden Bunker event | Can also be obtained from the First Wave Cache under Hurricane weather |
| Bobcat | Locked Gate event | Event exclusive |
| Equalizer | Harvester event | Three special containers inside the event |
| Jupiter | Harvester event | Same as above |
| Tempest | Spaceport Night Raids quest | Night-only condition |
| Snap Hook | Electromagnetic Storm event | Utility-type blueprint |
Note that most of these events count as high-pressure conditions — Hidden Bunker, Locked Gate and Night Raids all sit on the official list of high-pressure scenarios. See the Extraction Mechanics Explained page for the details.
Quest Blueprint Reference Table#
Clearing quest chains also rewards blueprints. The community-compiled mapping looks like this:
| Blueprint | Related Quest |
|---|---|
| Trigger Nade | Quest “Sparks Fly” |
| Lure Grenade | Quest “Greasing Her Palms” |
| Bleta | Quest “Industrial Espionage” |
| Hullcracker | Quest “Major’s Foot Locker” |
Hullcracker deserves top priority — it is a dedicated anti-ARC weapon, and the quest reward hands you a heavy-armor counter for free. See the Quest System page for how quests work.
Stella Montis Exclusive Blueprints#
The endgame map Stella Montis has its own set of exclusive blueprints, a mandatory farm list for endgame players:
| Blueprint | Type |
|---|---|
| Aphelion | Legendary energy battle rifle |
| Ailion | Legendary weapon |
| Deadline Mine | Mine-type gear |
| Seeker Grenade | Grenade type |
| Trailblazer | Weapon type |
| Pulse Mine | Mine-type gear |
| Gas Mine | Mine-type gear |
The community agrees that the best blueprint room in the whole game is the Cultural Archives key room on Stella Montis — whenever conditions allow, every endgame run should route through it. For full point layouts and extraction point synergy on that map, see Stella Montis Map Guide.
Suggested Blueprint Farming Route#
String the lists above into a route by priority:
- Early (first map stage): push the quest line to get the Hullcracker blueprint while learning the blueprint settlement rules;
- Mid game: watch event rotations and prioritize the Harvester (two legendary blueprints in one event) and the Hidden Bunker;
- Mid-to-late game: follow the quest list to round out utility gear such as the Trigger Nade and Lure Grenade;
- Endgame: head straight for Stella Montis, plan your route around the Cultural Archives, and pick up crafting materials from the Assembly Workshops along the way.
One-Week Blueprint Farming Plan#
Turning the route advice into a weekly plan, for players with fixed play sessions:
| Time Slot | Action |
|---|---|
| First run of the day | Check the day’s events and weather, prioritize the event map |
| Event rotation days | Focus on high-yield events like the Harvester and the Hidden Bunker |
| No-event days | Push the quest line plus routine looting to stabilize materials and consumables |
| Long weekend sessions | Push Stella Montis and hunt the exclusive blueprint set |
The plan assumes you understand how events and weather rotate (always trust live in-game data) and that you have a solid block of time when the window opens — the opportunity cost of event blueprints is literally “miss it and wait for the next one.”
Three Rules of Blueprint Management#
- Extract the moment you pick one up: once a rare blueprint is in your bag, this run’s objective switches immediately to “leave alive”;
- Check for gaps before you drop: event blueprints depend on event windows, so confirm whether the relevant event is live before heading out;
- Set crafting priorities: after unlocking, craft gear that “changes how you play” first — Hullcracker, Snap Hook and the like — rather than sidegrades that only bump numbers.
Related Pages#
- Weapon Guide and Modding — the role and modding of each weapon
- Crafting and Resource Economy — how blueprints turn into gear
- Quest System — prerequisites for quest blueprints
- Rare Drops and Loot Management — hauling strategies for high-value items