Settlement#

Settlement

Overview#

Settlement Levels#

Level Requirement Unlocks
Level 1 Initial Basic buildings
Level 2 Complete the Grantebridge alliance New building slot
Level 3 Complete the Oxfordshire and Leicestershire alliances New building slot + upgrades
Level 4 Complete the Sussex and Essex alliances More building upgrades
Level 5 Complete the Winchester alliance Highest-tier buildings
Level 6 All buildings at max level Fully upgraded

Building Materials#

Material How to Obtain Used For
Timber Felling trees, raiding chests Basic building upgrades
Raw iron Mining, raiding Building upgrades
Supplies Raiding large monasteries Advanced building upgrades
Cloth Chests at specific outposts Some advanced upgrades

Ravensthorpe Buildings#

Full Building Details#

Building Max Level Base Cost Function Unlock Condition
Barracks 3 Timber x40, Iron x30 Raises the raid crew size cap Unlocked automatically
Blacksmith’s Forge 3 Timber x30, Iron x20 Weapon and armor upgrades and transmog Unlocked automatically
Seer’s Hut 2 Timber x60, Iron x40 Provides the potion to enter Asgard After the first ride in England
Tattoo Artist 1 Timber x20, Iron x10 Tattoos and appearance customization Unlocked automatically
Hunter’s Hall 2 Timber x50, Iron x30 Legendary animal hunting contracts Complete the Leicestershire main story
Dockyard 2 Timber x40, Iron x30 Ship upgrades and appearance Complete the Grantebridge main story
Trading Post 2 Timber x40, Iron x30 Raw material trading After holding 2 allies
Bakery 2 Timber x30, Iron x20 Provides the feast health bonus Settlement level 2
Stable 1 Timber x30, Iron x20 Mount purchase and upgrades Unlocked automatically
Museum 1 Timber x20, Iron x20 Displays Roman/Isu artifacts Late game
Fisher’s Hut 2 Timber x20, Iron x10 Fishing contracts and rewards Unlocked automatically
Farm 2 Timber x30, Iron x20 Provides feast bonuses, can be upgraded Unlocked automatically
Animal Pen 1 Timber x20, Iron x10 Animal raising After the farm is built
Church 1 Timber x40, Iron x30 Christian mission station Late game
Assassin’s Hut 1 Timber x30, Iron x20 Order of the Ancients tracking After Hytham joins

Building Upgrade Benefits#

Building Level 1 Benefit Level 2 Benefit Level 3 Benefit
Barracks +3 raiders +3 raiders +4 raiders
Blacksmith’s Forge Basic upgrades Unlocks transmog Legendary upgrades
Seer’s Hut Asgard potion Jotunheim potion —
Bakery +25 health feast bonus — —
Farm Provides feast bonus Upgrades and strengthens the feast bonus —
Trading Post Basic trading Advanced trading —
Hunter’s Hall Animal clues Animal location markers —
Dockyard Hull upgrades Figurehead + sail —
Fisher’s Hut Fishing contracts Rare fish rewards —

Building Upgrade Priorities#

Priority Building Reason
1. Highest priority Barracks More raiders speeds up resource gathering
2. Second priority Blacksmith’s Forge Gear upgrades are the core of combat power
3. Third priority Seer’s Hut Unlocks the Asgard/Jotunheim storylines
4. Fourth priority Hunter’s Hall Legendary animals yield large amounts of resources
5. Fifth priority Bakery One source of feast bonuses, worth building early
6. Sixth priority Dockyard River raids need better ships
7. Seventh priority Trading Post Material exchange
8. Eighth priority Farm Provides feast bonuses, worth building early
9. Low priority Museum Collection purposes only
10. Lowest priority Fisher’s Hut Fishing purposes only

Feast System#

A feast is a recurring activity that brings real combat benefits to the settlement: ring the great bell at the longhouse door to start one, after which residents gather in front of the longhouse to eat and drink together while granting Eivor a set of combat bonuses. Feasts themselves have no “simple/standard/grand” tiers — how many bonuses you get depends entirely on which bonus-granting buildings have been built in the settlement.

Feast Requirements and Procedure#

Starting a feast requires two prerequisites at the same time: the settlement must reach level 4 and the bakery must already be built. The procedure is as follows:

Step Action Notes
1 Confirm the prerequisites Settlement level 4 + bakery built, silver ready
2 Ring the bell at the longhouse door Interact with the great bell at the longhouse door to start the feast
3 Pay silver Costs a small amount of silver (roughly 60 to 100; refer to the actual in-game value)
4 Watch the cutscene Residents gather in front of the longhouse and take their seats; the feast begins
5 Check the bonuses The buff icon interface shows the feast bonuses currently active and their remaining time

Feast bonuses last about 3 hours of in-game time; once they expire the buff icon disappears, and you can ring the bell again to start the next feast.

Buildings Determine Feast Bonuses#

Every time you start a feast, the bonuses of all built bonus-granting buildings take effect at once. The feast bonus provided by each building is as follows:

Building Feast Bonus Building Availability
Bakery +25 health Settlement level 2
Brewery +25 health Settlement level 2
Cattle Farm +3.0 ranged damage Settlement level 3
Poultry Farm +3.0 melee damage Settlement level 3
Grain Farm +3.0 armor Settlement level 3
Alvi and Holger’s House +3.8 assassination damage Settlement level 3-4
Kari’s House +3.8 assassination damage Settlement level 3-4
Meda’s House +3.8 assassination damage Settlement level 3-4

Notes:

  • The table lists the base bonuses once a building is completed; the exact numbers are those shown on the in-game interface.
  • The three farm-type buildings — Cattle Farm, Poultry Farm and Grain Farm — each get one upgrade opportunity at settlement levels 4, 5 and 6, and each upgrade strengthens their corresponding feast bonus.
  • The three resident houses (Alvi and Holger’s House, Kari’s House, Meda’s House) unlock between settlement levels 3 and 4, and all grant assassination damage bonuses.

Planning your settlement upgrades around feast gains, the unlock pace per level is as follows:

Settlement Level Feast-Related Unlocks
Level 2 Can build the bakery and brewery, gaining health-type feast bonuses
Level 3 Can build the Cattle Farm, Poultry Farm and Grain Farm, gaining ranged damage, melee damage and armor bonuses
Level 4 Feast requirements met, so you can ring the bell for your first feast; farm-type buildings get their first bonus upgrade
Level 5 Second upgrade for farm-type buildings, further strengthening feast bonuses
Level 6 Third upgrade for farm-type buildings, feast bonuses reach their strongest

Feasts vs Food#

Feasts only cost silver, not food. In-game food refers to the rations you carry with you, used to restore health during combat and exploration and replenished by picking them up around the map; it is unrelated to the feast system, and you do not need to stockpile rations in order to “hold a feast”.

Settlement Residents#

Resident Role How They Join
Eivor Leader Default
Randvi Alliance advisor Default
Hytham Assassin representative Default
Valka Seer Build the Seer’s Hut
Gunnar Blacksmith Build the Blacksmith’s Forge
Tara Blacksmith’s assistant Story progression
Wallace Tattoo artist Build the tattoo shop
Ock Hunter Build the Hunter’s Hall
Tynan Fisher Build the Fisher’s Hut
Brigit Baker Build the bakery
Alvis Merchant Build the trading post
Rowan Farmer Build the farm
Swanburrow Stable master Build the stable
Norn Museum curator Build the museum
Dag Clan member Default (leaves later)

Settlement Decorations#

Decoration Type Source Effect
Roman artifacts Roman ruin exploration Museum exhibits
Isu artifacts Isu ruins Museum exhibits
Viking crowns Dropped by each shire’s leader Cosmetic display
Tattoo designs Chests across the map Unlocks tattoos at the tattoo shop
Ship decorations Shops, chests Applied at the dockyard
Mount skins Shops, rewards Applied at the stable

Settlement Achievements#

Achievement Requirement Hint
Builder Build every building Requires large amounts of resources
Life of Luxury Raise the settlement to level 6 Max out every building
Collector Collect 50 artifacts Watch for Roman ruins

Settlement Environment Changes#

Upgrade Stage Visual Change NPC Count Activity
Level 1 Basic camp, a few tents 5-8 Basic functions
Level 2 Wooden buildings appear 8-12 More interactions
Level 3 Stone-foundation buildings 12-18 Trade begins
Level 4 A complete complex of buildings 18-25 Feasts and events
Level 5 A prosperous village 25-35 Festival atmosphere
Level 6 A small town 35-50 All functions unlocked

Settlement Economy System#

Income Source Income Type Frequency Amount
Farm Feast bonuses Every feast Scales with building level
Trading Post Silver Weekly 100-300
Animal Pen Leather Weekly 10-20
Raid income Various Every raid Large amount
World events Silver + XP Each completion 50-200 + XP
Museum Silver One-time 500-1000

Settlement Resident Dialogue#

NPC Common Line Condition Notes
Randvi Eivor, the next alliance is…" During main story progression Alliance advice
Gunnar Need something forged?" Visiting the blacksmith Upgrade services
Valka I have seen your fate…" Seer’s Hut Potion storylines
Hytham The duty of an Assassin…" Assassin’s Hut Order clues
Brigit The feast is ready!" Bakery Bakery resident interaction
Tynan The fish are good today…" Fisher’s Hut Fishing contracts

Settlement Expansion Advice#

Advice Notes
Upgrade the barracks and blacksmith first These two buildings directly affect combat power
Don’t upgrade the museum too early The museum is decorative only
Have silver ready before a feast Starting a feast costs a little silver; the bonuses come from the buildings you have built
Check the trading post regularly Material prices shift daily, so buy low and sell high
Layout planning Building similar structures together looks better
Resource balance Don’t stockpile just one resource; spend as a priority
Complete regional alliances Each alliance rewards large amounts of settlement resources

Settlement Building Upgrade Cost Summary#

Building Level 1 Cost Level 2 Cost Level 3 Cost Max Level
Barracks Wood 40, Iron 30 Wood 60, Iron 50 Wood 80, Iron 70 3
Blacksmith’s Forge Wood 30, Iron 20 Wood 50, Iron 40 Wood 70, Iron 60 3
Seer’s Hut Wood 60, Iron 40 Wood 80, Iron 60 Wood 100, Iron 80 3
Bakery Wood 30, Food 20 Wood 50, Food 40 Wood 70, Food 60 3
Fisher’s Hut Wood 20, Food 10 Wood 40, Food 30 Wood 60, Food 50 3

Settlement NPC Functions Overview#

NPC Function Location Unlock Building
Blacksmith Upgrades and repairs gear Blacksmith’s Forge Blacksmith’s Forge
Seer Provides prophecy and bonuses Seer’s Hut Seer’s Hut
Hytham Assassin quests and poison crafting Assassin’s Hut Assassin’s Hut
Brigit Bread and food supplies Bakery Bakery
Tynan Fishing contracts Fisher’s Hut Fisher’s Hut
Redda Daily shop Market After any alliance

Settlement Beautification#

Item Effect Cost Notes
Flower bed Beauty +5 Wood 10 Purely decorative
Statue Beauty +10 Wood 20, Iron 10 Several styles to choose from
Banner Beauty +3 Wood 5 Pattern is customizable
Lighting Improved night visibility Wood 8 Reduces getting lost at night

内容最后验证于 2026-07