常见问题 / FAQ#
最后生还者1(The Last of Us Part I)是一款叙事驱动的生存动作游戏,深受玩家喜爱。本文汇总了最常见的问题及其解答。/ The Last of Us Part I is a narrative-driven survival action game beloved by players worldwide. This article compiles the most frequently asked questions and answers.
游戏基础 / Game Basics#
| 问题 / Question |
回答 / Answer |
| 游戏时长?/ Game length? |
主线约15小时,主线+收集约20-25小时 / Main story ~15h, with collectibles ~20-25h |
| 有中文吗?/ Chinese support? |
支持中文界面和中文字幕 / Chinese UI and subtitles supported |
| 重制版和原版区别?/ Remake vs Original? |
画面完全重制,支持DualSense特性,收录DLC / Full visual remake, DualSense features, DLC included |
| 难度有哪些?/ Difficulty levels? |
轻量→简单→普通→困难→生还者→绝地 / Light → Easy → Normal → Hard → Survivor → Grounded |
| PC配置要求?/ PC requirements? |
最低GTX 1050,推荐RTX 3060 / Min GTX 1050, Recommended RTX 3060 |
| 支持键鼠吗?/ KBM support? |
支持,但建议手柄游玩 / Yes, but controller recommended |
| 有快速旅行吗?/ Fast travel? |
没有传统快速旅行,但可通过工作台传送 / No traditional fast travel, workbench teleport available |
| 可以跳过过场动画吗?/ Skip cutscenes? |
可以,但强烈建议不要跳过 / Yes, but strongly recommended not to skip |
剧情问题 / Story Questions#
| 问题 / Question |
回答 / Answer |
| 故事发生在哪年?/ Setting year? |
2033年(疫情爆发20年后)/ 2033 (20 years after outbreak) |
| 游戏是线性还是开放世界?/ Linear or open? |
半线性关卡设计,部分区域可自由探索 / Semi-linear level design with explorable areas |
| 有分支结局吗?/ Multiple endings? |
只有一个结局,但情感冲击力极强 / Only one ending, but extremely impactful |
| DLC「Left Behind」内容?/ DLC content? |
讲述艾莉和莱莉的故事,衔接正传 / Story of Ellie and Riley, bridging main game events |
| 和电视剧版区别?/ TV series differences? |
剧版有大刀阔斧的改编,但主线精神一致 / TV has significant changes, but same spirit |
| 剧情触发条件?/ Trigger conditions? |
线性推进,没有分支选择 / Linear progression, no branching choices |
| 有隐藏剧情吗?/ Hidden story? |
收集品中有大量背景故事 / Collectibles contain extensive backstory |
| 艾莉免疫的原因?/ Why is Ellie immune? |
游戏中未明确说明,她是已知唯一免疫者 / Not explicitly stated, she’s the only known immune person |
战斗与生存 / Combat & Survival#
| 问题 / Question |
回答 / Answer |
| 资源会刷新吗?/ Respawn resources? |
不会,资源有限,需要精打细算 / No, resources are finite, manage carefully |
| 潜行还是硬刚?/ Stealth or combat? |
潜行更经济,硬刚浪费资源 / Stealth is more economical, combat wastes resources |
| 砖头和瓶子有什么用?/ Bricks and bottles? |
投掷物可分敵注意力和击晕敌人 / Distract and stun enemies |
| 感染者有哪些种类?/ Infected types? |
跑者→潜行者→循声者→巨无霸(共4个阶段)/ Runners → Stalkers → Clickers → Bloaters (4 stages) |
| 近战武器会坏吗?/ Melee breaks? |
会,维修和更换很重要 / Yes, repair and replacement are important |
| 可以用消音器吗?/ Silencers? |
可以制作简易消音器,但耐久有限 / Can craft makeshift silencers with limited durability |
| 有没有子弹时间?/ Bullet time? |
没有,但可以用聆听模式定位敌人 / No, but listen mode locates enemies |
| 最难的敌人是什么?/ Hardest enemy? |
循声者(只能靠听定位)/ Clicker (can only be tracked by sound) |
收集要素 / Collectibles#
| 问题 / Question |
回答 / Answer |
| 总共多少收集品?/ Total collectibles? |
约150件(包括笔记、火萤挂坠、漫画等)/ ~150 items (notes, Firefly pendants, comics, etc.) |
| 有错过不可补的收集品吗?/ Missables? |
很多!超过30件会在通关后无法获取 / Many! Over 30 are permanently missable |
| 通关后能自由探索吗?/ Free roam after? |
不能,需要手动选择章节重玩 / No, must manually select chapters to replay |
| 全收集有奖励吗?/ Collection rewards? |
解锁武器升级和角色模型 / Unlock weapon upgrades and character models |
| 最快的收集方式?/ Fastest collection method? |
章节选择模式 + 攻略指引 / Chapter select + guide reference |
| 漫画书在哪?/ Comic books? |
共13本,散布在游戏各章节 / 13 total, scattered across chapters |
成就/奖杯 / Achievements/Trophies#
| 问题 / Question |
回答 / Answer |
| Steam有多少成就?/ Steam achievements? |
29项 / 29 achievements |
| PS奖杯数量?/ PS trophies? |
1白金 + 6金 + 8银 + 14铜 / 1 Platinum + 6 Gold + 8 Silver + 14 Bronze |
| 最难成就?/ Hardest achievement? |
绝地模式通关 / Complete game on Grounded difficulty |
| 有在线成就吗?/ Online required? |
没有,全部为单人成就 / None, all single-player |
| 绝地模式有多难?/ Grounded difficulty? |
无HUD + 极低资源 + 敌人伤害极高 / No HUD + minimal resources + extreme enemy damage |
| 白金时间?/ Plat time? |
约25-35小时 / ~25-35 hours |
技术问题 / Technical Issues#
| 问题 / Question |
回答 / Answer |
| PC版优化如何?/ PC optimization? |
首发有性能问题,现已基本修复 / Had launch issues, now largely fixed |
| 支持DLSS和FSR吗?/ DLSS/FSR? |
支持DLSS 3 + FSR 2 / Both supported |
| 帧数上限?/ FPS cap? |
无上限(取决于硬件)/ Uncapped (hardware dependent) |
| 支持超宽屏吗?/ Ultrawide support? |
支持21:9和32:9 / Supports 21:9 and 32:9 |
| DualSense特性?/ DualSense features? |
自适应扳机 + 触觉反馈 / Adaptive triggers + haptic feedback |
| 加载时间?/ Load times? |
SSD加载约5秒 / ~5 seconds on SSD |
| 存档位置?/ Save location? |
在我的文档/顽皮狗/最后生还者中 / Documents/Naughty Dog/The Last of Us |
游戏技巧 / Game Tips#
| 技巧 / Tip |
说明 / Explanation |
| 充分利用聆听模式 / Use listen mode |
隔墙定位敌人,规划路线 / Locate enemies through walls, plan routes |
| 优先升级背包 / Upgrade backpack first |
增加资源携带量 / Increase resource carrying capacity |
| 新手不要怕跑 / Don’t fear running |
很多战斗场景可以完全绕过 / Many fights can be bypassed entirely |
| 砖头大法好 / Brick is your friend |
砖头+近战组合是最经济击杀方式 / Brick + melee is the most cost-effective kill |
| 物资扫描 / Scan every room |
柜子、抽屉、尸体都不要放过 / Check every cabinet, drawer, and corpse |
| 感染者和人类优先杀谁?/ Who to prioritize? |
通常先杀人类(他们会引来感染者)/ Usually kill humans first (they attract infected) |
| 流弹和燃烧瓶 / Molotovs and bombs |
对大群敌人和巨无霸特攻 / Especially effective against groups and bloaters |
| 听对话有额外故事 / Listen to conversations |
艾莉和乔尔的对话丰富角色塑造 / Ellie and Joel’s conversations enrich character development |
DLC「Left Behind」FAQ#
| 问题 / Question |
回答 / Answer |
| DLC有多长?/ DLC length? |
约2-3小时 / ~2-3 hours |
| DLC在剧情中的时间点?/ Timeline? |
穿插在正传冬季章节中 / Interwoven with main game’s Winter chapter |
| DLC的战斗更难吗?/ DLC difficulty? |
由于资源更少,确实更具挑战性 / More challenging due to scarcer resources |
| DLC有在线模式吗?/ DLC multiplayer? |
没有,全为单人剧情 / No, purely single-player story |
| 需要通关正传才能玩DLC吗?/ Need to finish main? |
建议先玩正传到冬季章 / Recommended to play main until Winter chapter |
| DLC有成就吗?/ DLC trophies? |
有,包含在总奖杯列表内 / Yes, included in total trophy list |
更多问题解答 / More Questions Answered#
游戏机制深入 / Mechanics Deep Dive#
| 问题 / Question |
回答 / Answer |
| 聆听模式的范围有多大?/ Listen mode range? |
约30米,升级后可扩大到40米 / ~30m, upgrade to ~40m |
| 循声者真的完全看不见吗?/ Clickers blind? |
是的,它们完全依靠听觉 / Yes, they rely entirely on hearing |
| 巨无霸怎么打?/ How to kill Bloater? |
燃烧瓶+霰弹枪是最好的组合 / Molotov + shotgun is best combo |
| 有没有安全屋可以存档?/ Safe room saves? |
每个章节有固定的自动存档点 / Auto-save points per chapter |
| 武器升级是永久的吗?/ Weapon upgrades permanent? |
是,在同一周目中永久保留 / Yes, permanent within same playthrough |
| 乔尔能爬梯子吗?/ Joel climb ladders? |
可以触发,但不是自由攀爬 / Scripted interaction, not free climb |
| 艾莉的AI会暴露玩家吗?/ Ellie AI expose player? |
不会,AI队友不会导致玩家被察觉 / AI won’t alert enemies to player |
| 砖头和瓶子有区别吗?/ Brick vs bottle? |
瓶子声音不同,但功能一样 / Different sound, same function |
| 循声者能听见脚步声吗?/ Clickers hear footsteps? |
能,走路和跑步都会被听到 / Yes, walking and running are audible |
| 有没有水下关卡?/ Underwater sections? |
有少量水中探索,但无水下战斗 / Minor water exploration, no combat |
剧情细节FAQ / Story Detail FAQ#
| 问题 / Question |
回答 / Answer |
| 游戏开头乔尔的女儿叫什么?/ Joel’s daughter name? |
莎拉 Sarah |
| 泰丝和乔尔什么关系?/ Tess and Joel? |
伙伴/恋人关系(未明确说明)/ Partners/lovers (unstated) |
| 火萤组织是好是坏?/ Fireflies good or bad? |
灰色组织——有崇高的理想但手段极端 / Grey — noble goals, extreme methods |
| 马琳和艾莉的关系?/ Marlene and Ellie? |
马琳是艾莉母亲的朋友 / Marlene was friend of Ellie’s mother |
| 比尔是个什么样的人?/ Bill’s character? |
偏执的生存主义者,乔尔的老朋友 / Paranoid survivalist, Joel’s old friend |
| 亨利和山姆的故事?/ Henry and Sam? |
一对避难兄弟,弟弟山姆被感染 / Brothers in hiding, Sam gets infected |
| 大卫教团的来历?/ David’s group? |
食物短缺导致的食人族团体 / Cannibal group due to food shortage |
| 为什么火萤相信艾莉能制作疫苗?/ Fireflies’ belief? |
因为艾莉的虫草菌发生了变异 / Ellie’s cordyceps mutated |
生存模式极限玩法 / Survivor Mode Extreme#
| 策略 / Strategy |
说明 / Explanation |
| 全程潜行 Stealth Only |
尽可能不触发战斗,绕过所有可绕过的敌人 / Avoid all combat where possible |
| 零资源 Zero Resource |
不制作任何物品,只用捡到的武器 / No crafting, use only found weapons |
| 近战专精 Melee Only |
只用近战武器杀敌,不使用枪支 / Only melee weapons, no guns |
| 无聆听模式 No Listen Mode |
关闭聆听模式功能 / Disable listen mode |
| 绝地模式一命通关 Grounded Permadeath |
全程不死亡一次通关 / Complete without dying once |
| 绝地模式通关奖励 / Grounded Completion Reward |
| 解锁绝地模式专属角色模型 / Unlock Grounded-exclusive character model |
| 设置项 / Setting |
推荐配置(中端)/ Mid-Range |
推荐配置(高端)/ High-End |
效果说明 / Effect |
| 分辨率 Resolution |
1440p |
4K |
画质核心 / Core clarity |
| 纹理质量 Textures |
高 High |
最高 Ultra |
显存占用大 / VRAM heavy |
| 阴影质量 Shadows |
中 Medium |
高 High |
影响FPS / FPS impact |
| 反射 Reflections |
低 Low |
高 High |
光追影响大 / RT heavy |
| 环境光遮蔽 AO |
SSAO |
HBAO+ |
明暗细节 / Shadow details |
| 抗锯齿 AA |
TAA |
DLAA |
边缘平滑 / Edge smoothing |
| 视野 FOV |
90 |
100+ |
个人偏好 / Preference |
| 帧数上限 FPS Cap |
60 FPS |
120+ FPS |
显示器支持 / Monitor support |
PC版已知问题 / PC Known Issues#
| 问题 / Issue |
解决方案 / Solution |
| 着色器编译卡顿 Shader Stutter |
等待编译完成后再玩 / Wait for compilation to finish |
| VRAM溢出导致崩溃 VRAM Crash |
降低纹理质量 / Lower texture quality |
| 无法启动 Game Won’t Start |
验证文件完整性 + 更新显卡驱动 / Verify files + update GPU driver |
| 音频不同步 Audio Desync |
修改音频输出采样率 / Change audio output sample rate |
| 键盘控制异常 Keyboard Issues |
切换输入法至英语 / Switch IME to English |
| 存档损坏 Save Corruption |
定期手动备份存档文件 / Regularly back up save files |
| 帧数不稳定 FPS Instability |
关闭光追 开启DLSS / Disable RT, enable DLSS |
| 超宽屏HUD错位 Ultrawide HUD |
等待官方补丁修复 / Wait for official patch |
新手向推荐玩法 / Beginner Friendly Approach#
| 阶段 / Stage |
重点 / Focus |
技巧 / Tips |
| 前期 Early (1-3章) |
熟悉操作和潜行 / Learn controls + stealth |
多使用聆听模式,节约子弹 / Use listen mode often, conserve ammo |
| 中期 Mid (4-6章) |
资源管理和升级 / Resource mgmt + upgrades |
优先升级背包和武器稳定性 / Upgrade backpack and weapon stability first |
| 后期 Late (7-10章) |
战斗技巧提升 / Combat improvement |
学会用环境(瓶子/砖块)制造机会 / Bait and switch with bottles/bricks |
| 终章 Final (11-12章) |
剧情沉浸 / Story immersion |
不要着急,慢慢体验 / Take your time, experience the story |
游戏周边信息 / Game Info#
| 项目 / Item |
信息 / Information |
| 开发商 Developer |
Naughty Dog / 顽皮狗 |
| 发行年份 Release |
2013 (PS3), 2022 (PS5 Remake), 2023 (PC) |
| 游戏引擎 Engine |
Naughty Dog’s 4.0 Engine (PC port by Iron Galaxy) |
| ESRB分级 |
M (17+) / 成人 |
| 销量 Sales |
2000万+ / 20 million+ |
| MetaCritic评分 |
95/100 |
| 电视剧版平台 |
HBO Max |
| 电视剧获奖 Emmy Awards |
8项艾美奖 / 8 Emmy awards |
更新日志 / Update Log (PC版)#
| 版本 / Ver |
日期 / Date |
主要内容 / Changes |
| 1.0.0 |
2023-03-28 |
首发 Launch |
| 1.0.1 |
2023-03-31 |
修复着色器编译卡顿 / Shader stutter fix |
| 1.0.2 |
2023-04-07 |
性能优化 / Performance优化 |
| 1.0.3 |
2023-04-20 |
修复VRAM崩溃 / VRAM crash fix |
| 1.0.4 |
2023-05-10 |
输入延迟改善 / Input lag improvement |
| 1.0.5 |
2023-06-15 |
全面修复+DLSS 3 / Full fix + DLSS 3 |
| 1.1.0 |
2023-08-20 |
新增Steam Deck支持 + 最终优化 / Steam Deck support + final optimization |