Weapon System and New Season Guns#

Weapon System and New Season Guns

Delta Force’s arsenal reached 50+ weapons at console launch (as of August 2025), covering every mainstream class: assault rifles, SMGs, snipers, machine guns, shotguns, pistols. This page does not list per-gun stats (exact damage and recoil values defer to what’s in game); instead it makes three things clear: how the weapon system is organized, what the S11 season added, and how the community’s build-code culture changed how players pick up weapons.

Weapon System Overview#

Class Positioning Representative info
Assault rifles Mid-range all-rounder MDR assault rifle (S11 kit output)
SMGs Close-range mobility Thompson SMG (S11 kit output)
Bolt-action snipers High damage at range 98K (S11’s new bolt-action sniper)
Machine guns Suppression and sustained fire M250, QJB201 (boss weapon line), QJB Windfury ammo-feed kit
Shotguns Close-range burst AA-12 full-auto shotgun (S11 addition)
Repeat-fire snipers Mid-to-long-range repeat fire M700 repeat-fire kit
Pistols Backup sidearm 93R pistol kit (S11)

Two notes on the system:

  1. “Kits” are the lightweight path to expanding the arsenal: S11 brought the M700 repeat-fire kit, 93R pistol kit, QJB Windfury ammo-feed kit and more in one go — kits convert existing weapons into new forms and reach players faster than brand-new weapons.
  2. Boss weapons form their own line: night-ops Zero Dam’s Sayed may carry an M250 / QJB201, and Tidal Prison’s Raven uses a .357 revolver — weapons seized from bosses are themselves high-value loot.

S11 “Stars” New Weapons#

The S11 season (launched September 4, 2026) delivered its weapon updates in two batches:

Brand-new weapons:

Weapon Type Positioning
98K Bolt-action sniper Classic bolt-action design, high per-shot damage route
AA-12 Full-auto shotgun Close-range full-auto spray

New kits:

Kit Effect direction
M700 repeat-fire kit Gives the M700 repeat-fire capability
Thompson SMG A classic SMG joins the roster
MDR assault rifle A new assault rifle
93R pistol kit Pistols can switch to a three-round-burst form
QJB Windfury ammo-feed kit Ammo-feed enhancement for QJB-series machine guns

S11’s weapon cadence confirms the official “shooting platform” thinking: the bolt-action sniper (98K) and the full-auto shotgun (AA-12) fill in both ends of the experience, while kits refresh old guns — one season’s weapon additions cover every engagement distance from close to far.

The Build System and Build Codes#

A weapon’s real combat power = base gun × build plan. The build system lets you tune the barrel, grip, magazine, optic, and other attachment slots; for specific build trade-offs, see Weapon Builds, Attachments, and Ammo.

First, a community fact: build-code sharing is now a community standard. Community sites (guide hubs such as Delta Yituliu) offer build plans, ammo tier lists, and other tool sections; players generate a code from their build and share it, and others apply it in one click. That means:

  1. New players do not need to understand the attachment system from zero — start by copying a community-verified plan.
  2. Plans iterate as the season’s attachment pool updates; check a plan’s release version before copying.
  3. High-end play is about understanding the plan (ammo tier, range trade-offs), not the code itself.

Weapons, Quality, and Ammo Interplay#

  • Weapons, attachments, and ammo share the six quality tiers (white / green / blue / purple / gold / red); high-tier weapons and attachments are the main component of Operations gear value — the entry thresholds (Confidential 112,500, Top Secret 550,000 / 600,000) are largely stacked up by the weapon system.
  • The ammo-tier-vs-armor-tier matchup is the core of “can I pen it or not”; for ammo selection logic, see Weapon Builds, Attachments, and Ammo.
  • From an economy view, weapons are the two-way channel between “assets carried in” and “loot carried out” in Operations — seizing an enemy’s high-tier weapon and extracting is itself one of the most direct ways to profit.

Weapon Acquisition Channels#

Channel Detail
In-raid looting Weapon crates, airdrop containers, enemy drops (including boss-exclusive weapons)
Mandel Bricks After decryption and extraction, scan with a Quantum Key for a random weapon skin (collector orange skins are worth the most) — see Economy and Trading
Season output New weapons and new kits ship with season tasks / the pass

Boss Weapon Lines#

Boss Exclusive weapon Notes
Sayed (Zero Dam night raid) M250 / QJB201 Heavy suppression firepower; a high-value prize when seized
Raven (Tidal Prison) .357 revolver A special pistol with extreme per-shot threat
Blue Eagle (Brakkish) HAVVK-64 helicopter Vehicle-type boss; drops accompany its destruction

Boss weapons are “a weapon line grown out of the battlefield” — their strength is designed against boss fights, and they pay off most when used in same-difficulty lobbies.

Practical Gun Selection Advice#

A coarse framework by Operations engagement range:

  • Building-dense maps like Zero Dam / Tidal Prison: SMGs or assault rifles first; a full-auto shotgun like the AA-12 works wonders clearing rooms indoors.
  • Mixed terrain like Longbow Valley / Brakkish: assault rifles as the backbone, plus a mid-to-long-range backup for open stretches.
  • Space Base (open ground + long-range holds): the value zone for bolt-action snipers like the 98K — but bolt-actions have low margin for error; if your aim is average, go repeat-fire (the M700 repeat-fire kit route).
  • Warfare: mostly mid-range engagements; an assault rifle + machine gun suppression combo is the steadiest.

One final emphasis: this page provides no specific damage values — officials have not published a full weapon stat sheet at the guide level; any concrete number defers to what’s in game, and this column invents nothing.

Weapon metas iterate fast, and S11’s 98K and AA-12 are just the current window — every season’s new weapons and kits reshuffle the environment. Following the season update page and community ammo tier lists ages better than memorizing any single guide page.

— Wubian, NTGame Editorial

内容最后验证于 2026-07