Achievements#

Shift At Midnight has 10 Steam achievements worth 1,000 points total: 7 with visible descriptions and 3 hidden achievements, one per ending. This list matches the entries tracked on trueachievements.com.

1. The Complete List#

# Achievement Condition Type
1 First Blood Kill your first customer Visible
2 Still Breathing Survive your first Hunt Visible
3 Silenced Kill a Shrieking Doll Visible
4 Freed Kill a Demented Visible
5 Relentless Finish a Hunt within 30 seconds Visible
6 Last Performance Kill a Marionette Visible
7 Grave Decision Hidden: reach the Grave Decision ending Hidden
8 Locked And Loaded Buy every melee weapon and fill your armory Visible
9 True Ending Hidden: reach the True Ending Hidden
10 Empty Home Hidden: reach the Empty Home ending Hidden

2. Story Achievements: The Three Endings Are Mutually Exclusive#

Achievements 7, 9, and 10 map to the three endings, and a single save can earn only one:

Achievement Contact Clyde after shift 12? Personal Funds
True Ending No contact At least $250
Grave Decision Contact Not required
Empty Home No contact Under $250

To collect all three, community guides (allthings.how) offer two routes: back up the save before the shift-12 choice and play each branch separately, or fully replay three times. The guides also warn: reloading the shift-12 save is not reliably safe on every platform — three independent playthroughs are the safest approach.

3. Never Kill Clyde by Mistake#

This is the heaviest trap on the achievement line: killing the real Clyde Dawson voids all three ending achievements (shiftatmidnightguide.wiki) — he can never receive the post-shift-12 call, so none of the three ending lines can trigger.

  • Clyde visits the shop as a customer across multiple shifts, and a doppelganger version of him exists;
  • Run the same verification routine on him: pull the file, compare, ask questions — confirm he’s human before letting him through;
  • When unsure, let him go — the cost is one winnable Hunt; killing the wrong one costs three hidden achievements.

4. Locked And Loaded: Mind the Chainsaw#

The condition is buying every melee weapon and filling your armory. Note the change from the 2026-09-01 patch: purchasing the Chainsaw is required to complete this achievement (per shiftatmidnight.co and shiftatmidnight.wiki changelogs). Under the post-patch weapon list, melee comprises the Brick, Baseball Bat, Sledgehammer, and Chainsaw; ranged comprises the Gun/Pistol (free starter), Second Pistol (added 7-29), Shotgun, SMG, and Flamethrower.

Weapons are bought with shop funds (see Wages and Saving) and never touch your personal funds; but whether you buy weapons before saving for the surgery depends on which ending you want in which run. For purchase pacing, defer to the in-game store.

5. Relentless: The Only Strict Time Trial#

Requires ending a Hunt within 30 seconds of it starting. A preparation timer runs before the Hunt begins, and you can place traps during it — so the reliable approach is preparing early:

  1. Weapons must be purchased in advance on the computer to enter your Hunt arsenal (dtgre.com) — don’t discover at Hunt start that you only have the starter pistol;
  2. Lay traps (Bear Traps, Land Mines) on the entity’s inevitable path and let it step on them;
  3. Board up doors and windows to squeeze the entity’s approach into your kill zone.

The shift-13 final Hunt target is The Dentist — a scripted sequence of shooting followed by a chase section closed out by a cutscene (see The Dentist Showdown) — not suitable for farming this achievement.

6. Freed and Last Performance: Mechanics Achievements#

Freed (kill a Demented): the Demented’s gaze-freeze is not fully reliable (shiftatmidnightguide.wiki), and a head-on brawl is a bad idea; the community’s best counter is the Bear Trap and Land Mine. Seeding its path with traps beats trying to control it with line of sight.

Last Performance (kill a Marionette): the safe routine is winding the Jack-in-the-Box before the third playthrough of the tune, preventing the puppet from appearing at all — but this achievement requires you to deliberately let the music box finish, release the puppet, then kill it. Two verified mechanics matter: each musical passage runs roughly 10 to 15 seconds, and damaging it makes it speed up (shiftatmidnightguide.wiki), so commit decisively. The 7-23 patch already lowered its HP.

Silenced (kill a Shrieking Doll): Shrieking Dolls crawl along the ground and fall to any melee weapon (shiftatmidnightguide.wiki) — this comes naturally in normal play.

7. Unlock Rates (time-sensitive)#

The rates below were sampled by theshiftatmidnight.com on 2026-08-08, for reference only — they shift with the player base and patches:

Achievement Unlock Rate (2026-08-08 sample)
First Blood 96.5%
Still Breathing 93.4%
Silenced 89.3%
Freed 79.1%
Relentless 44.8%
Last Performance 40.7%

The three hidden ending achievements and Locked And Loaded were not in that sample; among all ten, the rarest is Empty Home. The distribution shows the game’s design: front-loaded and casual early, deliberate planning required late.

  1. Play story mode through normally once. You’ll naturally pick up First Blood, Still Breathing, Silenced, plus one ending achievement (per your choice).
  2. Grab Freed during a Hunt. Buy a Bear Trap or Land Mine in advance and seed the Demented’s path.
  3. Do a dedicated Last Performance run. On a night when the Marionette can appear (community reports: around shift 9 onward), deliberately let the tune finish, then kill it.
  4. Attempt Relentless only when prepared. The post-clear Endless Mode is a repeatable sandbox for triggering Hunts.
  5. Finish the other two ending achievements last. Back up saves or replay, heeding the save-reload reliability warning.
  6. Close out Locked And Loaded. After the 9-1 patch, remember the Chainsaw.

9. A First Blood Trivia#

First Blood’s condition is merely “kill your first customer” — the target does not have to be a doppelganger. Shooting a real customer unlocks it too (gamerant.com, dq7reimagined.com). That is not license to shoot wildly: the cost of a wrongful kill is forfeiting the sale and its income (gamerblurb.com), and the achievement’s own logic shows the game doesn’t reward indiscriminate fire. It pops naturally the first time you eliminate a real doppelganger.

10. Notes#

  • This site has no official documentation of each achievement’s exact unlock logic; conditions above follow the trueachievements.com entries and official patch notes — the in-game list is the final authority.
  • For the three ending achievements in detail, see The Three Endings.
  • Future updates may adjust achievement conditions (Locked And Loaded already changed once) — follow the official changelog.

内容最后验证于 2026-07