Beginner’s Guide#

What You Are About to Start#

The Last of Us Part I is Naughty Dog’s full remake of the 2013 original, launched on PS5 on September 2, 2022 and on PC on March 28, 2023. You are Joel, a smuggler tasked with escorting Ellie — a teenage girl immune to the fungal infection — across a post-outbreak America. This is not an open-world game and there is no gear-farming system — it is a carefully staged linear journey that tests resource decisions and stealth patience. This page walks you through every setup decision before you begin.

How to Pick Among the Six Difficulties#

Difficulty Positioning Notes
Very Light Pure story experience Most generous resources
Light Relaxed experience The blade master skill is included free
Moderate The standard experience Recommended for a first playthrough
Hard Resources tighten Choose this if you know the genre
Survivor Listen Mode off by default The intel system is fundamentally changed
Grounded The highest difficulty Listen Mode off, HUD stripped, resources nearly gone

Three pieces of advice:

  1. Pick Moderate for your first playthrough. This game’s narrative pacing is its greatest value, and getting stuck on retries seriously damages the experience.
  2. The core change on Survivor is that Listen Mode is off by default — it is not just fewer resources; the intel system itself is taken away, making the play logic completely different from other difficulties.
  3. Beyond the six tiers there is a custom difficulty that adjusts resources, enemy damage, and other parameters individually — use it for anything between two presets.

New Modes in Part I#

The two modes added by the remake have nothing to do with trophies; use them purely by interest:

Mode Rules
Permadeath Can be set to restart by whole game / act / chapter; manual saving disabled; quitting to the menu counts as death
Speedrun mode A built-in timer for speedrun players

Permadeath by chapter is the acceptable tier for most players — restarting the entire game is extreme-challenge territory. Neither mode has trophies.

Beyond these, the remake also ships an upgraded photo mode (with three-point lighting and frame-by-frame advance) and a model viewer; after clearing the game on any difficulty, the extras menu unlocks cosmetics, filters, and a set of gameplay modifiers — infinite ammo, slow motion, 8-bit audio rendering, and similar toggles live there. None of it affects the core playthrough; ignore it all on a first run and come back afterward to play.

Basic Controls (Controller)#

Action Button Notes
Move / camera Left stick / Right stick Basic movement and view
Aim / fire L2 / R2 Ranged attacks
Melee Square Melee weapon or fists
Crouch D-pad down The basis of stealth
Listen Mode R1 (hold) See enemy outlines through walls
Interact Circle Loot, shiv, climb over, etc.
Quick craft D-pad up Open the crafting menu quickly in combat

The PC version supports keyboard-and-mouse and the DualShock 4 pad, with remappable bindings. Button layouts are an experience description; the in-game settings screen is authoritative.

Listen Mode Basics#

Hold the listen key and the environment visuals strip away, leaving enemies as outlines — this is the game’s most important intel mechanic. Four basic disciplines:

  1. Scan with Listen Mode when entering a new area; confirm enemy count and positions before moving
  2. Your movement speed drops sharply while listening — do not hold it in open ground
  3. Lootable interactables also highlight; use it while sweeping rooms
  4. It is unavailable on Survivor/Grounded; never build your playstyle on top of it

Listen range can be upgraded with supplements (3 tiers; costs per the original’s figures are 20/30/50 supplements — whether Part I matches item-for-item was not separately verified). The game publishes no meter figures for Listen Mode; claims like “15m/40m” have no source.

How to Spend Skill Supplements#

Supplements are the currency for skill upgrades; maxing all six skills takes roughly 800 supplements, so a first playthrough should not chase everything:

Skill Levels Notes
Maximum health 2 Directly raises your margin for error; first priority for beginners
Listen range 3 Unavailable on Survivor/Grounded
Crafting speed 3 Shortens the menu animation mid-fight
Healing speed 3 Shortens how long bandaging exposes you
Weapon sway 2 Steadier ranged aim
Blade master 2 Included free on Light difficulty

For a first playthrough, prioritize maximum health and healing speed — the game has no XP system, and supplements plus workbench parts are the only two growth lines: supplements cover body and perception, parts cover weapons. The latter totals about 1,620 in a first playthrough’s levels against 2,510 needed to max every weapon, so the shortfall waits for a second run; the tradeoff logic is on the Weapons and Upgrades pages.

Looting Priorities#

Looting is the source of the whole resource economy; clear rooms in this order:

  1. Drawers, cabinets, tabletops — the main sources of ammo, materials, and supplements
  2. Bodies — human enemies can be searched for matching ammo
  3. Kitchens, pharmacies, tool rooms — rich zones for alcohol, rags, and blades
  4. Dead ends and side rooms — collectibles hide outside the critical path

The full looting checklist is on the Collectibles page.

Crafting Basics: Only Six Recipes#

The single-player crafting list is exactly six items, with materials grouped into alcohol, rags, bindings, blades, explosives, and sugar — ammo is not among them. Being unable to craft ammo is the foundation of the entire resource design; every bullet must be found in the world:

Recipe Materials Use
Health kit Alcohol + rag Restores health
Molotov cocktail Alcohol + rag Area fire damage
Shiv Binding + blade Opens shiv doors; consumed on stealth kills
Melee upgrade Binding + blade + melee weapon Improves a melee weapon’s durability and damage
Nail bomb Blade + explosive A trap-style explosive that wounds on landing
Smoke bomb Sugar + explosive Blinds enemies and covers escapes

The classic beginner mistake is spending all alcohol on Molotovs. Health kits and Molotovs share alcohol and rags — a safe health bar always comes first; recipe details are on the Crafting page.

The Collectibles Panorama#

Part I has ten collectible types including Left Behind; full collection does not affect the story, but several trophies depend on them:

Type Total
Artifacts & notes 97 (14 in Left Behind)
Firefly pendants 30
Comics 14 (1 granted automatically at the start; 13 to collect manually)
Training manuals 12
Optional conversations 54
Shiv doors 13
Workbenches 11
Ellie’s jokes 6
Workbench tools 5
Safes 4

The only type with a miss risk is the 5 workbench tools — they must be gathered within a single playthrough to unlock their trophy; everything else can be recovered via chapter select, so a miss never requires rolling back. Locations one by one are on the Collectibles page.

Setting Advice
Difficulty Moderate for a first run; pick Very Light/Light to watch the story first and adjust later
Subtitles Simplified Chinese subtitles are supported; leaving them on is fine
Custom difficulty Resources, enemy damage, and more can be fine-tuned individually — the tool for anything between presets
Controller / K&M PC supports keyboard-mouse and DualShock 4; pick whichever feels natural

PC Opening Notes#

The PC version’s graphics features are not identical to console, and two things are worth knowing before you start:

  1. Official upscaling features are FSR 2.2 and DLSS, with 21:9 and 32:9 ultrawide support; the PC port’s reputation suffered at launch over optimization (a Metacritic critic average of just 59), so update your GPU drivers and system before starting
  2. Steam Deck users need the June 2023 v1.1.0 patch to reach Verified status; do not start on an older build

Both keyboard-mouse and DualShock 4 bindings are remappable on PC; console uses the DualSense pad.

Opening Survival Advice#

Topic Advice
Stealth first Stealth executions cost nothing — the free replacement for every weapon
Ammo discipline Ammo cannot be crafted; if you can avoid shooting, avoid it
Crafting timing When you see alcohol and rags, think health kit first — a safe health bar is always priority one
Melee upkeep Melee weapons break; spend blades on reinforcement, not on frivolous swings
Saving habits Checkpoints autosave; under Permadeath, quitting to the menu counts as death — be careful

Death and Checkpoints#

Checkpoints are generous on lower difficulties — death restarts you at the most recent one; on higher difficulties they space out further and a single mistake costs more. Permadeath restarts at whatever granularity you chose (whole game / act / chapter). There are no other penalties — the game has no gear drops or XP, so death’s only price is time and composure.

How Long Is the Campaign#

The main story runs about 12-15 hours across a prologue plus 10 chapters: Quarantine Zone, The Outskirts, Bill’s Town, Pittsburgh, The Suburbs, Tommy’s Dam, The University, Lakeside Resort, The Bus Depot, and The Firefly Lab. It is fully linear with no side-quest system; collectibles sit along the main path and its side rooms, so following the story covers them; the chapter-by-chapter route and collectible spread are on the Areas page.

Difficulty and Trophies#

Part I’s trophy list is a brand-new design of 29 trophies, and none of them are difficulty-gated — the Platinum only requires clearing one playthrough on any difficulty, estimated at 10-15 hours. Beginners chasing the Platinum never need to touch Survivor/Grounded: enjoy the story on Moderate, grab collectibles as you go, and decide on extreme difficulties afterward. The full trophy list is on the Achievements page, and the extreme-difficulty special is on the Grounded page.

Next Steps#

  • Crafting recipes and material tradeoffs: Crafting
  • Weapon roles and ammo economics: Weapons
  • How to handle each infected stage: Enemies
  • Chapter structure and collectible spread: Areas
  • High-frequency questions: FAQ

内容最后验证于 2026-07