Call of Duty: Modern Warfare 2 Weapons Guide#
Assault Rifles#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| SCAR-H |
40-30 |
700 RPM |
20 |
7 |
⭐⭐⭐⭐ |
| F2000 |
30-25 |
850 RPM |
25 |
15 |
⭐⭐ |
| ACR |
35-25 |
750 RPM |
30 |
28 |
⭐⭐⭐⭐⭐ |
| M16A4 |
40-30 |
3-round burst |
27 |
50 |
⭐⭐⭐ (Experts) |
| TAR-21 |
40-30 |
750 RPM |
30 |
60 |
⭐⭐⭐⭐ |
| AK-47 |
40-30 |
650 RPM |
30 |
65 |
⭐⭐⭐⭐ |
Best AR Picks#
| Purpose |
Pick |
Attachments |
| All-Range Workhorse |
ACR |
Red Dot Sight + Silencer |
| High Damage |
SCAR-H |
Holographic Sight + Grip |
| Beginner Friendly |
M4A1 |
Red Dot Sight + Grenade Launcher |
| Long-Range Anchor |
FAL |
Thermal + Heartbeat Sensor |
| Close-Quarters Brawler |
TAR-21 |
Silencer + Holographic Sight |
SMGs#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| UMP45 |
45-30 |
600 RPM |
25 |
4 |
⭐⭐⭐⭐⭐ |
| Vector |
30-20 |
1000 RPM |
25 |
12 |
⭐⭐⭐ |
| MP5K |
30-20 |
800 RPM |
30 |
22 |
⭐⭐⭐ |
| P90 |
25-20 |
900 RPM |
50 |
35 |
⭐⭐⭐⭐ |
| Mini-Uzi |
30-20 |
900 RPM |
32 |
46 |
⭐⭐ |
Best SMG Picks#
| Purpose |
Pick |
Attachments |
| King of Rushing |
UMP45 |
Silencer + Holographic Sight |
| Big Mags |
P90 |
Red Dot Sight + Silencer |
| Fire-Rate Monster |
Vector |
Silencer + Grip |
LMGs#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| RPD |
40-30 |
650 RPM |
100 |
8 |
⭐⭐⭐⭐⭐ |
| AUG HBAR |
40-30 |
700 RPM |
42 |
18 |
⭐⭐⭐⭐ |
| MG4 |
35-25 |
800 RPM |
100 |
43 |
⭐⭐⭐ |
| M240 |
45-30 |
600 RPM |
100 |
55 |
⭐⭐⭐⭐ |
Core LMG tips:
- The RPD is the best all-rounder — a 100-round belt plus high damage
- LMGs reload painfully slowly — carry a pistol as your emergency backup
- Crouching or going prone dramatically improves your accuracy
Shotguns#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| SPAS-12 |
50×8 |
50 RPM |
8 |
10 |
⭐⭐⭐⭐⭐ |
| AA-12 |
23×8 |
300 RPM |
20 |
24 |
⭐⭐⭐⭐⭐ |
| Model 1887 |
50×8 |
55 RPM |
2 |
32 |
⭐⭐⭐ |
| Striker |
35×8 |
60 RPM |
12 |
57 |
⭐⭐⭐ |
Best shotgun picks:
| Purpose |
Pick |
Attachments |
| One-Shot King |
SPAS-12 |
Grip |
| Full-Auto Reaper |
AA-12 |
Akimbo |
| Secondary Blast |
SPAS-12 |
(as an Overkill secondary) |
Sniper Rifles#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| Intervention |
98 |
40 RPM |
5 |
19 |
⭐⭐⭐⭐⭐ |
| Barrett .50cal |
98 |
50 RPM |
10 |
41 |
⭐⭐⭐⭐ |
| WA2000 |
85 |
80 RPM |
6 |
53 |
⭐⭐⭐ |
Long-range sniping tips:
- The Intervention has the highest one-shot kill threshold — any hit to the chest or above is an instant kill
- The Barrett is semi-automatic — the follow-up shot comes fast
- A Silencer greatly reduces bullet-trail visibility — without affecting damage
- Thermal is a huge advantage in smoke and tall grass
Pistols#
| Weapon |
Damage |
Fire Rate |
Mag |
Unlock Level |
Rating |
| M9 |
30-25 |
400 RPM |
15 |
20 |
⭐⭐⭐ |
| G18 |
20-15 |
1100 RPM |
18 |
64 |
⭐⭐⭐⭐⭐ |
| PP2000 |
20-15 |
850 RPM |
20 |
70 |
⭐⭐⭐ |
Core pistol tips:
| Purpose |
Pick |
Attachments |
| All-Purpose Sidearm |
USP .45 |
Silencer |
| Point-Blank Killer |
G18 |
Akimbo |
| Primary Rusher |
Akimbo G18 + Marathon/Lightweight |
— |
Equipment#
Lethal Equipment#
| Equipment |
Damage |
Notes |
| Frag Grenade |
250 |
The classic arcing grenade |
| Semtex |
250 |
Sticky explosive — anyone stuck is as good as dead |
| Throwing Knife |
200 |
Retrievable — silent kills |
| Tactical Knife |
Double melee damage |
Knife as your secondary — melee range doubled |
| Claymore |
250 |
Directional mine — detonates in a forward fan pattern |
| C4 |
350 |
Remote explosive — detonate it manually |
Tactical Equipment#
| Equipment |
Effect |
| Flashbang |
Blinds + deafens — lasts 2-4 seconds |
| Stun Grenade |
Slows + blurs vision |
| Smoke Grenade |
Creates a smoke screen to cover your push |
| Flare |
Marks airstrike locations — low utility |
Perks#
Perk 1#
| Perk |
Effect |
Unlock |
Rating |
| Marathon |
Unlimited sprint |
5 |
⭐⭐ (Rushing) |
| Bling |
Two attachments on your primary |
11 |
⭐⭐⭐ (Gunsmith) |
| Bomb Squad |
Reveals enemy Claymores/C4 |
17 |
⭐ (Situational) |
| One Man Army |
Swap your loadout anytime |
26 |
⭐⭐ (Tactical) |
| Scavenger |
Resupply ammo from bodies |
33 |
⭐⭐⭐ (Sustain) |
| Sleight of Hand |
Double reload speed |
48 |
⭐⭐⭐⭐ (All-Round) |
Perk 2#
| Perk |
Effect |
Unlock |
Rating |
| Lightweight |
+10% movement speed |
5 |
⭐⭐ (Rushing) |
| Stopping Power |
+40% damage |
6 |
⭐⭐⭐⭐⭐ (Must-Have) |
| Hardline |
Killstreaks need one fewer kill |
7 |
⭐⭐⭐⭐ (Killstreaks) |
| Cold-Blooded |
Undetectable by UAV/Thermal |
14 |
⭐⭐⭐ (Stealth) |
| Danger Close |
+40% explosive damage |
28 |
⭐⭐ (Explosives) |
| Scrambler |
Radar jamming — nearby enemies lose their minimap |
42 |
⭐⭐ (Tactical) |
Perk 3#
| Perk |
Effect |
Unlock |
Rating |
| Extreme Conditioning |
Double sprint distance |
5 |
⭐⭐ (Rushing) |
| Steady Aim |
Improved hip-fire accuracy |
9 |
⭐⭐⭐⭐ (Universal) |
| Commando |
+100% melee range |
18 |
⭐⭐⭐ (Knife) |
| Ninja |
Silent movement — footsteps vanish |
30 |
⭐⭐⭐⭐⭐ (Stealth) |
| Dead Silence |
Completely disappear from the minimap when still |
45 |
⭐⭐ (Anchoring) |
| Last Stand |
Fire a few more shots after going down |
58 |
⭐⭐ (Fun) |
Best perk combos:
| Playstyle |
Perk 1 |
Perk 2 |
Perk 3 |
| Rushing |
Marathon |
Lightweight |
Commando |
| Anchoring |
Bling |
Stopping Power |
Steady Aim |
| Stealth |
Sleight of Hand |
Cold-Blooded |
Ninja |
| Killstreaks |
Bling |
Hardline |
Steady Aim |
| Sniping |
Bling |
Stopping Power |
Steady Aim |
| Nuke Run |
Sleight of Hand |
Cold-Blooded |
Ninja |
Top Loadout Recommendations#
All-Range King#
Primary: ACR + Red Dot Sight + Silencer
Secondary: USP .45 + Silencer
Perk 1: Bling
Perk 2: Stopping Power
Perk 3: Steady Aim
Equipment: Frag Grenade + Flashbang
Rushing Reaper#
Primary: UMP45 + Silencer
Secondary: Akimbo G18
Perk 1: Marathon
Perk 2: Lightweight
Perk 3: Commando
Equipment: Stun Grenade + Tactical Knife
Stealth Sniper#
Primary: Intervention + Thermal
Secondary: SPAS-12 + Grip
Perk 1: Bling
Perk 2: Stopping Power
Perk 3: Steady Aim
Equipment: Claymore + Smoke Grenade
King of Anchoring#
Primary: RPD + Grip + Red Dot Sight
Secondary: Stinger
Perk 1: Bling
Perk 2: Stopping Power
Perk 3: Steady Aim
Equipment: Claymore + Flashbang
Killstreaks: Precision Airstrike → Harrier Strike → AC-130
Killstreaks#
| Playstyle |
Weapon |
Perk Combo |
Killstreaks |
| Beginner / Newcomer |
M4A1 |
Marathon + Stopping Power + Steady Aim |
UAV → Care Package → Harrier Strike |
| Rushing |
UMP45 |
Marathon + Lightweight + Commando |
Care Package → Predator Missile → Attack Helicopter |
| Sniping |
Intervention |
Bling + Stopping Power + Steady Aim |
UAV → Stealth Bomber → AC-130 |
| Holding Ground |
RPD |
Bling + Stopping Power + Steady Aim |
Precision Airstrike → Harrier Strike → Pave Low |
| Stealth Assassin |
SCAR-H (Silenced) |
Sleight of Hand + Cold-Blooded + Ninja |
UAV → Stealth Bomber → EMP |
| Killstreak Hunter |
ACR |
Bling + Hardline + Steady Aim |
Predator Missile → Harrier Strike → Pave Low |