FAQ#

This page only answers questions with reliable sources, verified as of 2026-10-07 (official store page, steamdb.info patch records, and community guide sites). Questions without reliable material are marked “not documented” — no speculation.

1. Release and Pricing#

Question Answer
Is it out? Yes. Released 2026-07-22 on Steam and Xbox Series X|S, day one on Xbox Game Pass
How much? $9.99 in the US region; China region list price ¥38 with a 10% launch-week discount to ¥34.2 (per NGA and GCores). At the 2026-10-07 capture the US region had a -10% sale ($8.99, ending October 8)
Is there a demo? Yes. A free multiplayer demo launched 2025-09-29 (standalone app, App 4050060), rated Overwhelmingly Positive in English reviews (4,856 reviews, 99%)
How long is the demo? No reliable data. Known to use an early non-randomized version (shift-at-midnight.wiki), unlike the retail game’s randomized shifts
Do I pay again for updates? No. The major update officially planned for Q4 2026 will be free
Will the price go up? This is a full release (not Early Access) — no “price increase at 1.0” scenario exists

2. Platforms and Subscriptions#

Question Answer
Which platforms? PC (Steam, Windows) and Xbox Series X|S (Optimized, Xbox Play Anywhere); some sources also mention an itch.io version
Is it on a subscription? Yes. Day one on Xbox Game Pass (Ultimate / PC Game Pass / Console / Cloud)
Can platforms play together? At launch, Steam and Xbox ecosystems are separated. Full cross-play and a Steam public server browser are on the roadmap with no confirmed date
Is there Chinese? Yes. 9 languages (Simplified Chinese, Traditional Chinese, English, French, German, Spanish (Spain), Japanese, Russian, Portuguese (Brazil)), all with interface + full audio + subtitles
Can I play on a handheld? The game appears in Steam Deck-related statistics (shiftatmidnight.info), but the official verification level is unverified; the spec bar itself is low (see PC Requirements)

3. Co-op#

Question Answer
How many players? Designed and marketed as up to 3-player online co-op. Since the day-one patch of 2026-07-23, lobbies can be set to 6, but the developer notes 4-6 players is “outside the intended design” and not recommended for a first playthrough
Built-in voice? Yes. Proximity voice chat is an official feature — volume falls off with distance
Can I finish it solo? Yes. Community guides (dq7reimagined.com) confirm every ending and every achievement is reachable solo
Extra requirements for Xbox multiplayer? Multiplayer may require an active subscription; the official store page is not explicit — confirm before buying
Random matchmaking? No reliable data; defer to in-game behavior for how matchmaking works

4. Gameplay#

Question Answer
How long is a run? Single-playthrough length: no reliable data; trueachievements.com estimates about 6-8 hours for all 10 achievements
How many shifts? Story mode has 13 randomized shifts
Interrogation rules? 5 questions per customer (verbatim from the official Simplified Chinese Steam description)
How many endings? Three — True Ending, Grave Decision, Empty Home — determined by “whether you call Clyde after shift 12” and “whether personal funds reach $250”
What if a doppelganger slips through? After closing, the night enters the Hunt — a preparation timer lets you set up defenses (exact length unpublished; defer to the game)
What if I kill a human? You forfeit that sale and its income (gamerblurb.com). Shop rating is a separate system driven by shelves, cleanliness, and service (gamerant.com)
What if I kill Sheriff Clyde? Far worse: all three ending achievements are voided (shiftatmidnightguide.wiki) — he can never receive the post-shift-12 call
How many entities? Sources disagree (IGN lists 5 types, dtgre.com 6, some sites say 12) — defer to the game. Verified rule differences in the Entity Compendium
Can I keep playing? Clearing any ending unlocks Endless Mode, currently in BETA

5. Achievements and Saves#

Question Answer
Achievement count? 10 Steam achievements (7 visible + 3 hidden ending achievements), 1,000 points total
Can one run get all endings? No. A run yields one ending — back up saves to branch, or replay; the community warns reloading the shift-12 save is not reliably safe on every platform, so three independent playthroughs are the safest route
Cloud saves? Yes. Steam Cloud arrived with the 2026-08-21 patch
Do demo achievements carry over? No. The demo is a standalone app (App 4050060); retail achievements unlock only in the retail version

6. Update Cadence#

Question Answer
What’s been patched? Four released patches: 7-23 six-player lobbies + reduced Marionette HP; 7-29 a second pistol + Endless Mode entity Rakes; 8-21 15 new customers + Steam Cloud; 9-1 30 new customers + chainsaw + Endless Mode security cameras + a story-mode patience table
What’s coming? A free major update officially planned for Q4 2026, adding Endless Mode-exclusive customers, weapons, traps, and monsters
When is cross-play? On the roadmap with no confirmed date

7. Questions We Can’t Answer Yet#

Lacking reliable public material, this page does not answer:

  • Exact weapon stats and the full balance-change list;
  • Per-night quota numbers beyond the verified run from $30 at shift 1 to $80 at shift 13;
  • Whether a random matchmaking system exists;
  • The complete regional pricing table;
  • The exact launch date of the Endless Mode Q4 update.

Once confirmed information lands, this page will update with the version.

8. Glossary#

Term Meaning
Doppelganger The official Simplified Chinese name for doppelgangers — beings disguised as human customers (an earlier “bionic monster” wording was unsourced and is retired)
N.E.T. Database The counter computer’s record system, searchable by name for photo, birth date, occupation, and records (an earlier mistranslation is retired)
The Hunt The post-closing defense phase when entities appear; official wording: “board up doors and windows, set traps, and hide”
Blood Moon A special night event that guarantees a Hunt — no defense is perfect enough to prevent it
Preparation timer The window before the Hunt starts for placing traps; exact length unpublished — defer to the game
Anomaly Lens The Anomaly Lens reveals a customer’s supernatural traits directly; does not work on drivers
Emotiscope The Emotiscope (also called EmotiScanner), unlocked at shift 6; does work on drivers
Personal funds Income separate from shop funds; the pet surgery fee and ending checks read only this number
Shop funds Revenue used to buy weapons, traps, and other operational and defensive supplies

9. Three Things to Confirm Before Buying#

Check Why It Matters
Do you have friends to play with Built as co-op (up to 3), though fully completable solo
Same platform as your friends At launch Steam and Xbox are separated; cross-play has no date
Tolerance for randomization Random shifts mean different customers and threats every night — memorizing answers won’t help

10. Advice for Your First Day#

  1. Use the free demo to learn the verification flow (remember: it’s an early non-randomized version), then decide whether to buy.
  2. In the retail version, first order of business: read the note, check the inbox, browse the Midnight News board.
  3. Drill “scan ID → read the N.E.T. file → compare → ask → conclude” into a fixed habit.
  4. When unsure, let the customer go — killing a real human costs the sale and its income, while a missed doppelganger costs only a winnable defense fight.
  5. Treat saving as the main quest: endings read only personal funds, and the pet goose’s surgery costs $250.
  6. No matter how suspicious — never shoot Sheriff Clyde Dawson. All three ending achievements hang on him.

内容最后验证于 2026-07