Updates and Season History#

Updates and Season History

Apex Legends has long held a cadence of roughly ninety days per season, with each season split into two parts. This page lays out the season lineage in order, then expands on the current season’s specific changes.

Season History#

Season Name Main content
Season 1 Wild Frontier First battle pass; new Legend Octane
Season 2 Battle Charge Wattson added; Ranked goes live
Season 3 Meltdown New map World’s Edge; Crypto added
Season 4 Assimilation Revenant added; early form of the shield evolution mechanic
Season 5 Fortune’s Favor Loba added; questline system
Season 6 Boosted Rampart added; crafting system goes live
Season 7 Ascension New map Olympus; Horizon added
Season 8 Mayhem Fuse added; damage tracking system
Season 9 Legacy Valkyrie added; Arenas mode goes live
Season 10 Emergence Seer added; World’s Edge reworked
Season 11 Escape New map Storm Point; Ash added
Season 12 Defiance Mad Maggie added; Control mode goes live
Season 13 Saviors Newcastle added; Ranked adjustments
Season 14 Hunted Vantage added; level cap raised
Season 15 Eclipse New map Broken Moon; Catalyst added
Season 16 Revelry No new Legend; Legend class system arrives, Arenas removed
Season 17 Arsenal Ballistic added; Firing Range and training systems reworked
Season 18 Resurrection No new Legend; Revenant reworked
Season 19 Ignite Conduit added; cross-play and map rotation adjustments
Season 20 Breakout No new Legend; shield cores and Legend upgrades arrive
Season 21 Upheaval Alter added; destruction mechanics and map updates
Season 22 Shockwave New map E-District; destruction and carry mechanics added
Season 23 From the Rift Season mechanics and map rotation adjustments
Season 24 Takeover Gameplay mechanic updates and balance changes
Season 25 Prodigy Sparrow added
Season 26 Rivalry Ranked and matchmaking adjustments
Season 27 Amped Weapon and Legend balance updates
Season 28 Breach Fuse and Bloodhound adjustments; destructible wall mechanics
Season 29 Overclocked Axle added; chain healing system
Season 30 Marked See below

Season 30 “Marked”#

Launched on August 4, 2026, and expected to run into early November. This season adds no new Legend, so the newest character is still Axle from Season 29.

Change Content
Bloodhound rework Tracking abilities strengthened overall; the ultimate becomes a cloaking device that can conceal nearby teammates
World’s Edge rework Switched to nighttime with auroras, three new landmarks added, and the Sorting Factory and Stacks return
Corrupted attachments A new class of attachments with side effects, strengthening one stat while weakening another
Energy weapons Switched to a built-in regenerating magazine, no longer drawing energy ammo from the backpack
Loot adjustments Gold attachments and gold backpacks removed from the drop pool; purple drop rates lowered
Legend balance Loba and Rampart buffed; Loba’s movement is faster and covers more distance, and her ultimate cooldown is shortened
Ranked ladder Ladder event window extended to five days

Split Two Balance (September 15)#

Direction Targets
Buffs Conduit (faster ultimate), Fuse (explosive damage resistance), Catalyst (shorter cooldowns), Sparrow
Nerfs Axle (drone health and cooldown, and stun duration all reduced), Valkyrie
Feel adjustments Bloodhound’s cloak is harder to spot with the naked eye

Split Two Battle Pass#

The split two battle pass runs sixty levels and costs 950 coins. It includes a Legendary skin for Revenant, a Legendary skin for Fuse, a Legendary Prowler skin, and a reactive R-301 skin at max level. Unclaimed rewards do not carry over to the next season.

Season 31 Known Information#

Official sources have confirmed that Season 31 will bring an overall rework of the Ranked system, covering both scoring and tier structure. That is as far as public information goes; the new season’s name and date have not been announced. On the character side, the next new Legend is planned for Season 32, while Season 31 continues adjusting the ability kits of existing characters.

How to Keep Up with Patches#

Practice Reason
Read only the key entries in official patch notes Third-party interpretations often present experimental changes as settled
Play public matches first after a big change Testing new weapons and Legends in Ranked costs too much
Track changes to your main Legend The same Legend’s strength can reverse between minor versions
Don’t chase every change The version pace is fast; tracking every entry is poor value for time

Versions and Playstyle#

Patches change numbers and mechanics; what does not change are the three fundamentals of positioning, information and resource management. After every major patch, the first things to expire are weapon and Legend tier lists, and the last thing is decision logic. So when reading updates, prioritize changes that “alter positional relationships” — adding destructible walls, changing map routes, adjusting shield recovery pace — those effects last far longer than a single damage number tweak.

Reading Order for Patch Notes#

Patch notes are long; read them in the order below and you will have the gist in five minutes.

Order What to read first Reason
1 Legend and weapon nerfs Directly decides whether your current playstyle still holds
2 Map changes Affects drops and rotation routes, and lasts the longest
3 Mechanics added or removed For example shields, loot and attachment systems
4 Ranked rules Tied to the timing of split changes
5 Remaining balance tweaks Small impact; can be caught up on later

How Long Patch Effects Last#

Change type How long it lasts
Map route changes The whole season or longer
New mechanics and system changes Long-term, carried into later seasons
Legend ability reworks Usually sets strength for one to two seasons
Weapon damage tweaks Overwritten by the next balance pass within weeks
Ranked scoring changes Depends on patch cadence; usually lasts one season

Judging Whether a Change Matters#

Look at whether it changes positional relationships: something that makes a spot attackable or unattackable, turns a rotation route into a dead end, or invalidates a gun at a certain range band — those changes are worth far more than raw damage numbers. Conversely, an entry that shaves two points of damage off one weapon is usually not worth changing your playstyle over.

内容最后验证于 2026-07