Weapons#

First, this page’s scope: no unverified weapon damage numbers appear here. The many damage and fire-rate tables circulating online have unknown sources and shift with every balance patch — copying them only misleads. What this page provides is the verified system structure — which gun categories exist, what the attachment system changes, and how to think at different engagement ranges. For exact numbers, rely on in-game data and KRAFTON’s official channels.

Gun categories and roles#

PUBG’s guns fall into several categories, each filling a different role in a squad:

Category Role Best use
Assault rifles The all-round mid-range workhorse The default pick in most matches, from town outskirts to open fields
SMGs High rate of fire up close Town fights, jungle ambushes and other close engagements
Sniper rifles Precise strikes at range Long-range duels in open terrain; needs a scope
Shotguns Extreme close-range burst Indoor fights and corner encounters; one-shot burst trades
LMGs Sustained suppression Holding positions and pinning enemies in fixed directions
Pistols Transitional weapons Early landing emergencies; phased out once you have a primary

This taxonomy is the skeleton of loadout thinking: one assault rifle plus one close-range complement (SMG or shotgun) is the most common two-weapon setup, with the exact mix decided by map and habit.

Thinking in two-weapon combinations#

You can carry two primary weapons at once, and the point of a combo is covering different engagement distances:

Combo Coverage Best for
Assault rifle + SMG Mid + close range Towns, jungle and other close-quarters maps and drops
Assault rifle + shotgun Mid + extreme close range Dense town play; corner encounters end instantly
Assault rifle + sniper rifle Mid + long range 8×8 km open maps where long duels matter

Combos have no standard answer — the test is “what range will most fights on this map/route happen at”: small maps (Sanhok, Karakin) naturally fight close, while large open desert maps (Miramar-style) carry more long-range threat. Fill ammo and attachments for the primary weapon’s slots first; keep the secondary in working order and that’s enough.

How each map’s distance structure changes gun value#

The size differences across the nine official maps directly decide which weapons are worth what:

Map type Engagement-distance structure Weapon lean
8×8 km giants (Erangel, Miramar, Taego, Rondo, Deston, Vikendi) Long rotations; open ground and towns coexist Assault rifle as the base; long-range options gain value
4×4 km jungle (Sanhok) Contact on landing; heavy vegetation Close-range options (SMGs, shotguns) pay best
3×3 km volcanic island (Paramo) Tiny space, no vehicles Mostly on foot, frequent close encounters
2×2 km smallest map (Karakin) Breakneck pace; destructible walls change routes Close-range burst is king; heavy indoor fighting

Binding weapon choice to map size beats memorizing any “universal loadout.”

Practice priorities#

Ranked by return, the order to practice weapons in:

  1. Steady mid-range assault rifle fire — the deciding skill in most matches; invest first.
  2. Close-range hip fire — the life-saving skill for towns and ambushes; Team Deathmatch / Arcade modes cost the least to practice it in.
  3. Long-range leading — depends on scopes and bullet velocity, and only open-terrain maps give stable practice chances; take it up after the first two.

Engagement range decides weapon logic#

Rather than memorizing stats, understand weapons through engagement distance:

  • Close-range burst lives on hip fire and shotguns. Hip firing beats aiming down sights in point-blank encounters, and a shotgun’s single burst can end a fight instantly at extreme range.
  • Long-range output lives on scopes and bullet velocity. The faster the bullet flies, the less you lead and the more reliably you hit; the scope decides whether you can even see and lock the target.
  • Mid-range belongs to assault rifles. The vast majority of fights happen at mid-range — which is exactly why the AR is the first weapon to hunt every match.

The attachment system#

Attachments are the other half of PUBG’s weapon system. Guns have multiple attachment slots, and attachments affect magazine capacity, handling stability, stock behavior, optics and muzzle velocity:

Slot direction What it changes Practical meaning
Magazines Capacity and reload speed Your margin for error and sustained output; reload timing mid-fight decides lives
Grips Firing stability How controllable sustained fire stays
Stocks Hold stability Improves weapon feel and aim behavior
Optics Aiming method and magnification Sets your effective engagement range; magnified optics are the precondition for long-range work
Muzzles Ballistics and firing signature Shapes bullet behavior and how noticeable your shots are

Attachments “amplify strengths” rather than transmuting: an attachment can’t turn a mismatched gun into another gun — it optimizes performance within the gun’s existing role. While looting, top up your current weapon’s slots as you go; never sacrifice a rotation to wait for one attachment.

The weapon growth path: swapping guns within a match#

A weapon’s value shifts with the match phase; the sensible path is “usable first, comfortable second, specialized last”:

Stage Goal Notes
Landing Any working weapon Have something to shoot back with; category irrelevant
Early looting Primary + close-range complement Assault rifle as primary; add an SMG or shotgun for close range
Mid-game Re-specialize by map Long-range options on big open maps; double down close on small ones
Late game Reliable beats fancy Final-circle fights are close; a dependable close-range option beats collecting rare guns

How to build weapon feel#

  • Use the fast-respawn modes. Team Deathmatch / Arcade respawn you instantly, so firefights per hour dwarf Classic mode — the single most efficient place to learn gunfeel.
  • Practice by distance class. Close hip fire, mid-range sustained fire and long-range leading are three different skills; drilling them separately beats spraying wildly.
  • Accept version drift. Official updates rebalance weapons; any gun’s strength rises and falls with patches. Anchoring practice on “range judgment and fire discipline” — skills that don’t expire — pays better than chasing patch answers.

An honest note on damage numbers#

Stating it again: this site does not publish unverified weapon damage, fire-rate or recoil figures. The reason is direct — these numbers shift constantly with balance patches, and unsourced figures only mislead loadout decisions. When you need exact values:

  1. Treat the in-game displayed data as authoritative;
  2. Treat KRAFTON official announcements (patch notes) as authoritative;
  3. For any third-party table, first check which version and date it labels, then decide how much to trust it.
  • Beginner’s Guide — looting priorities and weapon choice logic
  • Map Guide — terrain and engagement distances per map
  • FAQ — high-frequency questions answered

内容最后验证于 2026-07